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Recover the Containers: Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Recover the Containers, Level 5 __NOTOC__{{survival copy}} Faction: Caldari<br> Mission type: Encounter<br> Space type: Deadspace<br> Web/Scramble: Stasis Towers, All Fr..."
 
m Redo ewar/point, web is considered ewar. Sentries to the end as per UniWiki:Mission formatting guidelines. Change http to https.
 
(7 intermediate revisions by 6 users not shown)
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name=Recover the Containers, Level 5
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


Faction: Caldari<br>
{{Missiondetails
Mission type: Encounter<br>
|Level=5
Space type: Deadspace<br>
|Type=Encounter
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
|Objective=Bring 3x Sealed Containers to your agent
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
|Faction1=Caldari State
Damage dealt: Kinetic 81% / Therm 19%<br>
|DamageToDeal=
Recommended damage dealing: Kin/Th <br>
|DamageToResist=
Recommended ships: Completed in (1) Maelstrom w/ passive tank and (1) Maelstrom w/ 2 Shield Transporters, but recommend more DPS. Industrial needed for hauling.<br>
|WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
|EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
|ShipSizeLimit=
|ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling)
|Rewards=
|StandingLoss=
|Extra=Data Analyzer required
}}


**Mission requires the player to be able to use a Codebreaker module for hacking**


Direct warp into Deadspace. No initial gate.
=== 1st Pocket ===
Full room aggro after 5 seconds.


===Warp-In Pocket 1===
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}}
|}
<nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.


Initial Group:<br>
{{NPCTableHead|Tower Reinforcement}}
Full Room Aggro begins 5 seconds after warp-in:<br>
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}


2 x Tower Sentry Caldari IIIs
4 x Caldari Cruise Missile Batteries
7 x Caldari Stasis Towers '''Trigger'''


Spawn 1:<br>
=== 2nd Pocket ===
Each of the 4 closest Stasis Towers spawn one Energy Neutralizer replacement when destroyed:<br>
[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]


4 x Caldari Energy Neutralizer Sentry IIIs
Reinforcement spawns appear to be timed and appear in the Debris Field.


===Pocket 2===
{{NPCTableHead|Initial Group (auto-aggro)}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg" title="Initial Group and time released Spawns" alt="Initial Group and time released Spawns"}}<br>
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
|}


Initial Group:<br>
{{NPCTableHead|Timed Reinforcements}}
Full Room Aggro at warp-in (Spawns appear to be timed):<br>
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}


2 x Cruisers (Taibu State Samurai)
{{NPCTableSeparator|Some time after warp-in}}
3 x Battlecruisers (State Shukuro Bajo)
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}}
5 x Battleships (State Shukuro Shogun)
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
2 x Tower Sentry Caldari IIIs
{{NPCTableRow|Battleship|2|State Zen}}
6 x Caldari Cruise Missile Batteries
|}


Spawn 1:<br>
Most of the databanks, upon hacking, will spawn reinforcements.
3 minutes after warp-in, there spawns in the Debris Field:<br>


2 x Frigates (Taibu State Katana/Wakizashi) '''Web/Scramble'''
{{NPCTableHead|Hacking Reinforcements}}
3 x Battlecruisers (State Oni/Kanpaku)
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa|ewar=Web|point=scram}}
2 x Battleships (State Zen)
|}


Spawn 2:<br>
More ships spawn later in the same Debris Field:<br>


7 x Frigates (Taibu State Katana/Wakizashi/Nagasa/Shinai/Tachi*) '''Web/Scramble, *ECM Jamming'''
=== 3rd Pocket ===
2 x Cruisers (Taibu State Bajo/Samurai )
{{NPCTableHead|Initial Group (auto-aggro)}}
3 x Battleships (State Shukuro Daijo)
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}}
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}}
|}


Hacking Spawns:<br>
{{NPCTableHead|Tower Reinforcement}}
Most of the Databanks, upon hacking, will create a spawn of:<br>
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
|}


2 x Frigates (Taibu State Wakizashi/Nagasa) '''Web/Scramble'''
Hacking the correct databank spawns a reinforcement.


===Pocket 3===
{{NPCTableHead|Hacking Reinforcement}}
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}}
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
|}


Initial Group:<br>
Full Room Aggro at warp-in:<br>


4 x Battlecruisers (State Shukuro Bajo)
=== 4th Pocket ===
5 x Battleships (State Shukuro Bishamon/Daijo/Tenno/State Oshiro)
[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]
3 x Tower Sentry Caldari IIIs
2 x Caldari Cruise Missile Batteries '''Trigger'''
2 x Caldari Energy Neutralizer Sentry IIIs '''Trigger'''


Spawn 1:<br>
{{NPCTableHead|Initial Group (auto-aggro)}}
Cruise Missile Batteries and a Neutralizer, when destroyed, spawn a total of:<br>
{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}}
{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}}
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}}
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}


3 x Tower Sentry Caldari IIIs
{{NPCTableHead|Sentry Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
|}


Hacking Spawn:<br>
{{NPCTableHead|1st Reinforcement}}
Upon Hacking the correct Databank, there spawns:<br>
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}}
|}


4 x Frigates (Taibu State Wakizashi/Nagasa/Shinai) '''Web/Scramble'''
{{NPCTableHead|2nd Reinforcement}}
5 x Cruisers (Taibu State Bajo/Samurai )
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
|}


===Pocket 4===
{{NPCTableHead|3rd Reinforcement}}
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg" title="Initial Group at Warp-In" alt="Initial Group at Warp-In"}}<br>
{{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}}
|}


Initial Group:<br>
{{NPCTableHead|4th Reinforcement}}
Full Room Aggro at warp-in:<br>
{{NPCTableRow|Cruiser|4|State Shukuro Bajo/Samurai}}
{{NPCTableRow|Battleship|3|State Shukuro Shogun}}
|}


3 x Frigates (Taibu State Tachi*) '''Trigger 1, Web/Scramble, *ECM Jamming'''
=== Notes ===
3 x Cruisers (Taibu State Kanpaku) '''Trigger 2'''
* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
(Taibu State Oni)
* Each room's databanks contain 1 of the 3 Sealed Containers.
1 x Battlecruiser (State Shukuro Bajo) '''Trigger 3'''
* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
6 x Battleships (State Shukuro Bishamon) '''Trigger 4'''
* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
(State Shukuro Daijo) '''Trigger 5'''
(State Shukuro Shogun)
4 x Caldari Cruise Missile Batteries '''Trigger 6'''
4 x Caldari Energy Neutralizer Sentry IIIs


Spawn 1:<br>
Upon destroying the frigates, there spawns:<br>


3 x Frigates (Taibu State Nagasa/Shinai) '''Web/Scramble'''
{{Missionrelated}}


Spawn 2:<br>
[[Category:Security missions]]
Upon destroying the Taibu State Kanpaku there spawns:<br>
 
3 x Cruisers (Taibu State Bajo/Samurai)
 
Spawn 3:<br>
Upon destroying the State Shukuro Bajo there spawns:<br>
 
3 x Battlecruisers (State Shukuro Bajo/Samurai)
2 x Cruisers (Taibu State Bajo/Samurai)
 
Spawn 4:<br>
Upon destroying the final State Shukuro Bishamon there spawns:<br>
 
3 x Battleships (State Shukuro Shogun)
 
Spawn 5:<br>
Upon destroying the final State Shukuro Daijo there spawns:<br>
 
4 x Cruisers (State Shukuro Bajo/Samurai)
 
Spawn 6:<br>
As each original Cruise Missile Battery is destroyed, it spawns one replacement
 
4 x Caldari Cruise Missile Batteries
 
'''Tips:'''<br>
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
- Spawns more often than not will aggro secondary teammates and drones; and often split aggro<br>
- Each room’s Databanks contain 1 of the 3 Sealed Containers ''(objectives)''<br>
- Databanks are “booby-trapped” and can explode when your Codebreaker fails on an attempt<br>
- Each explosion will cause 350hp of proximity damage, so plan your hacking ship for that and the hacking spawns<br>
- Pocket 2's maximum damage dealing of all ships: 2,130hp/s (Kin: 82%, Therm: 17%)<br><br>
 
[[Category:Mission reports]]