Difference between revisions of "Angel Extravaganza (Level 4)"

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{{NPCTableCSS}}{{hatnote|This article details the Level 4 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
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{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
{{MissionLinks}}
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{{hatnote|This article details the Level 4 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}}
 +
 
  
 
'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
 
'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]].
 
 
{{Missiondetails
 
{{Missiondetails
|Level=4
+
|Level= 4
 
|Type= Encounter
 
|Type= Encounter
 
|Objective= Kill Tiogo Kargaz
 
|Objective= Kill Tiogo Kargaz
 
|Faction1= Angel Cartel
 
|Faction1= Angel Cartel
|DamageToDeal=  
+
|DamageToDeal1=  
|DamageToResist=  
+
|DamageToResist1=  
 
|WebPoint=Angel Viper/Webifier, Spider Drone II
 
|WebPoint=Angel Viper/Webifier, Spider Drone II
 
|EWAR= Web, target painters
 
|EWAR= Web, target painters
Line 18: Line 18:
 
|Extra= ''Angel Diamond Tag'' to unlock the Bonus pocket
 
|Extra= ''Angel Diamond Tag'' to unlock the Bonus pocket
 
}}
 
}}
 
 
{{MissionBriefing
 
{{MissionBriefing
 
|We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.  
 
|We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.  
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}}
 
}}
  
Example clear videos can be found featuring a [http://youtu.be/EdR2h7NrfAM Dominix] and a [http://www.youtube.com/watch?v=kvggPLXfmdE Paladin].
+
Example clear videos can be found featuring a [https://youtu.be/-XRRaF5OF0k Sentry Dominix], [http://www.youtube.com/watch?v=kvggPLXfmdE Paladin] and [https://youtu.be/SO6koUuNTdU Gila], 07-03-2021]
  
==Details==
+
=== Blitz ===
 +
* Pocket 1: Kill all the structures then kill the initial ships and spawn.
 +
* Pocket 2: Kill all ships.
 +
* Pocket 3: Kill the Battleship, ignore everything else.
 +
* Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
 +
* Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.
  
 +
== Details ==
 
Notes:
 
Notes:
 
* Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate.
 
* Bring an ''Angel Diamond Tag'' to unlock the Bonus pocket gate.
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=== 1st pocket ===
 
=== 1st pocket ===
 
 
Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.
 
Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.
  
 
'''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.
 
'''Tip:''' Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.
  
{{NPCTableHead|Initial defneders}}
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{{NPCTableHead|Initial defenders (30km)}}
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}}
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{{NPCTableRow|Frigate|2|Angel Webifier/Viper|ewar= Web}}
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribuni}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Tribuni/Praefectus}}
{{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger = Triggers wave 1}}
+
{{NPCTableRow|Battleship|3|Gist Commander/General/War General|trigger= Triggers wave 1 when dies}}
 
|}
 
|}
 
+
{{NPCTableHead|Wave 1 (20km)}}
{{NPCTableHead|Wave 1 (20 km)}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Praefectus}}
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
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{{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger= Closest spawn to Gate triggers wave 2 when dies}}
{{NPCTableRow|Battleship|2|Gist General/War General/Warlord|trigger = Triggers wave 2}}
 
 
|}
 
|}
 
+
{{NPCTableHead|Wave 2 (50km)}}
{{NPCTableHead|Wave 2 (50 km)}}
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{{NPCTableRow|Elite Frigate|2|Angel Webifier/Viper|ewar= Web|point= yes}}
{{NPCTableRow|Elite Frigate|2|Angel Viper/ Webifier|ewar = Web | point = yes}}
+
{{NPCTableRow|Battleship|2|Gist War General/Warlord}}
{{NPCTableRow|Battleship|2|Gist War General/Warlord|trigger = Triggers wave 2}}
 
 
|}
 
|}
  
 
=== 2nd pocket ===
 
=== 2nd pocket ===
 
 
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.
 
Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.
  
{{NPCTableHead|Initial defenders}}
+
{{NPCTableHead|Initial defenders (25km Control Tower)}}
 
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}}
 
{{NPCTableRow|Destroyer|2|Gistior Seizer/Trasher}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Praefectus}}
+
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribunus}}
{{NPCTableRow|Battleship|1|Gist Saint/Warlord|trigger = Triggers wave 1 when it dies}}
+
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger= Triggers wave 1 when it dies}}
 
|}
 
|}
 
+
{{NPCTableHead|Wave 1 (40km Wreck)}}
{{NPCTableHead|Wave 1 (40 km)}}
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{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Tribunus}}
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Tribuni}}
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{{NPCTableRow|Battleship|2|Gist War General/Warlord/Saint|ewar= TP|trigger= Triggers wave 2 when highest bounty is attacked}}
{{NPCTableRow|Battleship|2|Gist Saint/Warlord/War General|ewar = TP| trigger = Triggers wave 2 when both are dead}}
 
 
|}
 
|}
 
+
{{NPCTableHead|Wave 2 (55km Rock Formation)}}
{{NPCTableHead|Wave 2 (55 km)}}
+
{{NPCTableRow|Frigate|2|Angel Webifier/Viper|ewar= Web}}
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}}
+
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Marauder/Liquidator}}
{{NPCTableRow|Elite Cruiser|1|Arch Gistum Liquidator/Marauder}}
+
{{NPCTableRow|Battlecruiser|2|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|2|Gistatis Primus/ Tribuni}}
+
{{NPCTableRow|Battleship|1|Gist Warlord/Saint/Nephilim|ewar= TP}}
{{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|ewar = TP}}
 
 
|}
 
|}
  
 
=== 3rd Pocket ===
 
=== 3rd Pocket ===
 
+
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate.
Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed.
 
  
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableRow|Battleship|1|Gist Warlord/ Saint/ Nephilim|trigger = unlocks the gate}}
+
{{NPCTableRow|Battleship|1|Gist Commander/Warlord/Saint/Nephilim|trigger= unlocks the gate}}
{{NPCTableRow|Sentry|3|Angel Sentry }}
+
{{NPCTableRow|Sentry|3|Angel Sentry}}
 
{{NPCTableRow|Sentry|7|Angel Light Missile}}
 
{{NPCTableRow|Sentry|7|Angel Light Missile}}
 
{{NPCTableRow|Sentry|2|Angel Heavy Missile}}
 
{{NPCTableRow|Sentry|2|Angel Heavy Missile}}
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=== 4th pocket ===
 
=== 4th pocket ===
 
 
Multiple waves. Every one of the battleships triggers the next wave.
 
Multiple waves. Every one of the battleships triggers the next wave.
  
'''Tips:'''  
+
'''Tips:'''
 
* Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
 
* Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
* Storage Silo will drop a random Hardwiring Implant (3%) and T1 modules.
+
* Storage Silo will drop a random Hardwiring Implant (3% bonus) and T1 modules.
  
{{NPCTableHead|Initial defenders (40 km)}}
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{{NPCTableHead|Initial defenders (40km Storage Silo)}}
{{NPCTableRow|Frigate|3|Angel Viper|ewar = web}}
+
{{NPCTableRow|Frigate|3|Angel Webifier/Viper|ewar= Web}}
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
+
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni/Praefectus}}
{{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger = Triggers wave 1 on death}}
+
{{NPCTableRow|Battleship|2|Gist Warlord/Saint/Nephilim|trigger= Higher bounty triggers wave 1 on death}}
 
|}
 
|}
 
+
{{NPCTableHead|Wave 1 (45km Radio Telescope)}}
{{NPCTableHead|Wave 1 (45 km)}}
+
{{NPCTableRow|Frigate|2|Angel Viper|ewar= Web}}
{{NPCTableRow|Frigate|2|Angel Viper|ewar = web}}
+
{{NPCTableRow|Battleship|4|Gist War General/Warlord/Saint/Nephilim|trigger= Last one triggers wave 2 on death}}
{{NPCTableRow|Battleship|4|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 2 on death}}
 
