Difference between revisions of "Postmodern Primitives"
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− | + | {{Cleanup|EVE Survival import (Not recent) Needs verification and structure info}} | |
− | + | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | |
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− | === | + | {{Missiondetails |
+ | |Name= | ||
+ | |Level= 4 | ||
+ | |Storyline= yes | ||
+ | |Type= Encounter | ||
+ | |Objective= Find the tainted tattoo chemical being developed in <System>. The exact location of the chemical is unknown. Be prepared to destroy any number of large structures. | ||
+ | |Faction1= Amarr | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= Web/Scramble: Elite Frigates: Divine Imperial XXXXX | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |Tattoos are more than art to the Minmatar, <Pilot>. We have entire ceremonies built up around the markings we come to wear in our lives. Not to bore you with details, but ours aren't the simple ink-and-needle hatchet jobs most people think of. Exactly how the chemical process works is a closely guarded secret even within our own culture. | ||
− | + | Word has reached my office that some Amarr splinter faction is working on their own chemical in order to contaminate Minmatar ceremonial supplies. It could mean anything from the appearance of Amarr propagandist symbols to some unexplored form of chemical dependence on the Empire. | |
− | ' | + | The logistics of such a plan actually working are laughably impossible, and of course we'll never be able to tie anything back to mainline Imperial channels. Still, any threat to our freedom must be treated seriously. Well, that and the whole concept is just insulting. |
− | + | We want you to bring us a sample of this chemical. I can't pinpoint exactly where the chemicals are being made. Our best information points to a deadspace complex in <System>. | |
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− | As | + | I mentioned the insult of the program. Tear through the place. I don't care how many structures you have to obliterate, just bring us this new ink. |
+ | }} | ||
+ | {{MessageBox|'''Voluval''' | ||
+ | |The Minmatar coming-of-age ceremony, known as the Voluval, involves an injection of a hallucinatory chemical which puts the youth in a trance. As the visions wear off, the individual finds him or herself marked with a tattoo of an unpredictable pattern on an unpredictable portion of body. The chemical used to induce trance and create the mark is so well guarded, even some Minmatar wonder if there is not more to the process than their elders admit. | ||
+ | |collapsed= yes}} | ||
+ | Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010) | ||
− | + | === Pocket 1 (Defense) === | |
+ | Clear as you warp in, approaching the Amarr control tower. | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate||To Worship}} | ||
+ | {{NPCTableRow|Acceleration Gate||To Mining}} | ||
+ | |} | ||
+ | {{NPCTableHead|Initial forces}} | ||
+ | {{NPCTableRow|Sentry|8|Amarr Battery}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Energy neutralizer battery|ewar= Neut|trigger= One reinforcement for each battery|note= EWAR based on name.}} | ||
+ | {{NPCTableRow|Sentry|2|Amarr Stasis Tower|ewar= Web|note EWAR based on name.}} | ||
+ | |} | ||
− | + | As you kill one neut battery, there will spawn the half of reinforcements; if you kill the second neut battery, the others will spawn. | |
− | + | Killing the Amarr Energy neutralizer battery results in 2.4% standing lose. | |
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− | + | {{NPCTableHead|Reinforcement A}} | |
+ | {{NPCTableRow|Elite Cruiser|2|Divine Imperial Basil}} | ||
+ | {{NPCTableRow|Battleship|1|Imperial Templar Martyr}} | ||
+ | |} | ||
+ | {{NPCTableHead|Reinforcement B}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Divine Imperial Basil}} | ||
+ | {{NPCTableRow|Elite Cruiser?|2|Divine Imperial Bahir|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}} | ||
+ | {{NPCTableRow|Battleship|1|Imperial Templar Martyr}} | ||
+ | |} | ||
− | + | Killing the Amarr control tower results in 2.4% standing loss and it is NOT required. | |
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− | + | Two Gates, If you want to finish fast go mining then production/living,<br> | |
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− | Two Gates, If you want to finish fast go mining then production/living | ||
if you want to kill all go worship then mining. | if you want to kill all go worship then mining. | ||
− | ===Worship Pocket | + | === Worship Pocket === |
− | + | {{NPCTableHead|Initial forces}} | |
− | + | {{NPCTableRow|Cruiser|7|Amarr Cruiser}} | |
− | + | {{NPCTableRow|Elite Cruiser?|4|Divine Imperial Valok|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}} | |
− | + | {{NPCTableRow|Battleship|4|Imperial Templar Dominator/Martye}} | |
− | + | {{NPCTableRow|Sentry|6|Amarr Battery}} | |
− | + | {{NPCTableRow|Sentry|1|Stasis Tower|ewar= Web|note= EWAR based on name.}} | |
− | + | |} | |
− | Divine Imperial Valok (Web/Scramble) | + | Killing the Amarr Battery results 2.4% standing lose |
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− | Imperial Templar Dominator | ||
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− | + | {{NPCTableHead|Reinforcement (Lock and approaching the Amarr building)}} | |
+ | {{NPCTableRow|Battleship|2|Imperial Templar Dominator}} | ||
+ | |} | ||
+ | === Mining Pocket === | ||
+ | {{NPCTableHead|Initial forces}} | ||
+ | {{NPCTableRow|??|2|Divine Imperial Nabish|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Dominator/Martyr}} | ||
+ | |} | ||
(The miners are too easy to kill and do not do damage) | (The miners are too easy to kill and do not do damage) | ||
− | + | kill starbase storage facility will give you a bonus elite BS and two frigates | |
− | + | {{NPCTableHead|Bonus spawn}} | |
− | + | {{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|ewar= Web|point= scram|note= EVE survival import mention (Web/Scramble)}} | |
− | + | {{NPCTableRow|Elite Battleship|1|??}} | |
− | + | |} | |
− | + | Killing starbase storage facility will results in 2.4% standing loss | |
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Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres) | Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres) | ||
− | ===Production/Living Pocket | + | === Production/Living Pocket === |
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Frigate|4|Amarr Frigate}} | ||
+ | {{NPCTableRow|Cruiser|2|Amarr Cruiser}} | ||
+ | |} | ||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Frigate|2|Amarr frigate}} | ||
+ | {{NPCTableRow|Battleship|4|Imperial Templat Dominator}} | ||
+ | |} | ||
− | + | ** Kill the Amarr Tactical Support will drop the mission loot and mission will be done.** | |
− | + | Killing the Starbase Major Assembly results 2.4% standing lose and it will drop you nothing value. | |
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− | + | {{Missionrelated}} | |
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− | [[Category: | + | [[Category:Storyline missions]] |
+ | [[Category:Security missions]] |
Latest revision as of 18:37, 20 June 2023
The reason is: EVE Survival import (Not recent) Needs verification and structure info
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
---|
Tattoos are more than art to the Minmatar, <Pilot>. We have entire ceremonies built up around the markings we come to wear in our lives. Not to bore you with details, but ours aren't the simple ink-and-needle hatchet jobs most people think of. Exactly how the chemical process works is a closely guarded secret even within our own culture.
Word has reached my office that some Amarr splinter faction is working on their own chemical in order to contaminate Minmatar ceremonial supplies. It could mean anything from the appearance of Amarr propagandist symbols to some unexplored form of chemical dependence on the Empire. The logistics of such a plan actually working are laughably impossible, and of course we'll never be able to tie anything back to mainline Imperial channels. Still, any threat to our freedom must be treated seriously. Well, that and the whole concept is just insulting. We want you to bring us a sample of this chemical. I can't pinpoint exactly where the chemicals are being made. Our best information points to a deadspace complex in <System>. I mentioned the insult of the program. Tear through the place. I don't care how many structures you have to obliterate, just bring us this new ink. |
Voluval |
---|
The Minmatar coming-of-age ceremony, known as the Voluval, involves an injection of a hallucinatory chemical which puts the youth in a trance. As the visions wear off, the individual finds him or herself marked with a tattoo of an unpredictable pattern on an unpredictable portion of body. The chemical used to induce trance and create the mark is so well guarded, even some Minmatar wonder if there is not more to the process than their elders admit. |
Space type: Gated Deadspace (That allows MWD to work as of 05/March/2010)
Pocket 1 (Defense)
Clear as you warp in, approaching the Amarr control tower.
WD | EWAR | L
| ||
---|---|---|---|---|
To Worship | ||||
To Mining |
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Sentry Amarr Battery | ||||
2 x Sentry Amarr Energy neutralizer battery | ||||
2 x Sentry Amarr Stasis Tower |
As you kill one neut battery, there will spawn the half of reinforcements; if you kill the second neut battery, the others will spawn.
Killing the Amarr Energy neutralizer battery results in 2.4% standing lose.
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Divine Imperial Basil | ||||
1 x Battleship Imperial Templar Martyr |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Cruiser Divine Imperial Basil | ||||
2 x Elite Cruiser? Divine Imperial Bahir | ||||
1 x Battleship Imperial Templar Martyr |
Killing the Amarr control tower results in 2.4% standing loss and it is NOT required.
Two Gates, If you want to finish fast go mining then production/living,
if you want to kill all go worship then mining.
Worship Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Cruiser Amarr Cruiser | ||||
4 x Elite Cruiser? Divine Imperial Valok | ||||
4 x Battleship Imperial Templar Dominator/Martye | ||||
6 x Sentry Amarr Battery | ||||
1 x Sentry Stasis Tower |
Killing the Amarr Battery results 2.4% standing lose
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battleship Imperial Templar Dominator |
Mining Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
2 x ?? Divine Imperial Nabish | ||||
4 x Battleship Imperial Dominator/Martyr |
(The miners are too easy to kill and do not do damage)
kill starbase storage facility will give you a bonus elite BS and two frigates
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Divine Imperial Imran | ||||
1 x Elite Battleship ?? |
Killing starbase storage facility will results in 2.4% standing loss
Various mineable asteriods (Veldspar/Plagioclase/Pyroxeres)
Production/Living Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Amarr Frigate | ||||
2 x Cruiser Amarr Cruiser |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Amarr frigate | ||||
4 x Battleship Imperial Templat Dominator |
- Kill the Amarr Tactical Support will drop the mission loot and mission will be done.**
Killing the Starbase Major Assembly results 2.4% standing lose and it will drop you nothing value.
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