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User:Hirmuolio Pine/sandbox: Difference between revisions

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{{stub}}{{structures}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
{{Missiondetails
[http://i.imgur.com/JFqDtR9.png]
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
[http://i.imgur.com/Gq4yjtc.png]
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
[http://i.imgur.com/etneky6.png]
[http://i.imgur.com/0vOxoVy.png]


Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
[http://i.imgur.com/uNDx3zh.png]


== Structure equipment ==
What do you say? Do we have a deal?
}}


{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure weapon equipment
|-
|[[File:Icon standup anticapital missile launcher.png|link=|]]
|'''{{co|wheat|Standup Anticapital Missile Launcher}}''' fires anti-capital missiles. Good against capital ships but struggles to apply damage to subcapital ships.
|-


|[[File:Icon standup multirole missile launcher.png|link=|]]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
|'''{{co|wheat|Standup Multirole Missile Launcher}}''' fires anti-subcapital missiles. Good againt subcapital ships but not strong enough for capital ships.
|-


|[[File:Icon standup guided bomb launcher.png|link=|]]
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
|'''{{co|wheat|Standup Guided Bomb Launcher}}''' fires an area of effect bomb that will deal damage to all ships in 30 km radius.


Limited to one module of this type per structure. Can not be used in high-security space.
'''Blitz:'''
|-
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


|[[File:Icon standup point defence battery.png|link=|]]
=== Warp-in ===
|'''{{co|wheat|Standup Point Defense Battery}}''' AOE weapon that deals damage to everyone in its area.
{{MessageBox|Anire Scarlet
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


Limited to one module of this type per structure. Can not be used in high-security space.
you can warp in at distance to snipe.
|-


|[[File:Icon doomsday.png|link=|]]
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|'''{{co|wheat|Standup Arcing Vorton Projector}}''' is a structure doomsday weapon. It will hit multiple targets near its firing area and deal 4 million omni damage to them.


Can be fitted to keepstar structures only, limited to one module of this type per structure and can not be fitted in high-security space.
{{NPCTableHead|Initial defenders (Angel)}}
|-
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


|[[File:Icon ballistic control system.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis)}}
|'''{{co|wheat|Standup Ballistic Control System}}''' increases missile damage and rate of fire.
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|-
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
 
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|[[File:Icon missile guidance enhancer i.png|link=|]]
|'''{{co|wheat|Standup Missile Guidance Enhancer}}''' improves missile application and range.
|}
|}


=== 1st pocket ===
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.


This room contains either Guristas ships or Blood Raider ships.


Gate to next room is not locked so you can skip combat. The gate is 29 km away.


{|class=wikitable style="width: 900px;background:#111111"
{{NPCTableHead|Initial defenders (Guristas)}}
|-
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|-
|}
|[[File:Icon target max.png|link=|]]
|'''{{co|wheat|Standup Variable Spectrum ECM}}''' jams one target. Can be scripted for any of the sensor types.
|-


|[[File:Icon remote sensor dampening.png|link=|]]
{{NPCTableHead|Initial defenders (Blood Raider)}}
|'''{{co|wheat|Standup Remote Sensor Dampener}}''' damps one target. Unlke the ship counterpart this module can not be scripted.
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
|-
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


|[[File:Icon stasis webifier i.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Standup Stasis Webifier}}''' webs one target. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly.
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
|-


|[[File:Icon target painter i.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Standup Target Painter}}''' blooms the signature of one target.
|-


|[[File:Icon energy neutralizer i.png|link=|]]
The gate to next room is again unlocked. The gate is 19 km away.
|'''{{co|wheat|Standup Heavy Energy Neutralizer}}''' drains the capacitor of a target. Comes in normal size for subcapitals and XL size for capitals.
|-


|[[File:Icon track disruptor 64.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|'''{{co|wheat|Standup Weapon Disruptor}}'''
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|-
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}


|[[File:Icon focused warp disruption script.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Standup Focused Warp Disruptor}}''' disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart it can not be scripted.
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
|-
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


|[[File:Icon standup ecm jammer burst projector.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Standup ECM Jammer Burst Projector}}''' AOE jamming module. Can jam targets in a 10 km area for 40 seconds.
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|}


Limited to one module of this type per structure. Can not be used in high-security space.
{{NPCTableHead|Spawn (Guristas)}}
|-
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|}


|[[File:Icon standup energy neutralization burst projector.png|link=|]]
=== 3rd pocket ===
|'''{{co|wheat|Standup Energy Neutralization Burst Projector}}''' AOE energy neutralizing module.
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


Limited to one module of this type per structure. Can not be used in high-security space.
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
|-


|[[File:Icon standup sensor dampening burst projector.png|link=|]]
|'''{{co|wheat|Standup Sensor Dampening Burst Projector }}''' AOE sensor dampening module.


Limited to one module of this type per structure. Can not be used in high-security space.
Note: Scarlet's Station does not drop loot.
|-


|[[File:Icon standup stasis webification burst projector.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Standup Stasis Webification Burst Projector }}''' AOE stasis webifier module.
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


Limited to one module of this type per structure. Can not be used in high-security space.
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|-
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|[[File:Icon standup target illumination burst projector.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Standup Target Illumination Burst Projector }}''' AOE target painting module.
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


Limited to one module of this type per structure. Can not be used in high-security space.
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|-
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}


|[[File:Icon standup warp disruption burst projector.png|link=|]]
{{NPCTableHead|Reinforcements}}
|'''{{co|wheat|Standup Warp Disruption Burst Projector }}''' AOE warp disruption module.
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
 
|}
Limited to one module of this type per structure. Can not be used in high-security space.
|-
 
|[[File:Icon standup weapon disruption burst projector.png|link=|]]
|'''{{co|wheat|Standup Weapon Disruption Burst Projector }}''' AOE weapon disruption module.


Limited to one module of this type per structure. Can not be used in high-security space.
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
|}


 
{{NPCTableHead|Reinforcements (100 km)}}
 
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure engineering equipment
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Layered Armor Plating}}''' increases armor HP by a percentage ammount.
|-
 
|[[File:Icon cap battery.png|link=|]]
|'''{{co|wheat|Standup Cap Battery}}''' increases capacitor size.
|-
 
|[[File:Icon capacitor recharger.png|link=|]]
|'''{{co|wheat|Standup Capacitor Power Relay}}''' improves capacitor recharge rate.
|-
 
|[[File:Icon powergrid.png|link=|]]
|'''{{co|wheat|Standup Reactor Control Unit}}''' increases available powergrid.
 
|}
|}


 
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
 
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure electronics and sensor equipment
|-
|[[File:Icon co-processor.png|link=|]]
|'''{{co|wheat|Standup Co-Processor Array}}''' increases available CPU.
|-
 
|[[File:Icon auto targeting system i.png|link=|]]
|'''{{co|wheat|Standup Signal Amplifier}}''' improves targeting speed, targeting range and allows targeting more targets.
 
|}
|}






{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure service modules
|-
|[[File:Icon standup cloning center.png|link=|]]
|'''{{co|wheat|Standup Cloning Center}}''' is required for using cloning services in the structure.
|-
|[[File:Icon standup market hub.png|link=|]]
|'''{{co|wheat|Standup Market Hub}}''' is required for using market in the structure. Contractts and direct trades can be used even without this service module.
|-
|[[File:Icon standup manufacturing plant.png|link=|]]
|'''{{co|wheat|Standup Manufacturing Plant}}''' enables manufacturing of everything except capital and supercapital ships.
|-
|[[File:Icon standup manufacturing plant.png|link=|]]
|'''{{co|wheat|Standup Capital Shipyard}}''' enables manufacturing of capital ships in the structure.
Can be fitted to large and XL sturcures only. Not allowed in high-security space.
|-
|[[File:Icon standup manufacturing plant.png|link=|]]
|'''{{co|wheat|Standup Supercapital Shipyard}}''' enables manufacturing of supercapital ships.
Can only be fitted on the Sotiyo engineering comples. Requires Supercapital Construction Facilities sovereignity upgrade.
|-
|[[File:Icon standup invention lab.png|link=|]]
|'''{{co|wheat|Standup Invention Lab}}''' enables running invention jobs.
|-
|[[File:Industry Icon.png|64px|link=|]]
|'''{{co|wheat|Standup Research Lab}}''' enables ME researc, TE research and copying jobs.
|-
|[[File:Icon standup biochemical reactor.png|link=|]]
|'''{{co|wheat|Standup Biochemical Reactor}}''' enables refining of cytoserocing and mykoserocin gases. These are used for [[booster]] manufacturing.
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
|-
|[[File:Icon standup composite reactor.png|link=|]]
|'''{{co|wheat|Standup Composite Reactor}}''' enables copmposite reactions that turn moon goo into T2 components.
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
|-
|[[File:Icon standup hybrid reactor.png|link=|]]
|'''{{co|wheat|Standup Hybrid Reactor}}''' enables composite reactions. These are used in T3 production.
Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
|-
|[[File:Icon standup moon drill.png|link=|]]
|'''{{co|wheat|Standup Moon Drill}}''' allows the structure to mine ore from a moon. Can be used only if the structure is anchored on the moon mining beacon.
Can be fitted to refineries only.
|-
|[[File:Icon standup reprocessing facility.png|link=|]]
|'''{{co|wheat|Standup Reprocessing Facility}}''' enables reprocesing.
|}


==Skills==
{{Missionrelated}}
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.


There are a few relatively quick to train (2x) skills that affect Upwell structures:
[[Category:Security missions]]
* Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
* Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
* Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
* Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level