 
|}
 
|}
 
+
{{NPCTableHead|Wave 2 (70km Barren Asteroid-Front)}}
{{NPCTableHead|Wave 2 (70 km)}}
+
{{NPCTableRow|Frigate|2|Angel Viper|ewar= Web}}
{{NPCTableRow|Frigate|2|Angel Viper|ewar = web}}
+
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger= Last one triggers wave 3 on death}}
{{NPCTableRow|Battleship|3|Gist Warlord/Saint/Nephilim|trigger = Last one triggers wave 3 on death}}
 
 
|}
 
|}
 
+
{{NPCTableHead|Wave 3 (70km Barren Asteroid-Rear)}}
{{NPCTableHead|Wave 3 (70 km)}}
+
{{NPCTableRow|Destroyer|0-1|Garin Kezmonu}}
{{NPCTableRow|Battlecruiser|3|Gistatis Tribunus/Praefectus}}
+
{{NPCTableRow|Battlecruiser|3|Gistatis Praefectus/Tribunus}}
 
{{NPCTableRow|Battleship|1|Gist Warlord/Saint}}
 
{{NPCTableRow|Battleship|1|Gist Warlord/Saint}}
 
|}
 
|}
  
 
=== 5th pocket ===
 
=== 5th pocket ===
 
 
Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.
 
Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.
  
 
'''Bonus pocket:'''
 
'''Bonus pocket:'''
* The acceleration gate leads to the Bonus Pocket.  
+
* The acceleration gate leads to the Bonus Pocket.
 
* Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
 
* Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
  
{{NPCTableHead|Initial defenders}}
+
{{MessageBox
 +
|Incoming Transmission|At last, you have reached the final rendezvous point.  I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area.  This is good news indeed.  Strike him down now and their attack will surely be called off.  Not only that, but Tiogo's death will be a serious blow to the Cartel.  Return to me immediately after he has been eliminated.
 +
|collapsed= yes}}
 +
 
 +
{{NPCTableHead|Initial defenders (35km Shipyard)}}
 
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
 
{{NPCTableRow|Destroyer|1|Gistior Seizer/Trasher}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}}
 
{{NPCTableRow|Battlecruiser|2|Gistatis Tribunus/Legatus}}
{{NPCTableRow|Battleship|2|Gist War General/General|trigger = Triggers wave 1}}
+
{{NPCTableRow|Battleship|2|Gist General/War General|trigger= Triggers wave 1 when higher bounty is killed}}
 
|}
 
|}
 
+
{{NPCTableHead|Wave 1 (45km Ruined Monument)}}
{{NPCTableHead|Wave 1 (45 km)}}
+
{{NPCTableRow|Destroyer|2|Gistior Defacer/Haunter}}
{{NPCTableRow|Destroyer|2|Gistior Haunter/Defacer}}
 
 
{{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}}
 
{{NPCTableRow|Battlecruiser|5|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger = Triggers wave 2}}
+
{{NPCTableRow|Battleship|1|Gist Warlord/Saint|trigger= Triggers wave 2}}
 
|}
 
|}
 
+
{{NPCTableHead|Wave 2 (45km Angel Station Foundation)}}
{{NPCTableHead|Wave 2 (45 km)}}
 
 
{{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}}
 
{{NPCTableRow|Frigate|3|Angel Viper|ewar = Web}}
{{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar = TP| trigger = Triggers wave 2}}
+
{{NPCTableRow|Battleship|3|Gist Warlord/Saint|ewar= TP|trigger= Triggers wave 3}}
 
|}
 
|}
 
+
{{NPCTableHead|Wave 3 (70km Angel Repair Outpost)}}
{{NPCTableHead|Wave 3 (70 km)}}
 
 
{{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}}
 
{{NPCTableRow|Drone|2|Spider Drone II|ewar = Web}}
{{NPCTableRow|Battleship|1|Tiogo Kargaz| trigger = Kill to complete mission}}
+
{{NPCTableRow|Battleship|1|Tiogo Kargaz|trigger= Kill to complete mission}}
 
|}
 
|}
  
===Bonus Pocket===
+
=== Bonus Pocket ===
 
 
 
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
 
Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that.
 
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
 
Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in.
 
Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
 
Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.
  
Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets.
+
Do <em>not kill</em> the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets.
 
The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim.
 
The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim.
 
Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%).
 
Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%).
Line 169: Line 163:
 
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
 
Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.
  
{{NPCTableHead|}}
+
{{MessageBox
{{NPCTableRow|Frigate|2|Angel Viper|ewar = Web}}
+
|Incoming Transmission|What are you doing??  I told you to return to me immediately after destroying the Angel general.  You are now flying into uncharted territory, who knows what you might encounter there.  Do not throw your life away so carelessly ...
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad|ewar = TP}}
+
|collapsed= yes}}
 +
 
 +
{{NPCTableHead|Initial}}
 +
{{NPCTableRow|Frigate|2|Angel Viper|ewar= Web}}
 +
{{NPCTableRow|Elite Frigate|2|Arch Gistii Ruffian/Nomad|ewar= TP}}
 
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker}}
 
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker}}
 
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
 
{{NPCTableRow|Battlecruiser|3|Gistatis Legatus/Tribunus}}
{{NPCTableRow|Battleship|4|Gist Malakim/Warlord/Nephilim}}
+
{{NPCTableRow|Battleship|4|Gist Warlord/Nephilim/Malakim}}
{{NPCTableRow|Battleship|1|Gist Seraphim|trigger = Triggers reinforcements}}
+
{{NPCTableRow|Battleship|1|Gist Seraphim|trigger= Triggers reinforcements}}
 
 
 
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Angel II}}
{{NPCTableRow|Sentry|5|Tower Sentry Angel III}}
+
{{NPCTableRow|Sentry|3|Tower Sentry Angel III}}
 
{{NPCTableRow|Sentry|2|Angel Light Missile Battery}}
 
{{NPCTableRow|Sentry|2|Angel Light Missile Battery}}
 
{{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|3|Angel Cruise Missile Battery}}
 
|}
 
|}
 
 
{{NPCTableHead|Reinforcements}}
 
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Gist Throne/Malakim}}
+
{{NPCTableRow|Battleship|5|Gist Malakim/Throne}}
 
|}
 
|}
  
===Blitz===
 
  
* Pocket 1: Kill all the structures then kill the initial ships and spawn.<br>
+
'''Loot (with Bonus Pocket):'''<br>
* Pocket 2: Kill all ships.<br>
+
± 26.4 Mil ISK
* Pocket 3: Kill the Battleship, ignore everything else.<br>
+
 
* Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.<br>
+
'''Salvage (With Bonus Pocket):'''<br>
* Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.
+
± 5.4 Mil ISK
 +
 
 +
'''Bounties (with Bonus Pocket):'''<br>
 +
± 30.3 Mil ISK
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission_reports]]
+
 
 +
 
 +
[[Category:Security missions]]

Latest revision as of 11:54, 25 March 2024

This article details the Level 4 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).


Angel Extravaganza is a mission involving combat against the Angel Cartel.

Level 4
Type Encounter
Objective Kill Tiogo Kargaz
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Angel Viper/Webifier, Spider Drone II
EWAR Web, target painters
Ship suggestion GallenteDominix, AmarrPaladin
Extra Angel Diamond Tag to unlock the Bonus pocket
Mission briefing
We've been gathering information from our agents within the Cartel to prepare ourselves for a possible attack on our assets. So far, we've found out only that they are planning a major offensive against a target within Weraroix, possibly to occur today. While the target remains unknown to us, we've managed to discover the meeting point of some of their forces. I want you to gather whatever help you can muster, fly out to the meeting points, and deliver a devastating blow to their fleet. That should deter them from any attack inside Weraroix and send them a message they won't soon forget.

Just don't forget what you're up against. We have no idea how many ships are out there ― all we know is where five of their rendezvous points are. Destroy any and all targets you can find there, then report back to me. If there're too many of them out there, then get some help; I'm sure some of our other agents in the vicinity would be willing to give you a hand.

Example clear videos can be found featuring a Sentry Dominix, Paladin and Gila, 07-03-2021]

Blitz

  • Pocket 1: Kill all the structures then kill the initial ships and spawn.
  • Pocket 2: Kill all ships.
  • Pocket 3: Kill the Battleship, ignore everything else.
  • Pocket 4: Kill the Silo (bookmark the can) and the Radio Telescope, then kill all ships.
  • Pocket 5: Kill the Battleships, starting with the highest bounty of each group to trigger spawns, kill Tiogo Kargaz you're done.

Details

Notes:

  • Bring an Angel Diamond Tag to unlock the Bonus pocket gate.
  • Auto aggro from initial groups in every room. The spawns may target your drones.
  • No Hostiles at initial gate.
  • Identifying the spawn trigger may be tricky, it is usually the highest bounty Battleship yet not always or could be one that flies differently.
  • Fit for DPS, tanking doesn't require much, with the exception of bonus room.

1st pocket

Acceleration gate to next pocket is at 13km. The acceleration gate is locked until all ships are dead.

Tip: Killing the structures (scanner post or angel tactical outpost (both?)) will remove the 2nd spawn.


Initial defenders (30km)
WD EWAR L


Frigate 2 x Frigate Angel Webifier/Viper Stasis Webifier
Battlecruiser 3 x Battlecruiser Gistatis Tribuni/Praefectus
Battleship 3 x Battleship Gist Commander/General/War General Triggers wave 1 when dies
Wave 1 (20km)
WD EWAR L


Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Praefectus
Battleship 2 x Battleship Gist General/War General/Warlord Closest spawn to Gate triggers wave 2 when dies
Wave 2 (50km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Angel Webifier/Viper Warp Disruptor Stasis Webifier
Battleship 2 x Battleship Gist War General/Warlord

2nd pocket

Acceleration gate to next pocket is at 5km. The gate is locked until all ships are destroyed.


Initial defenders (25km Control Tower)
WD EWAR L


Destroyer 2 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Praefectus/Tribunus
Battleship 1 x Battleship Gist Warlord/Saint Triggers wave 1 when it dies
Wave 1 (40km Wreck)
WD EWAR L


Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Tribunus
Battleship 2 x Battleship Gist War General/Warlord/Saint Triggers wave 2 when highest bounty is attacked Target Painter
Wave 2 (55km Rock Formation)
WD EWAR L


Frigate 2 x Frigate Angel Webifier/Viper Stasis Webifier
Elite Cruiser 1 x Elite Cruiser Arch Gistum Marauder/Liquidator
Battlecruiser 2 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint/Nephilim Target Painter

3rd Pocket

Acceleration gate to next pocket is at 5km. One battleship with multiple sentries. Killing the battleship unlocks the gate so the sentries do not need to be killed. The towers are spread out between 15-70km from the gate.


WD EWAR L


Battleship 1 x Battleship Gist Commander/Warlord/Saint/Nephilim unlocks the gate
Sentry 3 x Sentry Angel Sentry
Sentry 7 x Sentry Angel Light Missile
Sentry 2 x Sentry Angel Heavy Missile

4th pocket

Multiple waves. Every one of the battleships triggers the next wave.

Tips:

  • Blow up the Storage Silo and the Radio Telescope and the spawns won't appear.
  • Storage Silo will drop a random Hardwiring Implant (3% bonus) and T1 modules.


Initial defenders (40km Storage Silo)
WD EWAR L


Frigate 3 x Frigate Angel Webifier/Viper Stasis Webifier
Battlecruiser 2 x Battlecruiser Gistatis Tribuni/Praefectus
Battleship 2 x Battleship Gist Warlord/Saint/Nephilim Higher bounty triggers wave 1 on death
Wave 1 (45km Radio Telescope)
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Battleship 4 x Battleship Gist War General/Warlord/Saint/Nephilim Last one triggers wave 2 on death
Wave 2 (70km Barren Asteroid-Front)
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint/Nephilim Last one triggers wave 3 on death
Wave 3 (70km Barren Asteroid-Rear)
WD EWAR L


Destroyer 0-1 x Destroyer Garin Kezmonu
Battlecruiser 3 x Battlecruiser Gistatis Praefectus/Tribunus
Battleship 1 x Battleship Gist Warlord/Saint

5th pocket

Multiple waves. Every time the last battleship of a wave triggers next wave. Mission is completed once Tiogo Kargaz is killed.

Bonus pocket:

  • The acceleration gate leads to the Bonus Pocket.
  • Fleet members may use the acceleration gate without the tag if they do it within 10 seconds after activation.
Incoming Transmission
At last, you have reached the final rendezvous point. I can see from your ship's scanners that their general, Tiogo Kargaz, is located in the area. This is good news indeed. Strike him down now and their attack will surely be called off. Not only that, but Tiogo's death will be a serious blow to the Cartel. Return to me immediately after he has been eliminated.


Initial defenders (35km Shipyard)
WD EWAR L


Destroyer 1 x Destroyer Gistior Seizer/Trasher
Battlecruiser 2 x Battlecruiser Gistatis Tribunus/Legatus
Battleship 2 x Battleship Gist General/War General Triggers wave 1 when higher bounty is killed
Wave 1 (45km Ruined Monument)
WD EWAR L


Destroyer 2 x Destroyer Gistior Defacer/Haunter
Battlecruiser 5 x Battlecruiser Gistatis Primus/Tribuni
Battleship 1 x Battleship Gist Warlord/Saint Triggers wave 2
Wave 2 (45km Angel Station Foundation)
WD EWAR L


Frigate 3 x Frigate Angel Viper Stasis Webifier
Battleship 3 x Battleship Gist Warlord/Saint Triggers wave 3 Target Painter
Wave 3 (70km Angel Repair Outpost)
WD EWAR L


Drone 2 x Drone Spider Drone II Stasis Webifier
Battleship 1 x Battleship Tiogo Kargaz Kill to complete mission

Bonus Pocket

Fit with either very high DPS to take out most of the aggro, or with a massive tank to not worry about that. Move away from the Angel Bunker to buy you a bit of time to kill the sentries as the enemy ships try to close in. Eliminating all the Angel Cruise Missile Batteries and Tower Sentry Angel III first will negate a significant portion of the incoming damage.

Do not kill the Gist Seraphim trigger, wait until you have cleared the pocket from all other hostile targets. The Single Spawn isn't triggered if you destroy the Angel Bunker before Killing the Gist Seraphim. Depending on the spawns, damage is Explosive (49- 55%)/ Kinetic (22- 28%)/ EM (7- 14%)/ Thermal (9- 15%). The Sentry Towers deal equal EM/ Thermal. Angel Cruise Batteries, Arch Gistii Ruffian, and Gistatis Tribunis deal lots of Thermal. Angel Viper, Gistatis Legatus, Gist Malakim, and Gist Throne deal EM. Removing these may help your tank, depending on how you decide to set up.

Tips:

  • Angel Cruise Missile Batteries spam Cataclysm Cruise Missiles every 25 secs. Each missile deals 900 Thermal damage at 0% resist.
  • Angel Light Missile Battery fire Piranha Light Missiles.
  • Tower Sentry Angel III fires every 2- 3 sec, each hit deals 80- 250 Explosive damage at 0% resist.

Angel Battle Station & Angel Bunker drop T1 modules and ammo. The Angel Battle Station has over 400k hp and has not been observed to drop anything of significant value so it may not be worth destroying.

Incoming Transmission
What are you doing?? I told you to return to me immediately after destroying the Angel general. You are now flying into uncharted territory, who knows what you might encounter there. Do not throw your life away so carelessly ...


Initial
WD EWAR L


Frigate 2 x Frigate Angel Viper Stasis Webifier
Elite Frigate 2 x Elite Frigate Arch Gistii Ruffian/Nomad Target Painter
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker
Battlecruiser 3 x Battlecruiser Gistatis Legatus/Tribunus
Battleship 4 x Battleship Gist Warlord/Nephilim/Malakim
Battleship 1 x Battleship Gist Seraphim Triggers reinforcements
Sentry 2 x Sentry Tower Sentry Angel II
Sentry 3 x Sentry Tower Sentry Angel III
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 3 x Sentry Angel Cruise Missile Battery
Reinforcements
WD EWAR L


Battleship 5 x Battleship Gist Malakim/Throne


Loot (with Bonus Pocket):
± 26.4 Mil ISK

Salvage (With Bonus Pocket):
± 5.4 Mil ISK

Bounties (with Bonus Pocket):
± 30.3 Mil ISK