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{{update|incomplete information}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
The Minmatar COSMOS can be found in the Ani constellation and consists of 8 high-sec solar systems. The only entrance to the constellation is from Hek, the well known trade hub in the Metropolis region of the Minmatar empire. COSMOS constellations are meant to tell a good amount of lore about New Eden. The Minmatar COSMOS focuses on the aftermath of the Minmatar rebellion against the Amarr, the different Minmatar tribes, local pirates as well as on the ancient and now disappeared Sleeper race.


Like all of the other COSMOS constellations throughout New Eden, there are beacons in each solar system where you can find so-called COSMOS agents in space. All of these beacons are landmarks in the systems that each tell a story of its own. COMSOS agents belong to a NPC corporation in a faction, like the normal agents you find in stations, and offer series 2-5 mission long one-time mission chains. The reward of the missions are often storyline blueprint copies. Every series ends with an important storyline mission that will give a nice boost to faction standings. While some of these missions are like normal encounter or courier missions, most of the missions need a special item to finish. You have to search for these items in the various COMPLEXes and LANDMARKs in the constellation.  
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


The COMPLEXes and LANDMARKs in the constellation come with different DED ratings, like other COMPLEXes throughout New Eden. This rating indicates the difficulty of the COMPLEX as well as the ships allowed by the entrance gate. All COMPLEXes in the constellation are somewhat meant to support more than one pilot at once, resulting in fast respawn rates and large pockets with a lot of NPCs. Some of the COMPLEXes, LANDMARKs and COMBAT SITEs are hidden and have to be scanned down with scan probes before they can be accessed. Furthermore, some of the COMPLEXes have special pockets with cans that need the hacking skill or the archaelogy skill to access them. While there are very few agents that demand items you can find in these cans, all of the BPCs you can get as rewards from the COSMOS agents need items out of these cans to build.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  


As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.


==Ship suggestions==
What do you say? Do we have a deal?
}}




==Agents==
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


{|class="wikitable apps sortable"
'''Blitz:'''
!colspan="1.00" style="background:#222222"| Agent
* Bring your own gate key and skip first room.
!colspan="1.00" style="background:#222222"| Standing req
* Rush to acceleration gates and make your way to last room. All gates are open.
!colspan="1.00" style="background:#222222"| Faction
* Kill Scarlet and return to agent.
!colspan="1.00" style="background:#222222"| Location
!colspan="1.00" style="background:#222222"| Previous in chain


|-
=== Warp-in ===
|[[Rilbedur Tjar]]
{{MessageBox|Anire Scarlet
|none
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|Minmatar Republic
|collapsed= no}}
|Emolgranlan - Data Centre
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
|


|-
you can warp in at distance to snipe.
|[[Albedur Vatzako]]
|none
|Minmatar Republic
|Arlulf - Data Centre
|


|-
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|[[West Ludorim]]
|none
|Minmatar Republic
|Engosi - Data Centre
|


|-
{{NPCTableHead|Initial defenders (Angel)}}
|[[Pinala Adala]]
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
|none
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|Minmatar Republic
|}
|Eram IX - Moon 4
|Graduation Certificate


|-
{{NPCTableHead|Initial defenders (Serpentis)}}
|[[Hlebnar Tonari]]
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|none
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
|Minmatar Republic
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|Eram IV - Moon 2
|}
|[[Pinala Adala]]


|-
=== 1st pocket ===
|[[Kraimir Mork]]
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
|2.00
|Minmatar Republic
|Nakugard - The Glass Edge
|


|-
This room contains either Guristas ships or Blood Raider ships.
|[[Fara Bokh]]
|2.00
|Minmatar Republic
|Lanngisi - Sanctum Psychosis
|


|-
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|[[Mirmon Gorgoz]]
|2.00
|Minmatar Republic
|Friggi - Clear Water Spring
|


|-
{{NPCTableHead|Initial defenders (Guristas)}}
|[[Temer Rugaert]]
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
|2.00
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|Minmatar Republic
|}
|Tvink - Margin of Error
|


|-
{{NPCTableHead|Initial defenders (Blood Raider)}}
|[[Eutor Jogmundt]]
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
|2.00
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|Minmatar Republic
|}
|Traun – Thin Red Line
|


|-
=== 2nd pocket ===
|[[Penda Rakken]]
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
|2.00
|Minmatar Republic
|Nakugard - The Glass Edge
|


|-
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|[[Them Burkur]]
|2.00
|Minmatar Republic
|Nakugard - The Glass Edge
|


|-
The gate to next room is again unlocked. The gate is 19 km away.
|[[Remy Ouche]]
|2.00
|Minmatar Republic
|Lanngisi - Sanctum Psychosis
|


|-
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|[[Vlas Takson]]
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|2.00
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|Minmatar Republic
|}
|Inder – Dream Port
|


|-
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|[[Sinogor Nitrut]]
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
|2.00
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|Minmatar Republic
|}
|Inder – Dream Port
|


|-
{{NPCTableHead|Spawn (Serpentis)}}
|[[Ekdit Spitek]]
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|2.00
|}
|Minmatar Republic
|Hjoramold – Machine Head
|


|-
{{NPCTableHead|Spawn (Guristas)}}
|[[Abotur Kverkinn]]
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|2.00
|}
|Minmatar Republic
|Hjoramold – Lord Bastion
|


|-
=== 3rd pocket ===
|[[Akraun Maertigor]]
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
|2.00
|Minmatar Republic
|Barkrik - The Hyperbole Nexus
|


|-
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|[[Schebach Korten]]
|4.00
|Minmatar Republic
|Uriok – Insurgent Encampment
|


|-
|[[Ramakell Tikrest]]
|4.00
|Minmatar Republic
|Uriok – Culture Recess
|


|-
Note: Scarlet's Station does not drop loot.
|[[Sifor Patrenn]]
|4.00
|Servant Sisters Of EVE
|Uriok – Culture Recess
|


|-
{{NPCTableHead|Initial defenders}}
|[[Krak Hakkars]]
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
|4.00
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
|Minmatar Republic
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
|Traun – Thin Red Line
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
|
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|-
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|[[Dalkar Kersos]]
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
|4.00
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
|Minmatar Republic
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
|Nakugard - The Glass Edge
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|-
{{NPCTableHead|Initial defenders (Guristas)}}
|[[Godun Sakt]]
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
|4.00
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
|Minmatar Republic
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
|Lanngisi – The Asylum
{{NPCTableSeparator|Group 2 (100 km)}}
|
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
 
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|-
|}
|[[Robikk Gurmurkur]]
|4.00
|Minmatar Republic
|Hjoramold - Machine Head
|
 
|-
|[[Sungur Tyrfin]]
|4.00
|Minmatar Republic
|Hjoramold - Lord Bastion
|
 
|-
|[[Mwaku Ristiger]]
|4.00
|Minmatar Republic
|Barkrik - The Hyperbole Nexus
|
 
|-
|[[Dagras Kutill]]
|4.00
|Minmatar Republic
|Barkrik - The Carnival
|
 
|-
|[[Rozor Mothrus]]
|4.00
|Minmatar Republic
|Barkrik - The Carnival
|[[Dagras Kutill]]
 
|-
|[[Tarak Horkund]]
|4.00
|Minmatar Republic
|Uriok – Insurgent Encampment
|
 
|-
|[[Bukar Robaerger]]
|4.00
|Minmatar Republic
|Traun – Sister Camp
|
 
|-
|[[Nabur Verkort]]
|4.00
|Minmatar Republic
|Hjoramold - Machine Head
|
 
|-
|[[Poreg Murchor]]
|6.00
|Minmatar Republic
|Traun – Thin Red Line
|
 
|-
|[[Jippon Frain]]
|6.00
|Minmatar Republic
|Barkrik – The Hyperbole Nexus
|
 
|-
|[[Mutama Czeik]]
|8.50
|Minmatar Republic
|Barkrik – Hjoramold gate
|
 
|-
|[[Thora Desto]]
|9.20
|Minmatar Republic
|Barkrik – Hjoramold gate
|
 
|-
|[[Makor Desto]]
|9.90
|Minmatar Republic
|Barkrik – Hjoramold gate
|
 
|-
|[[Beris Nitrus]]
|none
|Servant Sisters Of EVE
|Lanngisi - Sanctum Psychosis
|
 
|-
|[[Nina Darrchien]]
|2.00
|Servant Sisters Of EVE
|Inder - Rich Man's Run
|
 
|-
|[[Fynnir Torsont]]
|4.00
|Servant Sisters Of EVE
|Traun – Sister Camp
|
 
|-
|[[Hinrich Tekrawhol]]
|4.00
|Thukker Tribe
|Tvink – The Crystal Dust Compound
|
 
|-
|[[Misnik Sarbaert]]
|4.00
|Thukker Tribe
|Tvink – The Crystal Dust Compound
|
 
|-
|[[Tauma Rikkiryo]]
|none
|Caldari State
|Inder - Rich Man's Run
|
 
|-
|[[Tzumi Pokkolen]]
|none
|Caldari State
|Nakugard – Reactor Factory
|
 
|-
|[[Mitsu Hekken]]
|2.00
|Caldari State
|Nakugard – Reactor Factory
|
 
|-
|[[Suky Karkinen]]
|6.00
|Caldari State
|Lanngisi - The Asylum
|


{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
|}


==Combat complexes==
{{NPCTableHead|Reinforcements}}
The COSMOS constellation contains several static complexes.
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
 
{|class="wikitable apps sortable" style=text-align:center
!colspan="1" style="background:#222222"| DED rating
!colspan="1" style="background:#222222"| Type
!colspan="1" style="background:#222222"| System
!colspan="1" style="background:#222222"| Name
 
|-
|
|Beacon
|Colelie
|[[Contested Gallente Azure Canyon]]
 
|-
|
|Beacon
|Deltole
|[[Contested Gallente Skeleton Comet]]
 
|-
|
|Beacon
|Deltole
|[[Yan Jung Relic Site]]
 
|-
|
|Signature
|Deltole
|[[Yan Jung Ruins ]]
 
|-
|
|Beacon
|Fluekele
|[[Pend Insurance Storage Bin]]
 
|-
|
|Beacon
|Fluekele
|[[Contested Gallente Roden Shipyard's Outpost]]
 
|-
|
|Beacon
|Alsottobier
|[[Contested Gallentean Canyon of Rust]]
 
|-
|
|Signature
|Lirsautton
|[[Mamo's Backyard]]
 
|}
|}


==COSMOS sites==
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
 
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
The interesting part starts once you are sent into the various COMPLEXes, LANDMARKs and COMBAT SITEs.
 
There are visible COSMOS COMPLEXes, e.g. the 4 COMPLEXes in the constellation that have a beacon and are shown on the ingame map, as well as hidden COMPLEXes you have to scan down first to warp to the entrance. LANDMARKs, both visible and hidden, that are not shown on the ingame map (Please note: The Sispur's Estate is only a LANDMARK, even it is shown on the ingame map). And there are COMBAT SITEs without any acceleration gates and without any beacons to warp to. If you need to go to a hidden location, bring a ship with a Core Probe Launcher fitted, preferably a scanning frigate like the Minmatar Probe.
 
Every COMPLEX and LANDMARK, hidden or not, have a DED rating that tells you what ship hulls can use the acceleration gate. As examples, the COMPLEX in Inder has a DED rating of 3, which only allows cruiser sized ships, the two visible COMPLEXes in Hjoramold and Traun have a DED 4 rating and allow up to battlecruisers and the Tvink COMPLEX (DED 5) allows battleships (Don't believe the DED ratings given in the ingame maps, they often are wrong). LANDMARKs are generally easier to clear and thus can be done with smaller ship hulls, but for the COMPLEXes I recommend to bring a ship that matches the DED rating. The difficulty of the COMBAT SITEs vary strongly, from "Easy as pie" to "It's a trap!" difficulty. Please refer to the more detailed descriptions of the various sites further down the guide.
 
I strongly recommend that you have some experience with at least level 3 security missions before you venture into the COSMOS COMPLEXes. You also should be familiar with the concepts of aligning, kiting and drone aggro. You must be able to fit a very good tank (preferably tech II) on your ships, especially when you are alone. I can't stress this out enough. While there are large groups of NPCs in the pockets to begin with, they also have a very short respawn timer. Due to the low respawn rates I also recommend to bring tech II or high meta armaments to clear the rats fast.
 
While most of the NPC rats you will find in the COMPLEXes and LANDMARKs are from the Angels faction, there are also some other factions present, even from empire factions. Please refer to the detailed site descriptions to learn about the opposing factions and try to fit your tank accordingly. However, sometimes it is not that easy to tell what exact faction you are facing and thus fitting your tank against the expected damage type can be difficult. I generally fitted armor and kinetic hardeners to my armor tanked Hurricane and Tempest (as long as the NPCs I was facing didn't use lasers against me) and two invulnerable fields II with one emp shield rig on my Drake with acceptable results.
 
As the COMPLEXes can be quite big, I recommend to bring propulsion mods on any ships you use. Preferably a MWD, as they work in all the COMPLEXes and LANDMARKs. If you are interested in the hacking and archaelogy cans in some COMPLEX pockets you obviously have to bring a relic or data analyzer module.
 
It is a good idea to visit the COMPLEX or other LANDMARK location and acquire the necessary items before accepting the mission from the agent. If you are unable to secure some of the parts in time, your mission may expire. Sometimes items can also be purchased from the market or in contracts if you are unable to secure the items and need to complete a mission.
 
{|class="wikitable apps sortable" style=text-align:center
!colspan="1" style="background:#222222"| DED rating
!colspan="1" style="background:#222222"| Type
!colspan="1" style="background:#222222"| System
!colspan="1" style="background:#222222"| Name
 
|-
|5
|Signature
| Barkrik
|[[Maekor's Plantation]]
 
|-
|4
|Beacon
| Barkrik
|[[Nefantar Ruins]]
 
|-
|Not site
|Signature
| Barkrik
|Kyan Magdesh
 
|-
| -
|Signature
| Hjoramold
|[[Bazeri Palen]]
 
|-
|4
|Beacon
| Hjoramold
|[[Contested Minmatar Legendary Stronghold]]
 
|-
|5
|Unmarked
| Hjoramold
|[[Ketta Tommin's Residence]]
 
|-
|5
|Signature
| Hjoramold
|[[Maru Prison Facility]]
 
|-
|5
|Signature
| Hjoramold
|[[Jakela Plantation]]
 
|-
| -
|Signature
| Hjoramold
|[[Rogue Drone Blockage]]
 
|-
|5
|Beacon
| Hjoramold
|[[Sispur's Estate]]
 
|-
| -
|Signature
| Hjoramold
|[[ST 60 Hideout]]
 
|-
|3
|Beacon
| Inder
|[[Contested Minmatar Military Depot]]
 
|-
|4
|Beacon
| Traun
|[[Contested Minmatar Army Complex]]
 
|-
|5
|Beacon
| Tvink
|[[Contested Minmatar Guerilla Base]]
 
|}
|}


==Shopping list==
{{NPCTableHead|Reinforcements (100 km)}}
This list contains all items required for Gallente, Minmatar and Sisters of EVE missions in Minmatar COSMOS. This list may miss items requried for higher level Amarr, Caldari, Thukker and Angel missions.
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
The items listed here can not be found in market but can be traded with contracts. If you are lucky you can buy some of them making the missions very fast.
 
