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| | {{MissionLinks}} {{NPCTableCSS}} |
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| '''Overview settings''' | | {{Missiondetails |
| | |Level= 4 |
| | |Type= Encounter |
| | |Objective= Kill Anire Scarlet |
| | |Faction1= Serpentis |
| | |Faction2= Angel Cartel |
| | |Faction3= Guristas |
| | |Faction4= Blood Raiders |
| | |DamageToDeal= |
| | |DamageToResist= |
| | |WebPoint= Elite frigates (last pocket) |
| | |EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| | |ShipSizeLimit= |
| | |ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz) |
| | |Rewards= |
| | |Extra= |
| | }} |
| | {{MissionBriefing |
| | |<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. |
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| Setting your overview settings is not a the most pleasant tasks to perform. This article will cover this aspect of the overview. Since this is such a tedious job a large number of plaers use overview presets created by other people.
| | Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. |
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| == Viewing Overview Settings ==
| | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. |
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| To view all your overview settings, do the following: [[Image:Overview Settings Box.png|right|thumb|Accessing the Overview tab context menu.]]
| | What do you say? Do we have a deal? |
| | }} |
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| # Click on '''the menu icon, which appears as a 4-lined box''' ([[File:Overview-FourLines9.gif]]) on your '''Overview window'''.
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| # Click on '''Open overview settings'''.
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| You should now see your Overview settings window, complete with six different settings tabs (not to be confused with the actual Overview tabs displayed on the Overview).
| | Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. |
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| {{clear}}
| | The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. |
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| === Editing Overview Settings While Docked ===
| | '''Blitz:''' |
| | * Bring your own gate key and skip first room. |
| | * Rush to acceleration gates and make your way to last room. All gates are open. |
| | * Kill Scarlet and return to agent. |
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| [[Image:Overviewwhiledocked2.png|right|thumb|Enabling the ''Overview Settings'' shortcut key. (Note that the option has been renamed from ''Open Overview Settings'' to ''Overview Settings''.)]]
| | === Warp-in === |
| | {{MessageBox|Anire Scarlet |
| | |Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. |
| | |collapsed= no}} |
| | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. |
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| If you are docked, you can still view and alter your overview settings.
| | you can warp in at distance to snipe. |
| *<font color="yellow">Note:</font> You cannot load a preset except when in space, which is done by right-clicking on the tab on the Overview itself.
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| To access your Overview Settings you can either add a shortcut or use a [[Slash Commands|slash command]].
| | At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. |
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| ==== Command ==== | | {{NPCTableHead|Initial defenders (Angel)}} |
| | {{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} |
| | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}} |
| | |} |
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| # Go into any chat window.
| | {{NPCTableHead|Initial defenders (Serpentis)}} |
| # Type in: '''/open overview settings'''
| | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} |
| | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} |
| | {{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} |
| | |} |
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| ==== Shortcut ==== | | === 1st pocket === |
| | You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. |
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| # Press ''Escape''.
| | This room contains either Guristas ships or Blood Raider ships. |
| # Go to the ''Shortcuts'' tab.
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| # Within the ''Shortcuts'' tab, go to the ''Window'' sub-tab.
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| # Scroll down and you will find an ''Overview Settings'' option - set any keybind to this command.
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| Now you can use this keybind even when in a station, and you will open the ''Overview Settings'' window.
| | Gate to next room is not locked so you can skip combat. The gate is 29 km away. |
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| == Overview settings == | | {{NPCTableHead|Initial defenders (Guristas)}} |
| | {{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} |
| | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} |
| | |} |
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| The overview settings are grouped to seven groups each of which has its own tab in the overview settings window.
| | {{NPCTableHead|Initial defenders (Blood Raider)}} |
| | {{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} |
| | {{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} |
| | |} |
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| Out of these the Overview Tabs, Tab Presets and Appearance are the most important for setting up the overview.
| | === 2nd pocket === |
| | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. |
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| === The Overview Tabs ===
| | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. |
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| This tab allows you to set up to eight different tabs, with eight different overview and bracket profile presets. You will want to take advantage of this. This lets you easily switch between different loaded presets for different situations. Ultimately it's up to you what you want to name each tab. If you import an Overview profile be sure you review these so that you can rename them for your own preferences.
| | The gate to next room is again unlocked. The gate is 19 km away. |
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| Brackets are the icons you see in space for an item, such as squares for stations, circles for planets, etc. Brackets can be toggled to "Show all", "Stop showing all" (this will default to loaded preset bracket settings), and "Hide all brackets."
| | {{NPCTableHead|Initial defenders (Guristas battleship)}} |
| | {{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}} |
| | {{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}} |
| | |} |
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| There are occasions on which you might want your brackets to show different things than are on your overview. For example, bracket setting with drones shown, while the main overview setting does not show drones. This is because there are often swarms of drones about, which can quickly clog up the overview.
| | {{NPCTableHead|Initial defenders (Serpentis battleships)}} |
| | {{NPCTableRow|Cruiser|3-5|Pithum Silencer}} |
| | {{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} |
| | |} |
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| One example of a time you might want to see drone brackets in space is in missions. You want to warp off, but you don’t know whether your drones are still out. If you have drone brackets set, you can easily see when your drones are no longer in space. Additionally, you can see when someone has drones attacking you in PvP. This can be very useful.
| | {{NPCTableHead|Spawn (Serpentis)}} |
| | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} |
| | |} |
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| Again, bear in mind that brackets can cause lag in very large fights - use them at your own risk.
| | {{NPCTableHead|Spawn (Guristas)}} |
| | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} |
| | |} |
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| To create a bracket setting:
| | === 3rd pocket === |
| | Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. |
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| #Load the particular preset you want to create bracket settings for as your overview preset. For example, you might want drones on your wormhole setting, so you would load '''6 - Wormhole''' .
| | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. |
| #Add or remove items you do or don’t want to see in space (eg. drones).
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| #Save the setting as something you’re going to recognize as a bracket setting. For example, you might save your setting as '''6 - Wormhole B''' .
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| === Tab Presets ===
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| This section sets the settings for single overview preset. This preset can be used either for overview window or to bracets in space.
| | Note: Scarlet's Station does not drop loot. |
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| ==== Types ==== | | {{NPCTableHead|Initial defenders}} |
| | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} |
| | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} |
| | |} |
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| The types tab is where you select what you want to see on your overview. You can use this tab to select specific things (entities) - if you’re a veldspar miner, you might only want veldspar asteroids and NPC rats. If you’re a PvPer, you might only want ships on your overview, or maybe even just specific types of ships.
| | {{NPCTableHead|Initial defenders (Angel and Blood Raider)}} |
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} |
| | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} |
| | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} |
| | {{NPCTableRow|Battlecruiser|3|Corpatis Bishop}} |
| | {{NPCTableRow|Battleship|4|Corpus Archon}} |
| | |} |
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| There is a "Filter" text box which makes it easy to locate a specific thing(s) (entities) thus saving you from open and scrolling through the various sub-type categories.
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} |
| | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} |
| | {{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} |
| | {{NPCTableSeparator|Group 2 (100 km)}} |
| | {{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} |
| | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} |
| | |} |
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| *'''Asteroid:''' Pretty self explanatory - all your different types of asteroids.
| | {{NPCTableHead|Initial defenders (Serpentis variant 1)}} |
| *'''Celestial:''' All your large celestial objects - planets, moons, wormholes, and so on. Also contains beacons (cynosural fields), biomass (corpses), stargates, wrecks and containers.
| | {{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} |
| *'''Charge:''' Contains bombs and probes. Bombs are very dangerous - always good to have them on your overview.
| | {{NPCTableRow|Battleship|4|Core Baron/Commodore}} |
| *'''Deployable:''' Includes all personally deployable [[Mobile structures]] such as Mobile warp disruptors, mobile depots and mobile trator units.
| | |} |
| *'''Drone:''' All your various types of drones. Useful if you want to target drones of any kind.
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| *'''Entity:''' Most NPC rats (NPC enemies), various NPC structures and objects as well as a few useless things like billboards.
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| *'''Fighter''' Contains fighters.
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| *'''NPC:''' CONCORD, faction and navy police and some rats.
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| *'''Orbitals:''' Orbital infrastructure, such as customs office.
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| *'''Ship:''' Player-owned ships. Usually you’ll have all of these selected, unless you want to target specific types of ships.
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| *'''Sovereignty Structures:''' Sovereignty related structures.
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| *'''Starbase:''' POS structures and modules - you might use these if you were attacking one, or living in one.
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| *'''Station:''' Pretty self-explanatory.
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| *'''Structure:''' Upwell structures - player and NPC created and owned stations.
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| ==== States ====
| | {{NPCTableHead|Reinforcements}} |
| | {{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }} |
| | |} |
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| In the States tab, you can further define what you want to see or not see in the overview. Whilst the Types tab is pretty straightforward, some care has to be taken with the States tab.
| | {{NPCTableHead|Initial defenders (Serpentis variant 2)}} |
| | {{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}} |
| | |} |
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| States are selected by toggling one of three radio buttons, each one corresponding to the three conditions located on the right of the States window.
| | {{NPCTableHead|Reinforcements (100 km)}} |
| | {{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}} |
| | |} |
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| *'''<font color="green">Always show</font>''' (column on the left) - Entities with this state will always be shown regardless of the display setting of additional states they may have.
| | {{NPCTableHead|Initial defenders (Serpentis variant 3)}} |
| *'''<font color="brown">Filter out</font>''' (column in the center)- Entities with this state will be filtered out unless they have additional states that are set to always show.
| | {{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}} |
| *'''<font color="sky blue">Show by default</font>''' (column on the right) - Entities with this state will be shown unless they have additional states that are filtered out (selected by default for all states).
| | |} |
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| ==== Save Button ====
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| The '''Save''' button allows you to save the preset you currently have in the selected tab. It opens a dialogue box that reads "Type in label for the preset". In the text field you can enter the name you want for the preset. The field will auto populate the current name of the preset, which makes for quicker updating and editing of a preset.
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| Note that this only saves the preset loaded to the currently selected tab for recall later and doesn't save the rest of your overview settings.
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| === The Appearance Tab ===
| | {{Missionrelated}} |
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| In appearance tab you can set how entities appear on your overview. This includes color tags on icons and colored background in overview.
| | [[Category:Security missions]] |
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| ==== Colortag ====
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| Colortags allow you to set which tags appear or do not appear, and which tags have priority.
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| The order of tags in the list dictates which tag is shown if multiple are valid. The tag that is higher on the list overrides tags taht are below it. Drag and drop to reorder the list.
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| Setting colortags correctly is important because they dictate which state you see. For example, if you have '''Pilot has a bounty on him''' set higher than '''Pilot is at war with your corporation/alliance''', you will only see the black skull bounty colortag rather than the red star war target colortag. The consequences of this could obviously be very bad.
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| Also note that colortag settings also affect chat channels and brackets in space. Colortags can be set to blink; this is a good idea to make wartargets in local much more obvious, for example.
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| Another thing to remember is that changing these settings won’t dictate what you can and can’t see in your overview - you will still see all the things you dictated in the States tab. The only thing you’re changing here is how said things are displayed in your overview, in chat and in space.
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| Note that the outlaw tag will not display for a pilot with -5 or lower security status in the local chat window. A pilot will only show as outlaw in local if he has gained that tag for reasons other than -5 or lower security status; such as a criminal or suspect flag, or if he is flagged for aggression against yourself, or flagged for theft against your corp.
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| ==== Background ====
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| The Background tab allows you to change the background of items in your overview, as well as the background of icons in space. It doesn’t affect things in chat.
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| Like in the Colortags tab, backgrounds have priorities. If a pilot fulfills two or more criteria, the highest on the list will take priority. Drag and drop to reorder the list.
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| You can change the colour of the background of any pilot state. Generally, as backgrounds are quite distracting, many players keep them unchecked except for outlaws and war targets. In a situation where you want to be able to see neutrals or hostiles very clearly, such as in nullsec or wormhole space, it can be handy to keep all backgrounds checked.
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| You can also toggle flashing backgrounds. This is where the term “red flashy” comes from - players generally have war targets and outlaws set to a flashing red background. This is useful for highlighting certain pilots in your overview.
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| === The Columns Tab ===
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| Columns let you select which columns you want to see in your overview. Some of them are pretty useless, so you obviously don’t want those columns cramping your style.
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| The column order in overview can be changed by dragging the columns in this window. Topmost thing will be used as the leftmost column.
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| *'''Icon:''' This is the object’s icon, useful for quickly seeing the difference between a stargate and a station, or a war target and a corp member.
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| *'''Distance:''' The object’s distance from your ship.
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| *'''Name:''' The name of the object, be it a player name, the name of a station, or the name of a stargate or another item.
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| *'''Type:''' Shows what type of ship a pilot is flying, which is a very useful thing to know.
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| *'''Tag:''' The tag that a fleet commander (FC) has assigned to an object. Useful when primary and secondary targets are called, although an FC will usually just shout out the name over Mumble. Mostly used for shooting rats, where the FC wants pilots to destroy enemies in a certain order, but doesn’t want to have to call out each target.
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| *'''Corporation and Alliance:''' A pilot’s corporation and alliance.
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| *'''Faction and Militia:''' Used in Factional Warfare.
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| *'''Size:''' The object’s size in meters.
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| *'''Velocity:''' The object’s velocity. Very useful in PvP to see enemy ship speeds to determine if they are kiting your fleet, or if they've been tackled by scrams and webs to slow them down, etc.
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| *'''Radial Velocity:''' How fast an object is traveling radially (away or towards you). Useful for seeing whether it is traveling towards or away from you.
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| *'''Transversal Velocity:''' How fast an object is traveling perpendicular to you in. In theory useful for gunnery pilots in gauging whether a target can be hit or not, and potentially valuable for frigate and interceptor pilots trying to avoid being hit by guns. An object with a faster transversal velocity, at a specific distance, will be harder to hit, and vice versa.<br/>Angular velocity is usually much more useful as it translates directly into turret tracking, since it takes into consideration the distance to the object. Angular velocity is the most valuable tab for gunnery pilots.<br/>Transversal velocity could still be useful in trying to gauge how the angular velocity could change if the movement direction of the object changes. (e.g.: an object with low transversal velocity could quickly increase its angular velocity by changing its direction to be perpendicular to yours. But if its transversal velocity is already close to its velocity, then it's already moving perpendicular to you, and its angular velocity can only decrease)
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| *'''Angular Velocity:''' is an object’s speed relative to you, measured in radians per second. This means that angular velocity takes distance from a target into account, a very important factor when trying to hit something. Even if a ship has a high transversal velocity, it may still have a very low angular velocity because it is far away; meaning it might still be easy to hit. See [[Turret_Damage#Tracking|turret tracking]] for details on turret tracking.
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| === The Ships Tab ===
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| The Ships tab lets you customize what you see when you mouse over an object in space. It also lets you customize the order information is shown in, and the brackets used on either side of each bit of information. To reorder the information drag and drop them in this window.
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| Again, some bits are useful, and some bits are not. Ship Name, for example, is rarely useful, whereas Ship Type is very useful. This information can be useful when you are looking at a battle while zoomed out, if you want to see all pertinent information when you mouse over different ships.
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| === The Misc Tab ===
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| The Misc tab allows you to reset all of your overview settings and start from scratch. You will want to consider resetting all of your overview settings prior to importing a new overview profile. Be sure to export or save in-game your current settings prior to doing this.
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| It also has the option of moving objects that are mentioned in broadcasts to the top of an overview. This can be useful in fleet operations when the FC broadcasts an align command, or the like. The relevant stargate/object would then move to the top of the overview.
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| Brackets and target indications are set here as well.
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| The Import and Export Overview Settings buttons are used to save or import your saved profiles from your computer.
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| === The History Tab ===
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| This tab lists the last 15 overview profiles you have loaded.
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| There is also a ‘restore’ button, which will restore your overview back to what it was before you loaded the last overview profile, which can be handy if some joker links you a bad overview profile. Please note that this history is only stored in your local settings for that user so we recommend storing profile links you want to keep around in more permanent places such as the in-game notepad or character bio. See [[Overview_Guide#Saving_and_sharing_your_Overview_Profile|"Saving and Sharing your Overview Profile"]] for further details.
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| == Colored tabs and brackets ==
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| The overview Tabs and in-space bracket text attributes (size, color, bold) can be edited using following the procedures found on this wiki page: [[Overview manipulation]]
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| <br>Editing the Tabs and in-space bracket attributes will allow for quicker identification of items of interest.
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| === Overview YAML manipulation ===
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| Any YAML exported overview can be edited to customize the appearance of the ship information in space. See: http://forum.eveuniversity.org/viewtopic.php?f=29&t=49396
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| * the ship information is in the shipLabels section
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| * if you want to add or remove line breaks look for: " "
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| * the color format requires an alpha channel: 0x8080BF won't work, but 0xFF8080BF does
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| == Overview YAML manipulation ==
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| Any YAML exported overview can be edited to customize the appearance of the ship information in space. See: http://forum.eveuniversity.org/viewtopic.php?f=29&t=49396
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| * the ship information is in the shipLabels section
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| * if you want to add or remove line breaks look for: " "
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| * the color format requires an alpha channel: 0x8080BF won't work, but 0xFF8080BF does
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