Difference between revisions of "Angel Extravaganza (Level 3)"

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name=Angel Extravaganza, Level 3
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{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
__NOTOC__{{survival copy}}
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{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
  
Faction: Angel Cartel<br>
+
{{Missiondetails
Mission type: Encounter<br>
+
|Level= 3
Space type: Deadspace<br>
+
|Type= Encounter
Damage dealt: Exp, Kin, (Exp, Therm in bonus pocket)<br>
+
|Objective= Destroy Terzam Tazzon
Extras: Drone aggro from respawns<br>
+
|Faction1= Angel Cartel
Web/scramble: Angel Viper, Angel Webifier, Spider Drone<br>
+
|DamageToDeal1=
Recommended damage dealing: Exp, Kin<br>
+
|DamageToResist1=
Recommended ships: Dominix, Drake, Myrmidon, Hurricane<br>
+
|WebPoint= Angel Viper/Webifier
Video: [[http://youtu.be/e4bfSSJqw00 Cerberus]], http://youtu.be/TfVUUoEUHdc<br>
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|EWAR= Web, target painters
 +
|ShipSuggestion=
 +
}}
 +
Video: [[http://youtu.be/e4bfSSJqw00 Cerberus] ]
  
Groups are now triggered spawns, usually the highest value singleton. Drones will get aggro from new spawns. Waves auto aggro you and/or drones.
 
  
No hostiles at initial gate
+
=== Details ===
 +
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
  
'''Blitz:'''<br>
+
All Sentries can be ignored and gates will still unlock.
Destroy all structures before destroying the first wave unlocks the gates without any further waves. This works for Pockets 1 to 4.
 
Bring an afterburner as some structures are 80+ km from warpin.
 
Mission is completed after the named BC and the two Spider Drones in Pocket 5 are destroyed.
 
  
===Pocket 1===
+
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
  
Wave 1:<br>
+
=== Blitz ===
75-80km
+
* Pocket 1: Destroy Angel Cartel Structure and Small Refinery so that Wave 1 and Wave 2 won't spawn.
4x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for Wave 2 when killed is highest bounty <br>
+
* Pocket 2: Destroy Casino so Wave 2 will not spawn.
 +
* Pocket 4: Destroy Cruiser, no need to destroy Turrets.
 +
* Pocket 5: Trigger all triggers leading to spawn of Terzam Tazzon, and destroy his/her ship and both drones.
  
Wave 2:<br>
+
=== Pocket 1 ===
15-20km
+
{{NPCTableHead|Group 1, 75-80km}}
4x Destroyers (Gistior Defiler/Seizer)<br>
+
{{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed|note = Breaker/Defeater web}}
1x Cruiser (Gistum Depredator/Predator) Trigger for Wave 3 when killed<br>
+
|}
  
Wave 3:<br>
+
{{NPCTableHead|Wave 1, 15-20km}}
45-65km
+
{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}}
1x Elite Frigate (Angel Viper/Webifier) web/scram<br>
+
{{NPCTableRow|Cruiser|1|Gistum Depredator/Predator|trigger=Triggers Wave 2 when destroyed}}
2x Cruisers (Gistum Centurion/Phalanx)<br>
+
|}
  
'''Blitz:'''<br>
+
{{NPCTableHead|Wave 2, 45-65km}}
Destroy the Angel Cartel Structure and Small Refinery before killing the trigger and there will be no wave 2 and 3 spawned
+
{{NPCTableRow|Elite Frigate|1|Angel Viper/Webifier|point=yes|ewar=Web}}
 +
{{NPCTableRow|Cruiser|2|Gistum Centurion/Phalanx}}
 +
|}
  
'''Structures:'''<br>
+
{{NPCTableHead|Structures}}
No loot
+
{{NPCTableRow|Structure|1|Angel Cartel Structure}}
 +
{{NPCTableRow|Structure|1|Small Refinery}}
 +
|}
  
===Pocket 2===
+
=== Pocket 2 ===
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Casino|drop= Two random commodities}}
 +
|}
 +
If the casino is destroyed before the trigger, Wave 2 will not spawn.
  
