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'''Gallente COSMOS''' is a collection of PVE content located in Algintal constellation.
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


==Agent locations==
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.


===???===
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
* [[Beteux Maron ]]


==Gallente Graduation Certificate agents==
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
There are three agents located at various data centers. These agents give single courier mission that rewards one "Gallente Graduation Certificate (signed)". You need only one of these items.


* [[Etien Duloure]] in Ekuenbiron
What do you say? Do we have a deal?
* [[Vausitte Yrier ]] in Abenync
}}
* [[Maray Ygier]] in Muer


===Lirsautton I - CreoDron Factory ===
[[Avrue Auz]]
** L1, standings required none


===Mamo's Backyard===
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
Static combat signature. Mamo sits at warpin.
*[[Mamo Guerre]]
** L1, standings reqired none
**FedMart, Gallente Federation


===Jolia (gate to Augnais)===
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
*[[Jordan Usquen]]
**L4, standings required 5.00
**Federation Navy, Gallente Federation
*[[Timmothy Sawyr]]
**L4, standings required 5.00
** Senate, Gallente Federation
*[[Babalu Wrezka]]
**L4, standings required 5.00
**Federation Navy, Gallente Federation


===Grand Future Information Center (Jolia)===
'''Blitz:'''
{{MessageBox
* Bring your own gate key and skip first room.
|Gara Kort
* Rush to acceleration gates and make your way to last room. All gates are open.
|Gara Kort is the leader of Wiyrkomi's military arm in Algintal.  He was sent here by Wiyrkomi's Peace Corps to wrest control of the deadspace areas purchased by Wiyrkomi from Serpentis control, as well as combat the increasingly hostile environmentalist organization, Friends of Nature.  He was also the Wiyrkomi agent who managed to strike a deal with the gallente mercenary group, Temko, which now serve under Wiyrkomi in Federation space.
* Kill Scarlet and return to agent.
|collapsed=yes}}


*[[Gara Kort]]
=== Warp-in ===
**L4, requires 5.00 standing
{{MessageBox|Anire Scarlet
**Wiyrkomi Peace Corps, Caldari State
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
**Difficulty Rating: Grade 7
|collapsed= no}}
*[[Ardoen Dasaner]]
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
**L2 requires 1.00 standing
**Roden Shipyards, Gallente Federation
**Difficulty Rating: Grade 4


=== Arid Park (Alsottobier) ===
you can warp in at distance to snipe.
Agents:
* [[Astroo Opeau]]
** L3, requires 3.00 standing.
** University of Caille, Gallente Federation
* [[Croir Arghe]]
** L4, requires 5.00 standing.
** University of Caille, Gallente Federation


=== Central Administration (Fluekele) ===
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
Agents:
* [[Aminn Flosin]]
**L3, requires 3.00 standing
** Roden Shipyards, Gallente Federation
**Difficulty Rating: Grade 5
* [[Onreun Coen]]
**L3, requires 3.00 standing
**Federal Intelligence Office, Gallente Federation
**Difficulty Rating: Grade 4.5
**Warning: A battlecruiser or smaller ship is required
* [[Veko Tallaja]]
** L2, required standing 1.00
**Wiyrkomi Corporation , Caldari State
**Difficulty Rating: Grade 5
**Warning: This agent is connected to another mission chain


This site also contains large number of neutral Temko guards and Eule Vitrauze (100 km from warpin) who drops 1x Eule Vitrauze's DNA  that needed in a Gallente COSMOS mission.
{{NPCTableHead|Initial defenders (Angel)}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


===Contested Gallente Roden Shipyard's Outpost (Fluekele)===
{{NPCTableHead|Initial defenders (Serpentis)}}
In addition to being an combat complex this site also houses a agent at the warpin area.
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
*[[Nilla Elermare]]
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
**L3, requires 3.00 standing
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
**Roden Shipyards, Gallente Federation
|}


===Latent Transmitter (Parchanier) ===
=== 1st pocket ===
* [[Drusk Amakkit]]
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
** L3, requires 3.00 standing
**  Thukker Mix, Thukker Tribe
* [[Trex Ameisoure]]
** L2, requires 1.00 standing
** Salvation Angels,  Angel Cartel


=== Municipal Junkyard (Deltole) ===
This room contains either Guristas ships or Blood Raider ships.
This site contains two agents of [[Trust Partners]] ([[Thukker Tribe]])
* [[Wrtuk Formur]]
** L4 agent, requires 5.00 standing.
** [[Trust Partners]], [[Thukker Tribe]]
* [[Krester Rupptofs]]
** L3 agent,  requires 3.00 standing.
** [[Trust Partners]] [[Thukker Tribe]]


This site also contains multiple respawning containers that contain "Garbage" and "Soil".
Gate to next room is not locked so you can skip combat. The gate is 29 km away.


===Natura Seminary (Audaerne)===
{{NPCTableHead|Initial defenders (Guristas)}}
* [[Preaux Gallot]]
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
**L2, requires 1.00 standing.
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
** University of Caille, Gallente Federation
|}
* [[Jannegiers Estacan]]
** L1, requires none standing.
** University of Caille, Gallente Federation


===Nickel & Dime Store (Augnais)===
{{NPCTableHead|Initial defenders (Blood Raider)}}
* [[Pattok Nortul]]
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
** L1, requires none standing.
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
** Trust Partners, Thukker Tribe
|}
* [[Iliere Angetyn]]
** L2, requires 1.00 standing.
** Trust Partners, Thukker Tribe


===Survey Station (Colelie) ===
=== 2nd pocket ===
* [[Aakeo Oshaima]]
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
** Wiyrkomi Corporation , Caldari State
** L2, Requires 1.00 standing
** Difficulty Rating: Grade 5.5


* [[Schabs Xalot]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
** Roden Shipyards, Gallente Federation
** L3, Requireds 3.00 standing
** Difficulty Rating: Grade 5
** Warning: The ability to mine and defend yourself against pirates is required


===Contested Gallente Azure Canyon (Colelie) ===
The gate to next room is again unlocked. The gate is 19 km away.
In addition to being a combat complex the Ion Field room also houses an L4 agent of [[Combine Harvest]] of [[Gallente Federation]]:
* [[Ampsin Achippon]]. L4, requires 5.00 standing.


===The Ebony Tower (Barmalie) ===
{{NPCTableHead|Initial defenders (Guristas battleship)}}
* [[Ystvia Lamuette]]
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
**L2, requires 1.00 standing
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
**University of Caille, Gallente Fedetaion
|}
* [[Pandon Ardillan]]
**L2, requires 1.00 standing
**The Scope, Gallente Fedetaion


==Combat complexes==
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
Algintal is the high security COSMOS constellation for Gallente.
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


{|class="wikitable apps sortable" style=text-align:center
{{NPCTableHead|Spawn (Serpentis)}}
!colspan="1" style="background:#222222"| DED rating
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
!colspan="1" style="background:#222222"| Type
|}
!colspan="1" style="background:#222222"| System
!colspan="1" style="background:#222222"| Name


|-
{{NPCTableHead|Spawn (Guristas)}}
|
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|
|}
|Colelie
|[[Contested Gallente Azure Canyon]]


|-
=== 3rd pocket ===
|
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
|
|Deltole
|[[Contested Gallente Skeleton Comet]]


|-
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|
|
|Deltole
|[[Yan Jung Relic Site]]


|-
|
|
|Deltole
|[[Yan Jung Ruins ]]


|-
Note: Scarlet's Station does not drop loot.
|
|
|Fluekele
|[[Pend Insurance Storage Bin]]


|-
{{NPCTableHead|Initial defenders}}
|
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
|
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
|Fluekele
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
|[[Contested Gallente Roden Shipyard's Outpost]]
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|-
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
|
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
|Alsottobier
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
|[[Contested Gallentean Canyon of Rust]]
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|-
{{NPCTableHead|Initial defenders (Guristas)}}
|
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
|
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
|Lirsautton
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
|[[Mamo's Backyard]]
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
|}


==Shopping list==
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}


{|class="wikitable apps sortable"
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
!colspan="1" style="background:#222222"| Item
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
!colspan="1" style="background:#222222"| Source
|}
!colspan="1" style="background:#222222"| Notes


|-
{{NPCTableHead|Reinforcements (100 km)}}
|Gallente Graduation Certificate (signed)
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|[[Vausitte Yrier]] in Abenync
|}
|
 
|-
|Kelmiler's Transaction Documents 18992 D
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|-
|Serpentis Copper Tag
|Belt rats
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{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
|}


