Difference between revisions of "The Good Word"

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name=The Good Word, Level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Scions of the Superior Gene<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Name=
Space type: Deadspace<br>
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|Level= 3
Damage dealt: Kinetic / Thermal<br>
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|Type= Encounter
Recommended damage dealing: Kinetic<br>
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|Objective= Take the preacher called Tolmak (Preacher 1{{m3}}) from the Yunshin Z refining complex to your agent.
Recommended Ship classes: Battlecruiser<br>
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|Faction= Scions of the Superior Gene (Caldari State ships)
Completed with: Drake<br>
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|Faction1= Caldari
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|DamageToDeal1=
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|DamageToResist1=
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion= Battlecruiser
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|Rewards=
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|StandingLoss=
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|Extra= No bounty
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}}
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{{MissionBriefing
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|Have you heard those crazy sermons that people are talking about? The ones delivered by this self-proclaimed “prophet” who calls himself Tolmak? Yeah, that freak who's trying to create a religion. He's got a lot of converts among the discontents of our little corner of the universe. But he's also got a lot of enemies, people who don't like what he's been spewing. People who might try to kill him. Thing is, certain powerful people find him useful. A nice distraction from more political pursuits. They'd like him alive.
  
Mission objective: take the preacher Tolmak from the Yunshin Z refining complex to your agent.<br>
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One of his acolytes set up shop in our little corner of the universe and began preaching to the locals. This “priest” is not exactly causing trouble, but he's making certain powerful people uncomfortable. Not only that, but we've heard reports of violence against this cult in other sectors. We'd like to quietly remove this man from the picture and avoid any possibility for backlash in our own areas. At the same time, we don't want to make a martyr out of him and build further support for this cult. The situation needs to be handled discreetly.
  
Wait a few seconds for spawns.
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He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.
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}}
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{{MessageBox|'''The Prophet of the Seventh Sphere'''
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|Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.  
  
===Pocket 1===
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Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.
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|collapsed= yes}}
  
First room starts off empty.
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The damage output is significant. Good tank recommended.<br>
6x Cruiser (Scions of the the Superior Gene) in Caracals warp in at 70-80km. Orbits at 17km.<br>
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No faction standings penalty for destroying the enemies. No bounties for destroying ships.
  
Multiple Spawns:<br>
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'''Blitz:''' Kill all enemies of wave 1 in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the Preacher's Quarters (container), and warp out.
5x Cruiser (Scions of the Superior Gene)<br>
 
4x Tolmak's Zealots (Friendly, kill if you want)<br>
 
  
Gate is intially locked. It will unlock when the first wave is cleared. (Can activate it if you are quick before npc's spawn)
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=== Pocket 1 ===
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The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.
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{{MessageBox|Message from the Preacher
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|Greetings, pilot. Have you come to listen, or with violence in mind?
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|collapsed= yes}}
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{{MessageBox|Message from the Preacher
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|Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.
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|collapsed= yes}}
  
===Pocket 2===
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About 20 seconds after out of warp.
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{{NPCTableHead|Hostiles Wave 1}}
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{{NPCTableRow|Cruiser|8|Scions of the Superior Gene|trigger= Last one destroyed triggers hostiles wave 2}}
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|}
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After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.
  
6 Cruiser (Scions of the the Superior Gene) Caracal start firing from 12-14km. Also orbits at 17km.
 
Blitz: Grab Tolmak from container, wait for completion, and warp out.<br>
 
  
===Mining===
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About 30 seconds after hostiles wave 1
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{{MessageBox|In local
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|{{Co|#80d8fc|Preacher: Ah, my followers arrive!}}
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|collapsed= yes}}
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{{NPCTableHead|Friendlies}}
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{{NPCTableRow|Friendly Cruiser|4|Tolmak's Zealots}}
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|}
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{{MessageBox|Tolmak's Zealots
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|You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!
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|collapsed= yes}}
  
32x Veldspar<br>
 
  
'''Loot:'''<br>
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{{NPCTableHead|Hostiles Wave 2 }}
Loot: 1,000,000 isk<br>
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{{NPCTableRow|Cruiser|5|Scions of the Superior Gene}}
Salvage: 750,000 isk<br>
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|}
Bounties: 0 isk<br>
 
  
Notes: <br>
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=== Pocket 2 ===
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The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.
  
The Scions of the Superior Gene are a minor extremist cult. They believe that the Jovians are gods, and their technology is sacred – too pure to be used by the lowly empires. They have a small fleet of well-armed ships used exclusively to "purify" those who they feel have offended the Jovians.
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Note for blitzing, you have to wait a bit (until a message popup?{{Verify}}). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can warp out and complete the quest.
  
Tolmak has managed to convert a number of people to his religious message. Some of them are so fanatical they're willing to fight for him. These zealots form a motley fleet of whatever small ships they have been able to buy with donations from their planetside brethren.
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{{NPCTableHead|Structures}}
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{{NPCTableRow|Container|1|Preacher's Quarters|cargo= Preacher}}
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|}
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{{MessageBox|Message from the Scions
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|Fool! Tolmak's gnats won't stop us!
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|collapsed= yes}}
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{{NPCTableHead|Auto aggro}}
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{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
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|}
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{{MessageBox|Message from the Preachers
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|Thank you for saving us, we come in peace.{{Verify}}
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|collapsed= yes}}
  
'''Blitz:'''<br>
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{{Missionrelated}}
Activate the first gate before NPC's spawn, Grab Tolmak from container, wait for completion, and warp out.
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 00:28, 2 September 2024


Level 3
Type Encounter
Objective Take the preacher called Tolmak (Preacher 1 m3) from the Yunshin Z refining complex to your agent.
Faction Scions of the Superior Gene (Caldari State ships)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Battlecruiser
Extra No bounty
Mission briefing
Have you heard those crazy sermons that people are talking about? The ones delivered by this self-proclaimed “prophet” who calls himself Tolmak? Yeah, that freak who's trying to create a religion. He's got a lot of converts among the discontents of our little corner of the universe. But he's also got a lot of enemies, people who don't like what he's been spewing. People who might try to kill him. Thing is, certain powerful people find him useful. A nice distraction from more political pursuits. They'd like him alive.

One of his acolytes set up shop in our little corner of the universe and began preaching to the locals. This “priest” is not exactly causing trouble, but he's making certain powerful people uncomfortable. Not only that, but we've heard reports of violence against this cult in other sectors. We'd like to quietly remove this man from the picture and avoid any possibility for backlash in our own areas. At the same time, we don't want to make a martyr out of him and build further support for this cult. The situation needs to be handled discreetly.

He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.

The Prophet of the Seventh Sphere
Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.

Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.

The damage output is significant. Good tank recommended.
No faction standings penalty for destroying the enemies. No bounties for destroying ships.

Blitz: Kill all enemies of wave 1 in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the Preacher's Quarters (container), and warp out.

Pocket 1

The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.

Message from the Preacher
Greetings, pilot. Have you come to listen, or with violence in mind?
Message from the Preacher
Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.

About 20 seconds after out of warp.

Hostiles Wave 1
WD EWAR L


Cruiser 8 x Cruiser Scions of the Superior Gene Last one destroyed triggers hostiles wave 2

After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.


About 30 seconds after hostiles wave 1

In local
Preacher: Ah, my followers arrive!
Friendlies
WD EWAR L


Cruiser 4 x Friendly Cruiser Tolmak's Zealots
Tolmak's Zealots
You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!


Hostiles Wave 2
WD EWAR L


Cruiser 5 x Cruiser Scions of the Superior Gene

Pocket 2

The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.

Note for blitzing, you have to wait a bit (until a message popup?[Verify]). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can warp out and complete the quest.


Structures
WD EWAR L


Container 1 x Preacher's Quarters Preacher
Message from the Scions
Fool! Tolmak's gnats won't stop us!
Auto aggro
WD EWAR L


Cruiser 6 x Cruiser Scions of the Superior Gene
Message from the Preachers
Thank you for saving us, we come in peace.[Verify]