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| '''Trading''' is the act of buying and selling items within Eve.
| | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} |
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| ==Introduction== | | {{Missiondetails |
| There are many recordings of Uni trading classes available on the forums. A few examples are listed below:
| | |Level= 4 |
| | |Type= Encounter |
| | |Objective= Kill Anire Scarlet |
| | |Faction1= Serpentis |
| | |Faction2= Angel Cartel |
| | |Faction3= Guristas |
| | |Faction4= Blood Raiders |
| | |DamageToDeal= |
| | |DamageToResist= |
| | |WebPoint= Elite frigates (last pocket) |
| | |EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| | |ShipSizeLimit= |
| | |ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz) |
| | |Rewards= |
| | |Extra= |
| | }} |
| | {{MissionBriefing |
| | |<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. |
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| *[http://content.alexsmith.im/eve-recordings/EVE_Trading_101_Monday_10_May_2010_1900-VBR_L9.mp3 Trading 101 - Lompster] (Basics of trading, some emphasis on station and wartime trading)
| | Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. |
| *[http://ds180.net/eve-uni/Eldiora%20-%20Trading%20101.mp3 Eldiora] (The basics of trading. Emphasis on interregional trade and getting started.)
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| *[http://ds180.net/eve-uni/Dr%20Deus%20-%20Trading.mp3 Dr Deus] (Introduction to trading. Emphasis on station trading, trading in Jita, Maximizing profit.)
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| *[http://ds180.net/eve-uni/Sun%20Win%20-%20Trading%20101.mp3 Sun Win] (Buy and Sell orders. Creating a Trade Alt. Buying Low, selling high. Trade via hauling. Details of the Market system, Market analysis. Recommended Skills.)
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| ===Advantages of trading===
| | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. |
| *Easy to get started: You can start trading right away on a character with no skills, and the amount of skill training needed compared to other professions is fairly low. The only skill you really need to start with is Trade, without which you'll probably feel a little limited in the number of orders you can have open.
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| *Easy to do during war: With a small investment in skills (Marketing, Procurement and Daytrading to level 2) you can easily station trade in one system while docked up in another, or use an alt to trade in other ways.
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| *Time-flexible: A lot of trading happens while docked up, and it's easy to go AFK with no real danger most of the time. While this isn't true during hauling, good hauls tend to be fairly short and you can always dock up halfway through.
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| ==Trade Interfaces==
| | What do you say? Do we have a deal? |
| | | }} |
| ===The Trade Window===
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| Possibly the simplest and least-used form of trading, the trade window requires you to be docked up with someone in the same station. It's mostly used to deliver items personally to a friend. The trade window is less useful in general since mass trading is not possible and scamming is common.
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| === Contracts===
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| A [[contract]] is a public, formal agreement for work or goods, available through the contracts button on the [[NeoCom|NeoCom]]. Like the trade window, mass trading is hard and scamming is common. However, contracts have a couple of advantages. They can contain goods not normally available on the market, and finding an audience for your trading is much easier than through the trade window.
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| Alternatively, courier contracts can also add extra profit to hauling routes.
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| === The Market===
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| This is where most trading in Eve takes place. The market is essentially an automated list of item exchange contracts: buy orders and sell orders. Since orders can be partially filled and searched easily, it tends to be a lot more convenient than trading through contracts, although the basic principle is the same. Another advantage of the market is that it's easy to see the price and quantity that items are actually selling for, using the market details tab. Markets are limited to the specific region they are in.
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| == Trading using the Market==
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| The main method of trading is doing what other players can't be bothered to do: either they're too lazy or the opportunity cost is too big. Most market activity occurs in and around [[Trade Hubs]].
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| === Hauling===
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| Hauling is the act of transporting goods between stations for profit. Basically, you buy some goods at one station, load them up into your hauling ship, carry them off to another station and sell them for profit. This works because most players don't have the ships or the time to move everything themselves. Interestingly, there are a lot of trade goods that exist only to be hauled between NPC stations. Finding good trade routes is hard (and changes on a daily basis), so most players use an external tool such as [[Using EVE-Central to haul profitably|Eve-Central]] or [http://code.google.com/p/navbot/ Navbot]. However, there are usually certain routes that are profitable in general, such as hauling stuff from mission hubs, where mission runners dump their loots, to trading hubs where there is less supply.
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| Skills:
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| *'''Racial Industrial''' skill for beginner ship usage
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| *{{sk|Hull Upgrades}} to use Expanded Cargoholds.
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| Guides:
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| *[[Creating an Alt Hauler]]
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| *[[Using EVE-Central to haul profitably]]
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| *[[Hauling 101]], [[Advanced Hauling]]
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| *[[Making Money with Hauling - Level 4 Cargo Missions]]
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| *[http://classes.eve-ivy.com/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 The Dark Side of Eve] - A discussion on suicide ganking and pirate tactics. Firmly recommended listening.
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| *[[Known pirate systems]] - Avoid these.
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| ===Station Trading===
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| Station trading is like hauling, but without the hauling ship! Instead of buying low and then taking the goods to where you can sell high, you buy low and sell high ''without'' moving the goods.
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| Basically, you want to find items with a reasonable volume traded and a significant difference in buy and sell order prices within the same station. A large source of these types of items comes from NPC loot: players run missions, collect loot and just want to sell it for a quick buck, since they don't have the time or the Trade skills to set up sell orders for everything. Another example is trade books that are given during the tutorials - if players have one and don't need it, they just want to dump it for ISK. On the other hand, players searching for one will pay quite a bit more since they can't get it anywhere else.
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| The simple rule of thumb is buy low and sell high. For station trading to be performed effectively, ensure that your sell order's gross profit minus your buy order's cost minus taxation still leaves a profit! Setting up buy and sell orders on multiple items minimizes risk of a market price crash on any one particular item. If you can make 20,000 ISK on an item and manage to trade 100 of these per day this will give you 2,000,000 ISK. Do this with 50 different products and this equates to 100,000,000 ISK per day!
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| Start small, reinvest, and you will soon see your total ISK grow very quickly. When you start working with billions of ISK you can trade higher priced items, which, in turn, can increase your margins and also price out some of the competition!
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| ====Station Trading Skills====
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| Station trading is all about volume. Your margins are going to be thin, and you'll need to save money everywhere you can. That means training Broker Relations and Accounting to 5.
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| Early in your trading career, these fractional percentages have a minimal impact i.e. if trained to level 5, you need to trade 667 million ISK of goods to earn back the 5 million ISK you spent on the Accounting skillbook. As you build your trading volume, however, these reductions are quite meaningful. Without getting into the math, training Broker Relations and Accounting to 5 will increase your profits by 11%.
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| Other skills you'll want to familiarize yourself with include:
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| *{{sk|Trade}}, {{sk|Retail}}, {{sk|Wholesale}} and {{sk|Tycoon}}: These skills increase the number of open market orders you may have.
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| *{{sk|Procurement}}, {{sk|Marketing}}, {{sk|Daytrading}} and {{sk|Visibility}}: These skills allow you to buy, sell and modify orders in stations other than your current one.
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| *{{sk|Margin Trading}}: This skill allows you to reduce the amount of escrow required when putting in a buy order, effectively letting you place buy orders for more money than you actually have. (But you still need the ISK to be available when the Buy order goes through.)
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| *{{sk|Social}}, {{sk|Connections}}: Increases your standing so you pay less in taxes. Caveat: Broker fees are based on your ''base'' faction and corporate standing. The Connections skill does ''not'' affect broker fees paid on an order.
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| Guides:
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| *[http://eve-files.com/dl/251499 Guide to Making ISK Part 4: Titan Production] [https://docs.google.com/a/mailsort.info/file/d/0BywKzjZACDzNN2Q5MzJiNjItYWUzNy00MzljLThlYzUtZTAyNTVhMjdkZWYx/edit?hl=en_US Notes]: Excellent station trading guides by Eve trillionaire Sinqlaison
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| *[[Station Trading 101]] and [[Station Trading 102]]: classes by Turhan Bey
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| *[[Identifying items for trade]]
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| *[http://soundcloud.com/alexkal1/irdalth-delrars-impromtu Irdalth Delrar's Impromtu Station Trading Guide]
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| === Refining ===
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| Basically, refining for profit means training up some refining skills, getting good standing with your current station's corp and then refining ore bought on the market. Most ore on the market is sold by miners without refining skills or who don't know better, so the margins are usually pretty good.
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| Skills:
| | Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. |
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| *{{sk|Reprocessing}}, {{sk|Reprocessing Efficiency}} - Increases your base refine amount.
| | The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. |
| *{{sk|Social}}, {{sk|Connections}} - Increases your standing so the station takes less ore.
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| Guides:
| | '''Blitz:''' |
| | * Bring your own gate key and skip first room. |
| | * Rush to acceleration gates and make your way to last room. All gates are open. |
| | * Kill Scarlet and return to agent. |
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| *[[Refining]]
| | === Warp-in === |
| *[http://eve.podzone.net/refining.php Refining effiency calculator] / [http://eve.battleclinic.com/ore_compression_calculator.php Ore compression calculator]
| | {{MessageBox|Anire Scarlet |
| | |Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. |
| | |collapsed= no}} |
| | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. |
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| === Speculation ===
| | you can warp in at distance to snipe. |
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| Speculation is the act of buying goods in the hope that their price will rise in the future. For example, PLEX prices can rise significantly during the summer holidays, so buying them earlier in the year and selling them during the summer can create a large profit. Speculation can also occur on patch changes or market stampedes.
| | At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. |
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| == Tips and Tricks == | | {{NPCTableHead|Initial defenders (Angel)}} |
| | {{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} |
| | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}} |
| | |} |
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| As with other aspects of Eve, the first rule of trading is to never invest what you can't afford to lose.
| | {{NPCTableHead|Initial defenders (Serpentis)}} |
| | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} |
| | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} |
| | {{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} |
| | |} |
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| === 0.01 ISK-ing === | | === 1st pocket === |
| Once you get into trading, you will notice that a lot of people tend to over/undercut you by just 0.01 ISK per unit. Quite a few new players seem to have a problem with this - often getting annoyed to the point where they radically change their orders, slashing huge chunks off their profits. However, a more useful way to look at the 0.01-isking is that it is simply the game mechanism by which a logged on and active trading player has the advantage over logged off or AFK traders. Over or undercutting your competitors by just 0.01 ISK is precisely how this is achieved. So when someone else over/undercuts you by just 0.01 ISK, they are just getting their turn at the front of the queue. If you are there, updating your orders, you can simply update your orders and it is back to your turn to be at the front of the queue... On the other hand if you are not there, or not logged on, don't get so bent out of shape when someone that ''is'' active happens to be reaping the rewards.
| | You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. |
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| And when you start doing some 0.01-isking of your own, try using your mouse-wheel to bump your price. You might like it, specially since it can be quite quick once you get used to it.
| | This room contains either Guristas ships or Blood Raider ships. |
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| Of course, sometimes the market for a particular item is simply unrealistic, or maybe you need your trades to go through quickly for some reason - a radical price change might be called for, but a good trader will have identifiable reasons for making such a change, rather than it just being an emotional "''I'll show you!''" response to being 0.01-isked.
| | Gate to next room is not locked so you can skip combat. The gate is 29 km away. |
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| ***There is a real danger during the modification of your market orders that you may accidentally enter the wrong amount or potentially forget a decimal point resulting in a significant loss of ISK. To mitigate this risk, observe the net change in your order before confirming it. You can also change the order amount using the up/down key to quickly add/subtract a few 0.01 ISK at a time.
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| | {{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} |
| | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} |
| | |} |
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| ===Finding items that are good to trade===
| | {{NPCTableHead|Initial defenders (Blood Raider)}} |
| | {{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} |
| | {{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} |
| | |} |
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| There is an incredibly simple 3-step plan for finding good trading items:
| | === 2nd pocket === |
| | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. |
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| #Click on a market category, and start looking at the orders and market details for each item
| | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. |
| #Switch to another category, and keep looking at each item.
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| #Look at items some more.
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| With that said, it's important to know what you're looking for, and hopefully the [[How to identify items to trade|burger method]] and the tips on this page should be enough. Generally, for station trading, you want to find items that:
| | The gate to next room is again unlocked. The gate is 19 km away. |
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| *have a high and fairly constant demand. You can check item demand by looking at the volume sold chart in the market details. While some items might have huge margins, if the volume sold is small or infrequent then there is much more risk associated with that item.
| | {{NPCTableHead|Initial defenders (Guristas battleship)}} |
| *actually sell for the buy and sell orders listed. You can check this by looking at the market details and seeing whether the range of prices includes the current best buy and sell orders. Hopefully the median price should be somewhere between the two.
| | {{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}} |
| | {{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}} |
| | |} |
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| Good items to trade are (depending on region and current market) meta-4 items (e.g. arbalest launchers): they can't be produced and some of them have better or the same attributes as their T2 counterparts.
| | {{NPCTableHead|Initial defenders (Serpentis battleships)}} |
| | {{NPCTableRow|Cruiser|3-5|Pithum Silencer}} |
| | {{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} |
| | |} |
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| Remember to diversify between different items so that if your market breaks down you don't lose all your money.
| | {{NPCTableHead|Spawn (Serpentis)}} |
| | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} |
| | |} |
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| '''Alternatively an EVE University member has created a dynamic TradeBook that provides real-time market data on any EVE item, so long as the API calls to EVE market-central are working (and they usually are - as of June 14th, 2016, CCP deployed a massive update that greatly increased the speed at which market data is updated).
| | {{NPCTableHead|Spawn (Guristas)}} |
| You can find the TradeBook in the EVE University Forum under the Research, Production, and Trade tab.
| | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} |
| Click [http://forum.eveuniversity.org/viewtopic.php?f=48&t=99347 here] to access the document.'''
| | |} |
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| <br>
| | === 3rd pocket === |
| | Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. |
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| ===Trading Math===
| | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. |
| {{Update|Needs update due to the tex, fees, and skill changes in summer 2019.}}
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| Like almost all of Eve there is math. Fortunately most of the math in trading is basic math and/or the game does the math for you. If you want to find out how much you will be paying or selling an item please use the following equation.
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| '''X'''=The amount of units you want to buy or sell | | Note: Scarlet's Station does not drop loot. |
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| '''U'''=The price of one unit of what your trying to buy or sell
| | {{NPCTableHead|Initial defenders}} |
| | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} |
| | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} |
| | {{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} |
| | |} |
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| '''P<sub>1</sub>'''=The overall cost of all the units you want to sell
| | {{NPCTableHead|Initial defenders (Angel and Blood Raider)}} |
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} |
| | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} |
| | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} |
| | {{NPCTableRow|Battlecruiser|3|Corpatis Bishop}} |
| | {{NPCTableRow|Battleship|4|Corpus Archon}} |
| | |} |
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| '''P<sub>2</sub>'''<sub></sub>=The overall cost of the units you want to buy
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} |
| | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} |
| | {{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} |
| | {{NPCTableSeparator|Group 2 (100 km)}} |
| | {{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} |
| | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} |
| | |} |
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| '''B'''=The broker percentage in decimal form
| | {{NPCTableHead|Initial defenders (Serpentis variant 1)}} |
| | {{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} |
| | {{NPCTableRow|Battleship|4|Core Baron/Commodore}} |
| | |} |
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| '''E'''=The amount that you will get after a sell
| | {{NPCTableHead|Reinforcements}} |
| | {{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }} |
| | |} |
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| '''A'''=The amount you will have to pay to buy something
| | {{NPCTableHead|Initial defenders (Serpentis variant 2)}} |
| | {{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}} |
| | |} |
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| <br>
| | {{NPCTableHead|Reinforcements (100 km)}} |
| | {{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}} |
| | |} |
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| '''X * U = P<sub>1</sub>'''
| | {{NPCTableHead|Initial defenders (Serpentis variant 3)}} |
| | {{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}} |
| | |} |
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| '''P<sub>1</sub> - (P<sub>1</sub> * B) = E'''
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| <br> '''X * U = P<sub>2</sub>'''
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| '''P<sub>2</sub> + (P<sub>2</sub> * B) = A'''
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| <br> So if you were buying PLEX for 100 isk each and you want 100 PLEX the amount you would have to pay after a 10% broker fee is 11,000 in isk. The equation for this is below.
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| <br>
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| '''100 * 100 = 10000'''
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| '''10000 + (10000 * .1) = 11000'''
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| <br>
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| And if you want to sell the same PLEX for the same price and amount and same brokers fee you will get 9000 isk and the equation will look like this:
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| <br>
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| '''100 * 100 = 10000'''
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| '''10000 - (10000 * .1) = 9000'''
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| <br>
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| ===Trend lines===
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| Trend lines are used in the real world to help self brokers and stock brokers find out future events in the stock market, or more commonly known as a technical analysis. To use a trend line all you need to do is find a way to draw a line from peak to peak and trough to trough in the line graph on price history on an item. You will want to draw a line that hits at least 2 to 3 peaks and another that hits 2 to 3 troughs. This will tell you that the price should fall between the 2 lines and if the prices hits one of the lines or go a little past it then its time to buy or sell the item in Eve. The trick to this in both Eve and the real world is to do this and know what you're doing as fast and right as possible.
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| You should be able to look at a graph in 5 minutes and say if it's a good buy or sell for you if you're buying and selling short term. The only trick to using something is it must be straight. If worst comes to worst you can press print screen, paste the image into paint and make the trend line there but if you do this you will lose some valuable time.
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| Because there is so much information already out there [https://stockcharts.com/school/doku.php?id=chart_school:chart_analysis:trend_lines here is a link that gets in detail on what you should do to make and read a trend line.]
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| Lastly here is another [https://www.youtube.com/watch?v=5v72zMtO3Mk video that shows you how the trend line works on line graphs.]
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| <br>
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| ===Scams to avoid===
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| *Trade routes or courier contracts might be set up by pirates - a camp could be waiting on one of the jumps on the route to collect your ship, their goods and the collateral.
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| *Courier contracts might be set up to deliver to a player-owned station where you do not have docking rights.
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| A good way to avoid courier contract scams is to only accept contracts for routes you were planning on hauling anyway, and to not accept contracts to player owned stations.
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| ===Trading Cost Modifiers===
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| *{{sk|Broker Relations}} [Req: Trade 2] reduce base broker fee by 0.3% per level
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| *{{sk|Accounting}} [Req: Trade 4]: reduces sales tax by 11% per level
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| *{{sk|Margin Trading}} [Req: Accounting 4]: reduces escrow requirement for buy orders by an additional 25% per level
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| Whenever you set up a buy or sell order, you will have to pay the broker fee: 5% of the total order (3.5% at {{sk|Broker Relations}} level five), modified by standings. Whenever each unit gets sold, the seller will pay 5% of the sell price as a [[Tax#Sales_tax|sales tax]] (2.25% at max skills). The fees show up in the wallet journal as "Brokers Fee" and "Transaction Tax".
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| Thus, a station trader with zero standings will pay between 5% (at max skills) and 10% of the order price as fees/taxes. This is important to take into account when calculating your profit, but of course the standings below can change that further.
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| ====Standings====
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| [[Faction Standings|Faction and corporation standings]] relevant to the station the orders are placed in will have an effect on the broker fee. Faction standings contribute 1/3 more than corp standings. Note that the ''unmodified'' standing is used for the calculation. The exact formula is:
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| :''BrokerFee (in %) = 5 - (0.3*BrokerRelationsLevel) - (0.03*FactionStanding) - (0.02*CorpStanding)''
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| With no skills or standing the broker fee is 5%. With 10 faction and corp standing, the broker fee is reduced to 4.5%. With broker relations V and perfect standing the fee is further reduced to 3%.
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| {{expansion past|
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| [https://www.eveonline.com/article/ptgdti/patch-notes-for-june-2019-release 2019-08-01]:
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| Market sales taxes and broker fees have changed:
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| *Maximum Sales Tax increased from 2% to 5%
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| *Maximum Brokers Fee increase for NPC stations from 3% to 5%
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| Tax associated skills have been changed:
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| *Accounting – Increase in reduction of sales tax from 10% per level to 11% per level
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| *Brokers Relations – Increase in reduction of costs associated with setting up a market order from 0.1% per level to 0.3% per level
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| See also https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees
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| }}
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| ==External links==
| | {{Missionrelated}} |
| *[https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees DevBlog announcing changes to taxes, fees, and skills.]
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| [[Category:Trade]] | | [[Category:Security missions]] |