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Hirmuolio Pine (talk | contribs)
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{{EpicMissionArcBoilerintro}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


<blockquote>
{{Missiondetails
''"In the outer reaches of Gallente space, you are enlisted on a mission to escort a Federation Senator's son on his way to a holoreel shoot. En route, the boy is kidnapped by pirates. The chase is on, and you must enter the seedier parts of free-wheeling Gallente society in order to find him. Along the way, you'll encounter embedded Scope reporters, upstart Minmatar gangs, retired flesh merchants, and dubious Black Eagle chicanery as you search for the missing boy."''
|Level= 4
</blockquote>
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


==Requirements==
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
"Syndication" is the Gallente Epic Arc. To begin requires 5.0 standing with either Impetus Corporation or the Gallente faction, but once begun, standing is not checked again for the duration of the arc. It is somewhat more difficult than L4 missions - almost all stages involve what would be considered heavy DPS in a level 4 mission, so a faction or deadspace tank will help a lot. Many of the nastier ships only do their full damage at quite short range, so long range Micro-Jump drive tactics can help a lot.


Note that each step *does* count toward your next L4 storyline mission for the Gallente faction, although the storyline may not actually trigger until you complete a normal L4 mission.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


Also note that once any epic arc is completed, you can repeat it 3 months later. If you 'Quit Mission' at any step before completing the arc, however - which heavily damages your standing with whichever corporation you're currently working for in the arc, but only trivially impacts your Gallente main faction - you can restart the arc from Step 2 immediately.
What do you say? Do we have a deal?
}}


This walkthrough is initially authored by Phineas Qwinn.  (Just call me Qwinn :)  For the record, I completed the arc solo with less than 4.5 million skillpoints... but I wouldn't recommend it, I've played a lot in the last few months and the ship I did it in was worth about 2 billion ISK with mods included, so don't take that to mean this arc is easily done with few skills in a tech 1 ship.  It isn't.


This epic arc takes you to the darker side of Gallente society. Not suitable for people who want to keep thinking that the Gallente are the good guys. You also need to get your own hands dirty to complete it.
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


==Enemies==
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
After one completion of this arc with the high security path and Safe Return conclusion, the following faction standing changes were observed:
*The Syndicate: -3.0%, -3.0%, -3.0%, 17 losses of 0.025% or smaller due to "Combat - Ship Kill"
*The Syndicate: 2 losses of 0.0% due to "Combat - Aggression"
Any -3.0% standing losses appear to be a result of attacking Studio I (Step 16), missile batteries (any mission), and perhaps structures that drop the Carry On Token (Step 14).


==Walkthough==
'''Blitz:'''
* Bring your own gate key and skip first room.
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


[[Syndication/Chapter 1 - Impetus|Chapter 1 - Impetus]]
=== Warp-in ===
# [[Impetus]]
{{MessageBox|Anire Scarlet
# [[The Tolle Scar ]]
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
# [[Priority One ]]
|collapsed= no}}
# [[The Averon Exchange ]]
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
# [[ A Different Kind of Director ]]
# [[ Assistance]]
# [[The High or Low Road]]


[[Syndication/Chapter 2 - Scoping The Scene|Chapter 2 - Scoping The Scene]] (low sec)
you can warp in at distance to snipe.
<ol start="8">
<li>[[Outside The Scope]]</li>
<li>[[Hidden Camera]]</li>
<li>[[Rendezvous]]</li>
<li>[[Handoff]]</li>
<li>[[With Authority]]</li>
</ol>


Chapter 2: Eagle Grip (high sec)
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
<ol start="8">
<li>[[Into the Black]]</li>
<li>[[Poor Man's Shakedown]]</li>
<li>[[Underground Circus]]</li>
<li>[[Intaki Chase]]</li>
<li>[[Rat in a Corner]]</li>
</ol>


Chapter 3: Inertia
{{NPCTableHead|Initial defenders (Angel)}}
<ol start="13">
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
<li>[[Places to Hide]]</li>
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
</ol>
|}
<ol start="14">
 
<li>A [[Little Fingers]]</li>
{{NPCTableHead|Initial defenders (Serpentis)}}
</ol>
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
<ol start="14">
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
<li>B [[Oldest Profession]]</li>
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
</ol>
|}
<ol start="14">
 
<li>C [[Octomet Plantation]]</li>
=== 1st pocket ===
</ol>
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
<ol start="15">
 
<li>[[Carry On]]</li>
This room contains either Guristas ships or Blood Raider ships.
<li>[[Studio 1]]</li>
 
<li>[[Showtime]]</li>
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
<li>[[Where's the Line?]]</li>
 
<li>A [[Everybody Has a Price]]</li>
{{NPCTableHead|Initial defenders (Guristas)}}
</ol>
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
<ol start="19">
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
<li>B [[Safe Return]]</li>
|}
</ol>
 
{{NPCTableHead|Initial defenders (Blood Raider)}}
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}
 
=== 2nd pocket ===
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
 
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
 
The gate to next room is again unlocked. The gate is 19 km away.
 
{{NPCTableHead|Initial defenders (Guristas battleship)}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}
 
{{NPCTableHead|Spawn (Serpentis)}}
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|}
 
{{NPCTableHead|Spawn (Guristas)}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|}
 
=== 3rd pocket ===
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
 
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
 
 
Note: Scarlet's Station does not drop loot.
 
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}
 
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}
 
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
 
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
 
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}
 
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
 
 
 
 
{{Missionrelated}}
 
[[Category:Security missions]]

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral