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<noinclude>{{NPCTableCSS}} | <noinclude>{{NPCTableCSS}}{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> | ||
{{Missiondetails | {{Missiondetails | ||
|Level=5 | |Level=5 | ||
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===1st Pocket=== | === 1st Pocket === | ||
Destroy the 6 forcefields to access to gate to the 2nd pocket.<br> | Destroy the 6 forcefields to access to gate to the 2nd pocket.<br> | ||
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===2nd Pocket=== | === 2nd Pocket === | ||
Some ships will trigger reinforcements upon shooting and upon destruction.<br> | Some ships will trigger reinforcements upon shooting and upon destruction.<br> | ||
Reinforcements that are triggered upon shooting will be referred to as '''Hair-Trigger'''.<br> | Reinforcements that are triggered upon shooting will be referred to as '''Hair-Trigger'''.<br> | ||
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===Notes=== | === Notes === | ||
*Use a passive tank or plan a capacitor that receives an additional 200 units/s. | * Use a passive tank or plan a capacitor that receives an additional 200 units/s. | ||
*Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm) | * Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm) | ||
<noinclude>'''Next:''' [[Informed Attack]] | <noinclude>'''Next:''' [[Informed Attack]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category: | [[Category:Security missions]] | ||
</noinclude> | |||
Latest revision as of 15:33, 27 August 2022
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| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- Main article: Location Location (Amarr)
1st Pocket
Destroy the 6 forcefields to access to gate to the 2nd pocket.
Initial Group
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Powerful EM Forcefield |
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2nd Pocket
Some ships will trigger reinforcements upon shooting and upon destruction.
Reinforcements that are triggered upon shooting will be referred to as Hair-Trigger.
Set your drones to passive if you don't want the Hair-Trigger reinforcements, immediately.
Initial Ship Group, 2-80km
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Elite Cruiser Divine Imperial Ambrose/Basil |
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5 x Battlecruiser Imperial Templar Champion/Justicar | |||
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10 x Battleship Imperial Templar Dominator/Judgment/Martyr |
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Initial Sentry Group, 100-115km
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Sentry Amarr Cruise Missile Battery | |||
| |
2 x Sentry Amarr Energy Neutralizer Sentry III | |
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1A Reinforcement (Hair-Trigger)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Cruiser Imperial Templar Donus/Tamir |
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1B Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battlecruiser Imperial Champion/Templar Justicar | |||
2nd Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
4 x Battlecruiser Imperial Templar Seer | |
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3rd Reinforcement
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Imperial Templar Dominator/Ultara |
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4A Reinforcement (Hair-Trigger)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Battleship Imperial Templar Martyr |
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4B Reinforcement (Hair-Trigger)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
6 x Battleship Imperial Templar Diviner/Judgment | |
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Amarr Prison Facility
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
1 x Amarr Prison Facility | |
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| Upon shooting the structure | ||||
| |
3 x Battleship Imperial Templar Judgment | |||
Notes
- Use a passive tank or plan a capacitor that receives an additional 200 units/s.
- Maximum damage dealing of initial group, if it gets into range, is 2,423 hp/s (58% EM, 42% Therm)
Next: Informed Attack
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