Difference between revisions of "Missing Reporters"

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name=The Missing Reporters, level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
====The Missing Reporters - Caldari Smugglers (1 of 3)====
+
== The Missing Reporters - Caldari Smugglers (1 of 3) ==
  
Faction: Caldari State<br>
+
{{Missiondetails
Mission Type: Encounter<br>
+
|Level=3
Space type: Deadspace<br>
+
|Type=Encounter
Damage dealt: Therm, Kin, Navy Officer uses EM Heavy Missiles<br>
+
|Objective=Acquire these goods: 5x Gallente Corpse
Recommended damage dealing: Therm, Kin<br>
+
|Faction1=Caldari State
Recommended ships: Harpy, Ishtar, Drake<br>
+
|DamageToResist1={{Damagetype|th|ki|em}}
 +
|WebPoint=
 +
|EWAR= Webbing
 +
|ShipSizeLimit=
 +
|ShipSuggestion=Harpy, Ishtar, Drake
 +
|Rewards=
 +
}}
 +
{{MissionBriefing|
 +
This incident comes at a very bad time. Political relations between our governments are extremely volatile at the moment, and there are rumors of war floating around everywhere. So I have explicit orders to tell you to keep this quiet. With your record I know I can trust you, don't speak of this to anyone. Just find the missing reporters, destroy their captors, return them to me and keep your mouth shut.
  
===Single Pocket:===<br>
+
The first group of Gallente civilians went missing in Otakod reporting on a story involving a group of Caldari Smugglers, who were said to have been smuggling armed terrorists to our stations in Aven, to cause mayhem no doubt. I'll give you the coordinates to their last known position. Find them and bring them back, dead or alive. Their families must be informed of their fate, or they will never be at peace. If you find any hostiles at the scene, feel free to use deadly force.
 +
}}
 +
 
 +
'''Blitz:''' Not possible.
 +
 
 +
=== Single Pocket ===
 
All enemies are designated as "Escort" ships, scanning or showing info reveals their type.
 
All enemies are designated as "Escort" ships, scanning or showing info reveals their type.
 
Objective is ship wreckage 60-70km
 
Objective is ship wreckage 60-70km
 +
{{NPCTableHead|Initial defenders}}
 +
{{NPCTableRow|Frigate|6|Caldari Convoy Escort}}
 +
{{NPCTableRow|Cruiser|6|Caldari Convoy Escort}}
 +
{{NPCTableRow|Cruiser|4|Caldari Military Transport}}
 +
|}
  
Group 1:<br>
+
Warning: -0.48 Standing Loss with Caldari State; 2 x -0.24 for Ship Kill.
Aggro at warp-in
 
55-60km
 
3x Frigates (Caldari Navy Soldier)<br>
 
1x Frigate (Caldari Navy Officer) (uses EM heavy missiles)<br>
 
2x Cruisers (Caldari Navy Moa)<br>
 
  
Group 2:<br>
+
Note : You can not access ship wreckage while it is guarded - no way to avoid Caldari ship destruction (and standing loss). Frigates may not do webbing (sometimes).
55-60km
 
4x Caldari Military Transport<br>
 
  
Group 3:<br>
+
== The Missing Reporters - Bad Timing (2 of 3) ==
70-80km
 
2x Elite Frigates (Caldari Navy Delta II Support) (web)<br>
 
  
'''Structures:'''<br>
+
{{Missiondetails
No loot
+
|Level=3
 +
|Type=Encounter
 +
|Objective=Acquire these goods: 1x Gallente Reporter
 +
|Faction1=Mercenaries
 +
|WebPoint=
 +
|EWAR=Webbing
 +
|ShipSizeLimit=
 +
|ShipSuggestion=Harpy, Ishtar, Drake
 +
|Rewards=
 +
}}
  
'''Blitz:'''<br>
+
{{MissionBriefing|
No blitz at all, you have to destroy all Caldari Military Transports to get green "mission objective complete" indicator
+
One of the remaining reporters went missing in Otakod. He was investigating reports that one of the political movements opposed to the Servant Sisters of EVE government's policy on the Audesder incident has been collaborating with the Amarr Empire. We have reason to believe that this information was flawed, and in fact the politicians in question have ties to the Angel Cartel which they've been adamantly denying. They own a small settlement in Otakod, which coincidentally is where the reporter went missing.
  
'''Standing Loss:'''<br>
+
I would like you to pay a visit to this settlement and look for the missing reporter. If you find him you are authorized to use force, if necessary, to bring him back. Good luck.
-2.4%<br>
+
}}
& This penalty was incurred for destroying Caldari State's Caldari Navy Officer
 
  
====The Missing Reporters - Bad Timing (2 of 3)====
+
'''Blitz:'''
 
+
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
Faction: Mercenaries<br>
 
Mission Type: Encounter<br>
 
Space type: Deadspace<br>
 
Damage dealt: All Kinds, Kin Heavy Missiles<br>
 
Web/Scramble: Mercenary Wingman use web<br>
 
Recommended damage dealing: Kin, Therm<br>
 
Recommended ships: Harpy, Ishtar, Drake<br>
 
 
 
===Single Pocket:===<br>
 
- 6 groups, each guarding a structure, one of the structures is the target. (Designated as "Local Prison")<br>
 
- Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group.<br>
 
- Drones should not cause aggro.<br>
 
 
 
Group 1:<br>
 
39-43km
 
1x Frigate (Mercenary Wingman)<br>
 
2x Cruisers (Mercenary Lieutenant)<br>
 
 
 
Group 2:<br>
 
42-46km
 
4x Cruisers (Mercenary Commander)<br>
 
  
Group 3:<br>
+
If you're in a well-tanked ship, like a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with 85% shield left.
46-50km
 
5x Frigates (Mercenary Elite Fighter)<br>
 
2x Cruisers (Mercenary Commander)<br>
 
  
Group 4:<br>
+
Shooting all ships leads to a total Standing Loss of -0.6 with the Angel Cartel (2 x -0.3 for Ship Kills). Incurred a further -0.3 Standing Loss with the Angel Cartel from destroying Prison.
65-69km
 
3x Frigates (Mercenary Elite Fighter)<br>
 
3x Cruisers (Mercenary Commander)<br>
 
  
Group 5:<br>
+
=== Single Pocket ===
75-78km
+
* 6 groups, each guarding a structure, one of the structures is the target (Designated as "Local Prison")
2x Frigates (Mercenary Wingman)<br>
+
* Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group
2x Cruisers (Mercenary Lieutenant)<br>
+
* Drones should not cause aggro
  
Group 6:<br>
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{{NPCTableHead}}
79-84km
+
{{NPCTableRow|Structure|1|Local Prison|drop=Gallente Reporter}}
3x Frigates (Mercenary Fighter)<br>
+
{{NPCTableSeparator|Group 1 (39-43km)}}
3x Cruisers (Mercenary Corporal)<br>
+
{{NPCTableRow|Frigate|1|Mercenary Wingman}}
 +
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
 +
{{NPCTableSeparator|Group 2 (42-46km)}}
 +
{{NPCTableRow|Cruiser|4|Mercenary Commander}}
 +
{{NPCTableSeparator|Group 3 (46-50km)}}
 +
{{NPCTableRow|Cruiser|5|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|2|Mercenary Commander}}
 +
{{NPCTableSeparator|Group 4 (65-69km)}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Elite Fighter}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Commander}}
 +
{{NPCTableSeparator|Group 5 (75-78km)}}
 +
{{NPCTableRow|Cruiser|2|Mercenary Wingman}}
 +
{{NPCTableRow|Cruiser|2|Mercenary Lieutenant}}
 +
{{NPCTableSeparator|Group 6 (79-84km)}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Fighter}}
 +
{{NPCTableRow|Cruiser|3|Mercenary Corporal}}
 +
|}
  
'''Blitz:'''<br>
+
== The Missing Reporters - Slavers Beware (3 of 3) ==
Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.
 
  
If you're in a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with 85% shield left.
+
{{Missiondetails
 +
|Level=3
 +
|Type=Encounter
 +
|Objective=Acquire these goods: 1x Gallente Reporter
 +
|Faction1=Amarr
 +
|WebPoint=
 +
|EWAR=Webbing
 +
|ShipSizeLimit=
 +
|ShipSuggestion=Harpy, Ishtar, Drake
 +
|Rewards=
 +
}}
  
'''Structures:'''<br>
+
{{MissionBriefing|
Habitation Module drops random trade goods.
+
News of your heroic deeds have spread throughout the region after the interplanetary media organization The Scope aired a detailed report on your exploits. The family of the reporter you rescued offer their utmost gratitude, and the families of those that had been killed are thankful that you at least discovered their fate.  
  
====The Missing Reporters - Slavers Beware (3 of 3)====
+
The last reporter who's missing was apparently abducted by Amarr slave traders in Simela. These Amarr have been masquerading as peaceful miners, having bought a lease on a small asteroid belt in this system. But we know differently. You'll find the abducted in one of their vessels. Find him and bring him back here. Dismissed.
  
Faction: Amarr<br>
+
Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.
Mission Type: Encounter<br>
+
}}
Space type: Deadspace<br>
 
Damage dealt: EM, Therm<br>
 
Recommended damage dealing: Em, Therm<br>
 
Recommended ships: Harpy, Ishtar, Drake<br>
 
  
===Single Pocket:===<br>
+
'''Blitz:''' Just kill the slave traders and take the can.
  
Group 1:<br>
+
=== Single Pocket ===
25-35km
+
{{NPCTableHead}}
aggro on warp-in
+
{{NPCTableSeparator|Group 1 (25-35km), aggro on warpin}}
3x Amarr Navy Crucifer<br>
+
{{NPCTableRow|Frigate|3|Amarr Navy Crucifer}}
1x Amarr Navy Maller<br>
+
{{NPCTableRow|Cruiser|4|Amarr Navy Maller/Omen}}
3x Amarr Navy Omen<br>
 
  
Group 2:<br>
+
{{NPCTableSeparator|Group 2 (40-45km)}}
40-45km
+
{{NPCTableRow|Cruiser|3|Amarr Slave Trader }}
3x Amarr Slave Trader <br>
+
|}
  
'''Asteroids:'''<br>
+
'''Mining:''' Veldspar - 23 asteroids
Veldspar - 23 asteroids
 
  
'''Blitz:'''<br>
+
{{Missionrelated}}
Just kill the slave traders and take the can.
 
  
[[Category:Mission reports]]
+
[[Category:Security missions]]

Latest revision as of 15:24, 27 August 2022


The Missing Reporters - Caldari Smugglers (1 of 3)

Level 3
Type Encounter
Objective Acquire these goods: 5x Gallente Corpse
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinElectromagnetic damage EM
EWAR Webbing
Ship suggestion Harpy, Ishtar, Drake
Mission briefing

This incident comes at a very bad time. Political relations between our governments are extremely volatile at the moment, and there are rumors of war floating around everywhere. So I have explicit orders to tell you to keep this quiet. With your record I know I can trust you, don't speak of this to anyone. Just find the missing reporters, destroy their captors, return them to me and keep your mouth shut.

The first group of Gallente civilians went missing in Otakod reporting on a story involving a group of Caldari Smugglers, who were said to have been smuggling armed terrorists to our stations in Aven, to cause mayhem no doubt. I'll give you the coordinates to their last known position. Find them and bring them back, dead or alive. Their families must be informed of their fate, or they will never be at peace. If you find any hostiles at the scene, feel free to use deadly force.

Blitz: Not possible.

Single Pocket

All enemies are designated as "Escort" ships, scanning or showing info reveals their type. Objective is ship wreckage 60-70km

Initial defenders
WD EWAR L


Frigate 6 x Frigate Caldari Convoy Escort
Cruiser 6 x Cruiser Caldari Convoy Escort
Cruiser 4 x Cruiser Caldari Military Transport

Warning: -0.48 Standing Loss with Caldari State; 2 x -0.24 for Ship Kill.

Note : You can not access ship wreckage while it is guarded - no way to avoid Caldari ship destruction (and standing loss). Frigates may not do webbing (sometimes).

The Missing Reporters - Bad Timing (2 of 3)

Level 3
Type Encounter
Objective Acquire these goods: 1x Gallente Reporter
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Webbing
Ship suggestion Harpy, Ishtar, Drake


Mission briefing

One of the remaining reporters went missing in Otakod. He was investigating reports that one of the political movements opposed to the Servant Sisters of EVE government's policy on the Audesder incident has been collaborating with the Amarr Empire. We have reason to believe that this information was flawed, and in fact the politicians in question have ties to the Angel Cartel which they've been adamantly denying. They own a small settlement in Otakod, which coincidentally is where the reporter went missing.

I would like you to pay a visit to this settlement and look for the missing reporter. If you find him you are authorized to use force, if necessary, to bring him back. Good luck.

Blitz: Do not attack any ships! Just Destroy the "Local Prison" structure as quickly as possible then warp away. During your assault on the prison, everything will start shooting at you. For this reason it is safest to pre-align then insta-warp when it detonates. Wait a minute then warp back to the mission. This time there should be zero aggro so you can go and pick up the contents of the dropped storage containers at your leisure, then turn in the mission.

If you're in a well-tanked ship, like a battlecruiser, you can safely approach it to 0m and then attack it. You should have way enough tank to loot the can and warp out in time, on my attempt I warped out with 85% shield left.

Shooting all ships leads to a total Standing Loss of -0.6 with the Angel Cartel (2 x -0.3 for Ship Kills). Incurred a further -0.3 Standing Loss with the Angel Cartel from destroying Prison.

Single Pocket

  • 6 groups, each guarding a structure, one of the structures is the target (Designated as "Local Prison")
  • Shooting Local Prison will aggro everything. Maneuvering and shooting one group will aggro only that group
  • Drones should not cause aggro


WD EWAR L


Structure 1 x Local Prison Gallente Reporter
Group 1 (39-43km)
Frigate 1 x Frigate Mercenary Wingman
Cruiser 2 x Cruiser Mercenary Lieutenant
Group 2 (42-46km)
Cruiser 4 x Cruiser Mercenary Commander
Group 3 (46-50km)
Cruiser 5 x Cruiser Mercenary Elite Fighter
Cruiser 2 x Cruiser Mercenary Commander
Group 4 (65-69km)
Cruiser 3 x Cruiser Mercenary Elite Fighter
Cruiser 3 x Cruiser Mercenary Commander
Group 5 (75-78km)
Cruiser 2 x Cruiser Mercenary Wingman
Cruiser 2 x Cruiser Mercenary Lieutenant
Group 6 (79-84km)
Cruiser 3 x Cruiser Mercenary Fighter
Cruiser 3 x Cruiser Mercenary Corporal

The Missing Reporters - Slavers Beware (3 of 3)

Level 3
Type Encounter
Objective Acquire these goods: 1x Gallente Reporter
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Webbing
Ship suggestion Harpy, Ishtar, Drake


Mission briefing

News of your heroic deeds have spread throughout the region after the interplanetary media organization The Scope aired a detailed report on your exploits. The family of the reporter you rescued offer their utmost gratitude, and the families of those that had been killed are thankful that you at least discovered their fate.

The last reporter who's missing was apparently abducted by Amarr slave traders in Simela. These Amarr have been masquerading as peaceful miners, having bought a lease on a small asteroid belt in this system. But we know differently. You'll find the abducted in one of their vessels. Find him and bring him back here. Dismissed.

Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.

Blitz: Just kill the slave traders and take the can.

Single Pocket

WD EWAR L
Group 1 (25-35km), aggro on warpin
Frigate 3 x Frigate Amarr Navy Crucifer
Cruiser 4 x Cruiser Amarr Navy Maller/Omen
Group 2 (40-45km)
Cruiser 3 x Cruiser Amarr Slave Trader

Mining: Veldspar - 23 asteroids