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[[File:Logo faction mordus legion.png|thumb|Mordu's Legion faction logo.]]
[[File:Logo faction mordus legion.png|thumb|Mordu's Legion faction logo.]]
'''Mordu's Legion''' is a frequent opponent when running missions for factions that dislike Mordu's Legion Command, including the [[Minmatar Republic]], the [[Gallente Federation]], [[The Syndicate]], and most other pirate factions. They fly Caldari-based ships.
'''Mordu's Legion''' is a minor faction in [[New Eden]], a mercenary group closely linked to the [[Caldari State]]. They are a frequent opponent when running missions for factions opposed to them, including the [[Minmatar Republic]], the [[Gallente Federation]], the [[Syndicate]], and most of the other pirate factions. They fly ships derived from Caldari base hulls.


==Lore==
== Lore ==
Mordu's Legion was formed by military mastermind Muryia Mordu after the Waschi Uprising, when he took many of his disenfranchised, former Intaki troops—who had been expelled from Kamokor—under his wing. Their first action involved putting down the uprising that had resulted in their expulsion. They performed this task quickly and efficiently, establishing a trustworthy reputation of being an elite mercenary group that has remained to this very day.


Mordu's Legion is a minor faction in New Eden. It was formed by military mastermind Muryia Mordu after the Waschi Uprising, when he took many of his disenfranchised, former Intaki troops - who had been expelled from Kamokor - under his wing. Their first action involved putting down the uprising that had resulted in their expulsion. They performed this task quickly and efficiently, establishing a trustworthy reputation of being an elite mercenary group that has remained to this very day.
Mordu's Legion is a mercenary corporation that operates outside Caldari and [[Gallente]] space, hired by respectable companies such as [[ORE]] to protect their operations. Originally the members of the Legion were mostly Intaki and Caldari, but lately they've started accepting members from most races.
 
Mordu's Legion is a mercenary corporation that operates outside Caldari and Gallente space, hired by respectable companies such as ORE to protect their operation. Originally the members of the legion were mostly Intakis and Caldari, but lately they've started accepting members from most races.


The Legion retains close ties with the Caldari State, and its leadership remains Caldari, though members of all races are welcomed in its ranks, so long as they are not known enemies of the State. The State allows the Legion access to high-end Caldari military gear, and long-serving members of the Legion who are not State citizens are commonly offered Caldari citizenship upon retirement.
The Legion retains close ties with the Caldari State, and its leadership remains Caldari, though members of all races are welcomed in its ranks, so long as they are not known enemies of the State. The State allows the Legion access to high-end Caldari military gear, and long-serving members of the Legion who are not State citizens are commonly offered Caldari citizenship upon retirement.


==Mordu's Legion in PvE==
== Mordu's Legion in PvE ==
Mordu's Legion ships can be found (rarely) in all low security regions.


Mordu's legion ships can rarely be found in all low security regions.  
The Mordu's Special Warfare Units are rare [[belt rat]]s that warp disrupt out to 36 km and web within 10 km. They are worth killing, as they will always drop a Mordu's Legion ship blueprint pertaining to their respective class of ship. They come in three sizes - Operative, Specialist and Commander, corresponding to frigate, cruiser and battleship hulls respectively - and deal purely kinetic damage, and are best shot with EM damage.


The Mordu's Commander is a rare belt rat that will warp disrupt and web anyone who comes close. They are worth killing as they will always drop a Mordu's ship BPC. This ship deals purely kinetic damage and is best shot with kinetic damage.
The [[Besieged Covert Research Facility]] is the only Mordu's combat site. The rats in this site deal omni damage with an emphasis on kinetic, while their weakest resists vary between the individual rats.


The Besieged covert research facility is the only Mordu's combat site. The rats in this site will aim specifically into your weakest resist.
In missions Mordu's ships deal kinetic and thermal damage. At lower levels, they deal approximately equal amounts of kinetic and thermal, but the battleships deal almost purely kinetic damage.


in missions Mordu's ships deal kinetic and thermal damage. At lower levels they deal approximately equal ammount of kinetic and thermal but the battleships deal almost purely kinetic damage.
The Mordu's Legion doesn't use EWAR other than webs and points on elite frigates, but their high damage and tough tanks compensate for this.


The Mordu's Legion doesn't use EWAR other than webs and opints on elite frigates. But the high damage and tank compensate for it.
== Mordu's ships ==
Mordu ships are designed to be shield tanked. They feature Gallente skill bonses to warp scrambler and disruptor range and Caldari skill bonuses to missile damage. The defining feature of Mordu ships is their odd set of role bonuses that triples missile speed and halves their flight time. The net result is a 50% increase in range while making the missiles apply FAR faster. Mordu missiles can hit their targets with almost turret level speed.  
===Faction ships===


==Faction ships==
* Frigate: {{sh|Garmur}}
** Electronic Attack Frigate: {{sh|Raiju}}
* Cruiser: {{sh|Orthrus}}
** Heavy Interdiction Cruiser: {{sh|Laelaps}}
* Battleship: {{sh|Barghest}}


Mordu's Legion has multiple strong sub capital ships available for capsuleer. These ships are have strong long range missiles and extended warp disruption and warp scrambling range.
== Further reading ==
* Lore: [https://universe.eveonline.com/lore/mordus-legion Mordu's Legion]
* Lore: [https://universe.eveonline.com/lore/muryia-mordu Muryia Mordu]
* Chronicle: [https://universe.eveonline.com/chronicles/mordus-legion Mordu's Legion]


* Frigate: [[Garmur]]
{{FactionsNav}}
* Cruiser: [[Orthrus]]
* Battleship: [[Barghest]]


==See also==
* [https://fiction.eveonline.com/new-eden/lore/mordus-legion Lore: Mordu's Legion]
* [https://fiction.eveonline.com/new-eden/lore/muryia-mordu Lore: Muryia Mordu]
* [https://fiction.eveonline.com/stories/chronicles/mordus-legion Chronicle: Mordu's Legion]


[[Category:Factions]]
[[Category:Factions]]
[[Category:Lore]]
[[Category:Lore]]

Latest revision as of 07:21, 11 March 2026

Mordu's Legion faction logo.

Mordu's Legion is a minor faction in New Eden, a mercenary group closely linked to the Caldari State. They are a frequent opponent when running missions for factions opposed to them, including the Minmatar Republic, the Gallente Federation, the Syndicate, and most of the other pirate factions. They fly ships derived from Caldari base hulls.

Lore

Mordu's Legion was formed by military mastermind Muryia Mordu after the Waschi Uprising, when he took many of his disenfranchised, former Intaki troops—who had been expelled from Kamokor—under his wing. Their first action involved putting down the uprising that had resulted in their expulsion. They performed this task quickly and efficiently, establishing a trustworthy reputation of being an elite mercenary group that has remained to this very day.

Mordu's Legion is a mercenary corporation that operates outside Caldari and Gallente space, hired by respectable companies such as ORE to protect their operations. Originally the members of the Legion were mostly Intaki and Caldari, but lately they've started accepting members from most races.

The Legion retains close ties with the Caldari State, and its leadership remains Caldari, though members of all races are welcomed in its ranks, so long as they are not known enemies of the State. The State allows the Legion access to high-end Caldari military gear, and long-serving members of the Legion who are not State citizens are commonly offered Caldari citizenship upon retirement.

Mordu's Legion in PvE

Mordu's Legion ships can be found (rarely) in all low security regions.

The Mordu's Special Warfare Units are rare belt rats that warp disrupt out to 36 km and web within 10 km. They are worth killing, as they will always drop a Mordu's Legion ship blueprint pertaining to their respective class of ship. They come in three sizes - Operative, Specialist and Commander, corresponding to frigate, cruiser and battleship hulls respectively - and deal purely kinetic damage, and are best shot with EM damage.

The Besieged Covert Research Facility is the only Mordu's combat site. The rats in this site deal omni damage with an emphasis on kinetic, while their weakest resists vary between the individual rats.

In missions Mordu's ships deal kinetic and thermal damage. At lower levels, they deal approximately equal amounts of kinetic and thermal, but the battleships deal almost purely kinetic damage.

The Mordu's Legion doesn't use EWAR other than webs and points on elite frigates, but their high damage and tough tanks compensate for this.

Mordu's ships

Mordu ships are designed to be shield tanked. They feature Gallente skill bonses to warp scrambler and disruptor range and Caldari skill bonuses to missile damage. The defining feature of Mordu ships is their odd set of role bonuses that triples missile speed and halves their flight time. The net result is a 50% increase in range while making the missiles apply FAR faster. Mordu missiles can hit their targets with almost turret level speed.

Faction ships

Further reading