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User:Hirmuolio Pine/sandbox3: Difference between revisions

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'''Abyssal modules''' are modules that have been modified with mutaplasmids. The result is that some of their stats have been modified positively or negatively. Abyssal modules have same skill requirements as T2 module of  that type even if the base module had easier skill requirements.
{{MissionLinks}} {{NPCTableCSS}}


== Creating abyssal modules ==
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


[[image:Abyssal module tooltip.png|thumb|450px|right|Mouse hoover tooltip of an abyssal module shows what was used as the base and how the stats were modified]]
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.


To create an abyssal module you will need a mutaplasmid and a compatible module. Right click the mutaplasmid and use it. Drag the module you want to modify into the mutaplasmid window.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


What do you say? Do we have a deal?
}}


== Mutaplasmids==


Mutaplasmids exist only for certain module types and only certain module attributes are modified by mutaplasmids.
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


Modules with multiple size variations will have separate mutaplasmid for each size clasas. For example 1MN. 10MN and 100MN afterburners have separate mutaplasmids.
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


Each mu taplasmid comes in three strengths: decayed, gravid and unstable. Decayed being the weakest and unstable the strongest. Stronger mutaplasmids have potential for bigger positive modifier but even bigger potential for negative modifier.
'''Blitz:'''
{|class=wikitable style="width: 900px;background:#111111"
* Bring your own gate key and skip first room.
|-
* Rush to acceleration gates and make your way to last room. All gates are open.
|style="text-align:center;background:#222222" colspan = 2| Armor mutaplasmids
* Kill Scarlet and return to agent.
|-
|style="width: 64px"|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Armor plate mutaplasmid}}'''  
* Armor HP bonus
* Mass addition
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
=== Warp-in ===
|'''{{co|wheat|Armor repairer mutaplasmid}}'''  
{{MessageBox|Anire Scarlet
* Activation cost
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
* Activation duration
|collapsed= no}}
* Armor hitpoints repaired
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
* CPU usage
* PG usage
|-


|[[File:Icon armor repairer i.png|link=|]]
you can warp in at distance to snipe.
|'''{{co|wheat|Ancillary armor repairer mutaplasmid}}'''
* Activation cost
* Activation duration
* Armor hitpoints repaired
* Relaod time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Shield mutaplasmids
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|-


|[[File:Icon shield extender.png|link=|]]
{{NPCTableHead|Initial defenders (Angel)}}
|'''{{co|wheat|Shield extender mutaplasmid}}'''
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
* Shield hitpoint bonus
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
* Signature radius modifier
|}
* CPU usage
* PG usage
|-


|[[File:Icon shield glow.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis)}}
|'''{{co|wheat|Shield booster mutaplasmid}}'''
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
* Activation cost
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
* Activation duration
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
* Shield hitpoints repaired
|}
* CPU usage
* PG usage
|-


|[[File:Icon ancillary shield booster.png|link=|]]
=== 1st pocket ===
|'''{{co|wheat|Ancillary shield booster mutaplasmid}}'''
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
* Activation cost
* Activation duration
* Shield hitpoints repaired
* Reload time
* CPU usage
* PG usage
|-


|style="text-align:center;background:#222222" colspan = 2| Hull mutaplasmids
This room contains either Guristas ships or Blood Raider ships.
|-


|[[File:Icon module damage control.png|link=|]]
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|'''{{co|wheat|Damage control mutaplasmid}}'''
* CPU usage
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
|-


|[[File:Icon assault damage control.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Assault Damage control mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
* Cycle duration
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
* CPU usage
|}
* Structure EM resist
* Structure thermal resist
* Structure kinetic resist
* Structure explosive resist
|-


|style="text-align:center;background:#222222" colspan = 2| Astronautics mutaplasmids
{{NPCTableHead|Initial defenders (Blood Raider)}}
|-
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


|[[File:Module icon afterburner tech1.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Afterbutner mutaplasmid}}'''
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
* Activation cost
* Velcoty boonus
* PG usage
* CPU usage
|-


|[[File:Module icon microwarpdrive tech1.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Microwarpdrive mutaplasmid}}'''
* Activation cost
* Velcoty boonus
* Signature radius modifier
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Capacitor mutaplasmids
The gate to next room is again unlocked. The gate is 19 km away.
|-


|[[File:Icon cap battery.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|'''{{co|wheat|Capacitor battery mutaplasmid}}'''
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
* Capacitor bonus
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
* Capacitor warfare resistance bonus
|}
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Energy neutralizer mutaplasmid}}'''
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
* Activation cost
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
* Neutralization ammount
|}
* Optimal rangez
* PG usage
* CPU usage
|-


|[[File:Icon energy neutralizer i.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Energy nosferatu mutaplasmid}}'''
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
* Energy transfer ammount
|}
* Optimal rangez
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Tackling mutaplasmids
{{NPCTableHead|Spawn (Guristas)}}
|-
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|}


|[[File:Icon stasis webifier i.png|link=|]]
=== 3rd pocket ===
|'''{{co|wheat|Stasis webifier mutaplasmid}}'''
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
* Activation cost
* Maximum velocity penalty
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp disruptor i.png|link=|]]
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|'''{{co|wheat|Warp disruptor mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-


|[[File:Icon warp scrambler i.png|link=|]]
|'''{{co|wheat|Warp scrambler mutaplasmid}}'''
* Optimal range
* PG usage
* CPU usage
|-


|style="text-align:center;background:#222222" colspan = 2| Weapon upgrade mutaplasmids
Note: Scarlet's Station does not drop loot.
|-


|[[File:Icon ballistic control system.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Ballistic control system mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
* Missile damage bonus
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
* Missile launcher rate of fire bonus
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
* CPU usage
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
|-
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|'''{{co|wheat|Gyrostabilizer mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
* Projectile damage modifier
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
* Projectile turret rate of fire bonus
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
* CPU usage
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|-
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Heatsink mutaplasmid}}'''
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
* Projectile damage modifier
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
* Projectile turret rate of fire bonus
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
* CPU usage
{{NPCTableSeparator|Group 2 (100 km)}}
|-
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|'''{{co|wheat|Magnetic field stabilizer mutaplasmid}}'''
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
* Projectile damage modifier
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
* Projectile turret rate of fire bonus
|}
* CPU usage
 
|-
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
 
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


|[[File:Icon gyrostablizer.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
|'''{{co|wheat|Entropic radiation sink mutaplasmid}}'''
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
* Projectile damage modifier
* Projectile turret rate of fire bonus
* CPU usage
|}
|}


[[Category:Items]]
 
 
{{Missionrelated}}
 
[[Category:Security missions]]