Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Hirmuolio Pine/sandbox: Difference between revisions

From EVE University Wiki
Hirmuolio Pine (talk | contribs)
Hirmuolio Pine (talk | contribs)
test
 
(197 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


{{Exploration links}}
{{Missiondetails
'''Relic and data sites''' are types of [[Cosmic Signature|cosmic signatures]] that can be found with probing. Data and relic sites can be divided to 4 categories:
|Level= 4
* Pirate data and relic sites
|Type= Encounter
* Drone data sites
|Objective= Kill Anire Scarlet
* Ghost sites
|Faction1= Serpentis
* Sleeper caches
|Faction2= Angel Cartel
* Sleeper sites
|Faction3= Guristas
It should be noted that relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. While a ship that is not bonus-ed to scanning can scan down a level I cosmic signature, even exploration-focused ships and fittings may struggle with level V sites.
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


==Pirate sites==
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
[[File:Container_data.jpg|200px|thumb|right|A Data Site container]]
[[File:Container_relic.jpg|200px|thumb|right|A Relic Site container]]
Pirate relic and data sites can be found in all [[k-space|normal space regions]], as well as in C1, C2 and C3 class [[Wormhole Space|wormhole systems]]. There are pockets of space populated with a variety of cosmic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be [[hacking|hacked]] before the contents can be accessed. The sites do not have any triggers or NPC defenders. Pirate relic sites contain T1 and T2 [[Salvaging#Uses_for_salvage|salvage materials]], skillbooks and [[Blueprints#Blueprint_Copies|blueprint copies]]. Pirate data sites contain decryptors, datacores, skillbooks, blueprint copies and manufacturing materials. The contents may vary by faction.


Data sites use the following naming convention according to their location: "{{co|wheat|Local}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in high-security systems; "{{co|wheat|Regional}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in low-security systems; and "{{co|wheat|Central}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in null-security and wormhole systems. Relic sites follow a similar convention: "{{co|wheat|Crumbling}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in high-security systems; "{{co|wheat|Decayed}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in low-security systems; and "{{co|wheat|Ruined}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in null-security and wormhole systems. Each region spawns sites for the local pirate group.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


Data site containers have a physical appearance that resembles a gyroscope, and are usually named "{{co|#9ef37c|(Faction)}} Info Shard", "{{co|#9ef37c|(Faction)}} Com Tower", "{{co|#9ef37c|(Faction)}} Mainframe", "{{co|#9ef37c|(Faction)}} Data Processing Center", "{{co|#9ef37c|(Faction)}} Shattered Life-Support Unit", "{{co|#9ef37c|(Faction)}} Virus Test Site", "{{co|#9ef37c|(Faction)}} Minor Shipyard", "{{co|#9ef37c|(Faction)}} Production Installer" or "{{co|#9ef37c|(Faction)}} Backup Server". Relic Site containers resemble ancient shipwrecks and are named "{{co|#9ef37c|(Faction)}} Debris", "{{co|#9ef37c|(Faction)}} Rubble", "{{co|#9ef37c|(Faction)}} Crystal Quarry", "{{co|#9ef37c|(Faction)}} Antiquated Outpost" or "{{co|#9ef37c|(Faction)}} Stone Formation". You'll have to hack into the containers first by playing the [[hacking|hacking minigame]]. In order to attempt a hack, you’ll need to lock on to the container and activate the corresponding hacking module. The module (Relic Analyzer in a Relic Site, Data Analyzer in a Data Site, or Integrated Aanalyzer for both) only works if the distance between the container and your ship is less or equal to the module's maximum activation range. Activating the module will open a new window containing the hacking minigame. Failing to hack a container twice will destroy it and its contents.
What do you say? Do we have a deal?
}}


==Drone data sites==


*[[Abandoned Research Complex DA005]]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
*[[Abandoned Research Complex DA015]]
*[[Abandoned Research Complex DA025]]
*[[Abandoned Research Complex DG003]]
*[[Abandoned Research Complex DG018]]
*[[Abandoned Research Complex DC007]]


Drone data sites spawn only in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. Drone data sites have two main differences from pirate data sites:
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


