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< | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | ||
{{ | |||
{{Missiondetails | |||
|Level= 4 | |||
|Type= Encounter | |||
|Objective= Kill Anire Scarlet | |||
|Faction1= Serpentis | |||
|Faction2= Angel Cartel | |||
|Faction3= Guristas | |||
|Faction4= Blood Raiders | |||
|DamageToDeal= | |||
|DamageToResist= | |||
|WebPoint= Elite frigates (last pocket) | |||
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel) | |||
|ShipSizeLimit= | |||
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz) | |||
|Rewards= | |||
|Extra= | |||
}} | |||
{{MissionBriefing | |||
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say. | |||
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her. | |||
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates. | |||
What do you say? Do we have a deal? | |||
}} | |||
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members. | |||
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area. | |||
'''Blitz:''' | |||
* Bring your own gate key and skip first room. | |||
* Rush to acceleration gates and make your way to last room. All gates are open. | |||
* Kill Scarlet and return to agent. | |||
=== Warp-in === | |||
{{MessageBox|Anire Scarlet | |||
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful. | |||
|collapsed= no}} | |||
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission. | |||
you can warp in at distance to snipe. | |||
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships. | |||
{{NPCTableHead|Initial defenders (Angel)}} | |||
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}} | |||
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Serpentis)}} | |||
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}} | |||
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}} | |||
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}} | |||
|} | |||
=== 1st pocket === | |||
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage. | |||
This room contains either Guristas ships or Blood Raider ships. | |||
Gate to next room is not locked so you can skip combat. The gate is 29 km away. | |||
{{NPCTableHead|Initial defenders (Guristas)}} | |||
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}} | |||
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Blood Raider)}} | |||
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}} | |||
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}} | |||
|} | |||
=== 2nd pocket === | |||
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket. | |||
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement. | |||
The gate to next room is again unlocked. The gate is 19 km away. | |||
{{NPCTableHead|Initial defenders (Guristas battleship)}} | |||
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}} | |||
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Serpentis battleships)}} | |||
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}} | |||
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}} | |||
|} | |||
{{NPCTableHead|Spawn (Serpentis)}} | |||
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}} | |||
|} | |||
{{NPCTableHead|Spawn (Guristas)}} | |||
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}} | |||
|} | |||
=== 3rd pocket === | |||
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her. | |||
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser. | |||
Note: Scarlet's Station does not drop loot. | |||
{{NPCTableHead|Initial defenders}} | |||
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}} | |||
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}} | |||
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}} | |||
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}} | |||
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}} | |||
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}} | |||
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}} | |||
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}} | |||
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}} | |||
{{NPCTableRow|Battleship|4|Corpus Archon}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Guristas)}} | |||
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}} | |||
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}} | |||
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}} | |||
{{NPCTableSeparator|Group 2 (100 km)}} | |||
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}} | |||
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Serpentis variant 1)}} | |||
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}} | |||
{{NPCTableRow|Battleship|4|Core Baron/Commodore}} | |||
|} | |||
{{NPCTableHead|Reinforcements}} | |||
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }} | |||
|} | |||
{{NPCTableHead|Initial defenders (Serpentis variant 2)}} | |||
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}} | |||
|} | |||
{{NPCTableHead|Reinforcements (100 km)}} | |||
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}} | |||
|} | |||
{{NPCTableHead|Initial defenders (Serpentis variant 3)}} | |||
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}} | |||
|} | |||
{{Missionrelated}} | |||
[[Category:Security missions]] | |||