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Amarrian Tyrants (Level 2): Difference between revisions

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m Fix typo. Remove category.
Copied note from Amarrian_Tyrants_(Level_1) regarding massive (bugged?) standings loss
 
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{{Missiondetails
{{Missiondetails
|Level= 2 Storyline
|Level= 2  
|Storyline= yes
|Type= Encounter
|Type= Encounter
|Objective= Destroy the Amarrian threat.
|Objective= Destroy the Amarrian threat.
Line 13: Line 14:
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion= {{sh|Ishkur}}
|ShipSuggestion= {{sh|Ishkur}}
|StandingLoss= Amarr Empire {{Co|red|-0.24}} from ship kill.
|StandingLoss= Amarr Empire {{Co|red|-0.24}} from ship kill (even without the sentry) {{Co|red|-0.04}} derived standings.
|Extra= Only the ships need to be destroyed to complete the mission. The sentry tower does not need to be destroyed.
<br>
Massive standings losses to Amarr compared to what you gain with Minmatar (may be bugged, much greater than even Amarr battleship kills).
}}
}}
{{MissionBriefing
{{MissionBriefing
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We've detected a small Amarrian reconaissance outpost nearby and would like you to eliminate the threat as fast as possible. We can't allow these Amarrian scum to come near our homes unharassed. Make them pay.
We've detected a small Amarrian reconaissance outpost nearby and would like you to eliminate the threat as fast as possible. We can't allow these Amarrian scum to come near our homes unharassed. Make them pay.
}}
}}
'''Blitz:''' Destroy the cruiser and return to agent.
'''Blitz:''' Destroy the cruiser (or the Imperial Navy Detective) and return to agent.


{{NPCTableHead}}
=== Single pocket ===
{{NPCTableRow|Frigate|4-5|Imperial Navy Scout/Crucifer}}
{{NPCTableHead|5 ships (~20km)}}
{{NPCTableRow|Cruiser|1|Imperial Navy Officer/Omen}}
{{NPCTableRow|Frigate|4|Imperial Navy Scout/Crucifer}}
{{NPCTableRow|Frigate|0-1|Imperial Navy Detective}}
{{NPCTableRow|Cruiser|0-1|Imperial Navy Officer/Omen}}
|}
|}
 
The Imperial Navy Detective is only present when the cruiser is not and vice versa.


{{Missionrelated}}
{{Missionrelated}}


[[Category:Storyline missions]]
[[Category:Storyline missions]]

Latest revision as of 00:32, 16 January 2026

This article details the level 2 variant of this mission. For other level variants, see Amarrian Tyrants (disambiguation).

Amarrian Tyrants is a storyline mission involving combat against the Amarr Empire.


Level 2 Storyline
Type Encounter
Objective Destroy the Amarrian threat.
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship suggestion GallenteIshkur
Standing loss Amarr Empire -0.24 from ship kill (even without the sentry) -0.04 derived standings.
Extra Only the ships need to be destroyed to complete the mission. The sentry tower does not need to be destroyed.


Massive standings losses to Amarr compared to what you gain with Minmatar (may be bugged, much greater than even Amarr battleship kills).
Mission briefing
High command asked me to pass this on to you ― they seem to think you're ideal for the job.

We've detected a small Amarrian reconaissance outpost nearby and would like you to eliminate the threat as fast as possible. We can't allow these Amarrian scum to come near our homes unharassed. Make them pay.

Blitz: Destroy the cruiser (or the Imperial Navy Detective) and return to agent.

Single pocket

5 ships (~20km)
WD EWAR L


Frigate 4 x Frigate Imperial Navy Scout/Crucifer
Frigate 0-1 x Frigate Imperial Navy Detective
Cruiser 0-1 x Cruiser Imperial Navy Officer/Omen

The Imperial Navy Detective is only present when the cruiser is not and vice versa.