* Failing the hack twice in drone data site will not destroy the container. Instead there is a chance that failure spawns hostile frigates. These rogue drones can be easily handled by the drones of T1 explorer and do not pose serious threat. These frigates need to be destroyed before you can hack again.
'''Blitz:'''
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


* Drone data sites can escalate into another drone data site.
=== Warp-in ===
{{MessageBox|Anire Scarlet
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


Drone data sites contain three hackable containers: Two "High Security Containment Facility" and one "Research and Development Laboratories". Most of the time the lone research container is empty but leaving it unhacked misses possibility for data site escalation.
you can warp in at distance to snipe.


Drone data sites contain drone components and blueprint copies for [[Drones#Variants|'Integrated' and 'Augmented' drones]]. Each drone region drop blueprint copies for different racial drones: Kalevala Expanse and The Spire for Minmatar, Malpais and Oasa for Caldari, Etherium Reach and Perrigen Falls for Gallente and finally Outer Passage and Cobalt Edge for Amarr.
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


==Sleeper caches==
{{NPCTableHead|Initial defenders (Angel)}}
{{main|Sleeper Cache}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do ''not'' spawn in wormholes even though the sleeper connection would imply the opposite; they are not to be confused with the Forgotten [[#Sleeper sites|Sleeper sites]], which function more like combat sites.
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


The Sleeper Caches from easiest to hardest are:
{{NPCTableHead|Initial defenders (Serpentis)}}
*[[Limited Sleeper Cache]] Level IV scanning difficulty
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
*[[Standard Sleeper Cache]] Level IV scanning difficulty
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
*[[Superior Sleeper Cache]] Level V scanning difficulty
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}


Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain mixture of containers with damaging explosions on failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.
=== 1st pocket ===
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.


Sleeper caches contain sleeper components, manufacturing materials, skillbooks and blueprint copies for polarized weapons.
This room contains either Guristas ships or Blood Raider ships.


==Ghost sites==
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
{{main|Ghost Site}}
Ghost sites are data sites with limited time and riskier failures. They can be identified from {{co|wheat|"Covert Research Facility"}} on their name.


The sites have invisible time limit after which strong NPC force will arrive, blow up remaining containers and attack the pilot on site. The hacks are also riskier as single failure will cause the container to explode dealing 4000–6000 raw explosive damage to 10 km radius.
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}


Ghost sites contain Covert Research Tools, Villard Wheels, blueprint copies for 'Packrat' and 'Magpie' Mobile Tractor Units, ‘Wetu’ and ‘Yurt’ Mobile Depots and Ascendancy implants.
{{NPCTableHead|Initial defenders (Blood Raider)}}
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


==Sleeper sites==
=== 2nd pocket ===
{{main|Wormhole sites}}
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
Sleeper data and relic sites are found in wormholes. They are not empty, instead they have strong sleepers defending the site that need to be defeated before hacking.  


Sleeper data and relic sites can be identified from {{co|wheat|"Forgotten"}} and {{co|wheat|"Unsecured"}} at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be ran as combat sites only looting the wrecks and ignoring the hacking part.
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.


==Silent Battleground==
The gate to next room is again unlocked. The gate is 19 km away.
[[File:Silent_battleground.png|thumb|right|The Silent Battleground]]
Silent Battleground is a very rare data site found in [[Shattered Wormhole Space|shattered wormholes]].


The silent battleground contains 20 data and relic cans scattered in 60 km radius, with no Sleeper rats present. It must be scanned down, and requires decent skills to do so. Failing the hack twice does not blow up the can. The data cans contain datacores, and the relic cans contain T3 manufacturing components such as Intact Power Cores. Early reports suggest that this site operates on a timer and will explosively despawn after some time, though dealing no damage. This timer should be longer than 30 minutes. 3 hacking ships should be able to clear the entire site before this happens, however.
{{NPCTableHead|Initial defenders (Guristas battleship)}}
 
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
At the center of the silent battleground is a wrecked [[Revenant]], suggesting an unexpected historical [[Sansha's Nation]] presence in these shattered wormholes. The wreck cannot be salvaged.
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
 
== Contested Covert Research Facilities ==
 
{{ note box | Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. }}
 
[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45-60 seconds after warp in.
 
== Tips and tricks==
* The contents of containers can be scanned with cargo scanners before hacking. This allows skipping containers that do not have valuable contents.
* Emptied sites will despawn in few minutes. Sites that have been warped to or partially completed will despawn in few hours.
* Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system.
* Sites with difficulty levels I and II should be scannable for any ship fitted with a core probe launcher, and a set of Sisters core probe scanners. However, as the difficulty level of the site increases, the minimum scanning strength required also increases.
* Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher.
* The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above. 
 
== Is this site "safe" to warp to? ==
 
The following tables give a quick overview whether a site is "safe" or not. This only relates to PVE hazards (like rats or exploding cans) NOT to other people hunting you down!
 
{| class="wikitable"
|-
! Relic Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| Crumbing <> || Safe || x ||  ||  ||  ||  ||  ||  ||  ||
|-
| Decayed <> || Safe ||  || x ||  ||  ||  ||  ||  ||  ||
|-
| Ruined <> || Safe ||  ||  || x || x || x || x ||  ||  || 
|-
| Forgotten <> || NOT Safe ||  ||  ||  || x || x || x || x || x || x
|}
 
{| class="wikitable"
|-
! Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| Local <> || Safe || x ||  ||  ||  ||  ||  ||  ||  ||
|-
| Regional <> || Safe ||  || x ||  ||  ||  ||  ||  ||  ||
|-
| Central <> || Safe ||  ||  || x || x || x || x ||  ||  || 
|-
| Unsecured <> || NOT safe ||  ||  ||  || x || x || x || x || x || x
|}
 
{| class="wikitable"
|-
! Drone Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| Abandoned Research Complex <> || NOT safe ||  ||  || x ||  ||  ||  ||  ||  ||
|}
|}


{| class="wikitable"
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|-
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
! Ghoste Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|-
| Lesser <> Covert Research Facility || NOT Safe || x ||  ||  ||  ||  ||  ||  ||  ||
|-
| Standard <> Covert Research Facility || NOT Safe ||  || x ||  ||  ||  ||  ||  ||  ||
|-
| Improved <> Covert Research Facility || NOT Safe ||  ||  || x ||  ||  ||  ||  ||  || 
|-
| Superior <> Covert Research Facility || NOT safe ||  ||  ||  || x || x || x || x || x || x
|}
|}


{| class="wikitable"
{{NPCTableHead|Spawn (Serpentis)}}
|-
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
! Sleeper Cache Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| Limited Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
|-
| Standard Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
|-
| Superior Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  || 
|}
|}


{| class="wikitable"
{{NPCTableHead|Spawn (Guristas)}}
|-
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
! Gas Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| <> || NOT Safe || x || x || x || x || x || x || x || x || x
|}
|}


=== 3rd pocket ===
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


(Credit to David Louis for making an overview like this on: https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site)
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
 
 
{{Exploration links}}
'''Relic and data sites''' are types of [[Cosmic Signature|cosmic signatures]] that can be found with probing. Data and relic sites can be divided to 4 categories:
* Pirate data and relic sites
* Drone data sites
* Ghost sites
* Sleeper caches
* Sleeper sites
It should be noted that relic and data sites are also categorized into 5 different levels of difficulty, ranging from I to V. While a ship that is not bonus-ed to scanning can scan down a level I cosmic signature, even exploration-focused ships and fittings may struggle with level V sites.


==Pirate sites==
[[File:Container_data.jpg|200px|thumb|right|A Data Site container]]
[[File:Container_relic.jpg|200px|thumb|right|A Relic Site container]]
Pirate relic and data sites can be found in all [[k-space|normal space regions]], as well as in C1, C2 and C3 class [[Wormhole Space|wormhole systems]]. There are pockets of space populated with a variety of cosmic structures (i.e., wrecked stations, abandoned machines) and several containers that need to be [[hacking|hacked]] before the contents can be accessed. The sites do not have any triggers or NPC defenders. Pirate relic sites contain T1 and T2 [[Salvaging#Uses_for_salvage|salvage materials]], skillbooks and [[Blueprints#Blueprint_Copies|blueprint copies]]. Pirate data sites contain decryptors, datacores, skillbooks, blueprint copies and manufacturing materials. The contents may vary by faction.


Data sites use the following naming convention according to their location: "{{co|wheat|Local}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in high-security systems; "{{co|wheat|Regional}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in low-security systems; and "{{co|wheat|Central}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in null-security and wormhole systems. Relic sites follow a similar convention: "{{co|wheat|Crumbling}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in high-security systems; "{{co|wheat|Decayed}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in low-security systems; and "{{co|wheat|Ruined}} {{co|#9ef37c|(Faction)}} {{co|#9ef37c|(site)}}" in null-security and wormhole systems. Each region spawns sites for the local pirate group.
Note: Scarlet's Station does not drop loot.


Data site containers have a physical appearance that resembles a gyroscope, and are usually named "{{co|#9ef37c|(Faction)}} Info Shard", "{{co|#9ef37c|(Faction)}} Com Tower", "{{co|#9ef37c|(Faction)}} Mainframe", "{{co|#9ef37c|(Faction)}} Data Processing Center", "{{co|#9ef37c|(Faction)}} Shattered Life-Support Unit", "{{co|#9ef37c|(Faction)}} Virus Test Site", "{{co|#9ef37c|(Faction)}} Minor Shipyard", "{{co|#9ef37c|(Faction)}} Production Installer" or "{{co|#9ef37c|(Faction)}} Backup Server". Relic Site containers resemble ancient shipwrecks and are named "{{co|#9ef37c|(Faction)}} Debris", "{{co|#9ef37c|(Faction)}} Rubble", "{{co|#9ef37c|(Faction)}} Crystal Quarry", "{{co|#9ef37c|(Faction)}} Antiquated Outpost" or "{{co|#9ef37c|(Faction)}} Stone Formation". You'll have to hack into the containers first by playing the [[hacking|hacking minigame]]. In order to attempt a hack, you’ll need to lock on to the container and activate the corresponding hacking module. The module (Relic Analyzer in a Relic Site, Data Analyzer in a Data Site, or Integrated Aanalyzer for both) only works if the distance between the container and your ship is less or equal to the module's maximum activation range. Activating the module will open a new window containing the hacking minigame. Failing to hack a container twice will destroy it and its contents.
{{NPCTableHead|Initial defenders}}
 
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
==Drone data sites==
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
*[[Abandoned Research Complex DA005]]
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
*[[Abandoned Research Complex DA015]]
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
*[[Abandoned Research Complex DA025]]
*[[Abandoned Research Complex DG003]]
*[[Abandoned Research Complex DG018]]
*[[Abandoned Research Complex DC007]]
 
Drone data sites spawn only in drone regions: Cobalt Edge, Perrigen Falls, Malpais, Oasa, Kalevala Expanse, Outer Passage, Etherium Reach, and The Spire. Drone data sites have two main differences from pirate data sites:
 
* Failing the hack twice in drone data site will not destroy the container. Instead there is a chance that failure spawns hostile frigates. These rogue drones can be easily handled by the drones of T1 explorer and do not pose serious threat. These frigates need to be destroyed before you can hack again.
 
* Drone data sites can escalate into another drone data site.
 
Drone data sites contain three hackable containers: Two "High Security Containment Facility" and one "Research and Development Laboratories". Most of the time the lone research container is empty but leaving it unhacked misses possibility for data site escalation.
 
Drone data sites contain drone components and blueprint copies for [[Drones#Variants|'Integrated' and 'Augmented' drones]]. Each drone region drop blueprint copies for different racial drones: Kalevala Expanse and The Spire for Minmatar, Malpais and Oasa for Caldari, Etherium Reach and Perrigen Falls for Gallente and finally Outer Passage and Cobalt Edge for Amarr.
 
==Sleeper caches==
{{main|Sleeper Cache}}
Sleeper caches are data sites with various triggers and dangers. They are significantly more difficult than pirate data sites. Sleeper caches spawn in normal space and do ''not'' spawn in wormholes even though the sleeper connection would imply the opposite; they are not to be confused with the Forgotten [[#Sleeper sites|Sleeper sites]], which function more like combat sites.
 
The Sleeper Caches from easiest to hardest are:
*[[Limited Sleeper Cache]] Level IV scanning difficulty
*[[Standard Sleeper Cache]] Level IV scanning difficulty
*[[Superior Sleeper Cache]] Level V scanning difficulty
 
Sleeper caches are gated deadspace pockets with size limits for entry. Each sleeper cache has its own set of dangers. They contain mixture of containers with damaging explosions on failed hack, timed triggers, hazardous clouds, proximity explosions and sentry guns. For details see the page for individual sleeper cache.
 
Sleeper caches contain sleeper components, manufacturing materials, skillbooks and blueprint copies for polarized weapons.
 
==Ghost sites==
{{main|Ghost Site}}
Ghost sites are data sites with limited time and riskier failures. They can be identified from {{co|wheat|"Covert Research Facility"}} on their name.
 
The sites have invisible time limit after which strong NPC force will arrive, blow up remaining containers and attack the pilot on site. The hacks are also riskier as single failure will cause the container to explode dealing 4000–6000 raw explosive damage to 10 km radius.
 
Ghost sites contain Covert Research Tools, Villard Wheels, blueprint copies for 'Packrat' and 'Magpie' Mobile Tractor Units, ‘Wetu’ and ‘Yurt’ Mobile Depots and Ascendancy implants.
 
==Sleeper sites==
{{main|Wormhole sites}}
Sleeper data and relic sites are found in wormholes. They are not empty, instead they have strong sleepers defending the site that need to be defeated before hacking.
 
Sleeper data and relic sites can be identified from {{co|wheat|"Forgotten"}} and {{co|wheat|"Unsecured"}} at the beginning of their names. The combat in them is harder than in combat anomalies of same wormhole class and the rats drop sleeper components as they do in combat sites. They can be ran as combat sites only looting the wrecks and ignoring the hacking part.
 
==Silent Battleground==
[[File:Silent_battleground.png|thumb|right|The Silent Battleground]]
Silent Battleground is a very rare data site found in [[Shattered Wormhole Space|shattered wormholes]].
 
The silent battleground contains 20 data and relic cans scattered in 60 km radius, with no Sleeper rats present. It must be scanned down, and requires decent skills to do so. Failing the hack twice does not blow up the can. The data cans contain datacores, and the relic cans contain T3 manufacturing components such as Intact Power Cores. Early reports suggest that this site operates on a timer and will explosively despawn after some time, though dealing no damage. This timer should be longer than 30 minutes. 3 hacking ships should be able to clear the entire site before this happens, however.
 
At the center of the silent battleground is a wrecked [[Revenant]], suggesting an unexpected historical [[Sansha's Nation]] presence in these shattered wormholes. The wreck cannot be salvaged.
 
== Contested Covert Research Facilities ==
 
{{ note box | Note that it is unclear to this author whether Contested Covert Research Facilities are still in the game; some sources seem to indicate that they were removed when the Besieged Covert Research Facilities were added. Another thing to consider is that the reward received may not be worth the effort and risk of doing them: you will almost certainly lose your ship if you attempt them in an untanked frigate, but carrying around tanking modules just for these sites may be inconvenient. }}
 
[[Contested Covert Research Facilities]] are hacking sites that may or may not be in the game anymore. They contain one hackable container. The site will self destruct and deal 2000 damage 45-60 seconds after warp in.
 
== Tips and tricks==
* The contents of containers can be scanned with cargo scanners before hacking. This allows skipping containers that do not have valuable contents.
* Emptied sites will despawn in few minutes. Sites that have been warped to or partially completed will despawn in few hours.
* Once a site has despawned, the same site (sorted based on data or relic) will respawn within 2 minutes within the same region, but never within the same system.
* Sites with difficulty levels I and II should be scannable for any ship fitted with a core probe launcher, and a set of Sisters core probe scanners. However, as the difficulty level of the site increases, the minimum scanning strength required also increases.
* Sites with difficulty levels III and higher normally need to be scanned by a scanning-bonused ship. However, some level III sites may still be scanned by any ship if it is fitted with a Sisters core probe launcher.
* The recommended scan strength for level IV sites is around 90, while the recommended scan strength for level V sites is 100 and above. 
 
== Is this site "safe" to warp to? ==
 
The following tables give a quick overview whether a site is "safe" or not. This only relates to PVE hazards (like rats or exploding cans) NOT to other people hunting you down!
 
{| class="wikitable"
|-
! Relic Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| Crumbing <> || Safe || x ||  ||  ||  ||  ||  ||  ||  ||
|-
| Decayed <> || Safe ||  || x ||  ||  ||  ||  ||  ||  ||
|-
| Ruined <> || Safe ||  ||  || x || x || x || x ||  ||  || 
|-
| Forgotten <> || NOT Safe ||  ||  ||  || x || x || x || x || x || x
|}
|}


{| class="wikitable"
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|-
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
! Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
|-
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
| Local <> || Safe || x ||  ||  ||  ||  ||  ||  ||  ||  
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
|-
{{NPCTableRow|Battleship|4|Corpus Archon}}
| Regional <> || Safe ||  || x ||  ||  ||  ||  ||  ||  ||  
|-
| Central <> || Safe ||  ||  || x || x || x || x ||  ||  || 
|-
| Unsecured <> || NOT safe ||  ||  ||  || x || x || x || x || x || x
|}
|}


{| class="wikitable"
{{NPCTableHead|Initial defenders (Guristas)}}
|-
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
! Drone Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
|-
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
| Abandoned Research Complex <> || NOT safe || || || x || || ||  ||  || ||  
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}
|}


{| class="wikitable"
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|-
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
! Ghoste Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|-
| Lesser <> Covert Research Facility || NOT Safe || x ||  ||  ||  ||  ||  ||  ||  ||  
|-
| Standard <> Covert Research Facility || NOT Safe ||  || x ||  ||  ||  ||  ||  ||  ||
|-
| Improved <> Covert Research Facility || NOT Safe ||  ||  || x ||  ||  ||  ||  ||  || 
|-
| Superior <> Covert Research Facility || NOT safe ||  ||  ||  || x || x || x || x || x || x
|}
|}


{| class="wikitable"
{{NPCTableHead|Reinforcements}}
|-
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
! Sleeper Cache Data Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| Limited Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
|-
| Standard Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
|-
| Superior Sleeper Cache || NOT Safe || x || x || x ||  ||  ||  ||  ||  ||
|}
|}


{| class="wikitable"
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
|-
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
! Gas Sites !! Is it "Safe"? !! Hic Sec !! Low Sec!! Null Sec !! C1 WH !! C2 WH !! C3 WH !! C4 WH !! C5 WH !! C6 WH
|-
| <> || NOT Safe || x || x || x || x || x || x || x || x || x
|}
|}


 
{{NPCTableHead|Reinforcements (100 km)}}
(Credit to David Louis for making an overview like this on: https://forums.eve-scout.com/topic/409/safety-can-i-warp-to-this-site)
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
 
== Relic site loot distribution ==
 
Based on research done by MacrophageNT the relic site contents follow certain simple rules<ref name="relic distributeion">[https://www.reddit.com/r/Eve/comments/af7536/the_ultimate_nullsec_faction_relicdata_sites/ The Ultimate Nullsec Faction Relic/Data Sites Profitability Comparison]</ref>. The following information is for sites in null security space, the distribution of materials in other areas is likely identical.
 
{| class="wikitable" style="text-align: center;padding:10px;"
|-
! Salvage !! Angel Cartel !! Blood Raiders !! Guristas !! Sansha's nation !! Serpentis
|-
|style="text-align:right;"|Artificial Neural Network&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Damaged Artificial Neural Network&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Interface Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Fried Interface Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Logic Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Burned Logic Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Micro Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Charred Micro Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Power Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Tripped Power Circuit&nbsp;|| x || x || x || x || x
|-
|style="text-align:right;"|Impetus Console&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Thruster Console&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Single-crystal Superalloy I-beam&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Alloyed Tritanium Bar&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Trigger Unit&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Smashed Trigger Unit&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Capacitor Console&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Melted Capacitor Console&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Power Conduit&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Tangled Power Conduit&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Enhanced Ward Console&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Ward Console&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Intact Shield Emitter&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Malfunctioning Shield Emitter&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;|| x
|-
|style="text-align:right;"|Telemetry Processor&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Scorched Telemetry Processor&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;||&nbsp;
|-
|style="text-align:right;"|Current Pump&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
|-
|style="text-align:right;"|Defective Current Pump&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
|-
|style="text-align:right;"|Intact Armor Plates&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
|-
|style="text-align:right;"|Armor Plates&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
|-
|style="text-align:right;"|Nanite Compound&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
|-
|style="text-align:right;"|Contaminated Nanite Compound&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x ||&nbsp;
|-
|style="text-align:right;"|Conductive Thermoplastic&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|-
|style="text-align:right;"|Conductive Polymer&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|-
|style="text-align:right;"|Drone Transceiver&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|-
|style="text-align:right;"|Broken Drone Transceiver&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|-
|style="text-align:right;"|Lorentz Fluid&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|-
|style="text-align:right;"|Contaminated Lorentz Fluid&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;|| x
|}
|}


In addition to salvage materials you can also find scrap metal, carbon and spatial attunement units.
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
 
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
Each relic site in null security space/wormholes contains three different kind of containers: Rubble, remains and ruins. These containers always have the same loot distribution without influence from the site type.
 
{| class="wikitable" style="text-align: center;padding:10px;"
|-
! Container !! T1 probablility<br>(ammount)!! T2 probability<br>(ammount)
|-
|style="text-align:right;"|Rubble&nbsp;|| 25% (3-20) || 5.5% (1-3)
|-
|style="text-align:right;"|Remain&nbsp;|| 50% (5-40) || 12.5% (1-5)
|-
|style="text-align:right;"|Ruin&nbsp;|| 0% || 25% (1-15)
|}
|}


For example in a "Rubble" container each T1 salvage has independent 25% probability to appear in a stack of 3-20 units. Stack sizes are all uniformly distributed so a stack of 1 is equally likely to a stack of 14.
The ammount of different container types depends on the name of the relic site. As a result higher rank relic sites are on average more valuable.
{| class="wikitable" style="text-align: center;padding:10px;"
|-
! Site<br>(sec, level, % of sites)!! Rubble !! Remains !! Ruins
|-
|style="text-align:right;"|Monument Site (null, 1, 40%)|| 2 || 3 || 1
|-
|style="text-align:right;"|Temple Site (null, 2, 30%)|| 1 || 3 || 2
|-
|style="text-align:right;"|Science outpost (null, 3, 20%)|| 0 || 4 || 2
|-
|style="text-align:right;"|Crystal Quarry (null, 4, 10%)|| 1 || 3 || 3
|}
Based on the above information it is possible to calculate the expected site value for each faction.
{{MessageBox
|Expected average site value
|Paste this to evepraisal, divide the result by 100 and you get the expected value per site for that faction.
   
Angel Cartel:
https://evepraisal.com/a/ks83x?live&#61;yes
    Artificial Neural Network 472
    Interface Circuit 472
    Logic Circuit 472
    Micro Circuit 472
    Power Circuit 472
    Impetus Console 472
    Single-crystal Superalloy I-beam 472
    Trigger Unit 472
    Damaged Artificial Neural Network 3945
    Fried Interface Circuit 3945
    Burned Logic Circuit 3945
    Charred Micro Circuit 3945
    Tripped Power Circuit 3945
    Thruster Console 3945
    Alloyed Tritanium Bar 3945
    Smashed Trigger Unit 3945
   
Blood Raider Covenant:
https://evepraisal.com/a/ks845?live&#61;yes
    Artificial Neural Network 472
    Interface Circuit 472
    Logic Circuit 472
    Micro Circuit 472
    Power Circuit 472
    Capacitor Console 472
    Power Conduit 472
    Damaged Artificial Neural Network 3945
    Fried Interface Circuit 3945
    Burned Logic Circuit 3945
    Charred Micro Circuit 3945
    Tripped Power Circuit 3945
    Melted Capacitor Console 3945
    Tangled Power Conduit 3945
   
Guristas Pirates:
https://evepraisal.com/a/ks84e?live&#61;yes
    Artificial Neural Network 472
    Interface Circuit 472
    Logic Circuit 472
    Micro Circuit 472
    Power Circuit 472
    Enhanced Ward Console 472
    Intact Shield Emitter 472
    Telemetry Processor 472
    Damaged Artificial Neural Network 3945
    Fried Interface Circuit 3945
    Burned Logic Circuit 3945
    Charred Micro Circuit 3945
    Tripped Power Circuit 3945
    Ward Console 3945
    Malfunctioning Shield Emitter 3945
    Scorched Telemetry Processor 3945
   
Sansha's Nation:
https://evepraisal.com/a/ks84k?live&#61;yes
    Artificial Neural Network 472
    Interface Circuit 472
    Logic Circuit 472
    Micro Circuit 472
    Power Circuit 472
    Current Pump 472
    Intact Armor Plates 472
    Nanite Compound 472
    Damaged Artificial Neural Network 3945
    Fried Interface Circuit 3945
    Burned Logic Circuit 3945
    Charred Micro Circuit 3945
    Tripped Power Circuit 3945
    Defective Current Pump 3945
    Armor Plates 3945
    Contaminated Nanite Compound 3945
   
Serpentis Corporation:
https://evepraisal.com/a/ks84q?live&#61;yes
    Artificial Neural Network 472
    Interface Circuit 472
    Logic Circuit 472
    Micro Circuit 472
    Power Circuit 472
    Conductive Thermoplastic 472
    Drone Transceiver 472
    Lorentz Fluid 472
    Damaged Artificial Neural Network 3945
    Fried Interface Circuit 3945
    Burned Logic Circuit 3945
    Charred Micro Circuit 3945
    Tripped Power Circuit 3945
    Malfunctioning Shield Emitter 3945
    Conductive Polymer 3945
    Broken Drone Transceiver 3945
    Contaminated Lorentz Fluid 3945
|collapsed=yes}}
== Pirate data site loot ==
Data sites of all pirate factions contain the following items:
* Decryptors of all types
* High-Tech Manufacturing Tools
* High-Tech Data Chip
* Carbon
* Abyssal filaments
* Invention skillbooks
Additionally the data sites contain items based on the faction:
* Storyline materials. Not fully limited to only own faction materials.
* Datacores. See the table below to see which faction has what.
{| class="wikitable"
! Datacore
! style="text-align: center;" | Angel Cartel
! style="text-align: center;" | Blood Raider
! style="text-align: center;" | Guristas
! style="text-align: center;" | Sansha's Nation
! style="text-align: center;" | Serpentis
|-
| Mechanical Engineering
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | x
|-
| Hydromagnetic Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Molecular Engineering
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Nanite Engineering
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Quantum Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Amarrian Starship Engineering
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Electromagnetic Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
|-
| Electronic Engineering
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
|-
| Graviton Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
|-
| High Energy Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Laser Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
|-
| Rocket Science
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
|-
| Caldari Starship Engineering
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
|-
| Gallentean Starship Engineering
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
|-
| Minmatar Starship Engineering
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
|-
| Nuclear Physics
| style="text-align: center;" | x
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
|-
| Plasma Physics
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | &nbsp;
| style="text-align: center;" | x
|}
==See also==
* [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites]
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]
== References ==
<references/>


[[Category:Exploration]]
[[Category:Data sites]]
[[Category:Relic sites]]


==See also==
* [http://community.eveonline.com/news/dev-blogs/ghastly-hotbed-of-spaceship-trauma/ Dev blog introducing Ghost Sites]
* [http://community.eveonline.com/news/dev-blogs/sweeping-death-and-chaos/ Dev blog introducing the Contested and Besieged Covert Research Facilities]


== References ==
{{Missionrelated}}
<references/>


[[Category:Exploration]]
[[Category:Security missions]]
[[Category:Data sites]]
[[Category:Relic sites]]