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User:Hirmuolio Pine/sandbox3: Difference between revisions

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'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of  that type even if the base module had easier skill requirements.
{{MissionLinks}} {{NPCTableCSS}}


[[image:Abyssal module tooltip.png|thumb|450px|right|Mouse hoover tooltip of an abyssal module shows what was used as the base and how the stats were modified]]
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


== Mutaplasmids==
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.


Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


Modules with multiple size variations will have separate mutaplasmid for each size clasas. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
What do you say? Do we have a deal?
}}


Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Armor mutaplasmids
|-
|style="width: 64px"|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Armor plate mutaplasmid}}'''
* Armor HP bonus
* Mass addition
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
|'''{{co|wheat|Armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* Relaod time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Shield mutaplasmids
'''Blitz:'''
|-
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


|[[File:Icon shield extender.png|link=|]]
=== Warp-in ===
|'''{{co|wheat|Shield extender mutaplasmid}}'''  
{{MessageBox|Anire Scarlet
* Shield hitpoint bonus
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
* Signature radius modifier
|collapsed= no}}
* CPU usage
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
* PG usage
|-


|[[File:Icon shield glow.png|link=|]]
you can warp in at distance to snipe.
|'''{{co|wheat|Shield booster mutaplasmid}}'''
* Activation cost
* Activation duration
* Shield hitpoints repaired
* CPU usage
* PG usage
|-


|[[File:Icon ancillary shield booster.png|link=|]]
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
* Activation cost
* Activation duration
* Shield hitpoints repaired
* Reload time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Hull mutaplasmids
{{NPCTableHead|Initial defenders (Angel)}}
|-
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


|[[File:Icon module damage control.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis)}}
|'''{{co|wheat|Damage control mutaplasmid}}'''
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
* CPU usage
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
* Structure EM resist
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
* Structure thermal resist
|}
* Structure kinetic resist
* Structure explosive resist
|-


|[[File:Icon assault damage control.png|link=|]]
=== 1st pocket ===
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
* Cycle duration
* CPU usage
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
|-


|style="text-align:center;background:#222222" colspan = 2| Astronautics mutaplasmids
This room contains either Guristas ships or Blood Raider ships.
|-


|[[File:Module icon afterburner tech1.png|link=|]]
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|'''{{co|wheat|Afterbutner mutaplasmid}}'''
* Activation cost
* Velcoty boonus
* PG usage
* CPU usage
|-


|[[File:Module icon microwarpdrive tech1.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
* Activation cost
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
* Velcoty boonus
|}
* Signature radius modifier
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Capacitor mutaplasmids
{{NPCTableHead|Initial defenders (Blood Raider)}}
|-
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


|[[File:Icon cap battery.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
* Capacitor bonus
* Capacitor warfare resistance bonus
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
* Activation cost
* Neutralization ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
The gate to next room is again unlocked. The gate is 19 km away.
|'''{{co|wheat|Energy nosferatu mutaplasmid}}'''
* Energy transfer ammount
* Optimal rangez
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Tackling mutaplasmids
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|-
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}


|[[File:Icon stasis webifier i.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
* Activation cost
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
* Maximum velocity penalty
|}
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp disruptor i.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
* Optimal range
|}
* PG usage
* CPU usage
|-


|[[File:Icon warp scrambler i.png|link=|]]
{{NPCTableHead|Spawn (Guristas)}}
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
* Optimal range
|}
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Weapon upgrade mutaplasmids
=== 3rd pocket ===
|-
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


|[[File:Icon ballistic control system.png|link=|]]
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
* Missile damage bonus
* Missile launcher rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
* Projectile damage modifier
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
Note: Scarlet's Station does not drop loot.
|'''{{co|wheat|Heatsink mutaplasmid}}'''
* Projectile damage modifier
* Projectile turret rate of fire bonus
* CPU usage
|-


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
* Projectile damage modifier
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
* Projectile turret rate of fire bonus
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
* CPU usage
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
|-
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
* Projectile damage modifier
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
* Projectile turret rate of fire bonus
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
* CPU usage
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|-
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
|}
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
{{Missionrelated}}
[[Category:Security missions]]