Difference between revisions of "Razing the Outpost"
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Video: [[https://youtu.be/dz_LqdYMSeg Typhoon] June 2021] | Video: [[https://youtu.be/dz_LqdYMSeg Typhoon] June 2021] | ||
− | This mission can be accepted and completed remotely. | + | This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures. |
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+ | '''Blitz:''' Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission. | ||
'''Tips:''' | '''Tips:''' | ||
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* Kinetic damage is much more important than thermal, both incoming and outgoing. | * Kinetic damage is much more important than thermal, both incoming and outgoing. | ||
* The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap. | * The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap. | ||
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=== Warpin === | === Warpin === |
Latest revision as of 17:15, 13 October 2024
Mission briefing |
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I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. |
Video: [Typhoon June 2021]
This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.
Blitz: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.
Tips:
- You can warp to the warp-in at range to avoid being webbed instantly.
- Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole.
- Kinetic damage is much more important than thermal, both incoming and outgoing.
- The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
4 x Battleship Mordus Gigamar/Phanti | ||||
3 x Sentry Caldari Cruise Missile Battery |
1st pocket
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Mordus Puma/Leopard | ||||
4 x Battleship Mordus Gigamar/Phanti/Mammoth | ||||
3 x Sentry Caldari Cruise Missile Battery |
2nd pocket
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Bobcat | ||||
2 x Battleship Mordus Gigamar | ||||
3 x Sentry Caldari Heavy Missile Battery | ||||
3 x Sentry Caldari Cruise Missile Battery |
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Leopard | ||||
4 x Battleship Mordus Gigamar/Mammoth |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
8 x Battleship Mordus Gigamar/Phanti/Mammoth |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
The Outpost |