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User:Hirmuolio Pine/sandbox: Difference between revisions

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{{stub}}{{structures}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
{{Missiondetails
[http://i.imgur.com/JFqDtR9.png]
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
[http://i.imgur.com/Gq4yjtc.png]
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
[http://i.imgur.com/etneky6.png]
[http://i.imgur.com/0vOxoVy.png]


Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
[http://i.imgur.com/uNDx3zh.png]


== Structure equipment ==
What do you say? Do we have a deal?
}}


{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure weapon equipment
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Anticapital Missile Launcher}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
|'''{{co|wheat|Standup Anticapital Missile Launcher}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
|'''{{co|wheat|Standup Arcing Vorton Projector}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
'''Blitz:'''
|'''{{co|wheat|Standup Guided Bomb Launcher}}'''
* Bring your own gate key and skip first room.
|-
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


|[[File:Icon energized membrane.png|link=|]]
=== Warp-in ===
|'''{{co|wheat|Standup Ballistic Control System}}'''
{{MessageBox|Anire Scarlet
|-
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


|[[File:Icon energized membrane.png|link=|]]
you can warp in at distance to snipe.
|'''{{co|wheat|Standup Missile Guidance Enhancer}}'''
|}


At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


{{NPCTableHead|Initial defenders (Angel)}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


{{NPCTableHead|Initial defenders (Serpentis)}}
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}


{|class=wikitable style="width: 900px;background:#111111"
=== 1st pocket ===
|-
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Variable Spectrum ECM}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
This room contains either Guristas ships or Blood Raider ships.
|'''{{co|wheat|Standup Remote Sensor Dampener}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|'''{{co|wheat|Standup Stasis Webifier}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Standup ECM Jammer Burst Projector}}'''
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
|-
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Blood Raider)}}
|'''{{co|wheat|Standup Energy Neutralization Burst Projector}}'''
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
|-
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


|[[File:Icon energized membrane.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Standup Sensor Dampening Burst Projector }}'''
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
|-


|[[File:Icon energized membrane.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Standup Stasis Webification Burst Projector }}'''
|-


|[[File:Icon energized membrane.png|link=|]]
The gate to next room is again unlocked. The gate is 19 km away.
|'''{{co|wheat|Standup Target Illumination Burst Projector }}'''
|-


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|'''{{co|wheat|Standup Warp Disruption Burst Projector }}'''
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|-
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Standup Weapon Disruption Burst Projector }}'''
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
|-
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Standup Target Painter}}'''
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|-
|}
 
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Weapon Disruptor}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Spawn (Guristas)}}
|'''{{co|wheat|Standup Focused Warp Disruptor}}'''
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|}
|}


=== 3rd pocket ===
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.


{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure engineering equipment
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Layered Armor Plating}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
Note: Scarlet's Station does not drop loot.
|'''{{co|wheat|Standup Cap Battery}}'''
|-


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Standup Capacitor Power Relay}}'''
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
|-
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|'''{{co|wheat|Standup Heavy Energy Neutralizer}}'''
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
|-
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Standup Reactor Control Unit}}'''
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
|-
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|[[File:Icon energized membrane.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|'''{{co|wheat|Standup Point Defense Battery}}'''
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}


{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
|}


{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}


{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


{|class=wikitable style="width: 900px;background:#111111"
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
|-
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|style="text-align:center;background:#222222" colspan = 2| Structure electronics and sensor equipment
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Co-Processor Array}}'''
|-
 
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Signal Amplifier}}'''
 
|}
|}






{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure service modules
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Cloning Center}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Market Hub}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Capital Shipyard}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Invention Lab}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Manufacturing Plant}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Manufacturing Plant}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Research Lab}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Supercapital Shipyard}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Biochemical Reactor}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Composite Reactor}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Hybrid Reactor}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Moon Drill}}'''
|-
|[[File:Icon energized membrane.png|link=|]]
|'''{{co|wheat|Standup Reprocessing Facility}}'''
|}


==Skills==
{{Missionrelated}}
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.


There are a few relatively quick to train (2x) skills that affect Upwell structures:
[[Category:Security missions]]
* Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
* Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
* Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
* Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level