Difference between revisions of "Liberate the Miners (Caldari)"

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name=Liberate the Miners, Level 5
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
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{{Missiondetails
 
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|Name=  
Faction: Caldari State<br>
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|Level= 5
Mission type: Encounter<br>
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|Type= Encounter
Space type: Deadspace with Gate<br>
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|Objective=
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
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|Faction1= Caldari State
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
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|DamageToDeal1=
Damage dealt: Kinetic 79% / Therm 21%<br>
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|DamageToResist1=
Recommended damage dealing: Kin/Th <br>
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|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
Recommended ships: Completed in Maelstrom w/ Passive Tank but recommend more support<br>
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|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
 
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|ShipSizeLimit=
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|ShipSuggestion= Completed in Maelstrom w/ Passive Tank but recommend more support
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
 
Acceleration Gate into Deadspace
 
Acceleration Gate into Deadspace
  
===Single Pocket===
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=== Single Pocket ===
All groups aggro within 10 seconds of warp-in
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{{NPCTableHead|Group 1}}
 
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{{NPCTableRow|Sentry|2|Caldari Heavy Missile Battery}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/LiberateTheMiners5ca-1.jpg" title="Single Pocket" alt="text"}}<br>
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{{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}}
 
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{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
Tower Sentries:<br>
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{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}}
Between 25-80km away
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{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut| note=Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates}}
 
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|}
2 x Caldari Heavy Missile Batteries
 
5 x Caldari Cruise Missile Batteries
 
2 x Tower Sentry Caldari IIIs
 
2 x Caldari Stasis Towers
 
2 x Caldari Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates)
 
 
 
Group 1 – Broken Metallic Crystal Asteroid:<br>
 
70km from warp-in
 
 
 
4 x Battleships (State Shukuro Shogun) orbits at 33k
 
 
 
Group 2 – Caldari Control Tower:<br>
 
45k from warp-in
 
 
 
4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Web/Scramble'''
 
2 x Frigates (Taibu State Tachi) (separate) orbits at 10k, '''Web/Scramble, 28% ECM Jammer'''
 
4 x Battleships (State Shukuro Daijo/Bishamon) orbits at 33k, '''(Trigger 1)'''
 
 
 
Group 3 – Cloven Grey Asteroid:<br>
 
55k from warp-in
 
 
 
4 x Battleships (State Shukuro Taisho/Tenno*) orbits at 50k/29k, '''*2% ECM Jammer, (Trigger 2)'''
 
 
 
- Spawn 1:<br><br>
 
Around Caldari Control Tower
 
 
 
4 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33k
 
  
- Spawn 2:<br><br>
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{{NPCTableHead|Group 2}}
Around Cloven Grey Asteroid
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{{NPCTableRow|Battleship|4|State Shukuro Shogun}}
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|}
  
4 x Battleships (State Zen/Oshiro*) orbits at 35k/29k, '''*2% ECM Jammer, Trigger 3'''
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{{NPCTableHead|Group 3}}
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{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point= scram|ewar= Web}}
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{{NPCTableRow|Frigate|2|Taibu State Tachi|point= scram|ewar= ECM}}
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{{NPCTableRow|Battleship|4|State Shukuro Daijo/Bishamon}}
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|}
  
- Spawn 3:<br><br>
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{{NPCTableHead|Group 4}}
Around Cloven Grey Asteroid
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{{NPCTableRow|Battleship|4|State Shukuro Taisho/Tenno|ewar= ECM}}
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|}
  
4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k, '''Trigger 4'''
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{{NPCTableHead|Spawns}}
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{{NPCTableRow|Battleship|4|State Shukuro Shogun/Bishamon}}
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{{NPCTableRow|Battleship|4|State Zen/Oshiro|ewar=ECM}}
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{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
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{{NPCTableRow|Battleship|2|State Shukuro Nagashin}}
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|}
  
- Spawn 4:<br><br>
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'''Notes:'''<br>
Around Cloven Grey Asteroid
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* Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
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* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
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* Or plan a capacitor that receives an additional 80 units/s
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* Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
  
2 x Battleships (State Shukuro Nagashin) orbits at 68k
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* Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
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* Mission flagged complete when all ships are destroyed
  
'''Tips:'''<br>
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{{Missionrelated}}
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
 
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates<br>
 
- Or plan a capacitor that receives an additional 80 units/s<br>
 
- Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)<br><br>
 
- Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn<br>
 
- Mission flagged complete when all ships are destroyed<br>
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 20:18, 10 January 2023


Level 5
Type Encounter
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
EWAR Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Ship suggestion Completed in Maelstrom w/ Passive Tank but recommend more support

Acceleration Gate into Deadspace

Single Pocket

Group 1
WD EWAR L


Sentry 2 x Sentry Caldari Heavy Missile Battery
Sentry 5 x Sentry Caldari Cruise Missile Battery
Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Stasis Tower Stasis Webifier
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates Energy Neutralizer


Group 2
WD EWAR L


Battleship 4 x Battleship State Shukuro Shogun


Group 3
WD EWAR L


Frigate 4 x Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier
Frigate 2 x Frigate Taibu State Tachi Warp Scrambler Target Jammer
Battleship 4 x Battleship State Shukuro Daijo/Bishamon


Group 4
WD EWAR L


Battleship 4 x Battleship State Shukuro Taisho/Tenno Target Jammer


Spawns
WD EWAR L


Battleship 4 x Battleship State Shukuro Shogun/Bishamon
Battleship 4 x Battleship State Zen/Oshiro Target Jammer
Battleship 4 x Battleship State Shukuro Bishamon/Shogun
Battleship 2 x Battleship State Shukuro Nagashin

Notes:

  • Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
  • Or plan a capacitor that receives an additional 80 units/s
  • Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
  • Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
  • Mission flagged complete when all ships are destroyed