{|class="wikitable apps sortable"
!colspan="1" style="background:#222222"| Item
!colspan="1" style="background:#222222"| Source
!colspan="1" style="background:#222222"| Notes
 
|-
|30x Angel Diamond tags
|Arch Angel rats
|Mission requires 9.9 standings
 
|-
|30x Angel Gold tag
|Arch Angel rats
|Mission requires 9.20 standings
 
|-
|30x Angel Silver tags
|Arch Angel rats
|Mission requires 8.50 standings
 
|-
|Aquire Machul's Head
|Barkrik System - The Carnival
|This mission may not exist anymore
 
|-
|Kutill's Data Chip
|Kill Dagras Kutill (tight next to the mission agent)  
|Prevents you from taking mission from Dagras Kutill. He may not offer it anyways.
 
|-
|Gist Database Codes
|[[Contested Minmatar Legendary Stronghold]]
|
 
|-
|Bono Zakan Corpse
|[[Maekor's Plantation]]
|
 
|-
|ST 60 Memory Chip
|[[ST 60 Hideout]]
|
 
|-
|Kardimo Palettan
|[[Maru Prison Facility]]
|
 
|-
|Searcher Drone's Memory Chip
|[[Rogue Drone Blockage]]
|
 
|-
|Sispur's Security Camera Logs
|[[Sispur's Estate]]
|
 
|-
|Angel Cartel Scanner Data
|[[Contested Minmatar Military Depot]]
|
 
|-
|3x Refugees
|[[Contested Minmatar Guerilla Base]]
|
 
|-
|4x Angel Drug Addict Tag
|[[Contested Minmatar Guerilla Base]]
|
 
|-
|Godun Sakt's Diamond Drill
|[[Contested Minmatar Guerilla Base]]
|
 
|-
|Godun Sakt's Questionable Holoreel
|[[Contested Minmatar Guerilla Base]]
|
 
|-
|Ancient Nefantar Sculpture
|[[Nefantar Ruins]]
|
 
|-
|Lagtaster Malotoff's Tag
|[[Contested Minmatar Military Depot]]
|
 
|-
|Nanom Bassket's Ship Logs
|[[Contested Minmatar Military Depot]]
|
 
|-
|Rekker's Keycard
|[[Jakela Plantation]]
|
 
|-
|Kyan Magdesh's DNA
|Barkrik Asteroid Belt I/1
|Kyan Magdesh respawns occasionally.
 
|-
|8x units of Punk ID Slice
|Frigates in various COSMOS sites
|You will easily gather these by looting frigates while collecting other items.
 
|-
|5x Recruitment Center Data Log
|
|
 
|-
|Vanir Makono's DNA
|[[Contested Minmatar Military Depot]]
|
 
|-
|Sample of Septicemic Agent
|[[Contested Minmatar Army Complex]]
|
 
|-
|Okham's Head
|[[Contested Minmatar Army Complex]]
|
 
|-
|Cracked Keycard
|[[Contested Minmatar Army Complex]]
|
 
|-
|Transputer Orb
|[[Contested Minmatar Army Complex]]
|Requires a keycard that is rewarded during this mission chain. But the keycard can be shared.
 
|-
|2x Angel Simple Trigger Mechanisms
|[[Contested Minmatar Army Complex]]
|
 
|-
|5x of Republic Pilot
|[[Contested Minmatar Army Complex]]
|
 
|-
|Norak Pakkul's DNA
|[[Contested Minmatar Army Complex]]
|Requires a keycard that is rewarded during this mission chain. But the keycard can be shared.
 
|-
|8x Hacker ID Slice
|Elite COSMOS frigates in various sites.
|Loot elite frigates. You may need to farm them.
 
|-
|Broken ComLink Scanner
|[[Contested Minmatar Army Complex]]
|
 
|-
|4x Minmatar Republic Narcotic Officer's Tag
|[[Contested Minmatar Guerilla Base]]
|
 
|-
|Red Hammer's Personal Effects
|[[Contested Minmatar Guerilla Base]]
|
 
|-
|2x units of Runic Tablet
|[[Contested Minmatar Army Complex]]
|
 
|-
|3x Mysterious Portal Parts
|[[Contested Minmatar Army Complex]]
|Only one portal so you will need to wait for it to respawn.
 
|-
|Portable Power Generator
|Belt rats in Uriok system.
|
 
|-
|Navy Issue Amplifier
|[[Contested Minmatar Army Complex]]
|
 
|-
|3x Sniper ID Slice
|Angel COSMOS cruisers in various sites.
|Loot few while collecting other items.
 
|-
|9x Finger Bones
|Belt rats in constellation have a chance to drop.
|
 
|-
|Sadry Damoklet's Head
|[[Contested Minmatar Army Complex]]
|
 
|}
|}


Additionally you can bring 150x Oxygen and 450x Small Arms to skip two courier mission. There are also repeatable missions for minor cash reward and corp standings that require 4x Sleeper Manuscripts, 2x Sleeper Nanite Cluster, one Sleeper Split Cables, 2 Sleeper Foundation Blocks or 2 Angel Spatial Analyzer.
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
 
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
=Low security Minmatar COSMOS=
The low security part of Minmatar COSMOS is located in Tartatven constellation.
 
==Agents==
 
{|class="wikitable apps sortable"
!colspan="1.00" style="background:#222222"| Agent
!colspan="1.00" style="background:#222222"| Standing req
!colspan="1.00" style="background:#222222"| Faction
!colspan="1.00" style="background:#222222"| Location
 
|-
|[[Tagrina Angi]]
|4.00
|Minmatar Republic
|Audesder - The Alliance Barracks
 
|-
|[[Ison Tiadala]]
|6.00
|Minmatar Republic
|Audesder - The Alliance Barracks
 
|-
|[[Esordik Mitt]]
|6.00
|Minmatar Republic
|Audesder - The Alliance Barracks
 
|-
|[[Aville Ancare]]
|6.00
|Gallente Federation
|Audesder - The Alliance Barracks
 
|-
|[[Daemire Adamia]]
|6.00
|ORE
|Audesder - The Alliance Barracks
 
|-
|[[Wirdar Erazako]]
|6.00
|Minmatar Republic
|Audesder - The Alliance Barracks
|}
|}


==COSMOS sites==
No known COSMOS sites.
=Null security Minmatar COSMOS=
760-9C in Wicked Creek contains several Minmatar COSMOS agents in null security space. As with other nuill security COSMOS constellations there is not much information available. There also exists a lone agent in Great Wildlands in system UNJ-GX.
==Agents==
{|class="wikitable apps sortable"
!colspan="1.00" style="background:#222222"| Agent
!colspan="1.00" style="background:#222222"| Level
!colspan="1.00" style="background:#222222"| Faction
!colspan="1.00" style="background:#222222"| Location
|-
|[[Riluko Hik]]
|1
|Minmatar Republic
|J-RXYN on M3-KAQ gate
|-
|[[Ilkun Eiren]]
|4
|Minmatar Republic
|Duo-51 - The Tain
|-
|[[Lafuni Oduntra]]
|4
|Minmatar Republic
|Duo-51 - The Tain
|-
|[[Androver Hnill]]
|4
|Minmatar Republic
|Duo-51 - The Tain
|-
|[[Sigulo Ansa]]
|4
|Minmatar Republic
|Duo-51 - The Tain
|-
|[[Akelf Ortar]]
|4
|Minmatar Republic
|Duo-51 - The Tain
|-
|[[Zwod Aden]]
|none
|Minmatar Republic
|GPD5-0
|-
|[[Uiswin Aurtur]]
|none
|Minmatar Republic
|07-SLO
|-
|[[Bakkla Viftuin]]
|9.5
|Thukker Tribe
|UNJ-GX
|}


==COSMOS sites==
No known COSMOS sites.




{{Missionrelated}}


[[Category:Guides]]
[[Category:Security missions]]
[[Category:COSMOS]]

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral