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| | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} |
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| .attributes
| | {{Missiondetails |
| {
| | |Level= 4 |
| background-color: transparent;
| | |Type= Encounter |
| margin-left: 5px;
| | |Objective= Kill Anire Scarlet |
| }
| | |Faction1= Serpentis |
| .attributes h3
| | |Faction2= Angel Cartel |
| {
| | |Faction3= Guristas |
| color: #494949;
| | |Faction4= Blood Raiders |
| font-size: 12px;
| | |DamageToDeal= |
| font-variant: small-caps;
| | |DamageToResist= |
| font-weight: normal;
| | |WebPoint= Elite frigates (last pocket) |
| line-height: 100%;
| | |EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| text-align: right;
| | |ShipSizeLimit= |
| }
| | |ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz) |
| .attributes .token
| | |Rewards= |
| {
| | |Extra= |
| | }} |
| | {{MissionBriefing |
| | |<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. |
|
| |
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| }
| | Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. |
| .attributes .separator
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| <!--overrides(end)-->
| | As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. |
| #ship-article .ignore a
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| .techcorner
| | What do you say? Do we have a deal? |
| {
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| }} | | }} |
| <div id='ship-article'>
| | |
| <div class='header'>
| | |
| <div class='headerbg'>[[Image:Eve_university_dbase_header.png|center|605x50px|Eve University Database]]</div>
| | Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. |
| <div class='mask'> </div>
| | |
| <div class='dbtitle'>Ship Database</div>
| | The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. |
| <div class='shipname'>{{{shipname|Unknown}}}</div>
| | |
| </div>
| | '''Blitz:''' |
| <div class='breadcrumbs'>[[:Category:Database|Database]]<span class='separator'>▸</span>[[:Category:Ship Database|Ship Database]]<span class='separator'>▸</span>[[:Category:{{{grouping|Unique Ships}}}|{{{grouping|Unique Ships}}}]]<span class='separator'>▸</span>[[{{{shipname|Unknown}}}|{{{shipname|Unknown}}}]]</div>
| | * Bring your own gate key and skip first room. |
| <div class='main'>
| | * Rush to acceleration gates and make your way to last room. All gates are open. |
| <table cellspacing='0' cellpadding='0' style='width:100%'>
| | * Kill Scarlet and return to agent. |
| <tr>
| | |
| <td valign='top' class='left-col'>
| | === Warp-in === |
| <div style='border:1px solid #323931; position: relative;'>{{#if:{{{tech|}}}|<div class="techcorner">[[Image:CornerT{{{tech|2}}}h.png|link=]]</div>|}}{{#ifexist:File:{{{shipimg}}}|[[Image:{{{shipimg|no-image.png}}}|center|link= |256x256px|{{#if:{{{shipname}}}|{{{shipname|Unknown Ship}}}|Unknown Ship}}]]|{{#if: {{{shipid}}} | https://imageserver.eveonline.com/Render/{{{shipid}}}_256.png | [[Image:no-image.png|center|link= |256x256px|{{#if:{{{shipname}}}|{{{shipname}}}|Unknown Ship}}]] }}}}</div>
| | {{MessageBox|Anire Scarlet |
| <div class='box-line box-info'>
| | |Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. |
| <table class='ecm-info' cellspacing='0' cellpadding='0'>
| | |collapsed= no}} |
| <tr>
| | The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. |
| <td rowspan='3' class='faction-img'>[[Image:{{#switch:{{{faction}}}|Amarr Empire=Logo_faction_amarr_empire.png |Caldari State=Logo_faction_caldari_state.png |Gallente Federation=Logo_faction_gallente_federation.png |Society of Conscious Thought=Logo_faction_the_society.png|Minmatar Republic=Logo_faction_minmatar_republic.png |Outer Ring Excavations=Logo_faction_outer_ring_excavations.png |Angel Cartel=Logo_faction_angel_cartel.png|Sisters of EVE=Logo_faction_sisters_of_eve.png |Serpentis=Logo_faction_serpentis.png|Guristas=Logo_faction_guristas_pirates.png|Blood Raiders=Logo_faction_the_blood_raider_covenant.png|Sansha's Nation=Logo_faction_sanshas_nation.png|Mordu's Legion=Logo_faction_mordus_legion.png|CONCORD=Logo_faction_concord_assembly.png|Intaki Syndicate=Logo faction the syndicate.png|Triglavian Collective=Logo faction triglavian collective.png|EDENCOM=Logo_faction_edencom.png|#default=no-image.png}}|center|link=|50x50px|{{#if:{{{faction}}}|{{{faction|Unknown}}}|Unknown}}]]</td>
| | |
| <td class='faction'>{{{faction|Unknown}}}</td>
| | you can warp in at distance to snipe. |
| <td rowspan='3' style='width: 70px;'>
| | |
| <div class='ecm-priority'>
| | At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. |
| <div class='label'>ECM PRIORITY</div>
| | |
| <div class='value normal'>{{#switch:{{{ecmprio}}}|0=NONE|1=LOW|2=NORMAL|3=HIGH|4=HIGHEST|#default=UNKNOWN}}</div>
| | {{NPCTableHead|Initial defenders (Angel)}} |
| <div class='label2 type-gravimetric'>{{#ifeq:{{{sensortype}}}|Magnetometric|<span style='font-size:9px;'>Magnetometric</span>|{{{sensortype|Multi}}}}}</div>
| | {{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} |
| <div class='snip'>what's this?</div>
| | {{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}} |
| <div class='ecm-desc'>
| | |} |
| <p>
| | |
| <div class='innervalue'><span class='normal'>{{#switch:{{{ecmprio}}}|0=NO/UNKNOWN|1=LOW|2=NORMAL|3=HIGH|4=HIGHEST|#default=Unknown}}</span> Priority Target</div>
| | {{NPCTableHead|Initial defenders (Serpentis)}} |
| <hr>
| | {{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} |
| Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.
| | {{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} |
| <hr>
| | {{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} |
| <ul>
| | |} |
| <li>[[Alphabetical_Ship_List|List of Jamming Priorities by Alphabet]]</li>
| | |
| <li>[https://forum.eveuniversity.org/search.php?keywords=ewar Forum Discussions for E-War]</li>
| | === 1st pocket === |
| </ul>
| | You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. |
| </p>
| | |
| </div>
| | This room contains either Guristas ships or Blood Raider ships. |
| </div>
| | |
| </td>
| | Gate to next room is not locked so you can skip combat. The gate is 29 km away. |
| </tr>
| | |
| <tr>
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| <td class='hull-type'>[[:Category:{{{grouping|Unique Ships}}}|{{{grouping|Unique Ships}}}]]</td>
| | {{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} |
| </tr>
| | {{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} |
| <tr>
| | |} |
| <td class='hull-title'>{{{hulltype|Unknown Class}}}</td>
| | |
| </tr>
| | {{NPCTableHead|Initial defenders (Blood Raider)}} |
| </table>
| | {{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} |
| </div>
| | {{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} |
| <div class='box-line box-awards'>
| | |} |
| <div class='award' style='display:{{#if:{{{highlights1|}}}|block|none}}'>
| | |
| <div class='award-img'>[[Image:Icon_highlights.png|15x15px|middle|first highlight]]</div>
| | === 2nd pocket === |
| <div class='award-label'>{{{highlights1|}}}</div>
| | You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. |
| <div class='award-bgr'>HIGHLIGHTS</div>
| | |
| </div>
| | This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. |
| <div class='award' style='display:{{#if:{{{highlights2|}}}|block|none}}'>
| | |
| <div class='award-img'>[[Image:Icon_highlights.png|15x15px|middle|structure hitpoints]]</div>
| | The gate to next room is again unlocked. The gate is 19 km away. |
| <div class='award-label'>{{{highlights2|}}}</div>
| | |
| <div class='award-bgr'>HIGHLIGHTS</div>
| | {{NPCTableHead|Initial defenders (Guristas battleship)}} |
| </div>
| | {{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}} |
| <div class='award' style='display:{{#if:{{{highlights3|}}}|block|none}}'>
| | {{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}} |
| <div class='award-img'>[[Image:Icon_highlights.png|15x15px|middle|structure hitpoints]]</div>
| | |} |
| <div class='award-label'>{{{highlights3|}}}</div>
| | |
| <div class='award-bgr'>HIGHLIGHTS</div>
| | {{NPCTableHead|Initial defenders (Serpentis battleships)}} |
| </div>
| | {{NPCTableRow|Cruiser|3-5|Pithum Silencer}} |
| <div class='award' style='display:{{#if:{{{highlights4|}}}|block|none}}'>
| | {{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} |
| <div class='award-img'>[[Image:Icon_highlights.png|15x15px|middle|structure hitpoints]]</div>
| | |} |
| <div class='award-label'>{{{highlights4|}}}</div>
| | |
| <div class='award-bgr'>HIGHLIGHTS</div>
| | {{NPCTableHead|Spawn (Serpentis)}} |
| </div>
| | {{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} |
| </div>
| | |} |
| {{#if:{{{forumlinks}}}|<div class='box-line box-discussion'>
| | |
| <div class='discussion-bgr'>FORUM DISCUSSION</div>
| | {{NPCTableHead|Spawn (Guristas)}} |
| <div class='linkname'>{{{forumlinks|}}}</div>
| | {{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} |
| </div>|}}
| | |} |
| <div class='box-line box-discussion'>
| | |
| <div class='discussion-bgr'>RELATED UNI-WIKI REFERENCES</div>
| | === 3rd pocket === |
| <div class='linkname'>[[Ships|EVE Online Ships Overview]]<br>{{{wikireferences|}}}</div>
| | Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. |
| </div>
| | |
| <div class='box-line box-discussion'>
| | The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. |
| <div class='discussion-bgr'>EXTERNAL LINKS</div>
| | |
| <div class='linkname'>{{#if:{{{shipid}}}| [https://zkillboard.com/ship/{{{shipid}}} {{{shipname|unknown}}} on zKillboard]{{#switch:{{{class}}}|Shuttle|Special Edition Shuttle=|<br>[https://www.eveworkbench.com/fitting/{{{shipid}}} {{{shipname|unknown}}} on EVE Workbench]}} |}}<br>{{{externallinks|}}}</div>
| | |
| </div>
| | Note: Scarlet's Station does not drop loot. |
| </td>
| | |
| <td valign='top'>
| | {{NPCTableHead|Initial defenders}} |
| <div class='box-line'>
| | {{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} |
| __TOC__
| | {{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} |
| {{{info|}}}
| | {{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} |
| </div>
| | {{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} |
| <div class='box-line box-bonuses' style='display:{{#if:{{{bonuses|}}}|block|none}}'>
| | {{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} |
| <div class='label'>SHIP BONUSES</div>
| | |} |
| {{{bonuses|}}}
| | |
| </div>
| | {{NPCTableHead|Initial defenders (Angel and Blood Raider)}} |
| <div class='box-line'>
| | {{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} |
| <table class='midinfo' cellspacing='0' cellpadding='0'>
| | {{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} |
| <tr>
| | {{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} |
| <td class='left' style='width:330px;'><div class='title'>Required Skills</div>
| | {{NPCTableRow|Battlecruiser|3|Corpatis Bishop}} |
| {{{reqskills|<i>none</i>}}}
| | {{NPCTableRow|Battleship|4|Corpus Archon}} |
| <div class='skillstime' style='display:{{#if:{{{reqskills|}}}|block|none}}'>
| | |} |
| <span style='font-variant: small-caps;'>Training Time</span> <span style='color:#656565;font-size:70%;'>what's this?</span><div class='value'>{{{totaltraintime|}}}</div>
| | |
| <div class='desc'>Estimated training time only for the listed skills based on zero [[Skills_and_Learning#Implants|implants]] and without [[Skills_and_Learning#Neural_Remaps|neural remaps]].</div>
| | {{NPCTableHead|Initial defenders (Guristas)}} |
| </div>
| | {{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} |
| </td>
| | {{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} |
| <td class='right'><div class='title'>Grouping</div>
| | {{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} |
| <table cellspacing='0' cellpadding='0'>
| | {{NPCTableSeparator|Group 2 (100 km)}} |
| <tr>
| | {{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} |
| <td style='width:70px;'><span style='color: #7D6843;font-size: 90%;'>▪ Role(s)</span></td>
| | {{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} |
| <td><span>{{{roles|<i>unspecified</i>}}}</span></td>
| | |} |
| </tr>
| | |
| </table>
| | {{NPCTableHead|Initial defenders (Serpentis variant 1)}} |
| <div style='color: #7D6843;font-size: 90%;'>▪ Variations</div>
| | {{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} |
| <span style='padding-left:10px;display:block;'>{{{variations|<i>none</i>}}}</span>
| | {{NPCTableRow|Battleship|4|Core Baron/Commodore}} |
| </td>
| | |} |
| </tr>
| | |
| </table>
| | {{NPCTableHead|Reinforcements}} |
| </div>
| | {{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }} |
| <div class='box-line box-attributes'>
| | |} |
| <h2 style='margin-left:0;'>Ship Attributes</h2>
| | |
| <table class='attributes' cellspacing='0' cellpadding='0'>
| | {{NPCTableHead|Initial defenders (Serpentis variant 2)}} |
| <tr class='token'>
| | {{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}} |
| <td class='line-label'><span class='label'>Fittings</span></td>
| | |} |
| <td class='att-line'>
| | |
| <div class='att-item'>
| | {{NPCTableHead|Reinforcements (100 km)}} |
| <div class='item att-label'>Powergrid</div><div class='item att-img'>[[Image:icon_powergrid.png|20px|middle|powergrid]]</div><div class='item att-value'>{{{powergrid|0 MW}}}</div>
| | {{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}} |
| </div>
| | |} |
| <div class='att-item'>
| | |
| <div class='item att-label'>CPU</div><div class='item att-img'>[[Image:icon_cpu.png|20px|middle|cpu output]]</div><div class='item att-value'>{{{cpu|0 tf}}}</div>
| | {{NPCTableHead|Initial defenders (Serpentis variant 3)}} |
| </div>
| | {{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}} |
| <div class='att-item'>
| | |} |
| <div class='item att-label'>Capacitor</div><div class='item att-img'>[[Image:Icon_capacitor_capacity.png|20px|middle|capacitor]]</div><div class='item att-value'>{{{capacitor|0 GJ}}}</div>
| | |
| </div>
| | |
| <div class='att-item'>
| | |
| <div class='item att-label'>High</div><div class='item att-img'>[[Image:icon_hi_slot.png|20px|middle|high slots]]</div><div class='item att-value'>{{{highs|0}}}</div>
| | |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;'>Launchers</div><div class='item att-img'>[[Image:icon_launcher_hp.png|20px|middle|launcher slots]]</div><div class='item att-value'>{{{launchers|0}}}</div>
| | {{Missionrelated}} |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;'>Turrets</div><div class='item att-img'>[[Image:icon_turret_hp.png|20px|middle|turret slots]]</div><div class='item att-value'>{{{turrets|0}}}</div>
| | |
| </div>
| | [[Category:Security missions]] |
| <div class='att-item'>
| |
| <div class='item att-label'>Medium</div><div class='item att-img'>[[Image:icon_mid_slot.png|20px|middle|middle slots]]</div><div class='item att-value'>{{{mediums|0}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Low</div><div class='item att-img'>[[Image:icon_low_slot.png|20px|middle|low slots]]</div><div class='item att-value'>{{{lows|0}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Rig </div><div class='item att-img'>[[Image:icon_rigs.png|20px|middle|rigs]]</div>
| |
| {{#if: {{{rigs_count|}}}|<div class='item att-value'>{{{rigs_count}}}</div>|<div class='item att-value'>{{#switch:{{{class}}}|Corvette|Shuttle|Special Edition Shuttle|Freighter|Jump Freighter=0|#default={{#switch:{{{tech}}}|2=2|#default=3}}}}</div>}}
| |
| {{#if: {{{rigs_size|}}}|<div class='item att-value'>{{{rigs_size}}}</div>
| |
| |<div class='item att-value'>{{#switch:{{{class}}}|Shuttle|Special Edition Shuttle|Corvette|Assault Frigate|Logistics Frigate|Covert Ops|Destroyer|Command Destroyer|Tactical Destroyer|Electronic Attack Ship|Expedition Frigate|Frigate|Interceptor|Interdictor|Stealth Bomber=small|Attack Battlecruiser|Blockade Runner|Combat Battlecruiser|Combat Recon Ship|Command Ship|Cruiser|Deep Space Transport|Exhumer|Force Recon Ship|Heavy Assault Cruiser|Heavy Interdiction Cruiser|Industrial|Logistics Cruiser|Mining Barge|Strategic Cruiser=medium|Battleship|Black Ops|Industrial Command Ship|Marauder=large|Capital Industrial Ship|Carrier|Force Auxiliary|Dreadnought|Freighter|Jump Freighter|Supercarrier|Titan=capital|#default=?}}</div>
| |
| }}
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;'>Calibration </div><div class='item att-img'>[[Image:icon_calibration.png|16px|middle|calibration]]</div><div class='item att-value'>{{#IF: {{{rigs_calibration|}}}|{{{rigs_calibration|}}}|{{#switch:{{{class}}}|Corvette|Shuttle|Limited Edition Shuttle|Freighter|Jump Freighter=0|#default={{#switch:{{{grouping}}}|Pirate Faction Ships=350|#default=400}}}}}}</div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr><td class='separator'></td></tr>
| |
| <tr class='token'>
| |
| <td class='line-label'><span class='label'>Navigation</span></td>
| |
| <td class='att-line'>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Max Velocity</div><div class='item att-img'>[[Image:Icon_velocity.png|20px|middle|max. velocity]]</div><div class='item att-value'>{{{maxvelocity|0 m/s}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Inertia Modifier</div><div class='item att-img'>[[Image:icon_inertia.png|20px|middle|inertia modifier (agility)]]</div><div class='item att-value'>{{{inertia|0.0}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Warp Speed</div><div class='item att-img'>[[Image:Icon_warp_speed.png|20px|middle|inertia modifier (agility)]]</div><div class='item att-value'>{{{warpspeed|0 AU/s}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label' style='margin-right:3px;'>Base Time to Warp</div><div class='item att-img'>[[Image:Icon_warp_time.png|20px|middle|base time to warp]]</div><div class='item att-value'>{{{warptime|0.0 s}}}</div><div class='item att-value snip'>what's this?<div class='desc'>Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.</div></div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr><td class='separator'></td></tr>
| |
| <tr class='token' {{#if:{{{fighterbay|}}}|style="display: none;"}}>
| |
| <td class='line-label'><span class='label'>Drones</span></td>
| |
| <td class='att-line' {{#if:{{{dronebay|}}}|style="display: none;"}}>
| |
| <div class='att-item'>
| |
| <div class='item att-label' style="font-style: italic;">No drone bay.</div>
| |
| </div>
| |
| </td>
| |
| <td class='att-line' {{#if:{{{dronebay|}}}| |style="display: none;"}}>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Drone Capacity</div><div class='item att-img'>[[Image:icon_drone_capacity.png|20px|middle|drone capacity]]</div><div class='item att-value'>{{{dronebay|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Drone Bandwith</div><div class='item att-img'>[[Image:icon_drone_bandwith.png|20px|middle|drone bandwith]]</div><div class='item att-value'>{{{bandwidth|0 Mbit/sec}}}</div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr class='token' {{#if:{{{fighterbay|}}}| |style="display: none;"}}>
| |
| <td class='line-label'><span class='label'>Fighters</span></td>
| |
| <td class='att-line'>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Fighter Bay Capacity</div><div class='item att-img'>[[Image:icon_drone_capacity.png|20px|middle|fighter bay capacity]]</div><div class='item att-value'>{{{fighterbay|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Fighter Squad Tubes</div><div class='item att-img'>[[Image:icon_drone_bandwith.png|20px|middle|fighter tubes]]</div><div class='item att-value'>{{{fightertubes|0}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{lightfightersquadlimit|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>Light Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwith.png|20px|middle|squad limit]]</div><div class='item att-value'>{{{lightfightersquadlimit|0}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{heavyfightersquadlimit|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>Heavy Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwith.png|20px|middle|squad limit]]</div><div class='item att-value'>{{{heavyfightersquadlimit|0}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{supportfightersquadlimit|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>Support Fighter Squad Limit</div><div class='item att-img'>[[Image:icon_drone_bandwith.png|20px|middle|squad limit]]</div><div class='item att-value'>{{{supportfightersquadlimit|0}}}</div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr><td class='separator'></td></tr>
| |
| <tr class='token'>
| |
| <td class='line-label'><span class='label'>Targeting</span></td>
| |
| <td class='att-line'>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Max Tgt. Range</div><div class='item att-img'>[[Image:icon_target_range.png|20px|middle|max. targeting range]]</div><div class='item att-value'>{{{targetrange|0 km}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Max Locked Targets</div><div class='item att-img'>[[Image:icon_target_max.png|20px|middle|max. locked targets]]</div><div class='item att-value'>{{{maxlockedtargets|0}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>{{{sensortype|Multi}}} Sensor</div><div class='item att-img'>{{#switch:{{{sensortype}}}|RADAR=[[Image:Icon_sensor_radar.png|20px|middle|RADAR sensor strength]]|Gravimetric=[[Image:Icon_sensor_gravimetric.png|20px|middle|Gravimetric sensor strength]]|Magnetometric=[[Image:Icon_sensor_magnetometric.png|20px|middle|Magnetometric sensor strength]]|LADAR=[[Image:Icon_sensor_ladar.png|20px|middle|LADAR sensor strength]]|#default=[[Image:Icon_sensor_gravimetric.png|20px|middle|Multitype sensor strength]]}}</div><div class='item att-value'>{{{sensorvalue|0 points}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Sig. Radius</div><div class='item att-img'>[[Image:icon_ship_sig.png|20px|middle|ship signature radius]]</div><div class='item att-value'>{{{sigradius|0 m}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Scan Res.</div><div class='item att-img'>[[Image:icon_sensor_resolution.png|20px|middle|scan resolution]]</div><div class='item att-value'>{{{scanres|0 mm}}}</div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr><td class='separator'></td></tr>
| |
| <tr class='token'>
| |
| <td class='line-label'><span class='label'>Structure</span></td>
| |
| <td class='att-line'>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Structure Hitpoints</div><div class='item att-img'>[[Image:icon_volume.png|20px|middle|structure hitpoints]]</div><div class='item att-value'>{{{structurehp|0 HP}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Mass</div><div class='item att-img'>[[Image:icon_mass.png|20px|middle|ship mass]]</div><div class='item att-value'>{{{mass|0 kg}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Volume</div><div class='item att-img'>[[Image:icon_volume.png|20px|middle|ship volume]]</div><div class='item att-value'>{{{volume|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Cargo Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|center|20x20px|cargo capacity]]</div><div class='item att-value'>{{{cargohold|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#ifeq:{{{class|}}}|Battleship| |style="display: none;"}}>
| |
| <div class='item att-label'>Frigate Escape Bay</div><div class='item att-img'>[[Image:Isis_frigate.png|center|20x20px|Frigate Capacity]]</div><div class='item att-value'>1 Frigate</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{extrahold|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>{{{extraholdtype}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|center|20x20px|capacity]]</div><div class='item att-value'>{{{extrahold|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{extrahold2|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>{{{extrahold2type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|center|20x20px|capacity]]</div><div class='item att-value'>{{{extrahold2|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{extrahold3|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>{{{extrahold3type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|center|20x20px|capacity]]</div><div class='item att-value'>{{{extrahold3|0 m³}}}</div>
| |
| </div>
| |
| <div class='att-item' {{#if:{{{extrahold4|}}}| |style="display: none;"}}>
| |
| <div class='item att-label'>{{{extrahold4type}}} Capacity</div><div class='item att-img'>[[Image:Icon_capacity.png|center|20x20px|capacity]]</div><div class='item att-value'>{{{extrahold4|0 m³}}}</div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr><td class='separator'></td></tr>
| |
| <tr class='token'>
| |
| <td class='line-label'><span class='label'>Shields</span></td>
| |
| <td class='att-line'>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Shield Capacity</div><div class='item att-img'>[[Image:icon_shield.png|20px|middle|shields]]</div><div class='item att-value'>{{{shieldhp|0 HP}}}</div>
| |
| <div class='item att-label' style='margin-left:5px;'>Shield Resistances</div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EM</div>
| |
| <div class='item att-img'>[[Image:icon_resist_em.png|20px|shield electromagnetic resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-em'> <div class='resist-value val-em' style='width:{{#expr:{{#expr:{{#if:{{{shieldem}}}|{{{shieldem|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{shieldem}}}|{{{shieldem|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>THR</div>
| |
| <div class='item att-img'>[[Image:icon_resist_therm.png|20px|shield thermal resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-thr'> <div class='resist-value val-thr' style='width:{{#expr:{{#expr:{{#if:{{{shieldtherm}}}|{{{shieldtherm|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{shieldtherm}}}|{{{shieldtherm|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>KIN</div>
| |
| <div class='item att-img'>[[Image:icon_resist_kin.png|20px|shield kinetic resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-kin'> <div class='resist-value val-kin' style='width:{{#expr:{{#expr:{{#if:{{{shieldkin}}}|{{{shieldkin|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{shieldkin}}}|{{{shieldkin|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EXP</div>
| |
| <div class='item att-img'>[[Image:icon_resist_exp.png|20px|shield explosive resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-exp'> <div class='resist-value val-exp' style='width:{{#expr:{{#expr:{{#if:{{{shieldexp}}}|{{{shieldexp|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{shieldexp}}}|{{{shieldexp|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| <tr><td class='separator'></td></tr>
| |
| <tr class='token'>
| |
| <td class='line-label'><span class='label'>Armor</span></td>
| |
| <td class='att-line' style='border-bottom:medium none;'>
| |
| <div class='att-item'>
| |
| <div class='item att-label'>Armor Hitpoints</div><div class='item att-img'>[[Image:icon_armor.png|20px|middle|armor]]</div><div class='item att-value'>{{{armorhp|0 HP}}}</div>
| |
| <div class='item att-label' style='margin-left:5px;'>Armor Resistances</div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EM</div>
| |
| <div class='item att-img'>[[Image:icon_resist_em.png|20px|shield electromagnetic resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-em'> <div class='resist-value val-em' style='width:{{#expr:{{#expr:{{#if:{{{armorem}}}|{{{armorem|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{armorem}}}|{{{armorem|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>THR</div>
| |
| <div class='item att-img'>[[Image:icon_resist_therm.png|20px|armor thermal resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-thr'> <div class='resist-value val-thr' style='width:{{#expr:{{#expr:{{#if:{{{armortherm}}}|{{{armortherm|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{armortherm}}}|{{{armortherm|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>KIN</div>
| |
| <div class='item att-img'>[[Image:icon_resist_kin.png|20px|armor kinetic resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-kin'> <div class='resist-value val-kin' style='width:{{#expr:{{#expr:{{#if:{{{armorkin}}}|{{{armorkin|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{armorkin}}}|{{{armorkin|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| <div class='item'>
| |
| <div class='item att-label' style='color:#9E8F75;margin-left: 5px;font-size: 80%;'>EXP</div>
| |
| <div class='item att-img'>[[Image:icon_resist_exp.png|20px|armor explosive resistance]]</div>
| |
| <div style='display: inline-block;'>
| |
| <div class='box-resist bgr-exp'> <div class='resist-value val-exp' style='width:{{#expr:{{#expr:{{#if:{{{armorexp}}}|{{{armorexp|0}}}|0}}/2}}round0}}px;'> <div class='value-text'>{{#if:{{{armorexp}}}|{{{armorexp|0}}}|0}}</div></div></div>
| |
| </div>
| |
| </div>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| </div>
| |
| </td>
| |
| </tr>
| |
| </table>
| |
| </div>
| |
| </div></includeonly>
| |
| <noinclude>
| |
| {{Documentation}}
| |
| </noinclude>
| |
| Level | 4 |
| Type | Encounter |
| Objective | Kill Anire Scarlet |
| Factions |
SerpentisAngel CartelGuristasBlood Raiders |
| Best damage to deal |
Kin Th Ex Kin Kin Th EM Th |
| Damage to resist |
Th Kin Ex Kin Kin Th EM Th |
| Warp disruption | Elite frigates (last pocket) |
| EWAR | ECM (Guristas), dampening (Serpentis), Target painting (Angel) |
| Ship suggestion | Battleship (clear), T2/T3/faction cruiser (blitz) |
| Mission briefing
|
| <Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
What do you say? Do we have a deal?
|
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.
The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
Blitz:
- Bring your own gate key and skip first room.
- Rush to acceleration gates and make your way to last room. All gates are open.
- Kill Scarlet and return to agent.
Warp-in
| Anire Scarlet
|
| Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|
The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
you can warp in at distance to snipe.
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
Initial defenders (Angel)
Initial defenders (Serpentis)
1st pocket
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
This room contains either Guristas ships or Blood Raider ships.
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
Initial defenders (Guristas)
Initial defenders (Blood Raider)
|
|
WD
|
EWAR
|
L
|
|
4 x Cruiser Corpum Arch Priest/...
|
|
|
|
|
4 x Battleship Corpus Cardinal/Monsignor
|
|
|
|
2nd pocket
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
The gate to next room is again unlocked. The gate is 19 km away.
Initial defenders (Guristas battleship)
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WD
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EWAR
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L
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3 x Destroyer Corelior Artillery/Cannoneer
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4 x Battleship Pith Conquistador/Massacrer
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Initial defenders (Serpentis battleships)
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WD
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EWAR
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L
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3-5 x Cruiser Pithum Silencer
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6 x Battleship Core Port Admiral/ Rear Admiral
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Spawn (Serpentis)
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WD
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EWAR
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L
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3 x Battleship Core Flotilla/Vice Admiral
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Spawn (Guristas)
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WD
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EWAR
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L
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4 x Battleship Pith Eliminator/Extinguisher
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3rd pocket
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.
Note: Scarlet's Station does not drop loot.
Initial defenders
Initial defenders (Angel and Blood Raider)
Initial defenders (Guristas)
Initial defenders (Serpentis variant 1)
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WD
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EWAR
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L
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4 x Battlecruiser Corelatis Squad Leader/Wing Leader
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4 x Battleship Core Baron/Commodore
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Reinforcements
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WD
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EWAR
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L
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4 x Battleship Corpus Oracle/Apostle
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Initial defenders (Serpentis variant 2)
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WD
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EWAR
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L
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4 x Battleship Core Port Admiral/Rear Admiral
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Reinforcements (100 km)
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WD
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EWAR
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L
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5 x Battleship Corpus Cardinal/Patriarch
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Initial defenders (Serpentis variant 3)
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WD
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EWAR
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L
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5 x Battleship Core Grand Admiral/High Admiral
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