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− | {{stub}}{{structures}}
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− | Fitting an upwell structure is much like fitting a ship: if you have the roles required to take control of a citadel, you can just open up the fitting window and drop module in just like a ship.
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− | [http://i.imgur.com/JFqDtR9.png]
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− | To 'online' the service you must have fuel in the fuel bay which only seems accessible while controlling the citadel.
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− | [http://i.imgur.com/Gq4yjtc.png]
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− | This is the same with the fighter bay (which works like the carrier version, if not more buggy) and the ammo hold (if you want the Missile/bomb launcher to reload automatically the ammo must be place in there
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− | [http://i.imgur.com/etneky6.png]
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− | [http://i.imgur.com/0vOxoVy.png]
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− | Upwell structure fits can be saved and shared like ship fits, but currently fitting from a saved fit is bugged [http://i.imgur.com/3Cy60Bv.png]
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− | [http://i.imgur.com/uNDx3zh.png]
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− | == Structure equipment ==
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− | An unfitted structure offers only the most basic services and can do nothing to defend itself. To get full benefits of a structure it needs to be fitted with various modules.
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− | Structure service modules extend the available services of the structure. The service modules will consume fuel constantly and if no fuel is available they will go offline.
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− | {|class=wikitable style="width: 900px;background:#111111"
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− | |style="text-align:center;background:#222222" colspan = 2| Structure service modules
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− | |[[File:Icon standup cloning center.png|link=|]]
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− | |'''{{co|wheat|Standup Cloning Center}}''' is required for using cloning services in the structure.
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− | |[[File:Icon standup market hub.png|link=|]]
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− | |'''{{co|wheat|Standup Market Hub}}''' is required for using market in the structure. Contractts and direct trades can be used even without this service module.
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− | |[[File:Icon standup manufacturing plant.png|link=|]]
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− | |'''{{co|wheat|Standup Manufacturing Plant}}''' enables manufacturing of everything except capital and supercapital ships.
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− | |[[File:Icon standup manufacturing plant.png|link=|]]
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− | |'''{{co|wheat|Standup Capital Shipyard}}''' enables manufacturing of capital ships in the structure.
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− | Can be fitted to large and XL sturcures only. Not allowed in high-security space.
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− | |[[File:Icon standup manufacturing plant.png|link=|]]
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− | |'''{{co|wheat|Standup Supercapital Shipyard}}''' enables manufacturing of supercapital ships.
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− | Can only be fitted on the Sotiyo engineering comples. Requires Supercapital Construction Facilities sovereignity upgrade.
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− | |[[File:Icon standup invention lab.png|link=|]]
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− | |'''{{co|wheat|Standup Invention Lab}}''' enables running invention jobs.
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− | |[[File:Industry Icon.png|64px|link=|]]
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− | |'''{{co|wheat|Standup Research Lab}}''' enables ME researc, TE research and copying jobs.
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− | |[[File:Icon standup biochemical reactor.png|link=|]]
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− | |'''{{co|wheat|Standup Biochemical Reactor}}''' enables refining of cytoserocing and mykoserocin gases. These are used for [[booster]] manufacturing.
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− | Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
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− | |[[File:Icon standup composite reactor.png|link=|]]
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− | |'''{{co|wheat|Standup Composite Reactor}}''' enables copmposite reactions that turn moon goo into T2 components.
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− | Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
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− | |[[File:Icon standup hybrid reactor.png|link=|]]
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− | |'''{{co|wheat|Standup Hybrid Reactor}}''' enables composite reactions. These are used in T3 production.
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− | Can be fitted to refineries only. Due to CONCORD health and safety regulations this service module may not be used within high security space.
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− | |[[File:Icon standup moon drill.png|link=|]]
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− | |'''{{co|wheat|Standup Moon Drill}}''' allows the structure to mine ore from a moon. Can be used only if the structure is anchored on the moon mining beacon.
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− | Can be fitted to refineries only.
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− | |[[File:Icon standup reprocessing facility.png|link=|]]
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− | |'''{{co|wheat|Standup Reprocessing Facility}}''' enables reprocesing.
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− | |}
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− | Other modules for upwell structure will not consume fuel.
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− | {|class=wikitable style="width: 900px;background:#111111"
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− | |style="text-align:center;background:#222222" colspan = 2| Structure weapons
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− | |[[File:Icon standup anticapital missile launcher.png|link=|]]
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− | |'''{{co|wheat|Standup Anticapital Missile Launcher}}''' fires anti-capital missiles. Good against capital ships but struggles to apply damage to subcapital ships.
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− | |[[File:Icon standup multirole missile launcher.png|link=|]]
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− | |'''{{co|wheat|Standup Multirole Missile Launcher}}''' fires anti-subcapital missiles. Good againt subcapital ships but not strong enough for capital ships.
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− | |[[File:Icon standup guided bomb launcher.png|link=|]]
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− | |'''{{co|wheat|Standup Guided Bomb Launcher}}''' fires an area of effect bomb that will deal damage to all ships in 30 km radius.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup point defence battery.png|link=|]]
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− | |'''{{co|wheat|Standup Point Defense Battery}}''' AOE weapon that deals damage to everyone in its area.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon doomsday.png|link=|]]
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− | |'''{{co|wheat|Standup Arcing Vorton Projector}}''' is a structure doomsday weapon. It will hit multiple targets near its firing area and deal 4 million omni damage to them.
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− | Can be fitted to keepstar structures only, limited to one module of this type per structure and can not be fitted in high-security space.
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− | |[[File:Icon standup ballistic control system.png|link=|]]
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− | |'''{{co|wheat|Standup Ballistic Control System}}''' increases missile damage and rate of fire.
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− | |[[File:Icon missile guidance enhancer i.png|link=|]]
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− | |'''{{co|wheat|Standup Missile Guidance Enhancer}}''' improves missile application and range.
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− | |}
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− | {|class=wikitable style="width: 900px;background:#111111"
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− | |style="text-align:center;background:#222222" colspan = 2| Structure EWAR
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− | |[[File:Icon target max.png|link=|]]
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− | |'''{{co|wheat|Standup Variable Spectrum ECM}}''' jams one target. Can be scripted for any of the sensor types.
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− | |[[File:Icon remote sensor dampening.png|link=|]]
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− | |'''{{co|wheat|Standup Remote Sensor Dampener}}''' damps one target. Unlke the ship counterpart this module can not be scripted.
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− | |[[File:Icon stasis webifier i.png|link=|]]
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− | |'''{{co|wheat|Standup Stasis Webifier}}''' webs one target. The module has 30 second cycles and 60 second reactivation delay so it can not be used constantly.
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− | |[[File:Icon target painter i.png|link=|]]
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− | |'''{{co|wheat|Standup Target Painter}}''' blooms the signature of one target.
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− | |[[File:Icon energy neutralizer i.png|link=|]]
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− | |'''{{co|wheat|Standup Heavy Energy Neutralizer}}''' drains the capacitor of a target. Comes in normal size for subcapitals and XL size for capitals.
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− | |[[File:Icon track disruptor 64.png|link=|]]
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− | |'''{{co|wheat|Standup Weapon Disruptor}}'''
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− | |[[File:Icon focused warp disruption script.png|link=|]]
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− | |'''{{co|wheat|Standup Focused Warp Disruptor}}''' disrupts the weapons of a target. This module applies to both turrets and missiles simultaneously. Unlike its ship counterpart it can not be scripted.
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− | |[[File:Icon standup ecm jammer burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup ECM Jammer Burst Projector}}''' AOE jamming module. Can jam targets in a 10 km area for 40 seconds.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup energy neutralization burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup Energy Neutralization Burst Projector}}''' AOE energy neutralizing module.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup sensor dampening burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup Sensor Dampening Burst Projector }}''' AOE sensor dampening module.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup stasis webification burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup Stasis Webification Burst Projector }}''' AOE stasis webifier module.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup target illumination burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup Target Illumination Burst Projector }}''' AOE target painting module.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup warp disruption burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup Warp Disruption Burst Projector }}''' AOE warp disruption module.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |[[File:Icon standup weapon disruption burst projector.png|link=|]]
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− | |'''{{co|wheat|Standup Weapon Disruption Burst Projector }}''' AOE weapon disruption module.
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− | Limited to one module of this type per structure. Can not be used in high-security space.
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− | |}
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− | {|class=wikitable style="width: 900px;background:#111111"
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− | |style="text-align:center;background:#222222" colspan = 2| Structure engineering equipment
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− | | style="width: 1px" | [[File:Icon armor plate.png|link=|]]
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− | |'''{{co|wheat|Standup Layered Armor Plating}}''' increases armor HP by a percentage ammount.
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− | |[[File:Icon cap battery.png|link=|]]
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− | |'''{{co|wheat|Standup Cap Battery}}''' increases capacitor size.
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− | |[[File:Icon capacitor recharger.png|link=|]]
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− | |'''{{co|wheat|Standup Capacitor Power Relay}}''' improves capacitor recharge rate.
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− | |[[File:Icon powergrid.png|link=|]]
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− | |'''{{co|wheat|Standup Reactor Control Unit}}''' increases available powergrid.
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− | |}
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− | {|class=wikitable style="width: 900px;background:#111111"
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− | |style="text-align:center;background:#222222" colspan = 2| Structure electronics and sensor equipment
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− | | style="width: 1px" | [[File:Icon co-processor.png|link=|]]
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− | |'''{{co|wheat|Standup Co-Processor Array}}''' increases available CPU.
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− | |[[File:Icon auto targeting system i.png|link=|]]
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− | |'''{{co|wheat|Standup Signal Amplifier}}''' improves targeting speed, targeting range and allows targeting more targets.
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− | |}
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− | ===Structure modifications===
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− | Structures can also be fitted with rigs. Some of the righs will come only in certain size. All rigs are limited to one of same type per structure (including T1/T2 variants).
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− | Most rigs have stronger bonuses when they are used in low- or null-security space. This bonus is usually 20% stronger effect.
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− | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
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− | |style="text-align:center;background:#222222" colspan = 3| Medium structure combat rigs
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− | ! width=200px| Rig
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− | ! width=400px| Effect
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− | ! width=150px| Note
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− | | Electronic Warfare Economy
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− | | Reduced EWAR capacitor usage
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− | | Does not apply to neuts
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− | | Electronic Warfare Projection
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− | | Increased EWAR range
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− | | Does not apply to neuts
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− | | Energy Neutralizer Economy
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− | | Reduced neutralizer capacitor usage
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− | | Energy Neutralizer Projection
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− | | Increased neutralizer range
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− | | Enhanced Targeting System
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− | | Improved scan resolution and targeting range
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− | | Missile Precision
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− | | Increased missile explosion velocity
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− | | Missile Projection
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− | | Increased missile velocity
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− | | Structure Target ultiplexing
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− | | Improved maximum numberof targeted targets
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− | |}
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− | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
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− | |style="text-align:center;background:#222222" colspan = 3| Large structure combat rigs
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− | ! width=200px| Rig
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− | ! width=400px| Effect
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− | ! width=150px| Note
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− | | Bomb Aimer
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− | | Improved guided bomb explosion radius and explosion velocity
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− | | Energy Neutralizer Feedback Control
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− | | Improved neutralizer range and capacitor usage
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− | | EW Expert System
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− | | Improved EWAR range and capacitor usage
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− | | Does not apply to neuts
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− | | Missile Flight Processor
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− | | Improved missile velocity and missile explosion velocity
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− | | Point Defence Battery Control
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− | | Improved point defence battery range and capacitor usage
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− | | Target Acquisition Array
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− | | improved scan resolution, maximum targeting range and maximum targeted targets
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− | |}
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− | {| border=1 cellpadding=2px style="border-color:gray; border-width:1px; border-collapse:collapse"
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− | |style="text-align:center;background:#222222" colspan = 3| Extra large structure combat rigs
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− | ! width=200px| Rig
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− | ! width=400px| Effect
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− | ! width=150px| Note
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− | | EW and Emission Co-ordinator
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− | | Improved EWAR and neut range and capacitor usage
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− | | Extinction Level Weapons Suite
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− | | Improved sacn resolution, maximum targeting range and maximum targeted targets<br>
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− | Improved pointe defence battery range and capacitor usage<br>
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− | Additional doomsday secondary targets and reduced secondary target damage reduction
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− | | Missile Fire Control Computer
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− | | Improved guided bomb explosion radius<br>
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− | Improved missile velocity and missile explosion velocity
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− | |}
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− | ==Skills==
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− | Citadel fighters can be used without fighter skills and fighter skill bonuses do not apply.
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− | There are a few relatively quick to train (2x) skills that affect Upwell structures:
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− | * Structure Doomsday Operation: 2% reduction in Arcing Vorton Projector duration per level
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− | * Structure Electronic Systems: 3% reduction in capacitor consumption of all structure electronic warfare and tackle modules per level
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− | * Structure Engineering Systems: 2% reduction in capacitor consumption of all structure energy neutralizers and point defense batteries per level
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− | * Structure Missile Systems: 2% bonus to all structure missile and guided bomb damage per level
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