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Kidnappers Strike Part 1-4: Difference between revisions

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Created page with "name=Kidnappers Strike, level 3 __NOTOC__{{survival copy}} Reported by: ChepeNolon<br> The first four parts are common for all factions. ====Part 1 - Ambush In The Dark==== ..."
 
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name=Kidnappers Strike, level 3
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


Reported by: ChepeNolon<br>
'''Kidnappers Strike''' is a 10-part [[storyline mission|storyline]] [[mission chain]] that has three variants. Parts 1 to 4 are almost identical across the variants, with only minor differences in the named enemies. The rewards for the entire mission chain include several million ISK, a few attribute/hardwiring implants (worth about 160m), and a sizeable faction standing (around 5.5% or 0.55 in-game representation plus {{sk|Social}} skill bonus) for a level-3 mission, making this a potentially lengthy but worthwhile endeavor. Note that the courier missions could send you to a station in a low-sec system.
The first four parts are common for all factions.
{{TOC|limit= 2}}


====Part 1 - Ambush In The Dark====
== Part 1 - Ambush In The Dark ==
Faction: Pirate<br>
{{Missiondetails
Mission type: Encounter <br>
|Level= 3
Spacetype: Deadspace with gates<br>
|Storyline= yes
Damage dealt: EM, Therm<br>
|Type= Encounter
Reommended damage dealing: EM, Therm<br>
|Objective= Retrieve 10 x Prisoners (75{{m3}})
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship<br>
|Faction1= Angel Cartel
|Faction2= Mercenaries
|DamageToDeal1=  
|DamageToResist1=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
}}
{{MissionBriefing
|I just received news of a grave incident that occurred in <System> a few hours ago. A convoy carrying our esteemed CEO was ambushed by an unusually large and organized pirate strike force. But fortune shone on us tonight, for due to the extraordinary bravery of our CEO's valiant escort team, he managed to escape unharmed, although slightly traumatised as you might expect. We lost many good men in this unfortunate incident, including the commander of our escort team ... may he rest in peace.


no hostiles at initial gate
Now, I'll get right to the point. We believe the pirates managed to capture some of the crew of the cruiser that was escorting our CEO, for we found the wreckage of their ship close by the encounter location, but there was no trace of the bodies of most of the crew. <Faction> special forces have been called in and are scouring the area for any sign left behind by the pirates, who so far remain at large. We'd like you to help out in the investigation. We know of a popular pirate hideout in <System>. I´ll upload the coordinates to your NeoCom: Please search the area for any clues, and if you take any prisoners, bring them back for interrogation.
}}


===Single Pocket===
=== Single Pocket ===
Rogue Pirates and sentries feature a relatively balanced resistance profile with thermal as the overall most effective damage type to deal against both armor and shield, while Rogue Pirate Raider is weakest to explosive damage. Rogue Pirates deal primarily EM damage, with sentries and Rogue Pirate Raider dealing primarily a mixture of explosive and kinetic damage.
{{NPCTableHead|Group 1 - 10km}}
{{NPCTableRow|Cruiser|2|Rogue Pirate}}
{{NPCTableRow|Sentry|1-2|Angel Tower Sentry II}}
|}
{{NPCTableHead|Group 2 - 60km}}
{{NPCTableRow|Cruiser|4|Rogue Pirate}}
{{NPCTableRow|Cruiser|1|Rogue Pirate Raider|cargo=Prisoners}}
|}


Group 1:<br>
== Part 2 - The Interrogation ==
instant aggro
{{Missiondetails
10-16km
|Level= 3
2x Angel Tower Sentry II<br>
|Storyline= yes
2x Cruisers (Rogue Pirates)<br>
|Type= Courier
|Objective=  Transport 1 x Prisoners (7.5{{m3}})
|Faction1=
|DamageToDeal1= 
|DamageToResist1= 
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Shuttle or fast frigate
|Extra= Possible low-sec destination
}}
{{MissionBriefing
|After checking our logs, we noticed that only some of the prisoners you brought back were part of the crew that was captured after the pirate raid on our convoy. The rest apparently are former members of one of the pirate ships you destroyed, who managed to escape from the blast that destroyed their vessel. I need them transferred to some colleagues of mine at another station for further interrogation; hopefully the specialists there will be able to extract the information we need to track down who was behind the ambush on our CEO.
}}


Group 2:<br>
60km
4x Cruisers (Rogue Pirate)<br>
1x Cruiser (Rogue Pirate Raider)<br>


'''Tips:'''<br>
== Part 3 - The Kidnapping ==
Last kill of far group drops cargo cannister holding the prisoners needed for mission completion.
{{Missiondetails
Rogue Pirates deal heavy EM missile damage
|Level= 3
|Storyline= yes
|Type= Encounter
|Objective= Retrieve 1 x Prisoners (7.5m³)
|Faction1= Mercenaries
|DamageToDeal1= {{Damagetype|kin|th|em}}
|DamageToResist1= {{Damagetype|omni}}
|WebPoint= Web/Point (Mercenary Wingman)
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=
}}


'''Structures:'''<br>
{{MissionBriefing|
No loot
'''Blood Raider / Sansha Intro'''


====Part 2 - The Interrogation====
We urgently need help intercepting a group of kidnappers who just managed to snatch the niece of our CEO while she was visiting her uncle in this very system. We believe the perpetrators were a gang of mercenaries led by a felon working for <an illegal organization called the Darkonnen/the Maru Rebels>. I'll fill you in on the details of that organization in your mission journal.
Mission type: Courier<br>
1 unit of prisoners (7.5m³)


====Part 3 - The Kidnapping====
What I need you to do is capture this agent of theirs, alive if possible. We must have him here for interrogation, for we suspect he is the missing link between the kidnapping and those who are truly responsible for this heinous crime. We need to get to the bottom of which organization stands behind these grave assaults against our people. And it so happens that we know the whereabouts of a certain pirate who has had many dealings with a <Darkonnen/Maru> agent in the past; we hope this pirate will be able to lead you to the agent. The only catch is that he will most likely require a bit of "convincing" on your part before he parts with the needed information. I'll upload the bookmark to his location into your NeoCom; once you have extracted the information from the middleman, I expect you to find the <Darkonnen/Maru> agent and bring him back to me.
Faction: Mercenary<br>
Mission type: Encounter <br>
Spacetype: Deadspace with gates<br>
Damage dealt: Kinetic, Thermal, Explosive<br>
Web/Scramble: Mercenary Wingman<br>
Recommended damage dealing: EM, Thermal<br>
Recommended ship types: Battlecruiser, Faction Cruiser, Cruiser, Assault Ship<br>


no hostiles at initial gate
'''Guristas Intro'''


===Pocket 1===
We urgently need help intercepting a group of kidnappers who just managed to snatch the granddaughter of our CEO while she was visiting him in this very system. We believe the perpetrators were a gang of mercenaries led by a felon working for an illegal organization calling themeselves[sic] the "Komni Corporation."
Three groups at initial warp in, no aggro. All groups aggro independently.


Group 1:<br>
What I need you to do is capture this agent of theirs, alive if possible. We must have him here for interrogation, for we suspect he is the missing link between the kidnapping and those who are truly responsible for this heinous crime. We need to get to the bottom of which organization stands behind these grave assaults against our people. And it so happens that we know the whereabouts of a certain pirate who has had many dealings with this Komni agent in the past; we hope this pirate will be able to lead you to the agent. The only catch is that he will most likely require a bit of "convincing" on your part before he parts with the needed information. I'll upload the bookmark to his location into your NeoCom; once you have extracted the information from the middleman, I expect you to find the Komni agent and bring him back to me.
25-35km
4x Frigates (Mercenary Fighter)<br>
3x Cruisers (Mercenary Corporal)<br>


Group 2:<br>
----
40-45km
4x Frigates (Mercenary Elite Fighter)<br>
2x Cruisers (Mercenary Commander)<br>


Group 3:<br>
'''The Darkonnen'''
45-50km
2x Frigates (Mercenary Wingman) (web)<br>
1x Cruiser (Mercenary Lieutenant)<br>
1x Cruiser (Drazin Jaruk) (web)<br>


'''Structures:'''<br>
The Darkonnen is an organization that sprung up from rogue elements within the Khanid Kingdom, starting off as a small band of smugglers operating between lawless space and Khanid-controlled territory. They were renowned for their ruthlessness in dealing with their competitors, eliminating a good deal of small-time criminals within the Kingdom, as well as cleverly eluding the local authorities most of the time. A few years ago, their founder and leader, Michelin Adonnis, was captured by Khanid secret police and sentenced to life in prison for various offenses. His arrest caused a slight setback for the outlawed organization, but in the end it turned out to be not enough to halt their inevitable expansion. Today they are a well known pirate/smuggler network who base their operations in numerous systems in Amarr and Khanid space.
50 Commodities
10 Illegal Drugs
Habitat holds 3x Drazin Keycard - needed to activate gate to second stage. There are three incase you would need to warp out and back: each gate activation consumes one keycard.<br><br>


'''Asteroids:'''<br>
----
Veldspar - 9 asteroids
Scordite - 11 asteroids
Omber - 11 asteroids @ 15k each totalling 165k Omber.
As they are behind the acceleration gate they take a bit more time to do than normally. The omber is worth more than the mission bonus. But you can (I did) make in time to get the bonus reward as well. (using 2 hulks)


===Pocket 2===
'''The Maru Rebels'''
This stage varied quite a bit on the 2 occasions I tried. The Zerak Cheryn version is at 10-20k on warp in & in his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in & and is easy to tank.


Single Group:<br>
The Maru Rebels were once part of a gang of pirates who turned into a sinister terrorist network claiming to fight for Minmatar freedom. In fact, they're little more a ruthless gang of criminals dealing in the black market, smuggling, and extortion and blackmail, even sometimes working as hired assassins. Their official agenda is to murder as many citizens of the Amarr nations as possible ― i.e., Amarr Empire, Ammatar, and Khanid Kingdom ― hoping to force them to withdraw eventually from historically Minmatar systems currently under Amarr control. The Minmatar Republic leadership has denounced them as being cutthroats and criminals even though they support Republic goals, and has put up a sizable bounty on their leader's head. But even so, the Rebels do maintain some support within the Minmatar Republic, which has allowed them certain freedoms other criminal networks do not have.
20-40km
}}
2x Frigates (Mercenary Wingman) web/scramble<br>
1x Cruiser (Mercenary Lieutenant)<br>
1x Cruiser (Drazin Jaruk/Korrani Salemo (MOA-web)/Kuran 'Scarface' Lonan/Lynk (web)/Zerak Cheryn (ewar invulnerable) (web))<br>


Get prisoners from dropped cargo container.
=== Pocket 1 ===
{{MessageBox|Mission Info
|This asteroid field has just recently been settled, by a group of pirate freelancers.  A hastily erected mobile habitat floats idly in the midst of the giant rocks, while three groups of mercenary ships lazily orbit various asteroids in defensive positions.  One of the ships clearly has the markings of your target, Drazin Jaruk, who seems to be the leader of this bunch.  You also notice another acceleration gate nearby, which you guess, judging from it's fairly clean exterior, has been only recently installed.  Where it leads to is anyone's guess.
|collapsed=yes}}


'''Structures:'''<br>
Enemies in the first pocket feature mixed damage and resistance profiles. Mercenary Fighters, Mercenary Lieutenants, and Mercenary Corporals deal kinetic and thermal damage and also are weakest to these damage types. Mercenary Elite Fighters and Mercenary Commanders deal EM damage in addition to these and are weakest to EM damage. Drazin Jaruk and Mercenary Wingmen deal primarily explosive and EM damage, and they are more receptive to thermal damage.
Storage Facility - miscellaneous trade goods
{{NPCTableHead|Group 1, 25-35km from warp-in}}
{{NPCTableRow|Frigate|4|Mercenary Fighter}}
{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
|}
{{NPCTableHead|Group 2, 40-45km}}
{{NPCTableRow|Frigate|4|Mercenary Elite Fighter}}
{{NPCTableRow|Cruiser|2|Mercenary Commander}}
|}
{{NPCTableHead|Group 3, 40-45km}}
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar=Web}}
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
{{NPCTableRow|Cruiser|1|Drazin Jaruk|ewar= Web}}
{{NPCTableRow|Structure|1|Habitat|cargo= Drazin's Keycard x3}}
|}


====Part 4 - Possible Leads====
Mission type: Courier<br>
1 unit of data chip (0.1m3)


====Part 5 to 10====
=== Pocket 2 ===
{{MessageBox|Incoming Transmission
|I take it that imbecile Drazin led you to us.  Too bad you won't be leaving this area with your ship intact.
|collapsed=yes}}
Requires Drazin's Keycard ('''consumed on use''', 3 available) from Habitat structure in Pocket 1. All enemies in Pocket 1 must be destroyed as well.


Blood Raiders: [[KidnappersStrike3br Link]] (Darkonnen)<br>
There are several versions of this group, depending on the named Cruiser. The Zerak Cheryn version is at 10-20k on warp in and his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in and is easy to tank. Please confirm Drazin Jaruk spawn?{{Verify}}
Gurista Pirates: [[KidnappersStrike3gu Link]] (Komni)<br>
{{NPCTableHead}}
Sansha Nation: [[KidnappersStrike3sa Link]] (Maru)<br>
{{NPCTableRow|Frigate|2|Mercenary Wingman|ewar= Web}}
{{NPCTableRow|Cruiser|1|Mercenary Lieutenant}}
|}


[[Category:Mission reports]]
In addition, '''one of the following''' will be present:<br>
{{NPCTableHead}}
{{NPCTableRow|Cruiser|1|Drazin Jaruk/Korrani Salemo|ewar= Web|cargo= Korrani's DNA}}
{{NPCTableRow|Cruiser|1|Kuran 'Scarface' Lonan/Lynk|ewar =Web}}
{{NPCTableRow|Cruiser|1|Zerak Cheryn|note= EWAR invulnerable|ewar= Web}}
|}
Storage facility drops 50 metal scraps and trade goods.
 
 
== Part 4 - Possible Leads ==
{{Missiondetails
|Level= 3
|Storyline= yes
|Type= Courier
|Objective= Transport 1 x Encoded Data Chip (0.1m³)
|Faction1=
|DamageToDeal1= 
|DamageToResist1= 
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Shuttle or fast frigate
|Extra= Possible low-sec destination
}}
{{MissionBriefing
|While we wait for the interrogation of the prisoner you captured, I'd like you to transport a data chip we retrieved from his belongings to <Station>. We need it deciphered, and I happen to know the perfect man for the job, who lives at that station. We aren't sure if there is any incriminating evidence in the data, but we'd like to make sure nonetheless. By the time you get back, I expect our interrogators will have found some more leads.
}}
 
 
== Part 5 to 10 ==
Three variants exist for Parts 5 through 10:
* [[Kidnappers Strike Part 5-10 (Blood Raiders)|Blood Raiders]] (Darkonnen)
* [[Kidnappers Strike Part 5-10 (Guristas Pirates)|Guristas Pirates]] (Komni)
* [[Kidnappers Strike Part 5-10 (Sansha's Nation)|Sansha's Nation]] (Maru)
 
{{Missionrelated}}
 
 
[[Category:Storyline missions]]