Difference between revisions of "User:Am-khu/Sandbox"
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The mission chain can be completed only once. A failed mission can not be attempted again. But the missions themselves are fairly easy - as long as you pay attention and don't let the offered or accepted timers expire, they can be done without too much of a hassle. The missions are easy enough for a brand new player in their first frigate to complete them without problems. | The mission chain can be completed only once. A failed mission can not be attempted again. But the missions themselves are fairly easy - as long as you pay attention and don't let the offered or accepted timers expire, they can be done without too much of a hassle. The missions are easy enough for a brand new player in their first frigate to complete them without problems. | ||
+ | {{Toclimit|2}} | ||
+ | == The Graduation Certificate (Optional)== | ||
+ | {{:The_Graduation_Certificate_(Minmatar)|The Graduation Certificate}} | ||
+ | == Shaman Secrets (1 of 5) Objectives == | ||
+ | {{:Shaman Secrets (1 of 5)}} |
Revision as of 22:21, 11 July 2024
Edits
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Data centers are beacon locations, located is several solar systems. Each data center has agents you can accept missions from. You can find the data center beacon in the overview or in your probe scanner window and warp to that location.
Agents at data centers offer 1 of 2 different types of missions: Keeping Crime In Check (pirate tag hand-ins) and a one time multi-part distribution (simple courier of 0.1 m3) and combat mission chain.
- The pirate tag hand in missions can only be completed once per agent.
- The multi-part mission chain can only be completed one time.
- Pirate tags can sometimes be looted from pirates or purchased from the regional market.
Completing the multi-part mission chain will provide a small empire faction and friendly empire faction standing gain, and a small faction loss to the opposing empires. Even with Social V the base standing gains are from +0.12 to +0.19.
Data Center
Each faction has 3 systems with agents.
- Two systems have between 2 and 3 agents, one of whom offers a simple courier mission of 0.1 m3 of their faction's Graduation Certificate to a station a few jumps away in High Security space.
- The third system has 12 agents for pirate tag hand-ins, with 3 of each being Level 1 (0.0 standing minimum), Level 2 (1.0 standing minimum), Level 3 (3.0 standing minimum), and Level 4 (5.0 standing minimum).
The exception to this are the Amarr Data Centers, which have 2 systems for pirate tag hand-ins with 12 agents each for a total of 24. Both the Amarr Empire and the Ammatar Mandate are represented.
Documented Base Faction Standing Changes with Social V
Gallante: Completing Beizan Picholen from agent Vausitte Yrier
- Before Mission Amarr 1.94 - Caldari 2.52 - Gallante 2.2 - Minmatar 2.6
- After The Graduation Certificate: Amarr 1.92 - Caldari 2.47 - Gallante 2.26 - Minmatar 2.63
- After The Plot Thickens (3 of 3): Amarr 1.92 - Caldari 2.46 - Gallante 2.28 - Minmatar 2.64
- After Beizan Picholen (6 of 6) Amarr 1.9 - Caldari 2.43 - Gallante 2.32 - Minmatar 2.66
- Total: Amarr -0.04 Caldari -0.09 Gallante +0.12 Minmatar +0.06
Gallante: Agent Wenda Lamort 3 Serpentis Bronze Tags
- Before Amarr 1.9 - Caldari 2.43 - Gallante 2.32 - Minmatar 2.66 Fed Navy 2.61
- After Amarr 1.86 - Caldari 2.31 - Gallante 2.46 - Minmatar 2.72 Fed Navy 3.0
- Total: Amarr -0.04 Caldari -0.12 Gallante +0.14 Minmatar +0.06 Federation Navy +0.39 (Notification feed it states 0.536 gain)?
Caldari: Completing The Celestial Imperative
- Before Mission Amarr 1.84 - Caldari 2.26 - Gallante 2.53 - Minmatar 2.75 - Echelon Entertainment 0
- After The Graduation Certificate: Amarr 1.86 - Caldari 2.3 - Gallante 2.49 - Minmatar 2.75- Echelon Entertainment 0.07
- After Valuable Records (2 of 2) Amarr 1.92 - Caldari 2.41 - Gallante 2.4 - Minmatar 2.75 - Echelon Entertainment 1.05
- After The Celestial Imperative (5 of 5) Amarr 1.94 - Caldari 2.45 - Gallante 2.37 - Minmatar 2.75- Echelon Entertainment 1.29
- Total: Amarr +0.1 Caldari +0.19 Gallante -0.16 Minmatar 0 Echelon Entertainment +1.29
Amarr: Completing Quelling The Insurgency
- Before Mission Amarr 1.86 - Caldari 2.25 - Gallante 2.61 - Minmatar 2.87 -
- After The Graduation Certificate: Amarr 1.88 - Caldari 2.27 - Gallante 2.61 - Minmatar 2.84
- After Choonka's Request (4 of 4) Amarr 1.91 - Caldari 2.28 - Gallante 2.6 - Minmatar 2.82
- After Quelling The Insurgency (5 of 5) Amarr 2.01 - Caldari 2.33 - Gallante 2.57 - Minmatar 2.74
- Total: Amarr +0.15 Caldari +0.08 Gallante -0.04 Minmatar -0.13
Minmatar : Completing Shaman Secrets
- Before Mission Amarr 1.99 - Caldari 2.27 - Gallante 2.63 - Minmatar 2.77
- After The Graduation Certificate: Amarr - Caldari - Gallante - Minmatar -
- After Snatching the Shaman Amarr - Caldari - Gallante - Minmatar -
- After Shaman Secrets (5 of 5) Amarr - Caldari - Gallante - Minmatar -
- Total: Amarr - Caldari - Gallante - Minmatar -
Grid
Data Center Missions
Faction Mission | Amarr | Caldari | Gallante | Minmatar |
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Amarr Quelling The Insurgency | +0.15 | +0.08 | -0.04 | -0.13 |
Caldari The Celestial Imperative | +0.1 | +0.19 | -0.16 | 0 |
Gallante Beizan Picholen | -0.04 | -0.09 | +0.12 | +0.06 |
Minmatar Shaman Secrets | 0 | 0 | 0 | 0 |
Description
Shaman Secrets is a multi part level 1 mission for Minmatar Republic.
The structure of the mission chain suggests that it was supposed to be started in any of the three Minmatar Republic data centers, but this pre-requisite is not implemented in game. Instead, you can talk to Pinala Adala without having completed any of the data center missions to initiate the chain.
The mission chain will reward the player with one random +1 attribute implant and Minmatar Republic faction standings.
The mission chain can be completed only once. A failed mission can not be attempted again. But the missions themselves are fairly easy - as long as you pay attention and don't let the offered or accepted timers expire, they can be done without too much of a hassle. The missions are easy enough for a brand new player in their first frigate to complete them without problems.
The Graduation Certificate (Optional)
Type | Courier |
Objective | Retrieve 1x Minmatar Graduation Certificate (0.1 m3) |
Rewards | Minmatar Graduation Certificate (signed) and faction standing |
This mission can be requested from three agents (West Ludorim, Rilbedur Tjar, and Albedur Vatzako) and thus can be completed three times. The ISK value of the reward is low, but it also awards faction standing.
The mission is simple: fetch one unsigned certificate from a nearby station and the agent will sign it for you.
The mission texts suggest that this was supposed to be the starting mission for the Shaman Secrets mission chain, but this connection is not implemented in game.
Shaman Secrets (1 of 5) Objectives
Mission briefing |
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Now that I know you have the skills to pull through, it's time to test your loyalty. So I'll get straight to the point. I work for a Matar citizen, who wishes to remain anonymous, who was wronged by a certain Vherokior shaman. My client wants revenge, and this requires the capture of this Vherokior individual. If you don't have the guts to take part in this endeavor, then I suggest you leave now.
Oh don't worry about that, you won't be breaking any laws. Or in other words, no one will know that you are breaking any laws. We dug up some dirt on the shaman in question, and soon he will be a wanted man in the Republic. We won't reveal it to the authorities until we have him though, just to make sure we get there before the police do. We need him alive, he's of no use to us dead. Once our allegations of him are proven, he will be executed. It will matter little to the authorities if we do the honors for them. Therefore you have nothing to fear. Now for your task, I want you to apprehend a member of the Angel Cartel. The Cartel is the biggest criminal organization in the known universe, so finding a few of their members shouldn't be very difficult. I'll even upload a bookmark to one of their hideouts for you, into your journal. |
Lore Blurb; The Disgraced Son |
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The Brutor, Hnarlir Afer, has been an outcast from his home-world, Matar, ever since his Voluval ritual. The mark it left behind was so shameful even his loving father disowned him. He moved to the Gallente Federation, where hardly anyone recognized the mark or paid it any attention. There he began a life of a mercenary, having been bred as a space pilot by his military veteran father.
He quickly made a name for himself, before becoming a freelancer. Using the wealth he garnered from that profession, he started up his own corporation, The Markoni Dragons. It has been quite successful, earning Hnarlir a small fortune. But even with his change of fortune, Hnarlir greatly misses his homeworld. He desperately wants to return and reclaim a position within his nation of birth. But he dares not return with the mark on his cheek as visible as ever. His family has suffered enough shame on his behalf already. Yet Hnarlir still has hope. Hope that his ‘condition' can finally be modified. Even though it goes against everything the Minmatar consider holy, Hnarlir is just desperate, and wealthy, enough to pull it off. He wants to learn the method which the Vheriokor shamans use to perform the Voluval ritual and modify the mark so that it no longer resembles the symbol of the Ammatar Mandate. |
Warp-in
WD | EWAR | L
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6 x Frigate Coreli Initiate |
The agent sends you to an acceleration gate guarded by a few rookie frigates.
WD | EWAR | L
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3 x Frigate Gistii Thug/Rogue/Hijacker |
The last enemy killed drops the item required for turn-in.