Difference between revisions of "User:Hirmuolio Pine/sandbox"

From EVE University Wiki
Jump to: navigation, search
(Blanked the page)
Tag: Blanking
 
(233 intermediate revisions by the same user not shown)
Line 1: Line 1:
  
[[File:capacitor.jpg|200px|thumb|right|This capacitor has only 1696 GJ available out of a maximum of 1725]]
 
 
==Capacitor equipment==
 
 
{|class=wikitable style="width: 900px;background:#111111"
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| High slot modules
 
|-
 
|[[File:Icon remote capacitor transmitter i.png|link=|]]
 
|'''{{co|wheat|Remote Capacitor Transmitter}}''' allows a ship to transmit capacitor to a target ship. The target ship will receive more capacitor than the module consumes so in a fleet this module is used to generate more capacitor.
 
 
|-
 
|[[File:Vamp.png|link=|]]
 
|'''{{co|wheat|Energy Nosferatu}}''' is an offensive capacitor module. It does not use any capacitor but instead just leeches capacitor from the target ship.
 
 
|-
 
|[[File:Icon energy neutralizer i.png|link=|]]
 
|'''{{co|wheat|Energy Neutralizer}}''' is an offensive capacitor module. Activating the module consumes capacitor but the target ship will lose even more capacitor.
 
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Medium slot modules
 
 
|-
 
|[[File:Icon cap battery.png|link=|]]
 
|'''{{co|wheat|Cap Battery}}''' increases the size of the capacitor pool by a flat ammount. Due to how capacitor recharge rate is calculated this will result in faster capacitor recharge. The module also gives partial resistance against hostile capacitor warfare.
 
 
|-
 
|[[File:Icon capacitor booster.png|link=|]]
 
|'''{{co|wheat|Capacitor Booster}}''' allows injecting more capacitor at demand. The module consumes cap booster charges. Each charge gives set ammount of energy. For example Cap Booster 200 will give 200 GJ of energy.
 
 
|-
 
|[[File:Icon capacitor recharger.png|link=|]]
 
|'''{{co|wheat|Cap Recharger}}''' reduces capacitor recharge time. The result is faster capacitor recharge.
 
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Low slot modules
 
 
|-
 
|[[File:Icon capacitor recharger.png|link=|]]
 
|'''{{co|wheat|Capacitor Flux Coil}}''' reduces the capacitor pool size and capacitor recharge time. Results in faster capacitor recharge but smaller capacitor size.
 
 
|-
 
|[[File:Icon capacitor recharger.png|link=|]]
 
|'''{{co|wheat|Capacitor Power Relay}}''' Reduces capacitor recharge time resulting in faster capacitor recharge. But also reduces local shield booster boost ammount.
 
 
|-
 
|[[File:Icon powergrid.png|link=|]]
 
|* '''{{co|wheat|Power Diagnostic System}}''' offers small bonus to capacitor capacity and capacitor recharge time.
 
 
|-
 
|style="text-align:center;background:#222222" colspan = 2| Other
 
 
|-
 
|[[File:Module icon engineering rig tech.png|link=|]]
 
|
 
*'''{{co|wheat|Semiconductor Memory Cell}}''' increases capacitor capacity.
 
*'''{{co|wheat|Capacitor Control Circuit}}''' reduces recharge time.
 
 
|-
 
|[[File:Icon implant hardwiring.png|link=|]]
 
|
 
* '''{{co|wheat|Inherent Implants 'Squire' Capacitor Systems Operation EO-6XX }}''' reduces capacitor recharge time.
 
* '''{{co|wheat|Inherent Implants 'Squire' Capacitor Emission Systems ES-7XX}}''' reduces capacitor usage of remote capacitor transmitter and energy neutralizers.
 
* '''{{co|wheat|herent Implants 'Squire' Capacitor Management EM-8XX}}''' Bonus to capacitor capacity.
 
 
 
|-
 
|[[File:Icon mindflood.png|link=|]]
 
|'''{{co|wheat|Mindflood Booster }}''' gives a bonus to capacitor capacity.
 
|}
 
 
==Skills==
 
 
* {{sk|Capacitor Emission Systems}} - 5% reduced capacitor need of energy transmitters, energy neutralizers and energy nosferatus. Only applies to subcapital modules.
 
* {{sk|Capital Capacitor Emission Systems}} - 5% reduced capacitor need of capital energy transmitters, capital energy neutralizers and capital energy nosferatus.
 
* {{sk|Capacitor Management}} - 5% bonus to capacitor capacity per skill level.
 
* {{sk|Capacitor Systems Operation}} - 5% reduction in capacitor recharge time per skill level.
 
 
==Capacitor recharge rate==
 
 
* '''Your capacitor will recharge faster the closer you are to (approximately) 25% of your maximum.'''
 
* '''The recharge rate drops of very quickly once you go below this.'''
 
 
[[File:Capacitor Recharge.png|400px|thumb|Experimental data on capacitor recharge. The blue points are data points from Kivena's experiments.  The black line is an equation based on Dust Puppy's research which you can see at the top left corner of the image. The smaller inset graph (orange) shows a percentage of average recharge rate over current capacitor percentage. You can clearly see that maximum recharge is 2.5x the average recharge and occurs at 25%. Click to enlarge]]
 
 
The '''capacitor recharge rate''' is a non-linear function—the rate at any given moment depends on how much energy is stored at that moment. Near zero and near full capacity, the recharge rate is very low, and it peaks at 25 percent.
 
 
The important thing to remember is that the recharge rate declines dramatically once it falls below 25% of capacity. Therefore, if in a fight, leave yourself a margin of safety and consider escaping if it appears that you will soon fall below this amount.
 
 
A player by the name of “Dust Puppy” investigated the recharge rate in-depth and published his findings in [http://www.eveonline.com/ingameboard.asp?a=topic&threadID=116993 this thread] (dead link). Based on his experiments, he suggests that the formula for calculating recharge rate is:
 
 
[[File:EVE Cap Recharge Rate Diff Formula.png|center]]<!-- TeX: {\color{White}{dC\over dt}={2C_\mathrm{max}\over\tau}\left(\sqrt{C\over C_{\mathrm{max}}}-{C\over C_\mathrm{max}}\right)} -->
 
 
...where:<br />
 
''C'' is your current capacitor level in GJ.<br />
 
''C<sub>max</sub>'' is your maximum capacitor level in GJ.<br />
 
''dC''/''dt'' is your current capacitor recharge rate in GJ/s. (Formally: The instantaneous rate of change of the capacitor charge ''C'' with respect to time.)<br />
 
''T'' is capacitor recharge time.
 
 
Capacitor recharge, therefore, peaks at 25%, and the advertised “Capacitor Recharge Time” is actually the time for the capacitor to go from dead empty to 98.7%, assuming no drains or boosts.
 
 
Experimenting with this formula,<ref>https://spreadsheets.google.com/ccc?key=0AnYZ5Ix967m9dGR1YTY2emRGaXgyR3k4QlBnYng3SlE&hl=en</ref> it has been found that the peak recharge rate, without any effect of boosters or energy draining weapons, is indeed at 25% of capacitor capacity.
 
 
The formula can be also used to write capacitor level as function of time
 
 
[[File:EVE_Cap_Recharge_Rate_Formula.png‎‎|center]]<!-- TeX: {\color{White}C_1=C_\mathrm{max}\left(1+e^{t_0-t_1\over\tau}\left(\sqrt{C_0\over C_\mathrm{max}}-1\right)\right)^2} -->
 
 
where C<sub>0</sub> is capacitor level at starting time t<sub>0</sub> and C<sub>1</sub> is capacitor level at time t<sub>1</sub>
 
 
The full derivation may be found at http://forum.eveuniversity.org/viewtopic.php?f=222&t=30652 (dead link).
 
 
==References==
 
<references />
 
 
[[Category:Game mechanics]]
 

Latest revision as of 18:07, 13 October 2022