Wave 1:<br>
+
{{NPCTableHead|Initial Hostiles}}
2 groups
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{{NPCTableSeparator|Group 1, 55-75km}}
'''Group 1:'''<br>
+
{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo= Chance to drop missiles}}
55-75km
+
{{NPCTableSeparator|Group 2, 40km}}
3x Angel Light Missile Battery<br>
+
{{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|ewar= Web|trigger= Highest bounty triggers Wave 1 when destroyed|note= Breaker/Defeater web}}
'''Group 2:'''<br>
+
|}
40km
 
3x Cruisers (Gistum Breaker/Defeater/Liquidator/Marauder) Trigger for wave 2 when killed is highest bounty <br>
 
  
Wave 2:<br>
+
{{NPCTableHead|Wave 1, 70-80km}}
70-80km
+
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point= yes|ewar= Web}}
2x Elite Frigates (Angel Viper/Webifier) web/scram<br>
+
{{NPCTableRow|Cruiser|2|Gistum Depredator/Marauder/Predator|trigger= Highest bounty triggers Wave 2 when destroyed}}
2x Cruisers (Gistum Depredator/Marauder/Predator) Trigger for Wave 3 when killed is highest bounty <br>
+
|}
  
Wave 3:<br>
+
{{NPCTableHead|Wave 2, 35-50km}}
35-50km
+
{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
2x Frigates (Gistii Hunter/Impaler)<br>
+
{{NPCTableRow|Battlecruiser|2|Gistatis Legionnaire/Primus}}
2x Battlecruisers (Gistatis Legionnaire/Primus)<br>
+
|}
  
'''Blitz:'''<br>
 
Destroy the casino before killing the trigger and there will be no wave 3 spawned
 
  
'''Structures:'''<br>
+
=== Pocket 3 ===
Missile Batteries may drop missiles
+
{{NPCTableHead|Structures}}
Casino drops two random commodities (40km)
+
{{NPCTableRow|Structure|1|Angel Bunker|drop= Chance to drop random ammo}}
 +
{{NPCTableRow|Structure|1|Storage Silo|drop= Chance to drop random ammo}}
 +
|}
  
===Pocket 3===
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{{NPCTableHead|Group 1, 45km}}
 +
{{NPCTableRow|Cruiser|1|Gistum Depredator/Predator}}
 +
{{NPCTableRow|Battlecruiser|1|Gistatis Tribuni/Praefectus|trigger= Triggers Wave 1 when destroyed}}
 +
|}
  
Wave 1:<br>
+
{{NPCTableHead|Wave 1, 28-37km}}
45km
+
{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point= yes|ewar= Web}}
1x Cruiser (Gistum Depredator/Predator)<br>
+
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder}}
1x Battlecruiser (Gistatis Tribuni/Praefectus) Trigger for Wave 2 when killed<br>
+
|}
Wave 2:<br>
 
28-37km
 
2x Elite Frigates (Angel Viper/Webifier) web/scram<br>
 
2x Cruisers (Gistum Liquidator/Marauder)<br>
 
  
'''Structures:'''<br>
+
=== Pocket 4 ===
Angel Bunker and Storage Silo may drop random ammo
+
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
  
===Pocket 4===
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{{NPCTableHead|Structures}}
Cruiser doesn't aggro unless it or the Towers are attacked, but may aggro drones. Will follow the drones and attack them but will head back to initial position if drones are back in drone bay without attacking you even if very close.
+
{{NPCTableRow|Structure|1|Angel Harvester|destructible=yes|drop=Two random commodities}}
 +
|}
  
Group 1:<br>
+
{{NPCTableHead|Hostile NPCs}}
auto aggro
+
{{NPCTableSeparator|Group 1, 2-17km}}
2-17km
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{{NPCTableRow|Sentry|3|Angel Tower I}}
3x Sentry Angel Tower I<br>
+
{{NPCTableSeparator|Group 2, 27-39km}}
Group 2:<br>
+
{{NPCTableRow|Sentry|2|Angel Tower II}}
auto aggro
+
{{NPCTableSeparator|Group 3, 75-80km}}
27-39km
+
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}}
2x Sentry Angel Tower II<br>
+
|}
Group 3:<br>
 
75-80km
 
1x Cruiser (Gistum Crusher/Smasher)*Painting*<br>
 
  
'''Structures:'''<br>
+
=== Pocket 5 ===
Angel Harvester drops two random commodities
+
{{MessageBox|On warp-in
 +
|At last, you have reached the final rendezvous point.  I can see from your ship's scanners that their general, Terzam Tazzon, is located in the area.  This is good news indeed.  Strike him down now and their attack will surely be called off.  Not only that, but Terzam's death will be a serious blow to the Cartel.  Return to me immediately after he has been eliminated.
 +
|collapsed= yes}}
 +
{{NPCTableHead|Initial Hostiles, 20-30km}}
 +
{{NPCTableRow|Frigate|2|Gistii Hunter/Impaler}}
 +
{{NPCTableRow|Cruiser|2|Gistum Liquidator/Marauder/Phalanx|trigger= Highest bounty triggers Wave 1 when destroyed}}
 +
|}
  
===Pocket 5===
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{{NPCTableHead|Wave 1}}
 +
{{NPCTableSeparator|Group 1, 60-65km}}
 +
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
 +
{{NPCTableSeparator|Group 2, 95-100km}}
 +
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
 +
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Tribuni|trigger= Triggers Wave 2 when destroyed}}
 +
|}
  
Wave 1:<br>
+
{{NPCTableHead|Wave 2, 95-100km}}
20-30km
+
{{NPCTableRow|Destroyer|3|Gistior Defiler/Haunter}}
2x Frigates (Gistii Hunter/Impaler) <br>
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{{NPCTableRow|Battlecruiser|1|Gistatis Praefectus/Tribuni|trigger= Triggers Wave 3 when destroyed}}
2x Cruisers (Gistum Liquidator/Marauder/Phalanx) Trigger for Wave 2 when killed is Higher Bounty<br>
+
|}
  
Wave 2:<br>
+
{{NPCTableHead|Wave 3, 60-65km}}
2 groups
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{{NPCTableRow|Elite Frigate|2|Angel Viper/Webifier|point= yes|ewar= Web}}
'''Group 1:'''<br>
+
{{NPCTableRow|Battlecruiser|1|Gistatis Primus/Legionnaire|trigger= Triggers Wave 4 when destroyed}}
60-65km
+
|}
3x Cruisers (Gistum Centurion/Phalanx)<br>
+
{{MessageBox|In local upon Terzam spawn
'''Group 2:'''<br>
+
|Terzam Tazzon: Who goes there?  If you're the one behind the recent attacks on my men, I'll have your head!
95-100km
+
|collapsed=yes}}
1x Destroyer (Gistior Seizer/Trasher)<br>
+
{{NPCTableHead|Wave 4, 125-140km}}
1x Battlecruiser (Gistatis Primus/Tribuni) Trigger for Wave 3 when killed<br>
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{{NPCTableRow|Drone|2|Spider Drone|ewar= Web}}
 +
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}}
 +
|}
  
Wave 3:<br>
+
The mission is marked complete upon destruction of Wave 4.
95-100km
 
3x Destroyers (Gistior Defiler/Haunter)<br>
 
1x Battlecruiser (Gistatis Praefectus/Tribuni) Trigger for Wave 4 when killed<br>
 
  
Wave 4:<br>
+
=== Bonus Pocket ===
60-65km
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'''It is not necessary to clear the bonus pocket to complete the mission.'''
2x Elite Frigates (Angel Viper/Webifier) web/scram<br>
 
1x Battlecruiser (Gistatis Primus/Legionnaire) Trigger for Wave 5 when killed<br>
 
  
Wave 5:<br>
+
To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.
125-140km
+
{{MessageBox|Upon landing in the pocket
2x Spider Drones web/scram<br>
+
|I only asked you to find 5 Cartel rendezvous points!!  This is not part of the mission I gave you, you are traveling to an unknown location deep into enemy territory.  Be careful.
1x Named Battlecruiser (Terzam Tazzon)<br>
+
|collapsed= yes}}
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Station|1|Angel Battlestation|drop= Generic loot}}
 +
{{NPCTableRow|Container|1|Terzam's Stash|cargo= Generic loot, possible Domination faction module}}
 +
|}
 +
The Angel Battlestation has 700K HP and generally doesn't drop any good loot, you want to ignore this. Terzam's Stash may contain Domination faction modules, though.
 +
{{NPCTableHead|Hostile NPCs, 70-90km}}
 +
{{NPCTableRow|Elite Frigate|4|Angel Viper/Webifier|point= yes|ewar= Web}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ambusher/Raider}}
 +
{{NPCTableRow|Battleship|4|Gist Nephilim/Saint/Warlord|ewar= TP}}
 +
{{NPCTableRow|Sentry|1|Tower Sentry Angel III}}
 +
|}
  
'''Structures:'''<br>
+
=== Loot & Salvage ===
No loot
+
Loot: ~10 Mil ISK with 2x Clutch Restrained Warp Disruption Field Generator (2024/09/05)
Total Bounty around 2.8 mil
 
  
===Bonus Pocket (optional)===
+
Salvage: ~1.2 Mil ISK (2024/09/05)
Needs Angel Palladium tag to enter, not consumed.
 
  
You warp in roughly 75-90km from the rats, which all aggro immediately except for the sentry, presumably because it's out of range. Angel Vipers/Webifier close in pretty fast, other frigs are a little slower. There are no triggers or respawns reported.
+
{{Missionrelated}}
  
1x Tower Sentry Angel III<br>
 
4x Elite Frigates (Angel Viper/Webifier) web/scram<br>
 
2x Elite Frigates (Arch Gistii Ambusher/Raider) web/scram<br>
 
4x Battleships (Gist Nephilim/Saint/Warlord) target painting<br>
 
  
'''Structures:'''<br>
+
[[Category:Security missions]]
Battlestation drops loot. Be prepared to shoot a long time. (The loot can be generic and unimpressive, and generally not worth it. At 200dps it will take about ten minutes. The explosion, on the other hand, is gigantic.)
 
 
 
Terzam's Stash drops random generic loot as well (possible Domination Faction Mod)
 
 
 
'''Loot:'''<br>
 
Loot: 5.3 up to 11.7 mil ISK<br>
 
Bounties: 5.3 up to 8.4 mil ISK<br>
 
Salvage: 1.9 up to 2.5 mil ISK<br>
 
 
 
'''Tip:'''<br>
 
Watch out for heavy webbing/scrambling in the bonus stage.
 
Saint uses Bane torpedoes [explo.] AND some shorter range [45 km?] weapon with thermal damage.
 
Nephilim does a fair amount of explosive damage using Bane torpedoes
 
Warlord does a fair amount of explosive damage using Bane torpedoes
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 09:44, 5 September 2024

This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Level 3
Type Encounter
Objective Destroy Terzam Tazzon
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Viper/Webifier
EWAR Web, target painters

Video: [Cerberus ]


Details

Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.

All Sentries can be ignored and gates will still unlock.

The majority of the explosive damage noted in the mission details is found in the bonus pocket.

Blitz

  • Pocket 1: Destroy Angel Cartel Structure and Small Refinery so that Wave 1 and Wave 2 won't spawn.
  • Pocket 2: Destroy Casino so Wave 2 will not spawn.
  • Pocket 4: Destroy Cruiser, no need to destroy Turrets.
  • Pocket 5: Trigger all triggers leading to spawn of Terzam Tazzon, and destroy his/her ship and both drones.

Pocket 1

Group 1, 75-80km
WD EWAR L


Cruiser 4 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Breaker/Defeater web Highest bounty triggers Wave 1 when destroyed Stasis Webifier


Wave 1, 15-20km
WD EWAR L


Destroyer 4 x Destroyer Gistior Defiler/Seizer
Cruiser 1 x Cruiser Gistum Depredator/Predator Triggers Wave 2 when destroyed


Wave 2, 45-65km
WD EWAR L


Elite Frigate 1 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Centurion/Phalanx


Structures
WD EWAR L


Structure 1 x Angel Cartel Structure
Structure 1 x Small Refinery

Pocket 2

Structures
WD EWAR L


Structure 1 x Casino Two random commodities

If the casino is destroyed before the trigger, Wave 2 will not spawn.


Initial Hostiles
WD EWAR L
Group 1, 55-75km
Sentry 3 x Sentry Angel Light Missile Battery Chance to drop missiles
Group 2, 40km
Cruiser 3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder Breaker/Defeater web Highest bounty triggers Wave 1 when destroyed Stasis Webifier


Wave 1, 70-80km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Depredator/Marauder/Predator Highest bounty triggers Wave 2 when destroyed


Wave 2, 35-50km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Battlecruiser 2 x Battlecruiser Gistatis Legionnaire/Primus


Pocket 3

Structures
WD EWAR L


Structure 1 x Angel Bunker Chance to drop random ammo
Structure 1 x Storage Silo Chance to drop random ammo


Group 1, 45km
WD EWAR L


Cruiser 1 x Cruiser Gistum Depredator/Predator
Battlecruiser 1 x Battlecruiser Gistatis Tribuni/Praefectus Triggers Wave 1 when destroyed


Wave 1, 28-37km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Gistum Liquidator/Marauder

Pocket 4

Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.


Structures
WD EWAR L


Structure 1 x Angel Harvester Two random commodities


Hostile NPCs
WD EWAR L
Group 1, 2-17km
Sentry 3 x Sentry Angel Tower I
Group 2, 27-39km
Sentry 2 x Sentry Angel Tower II
Group 3, 75-80km
Cruiser 1 x Cruiser Gistum Crusher/Smasher Target Painter

Pocket 5

On warp-in
At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Terzam Tazzon, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Terzam's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.
Initial Hostiles, 20-30km
WD EWAR L


Frigate 2 x Frigate Gistii Hunter/Impaler
Cruiser 2 x Cruiser Gistum Liquidator/Marauder/Phalanx Highest bounty triggers Wave 1 when destroyed


Wave 1
WD EWAR L
Group 1, 60-65km
Cruiser 3 x Cruiser Gistum Centurion/Phalanx
Group 2, 95-100km
Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 1 x Battlecruiser Gistatis Primus/Tribuni Triggers Wave 2 when destroyed


Wave 2, 95-100km
WD EWAR L


Destroyer 3 x Destroyer Gistior Defiler/Haunter
Battlecruiser 1 x Battlecruiser Gistatis Praefectus/Tribuni Triggers Wave 3 when destroyed


Wave 3, 60-65km
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Gistatis Primus/Legionnaire Triggers Wave 4 when destroyed
In local upon Terzam spawn
Terzam Tazzon: Who goes there? If you're the one behind the recent attacks on my men, I'll have your head!
Wave 4, 125-140km
WD EWAR L


Drone 2 x Drone Spider Drone Stasis Webifier
Commander Battlecruiser 1 x Commander Battlecruiser Terzam Tazzon

The mission is marked complete upon destruction of Wave 4.

Bonus Pocket

It is not necessary to clear the bonus pocket to complete the mission.

To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.

Upon landing in the pocket
I only asked you to find 5 Cartel rendezvous points!! This is not part of the mission I gave you, you are traveling to an unknown location deep into enemy territory. Be careful.
Structures
WD EWAR L


Station 1 x Angel Battlestation Generic loot
Container 1 x Terzam's Stash Generic loot, possible Domination faction module

The Angel Battlestation has 700K HP and generally doesn't drop any good loot, you want to ignore this. Terzam's Stash may contain Domination faction modules, though.

Hostile NPCs, 70-90km
WD EWAR L


Elite Frigate 4 x Elite Frigate Angel Viper/Webifier Warp Disruptor Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ambusher/Raider
Battleship 4 x Battleship Gist Nephilim/Saint/Warlord Target Painter
Sentry 1 x Sentry Tower Sentry Angel III

Loot & Salvage

Loot: ~10 Mil ISK with 2x Clutch Restrained Warp Disruption Field Generator (2024/09/05)

Salvage: ~1.2 Mil ISK (2024/09/05)