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{| class="wikitable collapsible collapsed"
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
! colspan = 4 style="width: 1328px"| Manufacturing rigs
 
|-
{{Missiondetails
!Effect !! M-rig !!L-rig !! XL-rig
|Level= 4
|-
|Type= Encounter
| T2 component material usage reduction || Advanced Component Manufacturing Material Efficiency || rowspan="2" | Advanced Component Manufacturing Efficiency || style="border-bottom:solid 2px;" rowspan="6" | Structure and Component Manufacturing Efficiency
|Objective= Kill Anire Scarlet
|-
|Faction1= Serpentis
| T2 component time duration reduction || Advanced Component Manufacturing Time Efficiency
|Faction2= Angel Cartel
|-
|Faction3= Guristas
| Capital component material usage reduction || Basic Capital Component Manufacturing Material Efficiency ||  rowspan="2" | Basic Capital Component Manufacturing Efficiency
|Faction4= Blood Raiders
|-
|DamageToDeal=
| Capital component time duration reduction || Basic Capital Component Manufacturing Time Efficiency
|DamageToResist=
|-
|WebPoint= Elite frigates (last pocket)
| Structure, structure component, structure rig and fuel block<br>material usage reduction || Structure Manufacturing Material Efficiency || style="border-bottom:solid 2px;" rowspan="2" | Structure Manufacturing Efficiency
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
|-
|ShipSizeLimit=
| style="border-bottom:solid 2px;"| Structure, structure component, structure rig and fuel block<br>time duration reduction || style="border-bottom:solid 2px;"| Structure Manufacturing Time Efficiency
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|-
|Rewards=
| T1 small ship material usage reduction || Basic Small Ship Manufacturing Material Efficiency ||  rowspan="2" | Basic Small Ship Manufacturing Efficiency || style="border-bottom:solid 2px;" rowspan="12" | Ship Manufacturing Efficiency
|Extra=
|-
}}
| T1 small ship time duration reduction || Basic Small Ship Manufacturing Time Efficiency
{{MissionBriefing
|-
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.
| T1 medium ship material usage reduction || Basic Medium Ship Manufacturing Material Efficiency ||  rowspan="2" | Basic Medium Ship Manufacturing Efficiency
 
|-
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.
| T1 medium ship time duration reduction || Basic Medium Ship Manufacturing Time Efficiency
 
|-
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.
| T1 large ship material usage reduction || Basic Large Ship Manufacturing Material Efficiency ||  rowspan="2" | Basic Large Ship Manufacturing Efficiency
 
|-
What do you say? Do we have a deal?
| T1 large ship time duration reduction || Basic Large Ship Manufacturing Time Efficiency
}}
|-
 
| T2 Small ship material usage reduction || Advanced Small Ship Manufacturing Material Efficiency ||  rowspan="2" | Advanced Small Ship Manufacturing Efficiency
 
|-
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
| T2 small ship time duration reduction || Advanced Small Ship Manufacturing Time Efficiency
 
|-
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
| T2 medium ship material usage reduction || Advanced Medium Ship Manufacturing Material Efficiency ||  rowspan="2" | Advanced Medium Ship Manufacturing Efficiency
 
|-
'''Blitz:'''
| T2 medium ship time duration reduction || Advanced Medium Ship Manufacturing Time Efficiency
* Bring your own gate key and skip first room.
|-
* Rush to acceleration gates and make your way to last room. All gates are open.
| T2 large ship material usage reduction || Advanced Large Ship Manufacturing Material Efficiency || style="border-bottom:solid 2px;" rowspan="2" | Advanced Large Ship Manufacturing Efficiency
* Kill Scarlet and return to agent.
|-
 
| style="border-bottom:solid 2px;"| T2 large ship time duration reduction || style="border-bottom:solid 2px;" | Advanced Large Ship Manufacturing Time Efficiency
=== Warp-in ===
|-
{{MessageBox|Anire Scarlet
| Ammunition materual usage reduction || Ammunition Manufacturing Material Efficiency ||  rowspan="2" | Ammunition Manufacturing Efficiency || style="border-bottom:solid 2px;" rowspan="6" | Equipment and Consumable Manufacturing Efficiency
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|-
|collapsed= no}}
| Ammunition time duration reduction || Ammunition Manufacturing Time Efficiency
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.
|-
 
| Drone and fighter material usage reduction || Drone and Fighter Manufacturing Material Efficiency ||  rowspan="2" | Drone and Fighter Manufacturing Efficiency
you can warp in at distance to snipe.
|-
 
| Drone and fighter time duration reduction || Drone and Fighter Manufacturing Time Efficiency
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
|-
 
| Ship module, ship rig, deployable, implant and cargo container<br>material usage reduction || Equipment Manufacturing Material Efficiency || style="border-bottom:solid 2px;" rowspan="2" | Equipment Manufacturing Efficiency
{{NPCTableHead|Initial defenders (Angel)}}
|-
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
| style="border-bottom:solid 2px;" | Ship module, ship rig, deployable, implant and cargo container<br>time duration reduction || style="border-bottom:solid 2px;" | Equipment Manufacturing Time Efficiency
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
|-
| Blueprint copy ISK cost reduction || Blueprint Copy Cost Optimization ||  rowspan="2" | Blueprint Copy Optimization || rowspan="8" | Laboratory Optimization
|-
| Blueprint copy time duration reduction || Blueprint Copy Accelerator
|-
| ME research ISK cost reduction || ME Research Cost Optimization ||  rowspan="2" | ME Research Optimization
|-
| ME research time duration reduction || ME Research Accelerator
|-
| TE research ISK cost reduction || TE Research Cost Optimization ||  rowspan="2" | TE Research Optimization
|-
| TE research time duration reduction || TE Research Accelerator
|-
| Invention ISK cost reduction || Invention Cost Optimization ||  rowspan="2" | Invention Optimization
|-
| Invention time duration reduction || Invention Accelerator
|}
|}


{| class="wikitable collapsible collapsed"
{{NPCTableHead|Initial defenders (Serpentis)}}
! colspan = 4 style="width: 1328px"| Resource processing rigs
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
|-
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
! Effect
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
! M-rig
! L-rig
! XL-rig
|-
| Improved refinng yeld for asterod ores
| Asterod Ore Gradng Processor
| rowspan="4" style="border-bottom:solid 2px;"| Reprocessng Montor
| rowspan="4" style="border-bottom:solid 2px;"| Reprocessng Montor
|-
| Improved refining yeld for asteroid ores
| Asteroid Ore Grading Processor
|-
| Improved refining yeld for moon asteroids
| Moon Ore Grading Processor
|-
| style="border-bottom:solid 2px;"|Improved refining yeld for ice
| style="border-bottom:solid 2px;"|Ice Grading Processor
|-
| Biochemical reactions material usage reduction
| Biochemical Reactor Material Efficiency
| rowspan="6" style="border-bottom:solid 2px;"| Reactor Effcency
| rowspan="8" |
|-
| Biochemical reactions time duration reduction
| Biochemical Reactor Time Efficiency
|-
| Composite reactions material usage reduction
| Composite Reactor Material Efficiency
|-
| Composite reactions time duration reduction
| Composite Reactor Time Efficiency
|-
| Hybrid reactions material usage reduction
| Hybrid Reactor Material Efficiency
|-
| style="border-bottom:solid 2px;"|Hybrid reactions time duration reduction
| style="border-bottom:solid 2px;"|Hybrid Reactor Time Efficiency
|-
| ncreased moon driling yeld
| Moon Drilling Efficiency
| rowspan="2" | Moon Drllng Profcency
|-
| improved moon chunk stability, more compact asteroid field<br>and longer lasting asteroid field
| Moon Drilling Stability
|}
|}


{| class="wikitable collapsible collapsed"
=== 1st pocket ===
! colspan = 4 style="width: 1328px" | Combat rigs
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
|-
 
! Effect
This room contains either Guristas ships or Blood Raider ships.
! M-rig
 
! L-rig
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
! XL-rig
 
|-
{{NPCTableHead|Initial defenders (Guristas)}}
| Reduced EWAR capacutor usage
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
| Electronic Warfare Economy
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
| rowspan="2" | EW Expert System
|}
| rowspan="4" style="border-bottom:solid 2px;" | EW and Emissions Co-ordinator
 
|-
{{NPCTableHead|Initial defenders (Blood Raider)}}
| Improved EWAR range
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
| Electronic Warfare Projection
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|-
| Reduced energy neutralizer capcitor usage
| Energy Neutralizer Economy
| rowspan="2" style="border-bottom:solid 2px;" | EW Expert System
|-
| style="border-bottom:solid 2px;" | Improved energy neutralizer range
| style="border-bottom:solid 2px;" | Energy Neutralizer Projection
|-
| Improved missile explosion velocity
| Missile Precision
| rowspan="2" | Missile Flight Processor
| rowspan="3" style="border-bottom:solid 2px;" | Missile Fire Control Computer
|-
| Improved missile velocity
| Missile Projection
|-
| style="border-bottom:solid 2px;" | Improved guided bomb velocity and explosion velocity
| style="border-bottom:solid 2px;" |
| style="border-bottom:solid 2px;" | Bomb Aimer
|-
| Improved point defence battery range and reduced capacitor usage
|  
| Point Defense Battery Control
| rowspan="4" | Extinction Level Weapons Suite
|-
| Improved targeting speed and range
| Enhanced Targeting System
| rowspan="2" | Target Acquisition Array
|-
| Increased maximum number of locked targets
| Structure Target Multiplexing
|-
| Additional doomsday targets and increased secondary target damage
|
|  
|}
|}
=== 2nd pocket ===
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck.  Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
The gate to next room is again unlocked. The gate is 19 km away.
{{NPCTableHead|Initial defenders (Guristas battleship)}}
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
|}
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}
{{NPCTableHead|Spawn (Serpentis)}}
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
|}
{{NPCTableHead|Spawn (Guristas)}}
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
|}
=== 3rd pocket ===
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
Note: Scarlet's Station does not drop loot.
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}
{{NPCTableHead|Initial defenders (Guristas)}}
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
|}
{{NPCTableHead|Reinforcements}}
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
|}
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
|}
{{NPCTableHead|Reinforcements (100 km)}}
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
|}
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
|}
{{Missionrelated}}
[[Category:Security missions]]

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral