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Hirmuolio Pine (talk | contribs)
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{{stub}}{{structures}}
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
{{Missiondetails
[http://i.imgur.com/JFqDtR9.png]
|Level= 4
|Type= Encounter
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
|Faction2= Angel Cartel
|Faction3= Guristas
|Faction4= Blood Raiders
|DamageToDeal=
|DamageToResist=
|WebPoint= Elite frigates (last pocket)
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|ShipSizeLimit=
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
|Extra=
}}
{{MissionBriefing
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  


To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
[http://i.imgur.com/Gq4yjtc.png]
This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
[http://i.imgur.com/etneky6.png]
[http://i.imgur.com/0vOxoVy.png]


Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
[http://i.imgur.com/uNDx3zh.png]


== Structure equipment ==
What do you say? Do we have a deal?
}}


{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure weapon equipment
|-
|[[File:Icon standup anticapital missile launcher.png|link=|]]
|'''{{co|wheat|Standup Anticapital Missile Launcher}}'''
|-


|[[File:Icon standup multirole missile launcher.png|link=|]]
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
|'''{{co|wheat|Standup Multirole Missile Launcher}}'''
|-


|[[File:Icon doomsday.png|link=|]]
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
|'''{{co|wheat|Standup Arcing Vorton Projector}}'''
|-


|[[File:Icon standup guided bomb launcher.png|link=|]]
'''Blitz:'''
|'''{{co|wheat|Standup Guided Bomb Launcher}}'''
* Bring your own gate key and skip first room.
|-
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


|[[File:Icon ballistic control system.png|link=|]]
=== Warp-in ===
|'''{{co|wheat|Standup Ballistic Control System}}'''
{{MessageBox|Anire Scarlet
|-
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


|[[File:Icon missile guidance enhancer i.png|link=|]]
you can warp in at distance to snipe.
|'''{{co|wheat|Standup Missile Guidance Enhancer}}'''
|}


At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


{{NPCTableHead|Initial defenders (Angel)}}
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|}


{{NPCTableHead|Initial defenders (Serpentis)}}
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}


{|class=wikitable style="width: 900px;background:#111111"
=== 1st pocket ===
|-
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
|style="text-align:center;background:#222222" colspan = 2| Structure EWAR equipment
|-
|[[File:Icon target max.png|link=|]]
|'''{{co|wheat|Standup Variable Spectrum ECM}}'''
|-


|[[File:Icon remote sensor dampening.png|link=|]]
This room contains either Guristas ships or Blood Raider ships.
|'''{{co|wheat|Standup Remote Sensor Dampener}}'''
|-


|[[File:Icon stasis webifier i.png|link=|]]
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
|'''{{co|wheat|Standup Stasis Webifier}}'''
|-


|[[File:Icon standup ecm jammer burst projector.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Standup ECM Jammer Burst Projector}}'''
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
|-
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
|}


|[[File:Icon standup energy neutralization burst projector.png|link=|]]
{{NPCTableHead|Initial defenders (Blood Raider)}}
|'''{{co|wheat|Standup Energy Neutralization Burst Projector}}'''
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
|-
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


|[[File:Icon standup sensor dampening burst projector.png|link=|]]
=== 2nd pocket ===
|'''{{co|wheat|Standup Sensor Dampening Burst Projector }}'''
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
|-


|[[File:Icon standup stasis webification burst projector.png|link=|]]
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
|'''{{co|wheat|Standup Stasis Webification Burst Projector }}'''
|-


|[[File:Icon standup target illumination burst projector.png|link=|]]
The gate to next room is again unlocked. The gate is 19 km away.
|'''{{co|wheat|Standup Target Illumination Burst Projector }}'''
|-


|[[File:Icon standup warp disruption burst projector.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas battleship)}}
|'''{{co|wheat|Standup Warp Disruption Burst Projector }}'''
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
|-
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}


|[[File:Icon standup weapon disruption burst projector.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
|'''{{co|wheat|Standup Weapon Disruption Burst Projector }}'''
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
|-
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


|[[File:Icon target painter i.png|link=|]]
{{NPCTableHead|Spawn (Serpentis)}}
|'''{{co|wheat|Standup Target Painter}}'''
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|-
|}


|[[File:Icon track disruptor 64.png|link=|]]
{{NPCTableHead|Spawn (Guristas)}}
|'''{{co|wheat|Standup Weapon Disruptor}}'''
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|-
 
|[[File:Icon focused warp disruption script.png|link=|]]
|'''{{co|wheat|Standup Focused Warp Disruptor}}'''
|}
|}


=== 3rd pocket ===
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.


The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.


{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure engineering equipment
|-
|[[File:Icon armor plate.png|link=|]]
|'''{{co|wheat|Standup Layered Armor Plating}}'''
|-


|[[File:Icon cap battery.png|link=|]]
Note: Scarlet's Station does not drop loot.
|'''{{co|wheat|Standup Cap Battery}}'''
|-


|[[File:Icon capacitor recharger.png|link=|]]
{{NPCTableHead|Initial defenders}}
|'''{{co|wheat|Standup Capacitor Power Relay}}'''
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
|-
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


|[[File:Icon energy neutralizer i.png|link=|]]
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
|'''{{co|wheat|Standup Heavy Energy Neutralizer}}'''
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
|-
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


|[[File:Icon powergrid.png|link=|]]
{{NPCTableHead|Initial defenders (Guristas)}}
|'''{{co|wheat|Standup Reactor Control Unit}}'''
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
|-
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


|[[File:Icon standup point defence battery.png|link=|]]
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
|'''{{co|wheat|Standup Point Defense Battery}}'''
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}


{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
|}


{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}


{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}


{|class=wikitable style="width: 900px;background:#111111"
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
|-
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|style="text-align:center;background:#222222" colspan = 2| Structure electronics and sensor equipment
|-
|[[File:Icon co-processor.png|link=|]]
|'''{{co|wheat|Standup Co-Processor Array}}'''
|-
 
|[[File:Icon auto targeting system i.png|link=|]]
|'''{{co|wheat|Standup Signal Amplifier}}'''
 
|}
|}






{|class=wikitable style="width: 900px;background:#111111"
|-
|style="text-align:center;background:#222222" colspan = 2| Structure service modules
|-
|[[File:Icon standup cloning center.png|link=|]]
|'''{{co|wheat|Standup Cloning Center}}'''
|-
|[[File:Icon standup market hub.png|link=|]]
|'''{{co|wheat|Standup Market Hub}}'''
|-
|[[File:Icon standup capital shipyard.png|link=|]]
|'''{{co|wheat|Standup Capital Shipyard}}'''
|-
|[[File:Icon standup invention lab.png|link=|]]
|'''{{co|wheat|Standup Invention Lab}}'''
|-
|[[File:Icon standup manufacturing plant.png|link=|]]
|'''{{co|wheat|Standup Manufacturing Plant}}'''
|-
|[[File:Icon standup research lab.png|link=|]]
|'''{{co|wheat|Standup Research Lab}}'''
|-
|[[File:Icon standup supercapital shipyard.png|link=|]]
|'''{{co|wheat|Standup Supercapital Shipyard}}'''
|-
|[[File:Icon standup biochemical reactor.png|link=|]]
|'''{{co|wheat|Standup Biochemical Reactor}}'''
|-
|[[File:Icon standup composite reactor.png|link=|]]
|'''{{co|wheat|Standup Composite Reactor}}'''
|-
|[[File:Icon standup hybrid reactor.png|link=|]]
|'''{{co|wheat|Standup Hybrid Reactor}}'''
|-
|[[File:Icon standup moon drill.png|link=|]]
|'''{{co|wheat|Standup Moon Drill}}'''
|-
|[[File:Icon standup reprocessing facility.png|link=|]]
|'''{{co|wheat|Standup Reprocessing Facility}}'''
|}


==Skills==
{{Missionrelated}}
Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.


There are a few relatively quick to train (2x) skills that affect Upwell structures:
[[Category:Security missions]]
* Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
* Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
* Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
* Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral