Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Hirmuolio Pine (talk | contribs)
No edit summary
Hirmuolio Pine (talk | contribs)
test
 
(369 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{EpicMissionArcBoilerintro}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


'''Smash and Grab''' is the [[Guristas]] epic arc. Like all pirate epic arcs this too takes place in null security space.
{{Missiondetails
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


== Overview ==
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.


Smash and Grab features enemy NPCs mostly in frigates and some in destroyers and cruisers. rather than the large fleets of cruisers, battlecruisers, and battleships found in the empire arcs. The rewards for Smash and Grab are in line with most of the other epic arcs, often totaling several hundred million ISK, including a [[Gila]] BPC and Dread Guristas ECM Multispectral Jammer.
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  


Though most players won't care about their standings with the Guristas, completing this arc can improve standing by several full points. While epic arc faction standing gain does not cause derived standing gains or losses to other factions some missions involve very small Gallente standing loss due to ship kills.
What do you say? Do we have a deal?
}}


== Preparations ==


Smash and Grab takes place in null security space, so pilots will want to plan accordingly and be ready to escape any unexpected PvP. As the epic arc might suggest, the Venal region is is controlled by the Guristas pirate faction, so pilots will be able to dock up in systems that have stations if the need arises. But keep in mind that the region has very few NPC stations. While operating in nullsec does mean that warp bubbles may be present, interceptors are a suggested ship for the arc, so they may not end up posing a threat. Pilots should, however, still be familiar with how bubbles work and how they affect both inbound and outbound warps.
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.


== Ships and fits ==
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.


On paper, any of the following frigate-class ships will meet the mission restrictions:
'''Blitz:'''
* [[Stealth Bomber]]
* Bring your own gate key and skip first room.
* [[Assault Ship]]
* Rush to acceleration gates and make your way to last room. All gates are open.
* [[Destroyer]]
* Kill Scarlet and return to agent.
* [[Corvette]]
* [[Interdictor]]
* [[Frigate]]
* [[Shuttle]]
* [[Electronic Attack Ship]]
* [[Covert Ops]]
* [[Interceptor]]


An interceptor is the most popular choice due to its immunity to warp bubbles. Prior to the Rubicon expansion in 2014, many pilots preferred a cloak-fit destroyer, and ran this arc successfully with those fits. However, those setups placed a much greater demand on the pilot, and were inherently riskier to fly. It can still be done, but it is not recommended.
=== Warp-in ===
{{MessageBox|Anire Scarlet
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


Many of the NPCs hit hard and move fast, so ships will need a decent tank, good propulsion, and most likely a web -- the last item is especially important if you're flying a close-range setup such as hybrid blasters.
you can warp in at distance to snipe.


        {{ShipFitting
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
        | ship=Taranis
        | shipTypeID=11200
        | fitName=Pirate arc runner brawler
        | fitID=Angels-Runner-Brawler
        | low1name=Small Ancillary Armor Repairer
        | low1typeID=33076
        | low2name=Magnetic Field Stabilizer II
        | low2typeID=10190
        | low3name=Damage Control II
        | low3typeID=2048
        | mid1name=1MN Afterburner II
        | mid1typeID=438
        | mid2name=Stasis Webifier II
        | mid2typeID=527
        | mid3name=open
        | high1name=Light Ion Blaster II
        | high1typeID=3170
        | high2name=Light Ion Blaster II
        | high2typeID=3170
        | high3name=Light Ion Blaster II
        | high3typeID=3170
        | high4name=open
        | charge1name=Void S x1
        | charge1typeID=12612
        | charge2name=open
        | charge3name=open
        | charge4name=open
        | charge5name=open
        | drone1name=Hobgoblin II x2
        | drone1typeID=2456
        | drone2name=open
        | drone3name=open
        | drone4name=open
        | drone5name=open
        | rig1name=Small Hybrid Burst Aerator I
        | rig1typeID=31526
        | rig2name=Small Hybrid Collision Accelerator I
        | rig2typeID=31538
        | difficulty=2
        | warsop=A
        | warsopReason=
        | version=CITA 118.5
        | shipDNA=11200:3170;3:5439;1:5973;1:8517;1:5837;1:10190;1:11563;1:31358;1:31716;1:2456;2:12612;1::
        | skills=
        | notes=
        }}{{ShipFitting
        | ship=Crow
        | shipTypeID=11176
        | fitName=Pirate arc runner kiter
        | fitID=Angels-Runner-Kiter
        | low1name=Damage Control II
        | low1typeID=2048
        | low2name=Micro Auxiliary Power Core II
        | low2typeID=4254
        | mid1name=1MN Afterburner II
        | mid1typeID=438
        | mid2name=Target Painter I
        | mid2typeID=12709
        | mid3name=Medium F-S9 Regolith Compact Shield Extender
        | mid3typeID=8517
        | mid4name=open
        | high1name=Light Missile Launcher II
        | high1typeID=2404
        | high2name=Light Missile Launcher II
        | high2typeID=2404
        | high3name=Light Missile Launcher II
        | high3typeID=2404
        | high4name=Light Missile Launcher II
        | high4typeID=2404
        | charge1name=Scourge Fury Light Missile
        | charge1typeID=24495
        | charge2name=open
        | charge3name=open
        | charge4name=open
        | charge5name=open
        | rig1name=Small Anti-EM Screen Reinforcer I
        | rig1typeID=31716
        | rig2name=Small Ionic Field Projector I
        | rig2typeID=31274
        | difficulty=2
        | warsop=A
        | warsopReason=
        | version=CITA 118.5
        | shipDNA=11176:2048;1:2605;1:448;1:3244;1:5971;1:3831;1:31716;1:31274;1::
        | skills=
        | notes=
        }}
{{ShipFitting
| ship=Claw
| shipTypeID=11196
| fitName=Epic arc Claw
| fitID=Epic-arc-Claw
| low1name=Small Ancillary Armor Repairer
| low1typeID=33076
| low2name=Adaptive Nano Plating II
| low2typeID=1306
| low3name=Gyrostabilizer II
| low3typeID=519
| low4name=Tracking Enhancer II
| low4typeID=1999
| mid1name=Stasis Webifier II
| mid1typeID=527
| mid2name=1MN Afterburner II
| mid2typeID=438
| high1name=200mm AutoCannon II, Phased Plasma S
| high1typeID=2889
| charge1name=Phased Plasma S x1
| charge1typeID=184
| high2name=200mm AutoCannon II, Phased Plasma S
| high2typeID=2889
| high3name=200mm AutoCannon II, Phased Plasma S
| high3typeID=2889
| high4name='Malkuth' Rocket Launcher I, Scourge Rocket
| high4typeID=16521
| charge2name=Scourge Rocket x1
| charge2typeID=266
| rig1name=Small Projectile Collision Accelerator I
| rig1typeID=31680
| rig2name=Small Projectile Burst Aerator I
| rig2typeID=31668
| charge3name=open
| charge4name=open
| charge5name=open
| skills=
| showSKILLS=N
| notes=The adaptive nano plating can be raplaced with energized variant if some of the other modules are downgraded to meta. But even with this tank you can survive if you are careful and skilled.
| showNOTES=N
| difficulty=1
| warsop=A
| warsopReason=
| version=20161114
| showTOC=Y
| shipDNA=11196:33076;1:1306;1:519;1:1999;1:527;1:438;1:2889;3:184;1:16521;1:266;1:31680;1:31668;1::
| fleetup=
| alphacanuse=N
}}


{{NPCTableHead|Initial defenders (Angel)}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


Regardless of the chosen ship and fitting, pilots should carry modules for travel and combat:
{{NPCTableHead|Initial defenders (Serpentis)}}
* Nanite Repair Paste or Cap Booster chargers (if the fit requires them)
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
* Nanofibers
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
* Warp Core Stabilizers
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
* Damage modifiers (Ballistic Controls, Magnetic Field Stabilizers, etc.)
|}
* Warp Disruptor/Scrambler


Mobile depot is required to refit due to low number of stations.
=== 1st pocket ===
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.


For some missions pilots may feel the need to swap out agility for tank, or vice versa. While traveling home with loot, warp stabilizers may provide some peace of mind. For pilots who are supremely confident in their piloting skills and don't mind the risk, there are fights to be had in Venal, so those pilots may wish to bring a warp scrambler/disruptor. However, '''PVP is strongly discouraged during this arc. Losing a mission item will result in failure, and pilots must wait three months to start the arc over again.'''
This room contains either Guristas ships or Blood Raider ships.


== General Tactics ==
Gate to next room is not locked so you can skip combat. The gate is 29 km away.


* Think of this like a PVP mission with some PVE sprinkled in. The big difference here is that you're not going to be PVP'ing head-on -- you're going to be PVP'ing by out-piloting, outsmarting, and avoiding your enemies.
{{NPCTableHead|Initial defenders (Guristas)}}
* Periodically check your star map for ship kills, pod kills, and jumps in the last hour. Compare these systems against your mission route to see if you can avoid those systems, or wait until the action has subsided.
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
* Keep an eye on local, but never speak. You don't want to give away the fact that you're active.
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
* The D-scan button is hotkeyed these days, so there's no excuse not to mash it constantly. Do a 360 scan every few seconds while running your missions. Look for combat scanner probes first and foremost (this is the only way pirates can find you inside a mission's deadspace pocket), but also keep an eye out for other ships so you know who's active in the system. You'll see lots of assault frigates and interceptors flown by other missioners and those hunting them.
|}
* Some missions include waves of frigates and destroyers that can be quite punishing. Don't be afraid to cherry pick a few, dock up, repair, rinse, and repeat.
* Once you accept a mission you should minimize the agent conversation window instead of closing it. This way, once your objectives are complete the window will pop back up, giving you a clear indication that your work is done.


==Starter Agents==
{{NPCTableHead|Initial defenders (Blood Raider)}}
Pick any one of these agents below. Those running this arc should be well versed in the mechanics of effective standing already so all you need is 3.0 effective standing with the stating agent, the agent's corporation or the agent's faction. You will also need to have over -2.00 standing with the agent, agent's corporation and agent's faction.
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


All these agents will lead you directly to the first chapter.
=== 2nd pocket ===
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.


===Arment Caute===
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
*Federal Intelligence Office - Gallente Federation
*Mission name: Enemy of my Enemy
*Location: Orvolle System (Beacon in space: Arment Caute's Lachesis)
*Mission type: Report to given agent.


===Atma Aulato===
The gate to next room is again unlocked. The gate is 19 km away.
*Ytiri - Caldari State
*Mission name: Turning Coat
*Location: Obe System (Beacon in space: Atma Aulato's [shiptype])
*Mission type: Report to given agent.


{{NPCTableHead|Initial defenders (Guristas battleship)}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}


===Yada Vinjivas===
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
*Guristas - Guristas
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
*Mission name: Recruitment Drive
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
*Location: Taisy System (Beacon in space: Yada Vinjivas's [shiptype])
|}
*Mission type: Report to given agent.


==Chapter 1: Probation==
{{NPCTableHead|Spawn (Serpentis)}}
[[Smash and Grab/Chapter 1: Probation|Probation]] is the first chapter of Guristas epic arc. You will be doing missions for Kori Latamaki in H-PA29 IV - Moon 2 - Guristas Assembly Plant.
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|}


# [[Enemy of my Enemy]] OR [[Recruitment Drive]] OR [[Turning Coat]]
{{NPCTableHead|Spawn (Guristas)}}
# [[Intelligence Mining]]
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
# [[Planning the Operation]]
|}
# A [[Sabotage 101]]
<ol start="8">
<li> B [[Brassy Faced Bastard]] </li>
# [[]]


# [[]]
=== 3rd pocket ===
# [[]]
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


# [[]]
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
# [[]]
# [[]]
# [[]]
# [[]]
# [[]]
# [[]]


# [[]]
# [[]]
# [[]]
# [[]]
# [[]]
# [[]]
# [[]]


==Chapter 2: For Fun and Profit==
Note: Scarlet's Station does not drop loot.
[[Smash and Grab/Chapter 2: For Fun and Profit|For Fun and Profit]] is the second chapter of Guristas epic arc. You will be doing missions for Cilis Leglise in 6NJ8-V VII - Moon 2 - Guristas Logistic Support. Near the end of this chapter in mission seven you will receive one Dread Guristas ECM Multispectral Jammer. In the last mission you will also choose between two paths for the third chapter.  


==Chapter 3: Internal Security==
{{NPCTableHead|Initial defenders}}
[[Smash and Grab/Chapter 3: Internal Security|Internal Security]] is the third and last chapter of Guristas epic arc. This chapter has two parallel paths. You will either do mission to Irichi Tsunikabda in PF-QHK VII - Moon 6 - Guristas Logistic Support or to Cilis Leglise in 6NJ8-V VII - Moon 2 - Guristas Logistic Support. Both paths will give the same one run Gila blueprint copy and Guristas Pirates faction standing bonus.
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


==Rewards==
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


At the end of Mission 7 you should have a nice reward:
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
*Reward: 1 Dread Guristas ECM Multispectral Jammer
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}


{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}


At the end of Mission 11b or 12a you should have your final mission reward:
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
*Reward: 1 one run Gila blueprint copy + Guristas Pirates faction standing (30% base faction standing increase)
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}


Each mission will also give Guristas corporation standings.
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}


Be careful getting your loot out.  It was a lot of work to get through all this and it would be a pity to lose your =rewards on your way back to highsec.


==External Links/Guides==


[http://go-dl.eve-files.com/media/corp/jowen/Guristas_Epic_Arc_guide_by_Jowen_Datloran_v1.0.pdf  Complete Guide on EVE Files]


[http://eve-survival.org/wikka.php?wakka=MissionReportsEpicArc EVE-Survival]
{{Missionrelated}}


[[Category:Guides]]
[[Category:Security missions]]
[[Category:Epic Arcs]]

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral