Difference between revisions of "User:Amoni Panala/WIP/3"
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− | {{Sk|Astrometric Acquisition|II|mult=yes}} | + | {{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds |
− | {{Sk|Warp Drive Operation|III|mult=yes}} | + | {{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes |
− | {{Sk|Astrometric Rangefinding|II|mult=yes}} | + | {{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds |
− | {{Sk|Evasive Maneuvering|III|mult=yes}} | + | {{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds |
− | {{Sk|Energy Grid Upgrades|III|mult=yes}} | + | {{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds |
− | {{Sk|Shield Upgrades|III|mult=yes}} | + | {{Sk|Shield Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds |
− | {{Sk|Shield Management|III|mult=yes}} | + | {{Sk|Shield Management|III|mult=yes}} 21 hours, 57 minutes, 8 seconds |
− | {{Sk|High Speed Maneuvering|III|mult=yes}} | + | {{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds |
− | Caldari/Minmatar Frigate IV (x2) | + | Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds |
− | {{Sk|Spaceship Command|IV|mult=yes}} | + | {{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds |
− | {{Sk|Navigation|IV|mult=yes}} | + | {{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds |
+ | |||
+ | {{Sk|Hull Upgrades|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds | ||
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− | {{Sk|Astrometric Acquisition|II|mult=yes}} | + | {{Sk|Astrometric Acquisition|II|mult=yes}} 6 hours, 28 minutes, 8 seconds |
− | {{Sk|Warp Drive Operation|III|mult=yes}} | + | {{Sk|Warp Drive Operation|III|mult=yes}} 7 hours, 19 minutes |
− | {{Sk|Astrometric Rangefinding|II|mult=yes}} | + | {{Sk|Astrometric Rangefinding|II|mult=yes}} 10 hours, 20 minutes, 56 seconds |
− | {{Sk|Evasive Maneuvering|III|mult=yes}} | + | {{Sk|Evasive Maneuvering|III|mult=yes}} 14 hours, 38 minutes, 3 seconds |
− | {{Sk|Energy Grid Upgrades|III|mult=yes}} | + | {{Sk|Energy Grid Upgrades|III|mult=yes}} 14 hours, 38 minutes, 3 seconds |
− | {{Sk|High Speed Maneuvering|III|mult=yes}} | + | {{Sk|High Speed Maneuvering|III|mult=yes}} 1 days, 12 hours, 35 minutes, 11 seconds |
− | Gallente/Amarr Frigate IV (x2) | + | Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds |
− | {{Sk|Spaceship Command|IV|mult=yes}} | + | {{Sk|Spaceship Command|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds |
− | {{Sk|Navigation|IV|mult=yes}} | + | {{Sk|Navigation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds |
− | {{Sk|Hull Upgrades|IV|mult=yes}} | + | {{Sk|Hull Upgrades|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds |
Line 167: | Line 169: | ||
− | {{Sk|Hacking|III|mult=yes}} | + | {{Sk|Hacking|III|mult=yes}} 3 hours, 52 minutes, 52 seconds |
− | {{Sk|Archaeology|III|mult=yes}} | + | {{Sk|Archaeology|III|mult=yes}} 3 hours, 52 minutes, 52 seconds |
== Efficient Scanner and Support == | == Efficient Scanner and Support == |
Revision as of 10:13, 2 January 2024
- Main article: Alternate characters
EVE University |
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Skill plans |
Skill training |
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 157 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:
- Basic scanner: Alpha exploration, seeding, and emergency backup scanner
- Exploration scanner: exploration, scanning down a chain
- This plan assumes your character is on an Omega account
- Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
- This plan assumes your character is on an Omega account
Preparation
Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.
Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.
Pause Training
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.
Neural Remap
For basic scanner skill plan, no neural remap is required.
For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.
The perfect scanner will require all three neural remaps for efficiency.
Implants
All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.
Basic scanner
No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.
Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.
Caldari Basic scanner
Heron
Expand this box to view a Skill queue to use in-game
Caldari Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Caldari Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 Shield Upgrades 3 Shield Management 3 High Speed Maneuvering 3 Caldari Frigate 4 Spaceship Command 4 Navigation 4
Minmatar Basic scanner
Probe
Expand this box to view a Skill queue to use in-game
Minmatar Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Minmatar Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 Shield Upgrades 3 Shield Management 3 High Speed Maneuvering 3 Minmatar Frigate 4 Spaceship Command 4 Navigation 4
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
Shield Management III (3x) 21 hours, 57 minutes, 8 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds
Gallente Basic scanner
Imicus
Expand this box to view a Skill queue to use in-game
Gallente Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Gallente Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 High Speed Maneuvering 3 Gallente Frigate 4 Spaceship Command 4 Navigation 4 Hull Upgrades 4
Amarr Basic scanner
Magnate
Expand this box to view a Skill queue to use in-game
Amarr Frigate 2 Evasive Maneuvering 2 Energy Grid Upgrades 2 Astrometric Acquisition 2 High Speed Maneuvering 2 Warp Drive Operation 3 Astrometric Rangefinding 2 Amarr Frigate 3 Evasive Maneuvering 3 Energy Grid Upgrades 3 High Speed Maneuvering 3 Amarr Frigate 4 Spaceship Command 4 Navigation 4 Hull Upgrades IV
Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds
Warp Drive Operation III (1x) 7 hours, 19 minutes
Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds
Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds
Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds
High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds
Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds
Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds
Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds
Below are optional exploration skills if you are making an Alpha-clone explorer.
Exploration skills (optional)
Alpha-level explo skills
Expand this box to view a Skill queue to use in-game
Hacking 2 Archeology 2 Hacking 3 Archaeologyy 3
Hacking III (3x) 3 hours, 52 minutes, 52 seconds
Archaeology III (3x) 3 hours, 52 minutes, 52 seconds
Efficient Scanner and Support
Efficient Scanner and Support
If you want your alt to hack, analyze sites and provide a decent scanning platform for harder sites you will need these skills;
Expand this box to view a Skill queue to use in-game
Astrometrics IV Astrometric Pinpointing III Astrometric Acquisition III Hacking II Hacking III Archaeology II Archaeology III
You will also need to train (depending on the race of your alt):
Total Training Time: ~6d 21h 54m
Cloaky Eyes, Scanner and Support
Cloaky Eyes, Scanner and Support
This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
Expand this box to view a Skill queue to use in-game
Covert Ops I Covert Ops II Covert Ops III Electronics Upgrades IV Electronics Upgrades V Astrometrics IV Cloaking II Cloaking III Cloaking IV Energy Grid Upgrades III Warp Drive Operation II Warp Drive Operation III Warp Drive Operation IV Evasive Maneuvering II Evasive Maneuvering III
You will also need to train (depending on the race of your alt):
Total Training Time: ~32d 12h 32m
Fittings
Please refer to the Scouting guide for fittings.