Difference between revisions of "Silence the Informant (Level 2)"

From EVE University Wiki
Jump to: navigation, search
(Created page with "name=Silence the Informant, level 2 __NOTOC__{{survival copy}} Faction: Mercenaries/Rogue Drones.<br> Mission type: Encounter.<br> Space type: Deadspace<br> Damage dealt: The...")
 
(→‎3rd Pocket: Add note about rep loss)
 
(14 intermediate revisions by 8 users not shown)
Line 1: Line 1:
name=Silence the Informant, level 2
+
{{hatnote|This article details the Level 2 version of this mission. For other variants, see [[Silence The Informant|Silence The Informant (disambiguation)]].}}
__NOTOC__{{survival copy}}
+
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
  
Faction: Mercenaries/Rogue Drones.<br>
+
{{Missiondetails
Mission type: Encounter.<br>
+
|Level= 2
Space type: Deadspace<br>
+
|Type= Encounter
Damage dealt: Thermal<br>
+
|Objective= Find the former secret agent and eliminate him before he can reveal the top-secret information to agents from DED.
Recommended damage dealing: EM/Thermal<br>
+
|Faction1= Mercenaries
Recommended ships: Frigate, Cruiser (Normal Ship Restrictions)<br>
+
|Faction2= Rogue Drones
Recommended generic setup: Mixed Range DPS<br>
+
|DamageToDeal1=
Mission: Take out former secret agent. (Pocket 3)<br>
+
|DamageToResist1=
Remote Complete: No<br>
+
|WebPoint=
Video: http://youtu.be/jZjCnwlgQas<br>
+
|EWAR=
 +
|ShipSizeLimit=
 +
|ShipSuggestion= Cruiser
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra= Prop mod for 2nd Pocket (ships at 55-100km)
 +
}}
 +
{{MissionBriefing
 +
|Yes, I do and I think this is something you'll love <Pilot>.
  
===Pocket 1===
+
We have a bit of a problem on our hands with a recently fired employee of ours. He was working as a deep cover agent for us, and now he is threatening to release all the information to DED about what we have been doing. We cannot have this happen. If he does make it to the DED headquarters in <System><!--Yulai-->, Impetus will face serious repercussions. Eliminate this threat as soon as possible to ensure that he doesn't get the information to DED agents. I'll put into your way-points where he was last seen. Return here and let me know that he is dead.
Faction: Rogue Drones<br>
+
}}
 +
Video: [[https://www.youtube.com/watch?v=TDasA5Mj7TE Omen] July 2011]
  
Group 1 (15Km) (Automatic Aggro):<br>
 
4x Frigates (Decimator/Render/Sunder Alvi)<br>
 
  
Group 2 (15km):<br>
+
=== 1st Pocket ===
4x Frigates (Decimator/Render/Sunder Alvi)<br>
+
{{NPCTableHead|Initial Group, 15km (auto-aggro)}}
- Spawns within 10-20 seconds.<br>
+
{{NPCTableRow|Frigate|4|Render/Decimator/Sunder Alvi}}
 +
|}
 +
{{NPCTableHead|Reinforcement 10-20 Seconds after warp-in, 15km}}
 +
{{NPCTableRow|Frigate|4|Render/Decimator/Sunder Alvi}}
 +
|}
  
===Pocket 2:===<br>
+
{{NPCTableHead|Structures}}
Faction: Mercenaries.<br>
+
{{NPCTableRow|Structure|1|Bunker|drop= random commodities}}
 +
|}
  
Group 1 (20km) (Automatic Aggro):<br>
 
2x Frigates (Mercenary Elite Fighter)<br>
 
- On entering pocket, receive transmission, and group 2 and 3 spawn.<br>
 
  
Group 2 (55km):<br>
+
=== 2nd Pocket ===
2x Frigates (Mercenary Elite Fighter)<br>
+
On arrival group A is on grid the other groups warp in quickly. All groups are on grid before you are really out of warp.
 +
{{MessageBox|Pop-up - Incoming Transmission:
 +
|Greetings, traveler. We are here on top secret business, and absolutely do not want to be disturbed. I expect you to turn your little tush around and head back  your merry way. If you insist on bothering us, we will be forced to destroy you. You’ve had your warning, now go.
 +
|collapsed= yes}}
 +
{{NPCTableHead}}
 +
{{NPCTableSeparator|Group A, on grid ~60km}}
 +
{{NPCTableRow|Elite Frigate|2|Mercenary Elite Fighter}}
 +
{{NPCTableSeparator|Group B, warp in ~80km}}
 +
{{NPCTableRow|Elite Frigate|2|Mercenary Elite Fighter}}
 +
{{NPCTableSeparator|Group C, warp in ~105km}}
 +
{{NPCTableRow|Elite Frigate|3|Mercenary Elite Fighter}}
 +
{{NPCTableSeparator|Group D, warp in ~25km, Auto aggro}}
 +
{{NPCTableRow|Elite Frigate|2|Mercenary Elite Fighter}}
 +
|}
  
Group 3 (100km):<br>
 
3x Frigates (Mercenary Elite Fighter)<br>
 
  
Group 4 (55km):<br>
+
=== 3rd Pocket ===
2x Frigates (Mercenary Elite Fighters)<br>
+
{{MessageBox|Pop-up - Mission Info
 +
|As you enter the final area of this deadspace pocket, you notice the informant, Joshuwa Minden, idly floating by his mobile residence.  You wonder to yourself, how could a man commanding a lone frigate survive in this hellish place, infested by rogue drones.  But such thoughts quickly evaporate as you notice yorself being locked, and attacked.
 +
|collapsed= yes}}
 +
{{NPCTableHead|On grid, 20km}}
 +
{{NPCTableRow|Frigate|1|Joshuwa Minden [Ex-Secret agent]}}
 +
{{NPCTableRow|Sentry|1|Tower Sentry Drone I}}
 +
|}
 +
0.388 Gurista rep loss from destroying the Sentry Tower
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|1|Scanner Post}}
 +
{{NPCTableRow|Structure|1|Mobile Residence [Habitation Module] |drop= May drop implants, Ammo, Drone}}
 +
|}
  
===Pocket 3:===<br>
+
== Loot ==
Faction: Mercenaries.<br>
+
{| class="wikitable"
 +
|+ Noteworthy loot
 +
|- Style="background: #222222
 +
! Date
 +
! Source
 +
! Loot
 +
! Est. value (ISK)
 +
|-
 +
| rowspan= 5 | 20220820
 +
| Pocket 2 - Mercenary Elite Fighter
 +
| Prototype “Arbalest” Rapid Light Missile Launcher
 +
| style="text-align: right | 1,115,042
 +
|-
 +
| rowspan= 4 | Pocket 3 - Mobile Residence
 +
| Zainou ‘Gnome’ Shield Operation SP-903
 +
| style="text-align: right | 19,200,000
 +
|-
 +
| Inherent Implants ‘Lancer’ Small Energy Turret SE-603
 +
| style="text-align: right | 15,100,000
 +
|-
 +
| Eyfir and Co.’Gunslinger’ small projectile turret SP-603
 +
| style="text-align: right | 1,300,000
 +
|-
 +
| Zainou ‘Deadeye’Small Hybrid Turret SH-603
 +
| style="text-align: right | 1,300,000
  
Single Group (20km):<br>
+
|-
Tower will aggro upon entry. Mission frigate will have delayed aggro.
+
| rowspan= 2 | 20230407
1x Tower Sentry Drone I<br>
+
| Pocket 2 - Mercenary Elite Fighter
1x Frigate (Named Informant)<br>
+
| Small Focused Modulated Energy Beam I
 +
| style="text-align: right | 817,100
 +
|-
 +
| Pocket 3 - Mobile Residence
 +
| Inherent Implants ‘Lance’ Controlled Bursts CB-703
 +
| style="text-align: right | 20,000,000
  
'''Blitz:'''<br>
+
|-
Destroy everything in pocket 1 to advance, then pocket 2, then only need objective in pocket 3
+
| rowspan= 2 | 20240212
 +
| Pocket 2 - Mercenary Elite Fighter
 +
| Misc modules
 +
| style="text-align: right | 100,000
 +
|-
 +
| Pocket 3 - Mobile Residence
 +
| Inherent Implants 'Noble' Remote Armor Repair Systems RA-703
 +
| style="text-align:right | 17,400,000
  
'''Mineable Asteroids:'''<br>
+
|-
Pocket 1 and 3: None<br>
+
| rowspan= 2 | 20240212
Pocket 2: 4x Scordite, 6x Veldspar<br><br>
+
| Pocket 2 - Mercenary Elite Fighter
 +
| Misc modules
 +
| style="text-align: right | 163,000
 +
|-
 +
| Pocket 3 - Mobile Residence
 +
| Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603
 +
| style="text-align:right | 2,250,000
 +
|}
  
'''Structures:'''<br>
+
{{Missionrelated}}
Pocket 1: Battery, Bunker: Bunker may drop random refineables<br>
 
Pocket 2: None<br>
 
Pocket 3: Scanner Post, Mobile Residence: Residence can drop implants<br>
 
  
'''Video:'''<br>
+
[[Category:Security missions]]
http://youtu.be/jZjCnwlgQas<br>
 
 
 
'''Tips:'''<br><br>
 
- AB is very useful in pocket 2 for slow, short range ships<br>
 
- Mobile Residence is listed as Deadspace Overseer's Structure in Overview<br>
 
- T1 Drones work great in this mission. Just make sure to set them on agressive.<br>
 
 
 
'''Rewards and Bonus:'''<br>
 
Reward: 175,000 ISK 253 LP<br>
 
Bonus: 136,000 if you complete it in 3 hours and 10 minutes.<br>
 
 
 
'''Bounty:'''<br>
 
Render Alvi: 4,500 ISK<br>
 
Sunder Alvi: 6,000 ISK<br>
 
Decimator Alvi: 4,875 ISK<br>
 
Mercenary Elite Fighters: 10,000 ISK<br>
 
Tower Sentry Drone I: 30,000 ISK<br>
 
Mission Generic: 5,000 ISK (tends to drop an implant)<br>
 
 
 
'''Time:'''<br>
 
Blitz:(Same time as no blitz)<br>
 
No Blitz: About 3:12 minutes<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 17:02, 20 August 2024

This article details the Level 2 version of this mission. For other variants, see Silence The Informant (disambiguation).


Level 2
Type Encounter
Objective Find the former secret agent and eliminate him before he can reveal the top-secret information to agents from DED.
Factions MercenariesRogue Drones
Best damage to deal Kinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinThermal damage Th
Ship suggestion Cruiser
Extra Prop mod for 2nd Pocket (ships at 55-100km)
Mission briefing
Yes, I do and I think this is something you'll love <Pilot>.

We have a bit of a problem on our hands with a recently fired employee of ours. He was working as a deep cover agent for us, and now he is threatening to release all the information to DED about what we have been doing. We cannot have this happen. If he does make it to the DED headquarters in <System>, Impetus will face serious repercussions. Eliminate this threat as soon as possible to ensure that he doesn't get the information to DED agents. I'll put into your way-points where he was last seen. Return here and let me know that he is dead.

Video: [Omen July 2011]


1st Pocket

Initial Group, 15km (auto-aggro)
WD EWAR L


Frigate 4 x Frigate Render/Decimator/Sunder Alvi
Reinforcement 10-20 Seconds after warp-in, 15km
WD EWAR L


Frigate 4 x Frigate Render/Decimator/Sunder Alvi


Structures
WD EWAR L


Structure 1 x Bunker random commodities


2nd Pocket

On arrival group A is on grid the other groups warp in quickly. All groups are on grid before you are really out of warp.

Pop-up - Incoming Transmission:
Greetings, traveler. We are here on top secret business, and absolutely do not want to be disturbed. I expect you to turn your little tush around and head back your merry way. If you insist on bothering us, we will be forced to destroy you. You’ve had your warning, now go.
WD EWAR L
Group A, on grid ~60km
Elite Frigate 2 x Elite Frigate Mercenary Elite Fighter
Group B, warp in ~80km
Elite Frigate 2 x Elite Frigate Mercenary Elite Fighter
Group C, warp in ~105km
Elite Frigate 3 x Elite Frigate Mercenary Elite Fighter
Group D, warp in ~25km, Auto aggro
Elite Frigate 2 x Elite Frigate Mercenary Elite Fighter


3rd Pocket

Pop-up - Mission Info
As you enter the final area of this deadspace pocket, you notice the informant, Joshuwa Minden, idly floating by his mobile residence. You wonder to yourself, how could a man commanding a lone frigate survive in this hellish place, infested by rogue drones. But such thoughts quickly evaporate as you notice yorself being locked, and attacked.
On grid, 20km
WD EWAR L


Frigate 1 x Frigate Joshuwa Minden [Ex-Secret agent]
Sentry 1 x Sentry Tower Sentry Drone I

0.388 Gurista rep loss from destroying the Sentry Tower

Structures
WD EWAR L


Structure 1 x Scanner Post
Structure 1 x Mobile Residence [Habitation Module] May drop implants, Ammo, Drone

Loot

Noteworthy loot
Date Source Loot Est. value (ISK)
20220820 Pocket 2 - Mercenary Elite Fighter Prototype “Arbalest” Rapid Light Missile Launcher 1,115,042
Pocket 3 - Mobile Residence Zainou ‘Gnome’ Shield Operation SP-903 19,200,000
Inherent Implants ‘Lancer’ Small Energy Turret SE-603 15,100,000
Eyfir and Co.’Gunslinger’ small projectile turret SP-603 1,300,000
Zainou ‘Deadeye’Small Hybrid Turret SH-603 1,300,000
20230407 Pocket 2 - Mercenary Elite Fighter Small Focused Modulated Energy Beam I 817,100
Pocket 3 - Mobile Residence Inherent Implants ‘Lance’ Controlled Bursts CB-703 20,000,000
20240212 Pocket 2 - Mercenary Elite Fighter Misc modules 100,000
Pocket 3 - Mobile Residence Inherent Implants 'Noble' Remote Armor Repair Systems RA-703 17,400,000
20240212 Pocket 2 - Mercenary Elite Fighter Misc modules 163,000
Pocket 3 - Mobile Residence Eifyr and Co. 'Gunslinger' Small Projectile Turret SP-603 2,250,000