Difference between revisions of "User:Amoni Panala/WIP/3"

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{{Sk|Astrometric Acquisition|II|mult=yes}}
+
{{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds
  
{{Sk|Warp Drive Operation|III|mult=yes}}
+
{{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes
  
{{Sk|Astrometric Rangefinding|II|mult=yes}}
+
{{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds
  
{{Sk|Evasive Maneuvering|III|mult=yes}}
+
{{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
  
{{Sk|Energy Grid Upgrades|III|mult=yes}}
+
{{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
  
{{Sk|Shield Upgrades|III|mult=yes}}
+
{{Sk|Shield Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
  
{{Sk|Shield Management|III|mult=yes}}
+
{{Sk|Shield Management|III|mult=yes}} 21 hours, 57 minutes, 8 seconds
  
{{Sk|High Speed Maneuvering|III|mult=yes}}
+
{{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds
  
Caldari/Minmatar Frigate IV (x2)
+
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
  
{{Sk|Spaceship Command|IV|mult=yes}}
+
{{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
  
{{Sk|Navigation|IV|mult=yes}}
+
{{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 
 +
{{Sk|Hull Upgrades|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
  
  
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{{Sk|Astrometric Acquisition|II|mult=yes}}
+
{{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds
  
{{Sk|Warp Drive Operation|III|mult=yes}}
+
{{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes
  
{{Sk|Astrometric Rangefinding|II|mult=yes}}
+
{{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds
  
{{Sk|Evasive Maneuvering|III|mult=yes}}
+
{{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
  
{{Sk|Energy Grid Upgrades|III|mult=yes}}
+
{{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds
  
{{Sk|High Speed Maneuvering|III|mult=yes}}
+
{{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds
  
Gallente/Amarr Frigate IV (x2)
+
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
  
{{Sk|Spaceship Command|IV|mult=yes}}
+
{{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
  
{{Sk|Navigation|IV|mult=yes}}
+
{{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
  
{{Sk|Hull Upgrades|IV|mult=yes}}
+
{{Sk|Hull Upgrades|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
  
  
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{{Sk|Hacking|III|mult=yes}}
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{{Sk|Hacking|III|mult=yes}} 3 hours, 52 minutes, 52 seconds
  
{{Sk|Archaeology|III|mult=yes}}
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{{Sk|Archaeology|III|mult=yes}} 3 hours, 52 minutes, 52 seconds
  
 
== Efficient Scanner and Support ==
 
== Efficient Scanner and Support ==

Revision as of 10:13, 2 January 2024

Main article: Alternate characters

Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 157 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:

  • Basic scanner: Alpha exploration, seeding, and emergency backup scanner
  • Exploration scanner: exploration, scanning down a chain
    • This plan assumes your character is on an Omega account
  • Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
    • This plan assumes your character is on an Omega account


Preparation

Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.

Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.

Pause Training

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.

Neural Remap

For basic scanner skill plan, no neural remap is required.

For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.

The perfect scanner will require all three neural remaps for efficiency.

Implants

All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.

Basic scanner

No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.

Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.

Caldari Basic scanner

Heron
Expand this box to view a Skill queue to use in-game

Caldari Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Caldari Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Caldari Frigate 4
Spaceship Command 4
Navigation 4


Minmatar Basic scanner

Probe
Expand this box to view a Skill queue to use in-game

Minmatar Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Minmatar Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Minmatar Frigate 4
Spaceship Command 4
Navigation 4


Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds

Warp Drive Operation III (1x) 7 hours, 19 minutes

Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds

Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds

Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

Shield Management III (3x) 21 hours, 57 minutes, 8 seconds

High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds

Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds

Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds


Gallente Basic scanner

Imicus
Expand this box to view a Skill queue to use in-game

Gallente Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Gallente Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Gallente Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades 4


Amarr Basic scanner

Magnate
Expand this box to view a Skill queue to use in-game

Amarr Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Amarr Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Amarr Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades IV


Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds

Warp Drive Operation III (1x) 7 hours, 19 minutes

Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds

Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds

Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds

Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds

Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds


Below are optional exploration skills if you are making an Alpha-clone explorer.

Exploration skills (optional)

Alpha-level explo skills
Expand this box to view a Skill queue to use in-game

Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3


Hacking III (3x) 3 hours, 52 minutes, 52 seconds

Archaeology III (3x) 3 hours, 52 minutes, 52 seconds

Efficient Scanner and Support

Efficient Scanner and Support

If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
Expand this box to view a Skill queue to use in-game

Astrometrics IV
Astrometric Pinpointing III
Astrometric Acquisition III
Hacking II
Hacking III
Archaeology II
Archaeology III


You will also need to train (depending on the race of your alt):

Amarr

Expand this box to view a Skill queue to use in-game

Amarr Frigate IV


Caldari

Expand this box to view a Skill queue to use in-game

Caldari Frigate IV


Gallente

Expand this box to view a Skill queue to use in-game

Gallente Frigate IV


Minmatar

Expand this box to view a Skill queue to use in-game

Minmatar Frigate IV


Total Training Time: ~6d 21h 54m

Cloaky Eyes, Scanner and Support

Cloaky Eyes, Scanner and Support

This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
Expand this box to view a Skill queue to use in-game

Covert Ops I
Covert Ops II
Covert Ops III
Electronics Upgrades IV
Electronics Upgrades V
Astrometrics IV
Cloaking II
Cloaking III
Cloaking IV
Energy Grid Upgrades III
Warp Drive Operation II
Warp Drive Operation III
Warp Drive Operation IV
Evasive Maneuvering II
Evasive Maneuvering III


Notes:
  • You can train Covert Ops IV if you want to use some of the crazier fits
  • Cloaking IV allows you to fit a covert ops cloak
  • Energy Grid Upgrades III allows you to use Tech 2 Cap rechargers


You will also need to train (depending on the race of your alt):

Amarr

Expand this box to view a Skill queue to use in-game

Amarr Frigate V


Caldari

Expand this box to view a Skill queue to use in-game

Caldari Frigate V


Gallente

Expand this box to view a Skill queue to use in-game

Gallente Frigate V


Minmatar

Expand this box to view a Skill queue to use in-game

Minmatar Frigate V


Total Training Time: ~32d 12h 32m

Fittings

Please refer to the Scouting guide for fittings.