Difference between revisions of "Liberate the Miners (Caldari)"
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(Created page with "name=Liberate the Miners, Level 5 __NOTOC__{{survival copy}} Faction: Caldari State<br> Mission type: Encounter<br> Space type: Deadspace with Gate<br> Web/Scramble: Stasis T...") |
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | + | {{Missiondetails | |
− | + | |Name= | |
− | + | |Level= 5 | |
− | + | |Type= Encounter | |
− | + | |Objective= | |
− | + | |Faction1= Caldari State | |
− | + | |DamageToDeal1= | |
− | + | |DamageToResist1= | |
− | + | |WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble | |
− | + | |EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming | |
− | + | |ShipSizeLimit= | |
+ | |ShipSuggestion= Completed in Maelstrom w/ Passive Tank but recommend more support | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
Acceleration Gate into Deadspace | Acceleration Gate into Deadspace | ||
− | ===Single Pocket=== | + | === Single Pocket === |
− | + | {{NPCTableHead|Group 1}} | |
− | + | {{NPCTableRow|Sentry|2|Caldari Heavy Missile Battery}} | |
− | {{ | + | {{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}} |
− | + | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} | |
− | + | {{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}} | |
− | + | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut| note=Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates}} | |
− | + | |} | |
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− | 5 | ||
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− | + | {{NPCTableHead|Group 2}} | |
− | + | {{NPCTableRow|Battleship|4|State Shukuro Shogun}} | |
+ | |} | ||
− | 4 | + | {{NPCTableHead|Group 3}} |
+ | {{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point= scram|ewar= Web}} | ||
+ | {{NPCTableRow|Frigate|2|Taibu State Tachi|point= scram|ewar= ECM}} | ||
+ | {{NPCTableRow|Battleship|4|State Shukuro Daijo/Bishamon}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Group 4}} | |
− | + | {{NPCTableRow|Battleship|4|State Shukuro Taisho/Tenno|ewar= ECM}} | |
+ | |} | ||
− | 4 | + | {{NPCTableHead|Spawns}} |
+ | {{NPCTableRow|Battleship|4|State Shukuro Shogun/Bishamon}} | ||
+ | {{NPCTableRow|Battleship|4|State Zen/Oshiro|ewar=ECM}} | ||
+ | {{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Nagashin}} | ||
+ | |} | ||
− | + | '''Notes:'''<br> | |
− | + | * Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers | |
+ | * Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates | ||
+ | * Or plan a capacitor that receives an additional 80 units/s | ||
+ | * Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%) | ||
− | + | * Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn | |
+ | * Mission flagged complete when all ships are destroyed | ||
− | + | {{Missionrelated}} | |
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− | [[Category: | + | [[Category:Security missions]] |
Latest revision as of 20:18, 10 January 2023
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Acceleration Gate into Deadspace
Single Pocket
Group 1
Group 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship State Shukuro Shogun |
Group 3
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Taibu State Nagasa/Shinai | ||||
2 x Frigate Taibu State Tachi | ||||
4 x Battleship State Shukuro Daijo/Bishamon |
Group 4
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship State Shukuro Taisho/Tenno |
Spawns
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship State Shukuro Shogun/Bishamon | ||||
4 x Battleship State Zen/Oshiro | ||||
4 x Battleship State Shukuro Bishamon/Shogun | ||||
2 x Battleship State Shukuro Nagashin |
Notes:
- Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
- Or plan a capacitor that receives an additional 80 units/s
- Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
- Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
- Mission flagged complete when all ships are destroyed
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