Difference between revisions of "The Hard Way"
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− | + | <noinclude>{{MissionLinks}}{{NPCTableCSS}} <!-- This article is transcluded into Location Location (Amarr) --> | |
+ | Part 2 of 5 (Part 1 covered here: [[Location Location (Amarr)]])<br> | ||
+ | </noinclude> | ||
+ | |||
{{Missiondetails | {{Missiondetails | ||
− | |Name= | + | |Name= |
− | |Level= | + | |Level= 5 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective= | + | |Objective= |
− | + | |Faction1= Amarr Empire | |
− | |Faction1=Amarr | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
− | | | + | |WebPoint= All Frigates |
− | |WebPoint=All Frigates | + | |EWAR= Amarr Energy Neutralizer Sentry IIIs, NOS, Tracking Disrupter |
− | |EWAR= | + | |ShipSizeLimit= |
− | |ShipSizeLimit= | + | |ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS |
− | |ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters but recommend more DPS | + | |Rewards= |
− | |Rewards= | + | |Extra= Mission requires the player to be able to use a Codebreaker module for hacking |
− | |Extra= | ||
}} | }} | ||
+ | Space type: Deadspace with Gate<br> | ||
+ | |||
+ | Acceleration Gate into Deadspace | ||
+ | |||
+ | === Single Pocket === | ||
+ | [https://i609.photobucket.com/albums/tt174/climb22033/HardWay5am-1.jpg image] | ||
+ | {{NPCTableHead|Initial Group (25-80km)}} | ||
+ | {{NPCTableRow|Frigate|3|Divine Imperial Napat|note= Orbits at 10km|point= scram|ewar= Web|ewar2= TD}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Imperial Templar Phalanx|note= Orbits at 22km}} | ||
+ | {{NPCTableRow|Battleship|11|Imperial Templar Dominator/Martyr/Ultara*/Judgment**|note= Orbits of 17-49km|trigger= * Ultara triggers reinforcement 1, ** Judgement triggers reinforcement 2}} | ||
+ | {{NPCTableRow|Sentry|4|Cruise Missile Batteries}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Energy Neutralizers II|ewar= Neut}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry IIIs|ewar= Neut}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 1}} | ||
+ | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Champion/Justicar|note= oOrbits at 14-32km}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 2}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Templar Diviner|note= Orbits at 21km, NOS|ewar= TD|ewar2= Neut|trigger= Triggers reinforcement 3}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Reinforcement 3}} | ||
+ | {{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}} | ||
+ | |} | ||
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On occasion, additional ships spawn after smaller ships destroyed | On occasion, additional ships spawn after smaller ships destroyed | ||
− | 4 | + | {{NPCTableHead|Variation spawn}} |
− | 5 | + | {{NPCTableRow|Frigate|4|Divine Imperial Bahir}} |
− | + | {{NPCTableRow|Destroyer|5|Imperial Templar Caius/Crusader}} | |
− | + | {{NPCTableRow|Battlecruiser|7|Imperial Templar Seer/Justicar/Champion}} | |
− | + | |} | |
− | (150,000 | + | |
− | + | ||
− | 6 | + | {{NPCTableHead|Amarr Relay Station spawns (150,000 HP)}} |
− | + | {{NPCTableSeparator|Shield reduced to 70%}} | |
− | 6 | + | {{NPCTableRow|Battlecruiser|6|Imperial Templar Phalanx|note= Orbits at 22km}} |
− | + | {{NPCTableSeparator|Armor reduced to 50%}} | |
− | 6 | + | {{NPCTableRow|Battleship|6|Imperial Dominator/Martyr|note= Orbits of 17-44km, NOS|ewar= Neut}} |
− | + | {{NPCTableSeparator|Structure reduced to 90%}} | |
− | 6 | + | {{NPCTableRow|Elite Cruiser|6|Divine Imperial Ambrose/Basil|note= Orbits at 7-19km, NOS|ewar= Neut}} |
+ | {{NPCTableSeparator|Structure reduced to 10%}} | ||
+ | {{NPCTableRow|Elite Frigate|6|Divine Imperial Napat|note= Orbits at 10km|point= scram|ewar= Web|ewar2= TD}} | ||
+ | |} | ||
+ | |||
Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | Hack the Communications Hub with a Codebreaker I module to retrieve the ''objective'' | ||
− | '''Tips:''' | + | |
− | + | '''Tips:''' | |
− | + | * Use a Passive Tank or plan a capacitor that receives an additional 100 units/s<br> | |
− | + | * Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%) | |
− | + | ||
− | [[Category: | + | <noinclude> |
+ | Part 1 of 5 [[Location Location (Amarr)]] > * > Part 3 of 5 [[Prison Bust]] | ||
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:Security missions]] | ||
+ | </noinclude> |
Latest revision as of 21:18, 3 December 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Part 2 of 5 (Part 1 covered here: Location Location (Amarr))
Space type: Deadspace with Gate
Acceleration Gate into Deadspace
Single Pocket
Initial Group (25-80km)
Reinforcement 1
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Cruiser Divine Imperial Champion/Justicar |
Reinforcement 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Imperial Templar Diviner |
Reinforcement 3
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship Imperial Templar Martyr |
On occasion, additional ships spawn after smaller ships destroyed
Variation spawn
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Divine Imperial Bahir | ||||
5 x Destroyer Imperial Templar Caius/Crusader | ||||
7 x Battlecruiser Imperial Templar Seer/Justicar/Champion |
Amarr Relay Station spawns (150,000 HP)
Hack the Communications Hub with a Codebreaker I module to retrieve the objective
Tips:
- Use a Passive Tank or plan a capacitor that receives an additional 100 units/s
- Maximum damage dealing of initial group if it gets into range is 2790 hp/s (EM 56%, Therm 44%)
Part 1 of 5 Location Location (Amarr) > * > Part 3 of 5 Prison Bust
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