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{{update|incomplete information}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
The Minmatar COSMOS can be found in the Ani constellation and consists of 8 high-sec solar systems. The only entrance to the constellation is from Hek, the well known trade hub in the Metropolis region of the Minmatar empire. COSMOS constellations are meant to tell a good amount of lore about New Eden. The Minmatar COSMOS focuses on the aftermath of the Minmatar rebellion against the Amarr, the different Minmatar tribes, local pirates as well as on the ancient and now disappeared Sleeper race.


Like all of the other COSMOS constellations throughout New Eden, there are beacons in each solar system where you can find so-called COSMOS agents in space. All of these beacons are landmarks in the systems that each tell a story of its own. COMSOS agents belong to a NPC corporation in a faction, like the normal agents you find in stations, and offer series 2-5 mission long one-time mission chains. The reward of the missions are often storyline blueprint copies. Every series ends with an important storyline mission that will give a nice boost to faction standings. While some of these missions are like normal encounter or courier missions, most of the missions need a special item to finish. You have to search for these items in the various COMPLEXes and LANDMARKs in the constellation.  
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


The COMPLEXes and LANDMARKs in the constellation come with different DED ratings, like other COMPLEXes throughout New Eden. This rating indicates the difficulty of the COMPLEX as well as the ships allowed by the entrance gate. All COMPLEXes in the constellation are somewhat meant to support more than one pilot at once, resulting in fast respawn rates and large pockets with a lot of NPCs. Some of the COMPLEXes, LANDMARKs and COMBAT SITEs are hidden and have to be scanned down with scan probes before they can be accessed. Furthermore, some of the COMPLEXes have special pockets with cans that need the hacking skill or the archaelogy skill to access them. While there are very few agents that demand items you can find in these cans, all of the BPCs you can get as rewards from the COSMOS agents need items out of these cans to build.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  


As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.


==Ship suggestions==
What do you say? Do we have a deal?
}}




==Agents==
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


{|class="wikitable apps sortable"
'''Blitz:'''
!colspan="1.00" style="background:#222222"| Agent
* Bring your own gate key and skip first room.
!colspan="1.00" style="background:#222222"| Standing req
* Rush to acceleration gates and make your way to last room. All gates are open.
!colspan="1.00" style="background:#222222"| Faction
* Kill Scarlet and return to agent.
!colspan="1.00" style="background:#222222"| Location
!colspan="1.00" style="background:#222222"| Previous in chain


|-
=== Warp-in ===
|[[Duloure]]
{{MessageBox|Anire Scarlet
|none
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|fac
|collapsed= no}}
|loc
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


|-
you can warp in at distance to snipe.
|[[Duloure]]
|none
|fac
|loc


|-
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|[[Tauma Rikkiryo]]
|none
|Caldari State
|Inder - Rich Man's Run
|


|-
{{NPCTableHead|Initial defenders (Angel)}}
|[[Tzumi Pokkolen]]
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
|none
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|Caldari State
|}
|Nakugard – Reactor Factory
|


|-
{{NPCTableHead|Initial defenders (Serpentis)}}
|[[Mitsu Hekken]]
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|2.00
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
|Caldari State
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|Nakugard – Reactor Factory
|}
|


=== 1st pocket ===
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.


|-
This room contains either Guristas ships or Blood Raider ships.
|[[Suky Karkinen]]
|6.00
|Caldari State
|Lanngisi - The Asylum
|


Gate to next room is not locked so you can skip combat. The gate is 29 km away.
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}
|}


==Combat complexes==
{{NPCTableHead|Initial defenders (Blood Raider)}}
The COSMOS constellation contains several static complexes.
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


{|class="wikitable apps sortable" style=text-align:center
=== 2nd pocket ===
!colspan="1" style="background:#222222"| DED rating
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
!colspan="1" style="background:#222222"| Type
!colspan="1" style="background:#222222"| System
!colspan="1" style="background:#222222"| Name


|-
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|
|Beacon
|Colelie
|[[Contested Gallente Azure Canyon]]


|-
The gate to next room is again unlocked. The gate is 19 km away.
|
|Beacon
|Deltole
|[[Contested Gallente Skeleton Comet]]


|-
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|Beacon
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|Deltole
|}
|[[Yan Jung Relic Site]]


|-
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
|Signature
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|Deltole
|}
|[[Yan Jung Ruins ]]


|-
{{NPCTableHead|Spawn (Serpentis)}}
|
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|Beacon
|}
|Fluekele
|[[Pend Insurance Storage Bin]]


|-
{{NPCTableHead|Spawn (Guristas)}}
|
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|Beacon
|}
|Fluekele
|[[Contested Gallente Roden Shipyard's Outpost]]


|-
=== 3rd pocket ===
|
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
|Beacon
|Alsottobier
|[[Contested Gallentean Canyon of Rust]]


|-
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|
|Signature
|Lirsautton
|[[Mamo's Backyard]]


|}


==Shopping list==
Note: Scarlet's Station does not drop loot.


This is a list of all items that can be aquired before starting the mission that requires that item. Note that this list is incomplete.
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


{|class="wikitable apps sortable"
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
!colspan="1" style="background:#222222"| Item
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
!colspan="1" style="background:#222222"| Source
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
!colspan="1" style="background:#222222"| Notes
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|-
{{NPCTableHead|Initial defenders (Guristas)}}
|Gallente Graduation Certificate (signed)
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
|[[The Graduation Certificate]]
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
|
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|-
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|2x Crash Ultra
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
|[[Mamo's Backyard]]
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|
|}


|-
{{NPCTableHead|Reinforcements}}
|1x Jark Makon
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|[[Contested Gallente Roden Shipyard's Outpost]]
|}
|


|-
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
|1x Serpentis Data Chip Decoder
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|Belt in Jolia
|}
|


|-
{{NPCTableHead|Reinforcements (100 km)}}
|Maqeri Camcen's DNA
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|[[Contested Gallente Roden Shipyard's Outpost]]
|}
|


|-
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
|Isone Flosins's Corpse
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|[[Contested Gallente Roden Shipyard's Outpost]]
|}
|


|-
|Soil
|Municipal Junkyard in Deltole or on market
|


|-
|Fertilizer
|Market
|


|-
|4700x Dense Veldspar
|Asteroid belt or on market
|


|-
{{Missionrelated}}
|200x Omber
|Mission location, asteroid belt or on market
|


|-
[[Category:Security missions]]
|Maschteri Markan's Insignia
|Colelie Planet VI - Moon 3
|
 
|-
|5x Stolen Goods
|[[Contested Gallente Skeleton Comet]]
|
 
|}

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral