Difference between revisions of "Mass Drivers (Amarr)"
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
− | + | {{Missiondetails | |
+ | |Name= | ||
+ | |Level= 5 | ||
+ | |Type= Encounter | ||
+ | |Objective= | ||
+ | |Faction1= Amarr Empire | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= All Frigates | ||
+ | |EWAR= Energy Neutralizer Sentries, NOS, Tracking Disrupter, Web | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | Space type: Deadspace with gates | ||
− | + | === Warp-in === | |
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-1.jpg Warp-in - Gate positions] | |
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− | + | Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets. | |
− | + | === Single pocket === | |
+ | The landing sites are in the same configuration as the original gates and form a cube around the NPC targets. | ||
+ | [https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-2.jpg Warp-in landing spots] | ||
− | + | '''Tips:''' | |
+ | * Use a Passive Tank or plan a capacitor that receives an extra 80 GJ/sec | ||
+ | * Neutralizer Sentries re-target if you reach 100km but rarely hit past that | ||
+ | * Lower gates land you slightly farther from the Initial Group’s center than the upper gates | ||
+ | * Maximum damage dealing of all ships in initial group 2356 HP/s (EM: 57%, TH: 43%) | ||
− | === | + | {{NPCTableHead|Initial Group (35-60km - aggro immediately)}} |
− | + | {{NPCTableRow|Elite Frigate|6|Divine Imperial Paladin/Valok/Napat*|point= yes|ewar= Web|ewar2= TD|trigger= Napat triggers reinforcement 1-1|note= Napat does TD}} | |
+ | {{NPCTableRow|Elite Cruiser|4|Divine Imperial Justicar/Champion|note= Orbits at 14k/32k}} | ||
+ | {{NPCTableRow|Battlecruiser|3|Imperial Templar Phalanx|note= Orbits at 22k}} | ||
+ | {{NPCTableRow|Battleship|9|Imperial Templar Dominator/Judgement/Diviner/Martyr|ewar= Neut|trigger= Martyr triggers reinforcement 2-1|note= Diviner use NOS}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Heavy Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|3|Amarr Cruise Missile Battery}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar= Web}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar= Neut}} | ||
+ | {{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar= Neut}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcement 1-1}} | |
− | + | {{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar= TD|note= Orbits at 22k|trigger= Triggers reinforcement 1-2}} | |
+ | |} | ||
+ | {{NPCTableHead|Reinforcement 1-2}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Imperial Templar Justicar|note= Orbits at 10k|trigger= Triggers reinforcement 1-3}} | ||
+ | |} | ||
+ | {{NPCTableHead|Reinforcement 1-3}} | ||
+ | {{NPCTableRow|Battlecruiser|4|Imperial Champion/Imperial Templar Justicar|note= Orbits at 22k}} | ||
+ | |} | ||
− | {{ | + | {{NPCTableHead|Reinforcement 2-1}} |
+ | {{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara|note= Orbits at 17k/49k|trigger= Triggers reinforcement 2-2}} | ||
+ | |} | ||
+ | {{NPCTableHead|Reinforcement 2-2}} | ||
+ | {{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara|note= Orbits at 44k/49k}} | ||
+ | |} | ||
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− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 11:44, 25 December 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Space type: Deadspace with gates
Warp-in
Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
Single pocket
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets. Warp-in landing spots
Tips:
- Use a Passive Tank or plan a capacitor that receives an extra 80 GJ/sec
- Neutralizer Sentries re-target if you reach 100km but rarely hit past that
- Lower gates land you slightly farther from the Initial Group’s center than the upper gates
- Maximum damage dealing of all ships in initial group 2356 HP/s (EM: 57%, TH: 43%)
Initial Group (35-60km - aggro immediately)
Reinforcement 1-1
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Imperial Templar Seer |
Reinforcement 1-2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Imperial Templar Justicar |
Reinforcement 1-3
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battlecruiser Imperial Champion/Imperial Templar Justicar |
Reinforcement 2-1
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Dominator/Ultara |
Reinforcement 2-2
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship Imperial Templar Torah/Ultara |
|