==Compact agent list==
{|class="wikitable apps sortable"
!colspan="1" style="background:#222222"| Agent
!colspan="1" style="background:#222222"| Standing req
!colspan="1" style="background:#222222"| Faction
!colspan="1" style="background:#222222"| Location
!colspan="1" style="background:#222222"| Previous in chain
|-
|[[Etien Duloure]]
|
|Gallente Federation
|Ekuenbiron - Federal Data Center
|


|-
|[[Vausitte Yrier ]]
|
|Gallente Federation
|Abenync - Federal Data Center
|


|-
|[[Maray Ygier]]
|
|Gallente Federation
|Muer - Federal Data Center
|


|-
{{Missionrelated}}
|[[Avrue Auz ]]
|
|Gallente Federation
|Lirsautton I - CreoDron Factory
|[[The Graduation Certificate]]


|-
[[Category:Security missions]]
|[[Mamo Guerre ]]
|
|Gallente Federation
|Lirsautton - Mamo's Backyard
|[[Avrue Auz]]
 
|-
|[[Jordan Usquen ]]
|9
|Gallente Federation
|Jolia (gate to Augnais)
|
 
|-
|[[Timmothy Sawyr ]]
|9
|Gallente Federation
|Jolia (gate to Augnais)
|
 
|-
|[[Babalu Wrezka ]]
|9
|Gallente Federation
|Jolia (gate to Augnais)
|
 
|-
|[[Gara Kort ]]
|5
|Gallente Federation
|Jolia - Grand Future Information Center
|
 
|-
|[[Ardoen Dasaner ]]
|1.00
|Gallente Federation
|Jolia - Grand Future Information Center
|
 
|-
| [[Astroo Opeau ]]
|3
|Gallente Federation
| Alsottobier - Arid Park
|
 
|-
| [[Croir Arghe ]]
|5
|Gallente Federation
| Alsottobier - Arid Park
|
 
|-
|[[ Aminn Flosin ]]
|3
|Gallente Federation
|Fluekele - Central Administration
|
 
|-
|[[ Onreun Coen ]]
|3
|Gallente Federation
|-
|
 
|-
|[[ Veko Tallaja ]]
|1
|Gallente Federation
|Fluekele - Central Administration
|
 
|-
|[[Nilla Elermare ]]
|3
|Gallente Federation
|Fluekele - Contested Gallente Roden Shipyard's Outpost
|
 
|-
|[[ Drusk Amakkit ]]
|3
|Thukker Tribe
|Parchanier - Latent Transmitter
|
 
|-
|[[ Trex Ameisoure ]]
|1
|Thukker Tribe
|Parchanier - Latent Transmitter
|
 
|-
|[[ Wrtuk Formur ]]
|5
|Thukker Tribe
|Deltole - Municipal Junkyard
|
 
|-
|[[ Krester Rupptofs ]]
|3
|Thukker Tribe
|Deltole - Municipal Junkyard
|
 
|-
|[[ Preaux Gallot ]]
|1
|Gallente Federation
|Audaerne - Natura Seminary
|[[Pandon Ardillan]]
 
|-
|[[ Jannegiers Estacan ]]
|
|Gallente Federation
|Audaerne - Natura Seminary
|
 
|-
|[[ Pattok Nortul ]]
|
|Thukker Tribe
|Augnais - Nickel & Dime Store
|
 
|-
|[[ Iliere Angetyn ]]
|1
|Thukker Tribe
|Augnais - Nickel & Dime Store
|
 
|-
|[[ Aakeo Oshaima ]]
|1
|Caldari State
|Colelie - Survey Station
|
 
|-
|[[ Schabs Xalot ]]
|3
|Gallente Federation
|Colelie - Survey Station
|
 
|-
|[[Ampsin Achippon]]
|5
|Gallente Federation
|Colelie - Contested Gallente Azure Canyon
|
 
|-
|[[ Ystvia Lamuette ]]
|1
|Gallente Federation
|Barmalie - The Ebony Tower
|[[Preaux Gallot]]
 
|-
|[[ Pandon Ardillan ]]
|1
|Gallente Federation
|Barmalie - The Ebony Tower
|
|}

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral