Difference between revisions of "Wildfire"

From EVE University Wiki
Jump to: navigation, search
(Deleted Enemies header - now in the Overview header)
(Cleanup of forum links)
 
(19 intermediate revisions by 8 users not shown)
Line 13: Line 13:
  
 
You will get:
 
You will get:
* if you chose the Mission Revelation you will get 10% Minmatar Republic Faction Standing and 25M ISK
+
* 10% Minmatar Republic Faction Standing (with no derived standings) and 25M ISK if you chose [[Revelation (mission)|Revelation]]
* if you chose the Mission Retraction you will get 5% Minmatar Republic Faction Standing and 10x RSS Core Scanner Probes
+
* 5% Minmatar Republic Faction Standing (with no derived standings) and 10x RSS Core Scanner Probes if you chose [[Retraction]]
 +
* ~120M ISK
 +
* ~20% Krusual Tribe and Republic Security Services Corporation Standing
 +
* ~30% Brutor Tribe Corporation Standing
  
 
You will lose:
 
You will lose:
* minor amount of Ammatar Faction Standing
+
* 3% Angel Cartel Faction Standing (mostly avoidable)
 +
* minor amount of Ammatar Faction Standing (avoidable)
  
== Preparations ==
+
== Preparation ==
  
 
Consider buying:
 
Consider buying:
 
* an Olfei Medallion from the Local Market before venturing to Minmatar Regions
 
* an Olfei Medallion from the Local Market before venturing to Minmatar Regions
 +
* a Data Analyzer
 
* a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
 
* a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
* a Battleship equipped with long range weapons and Micro Jump Drive
+
** a Battleship equipped with long range weapons and Micro Jump Drive to lure enemies away from the objective or
 +
** an Armor Battlecruiser with long range weapons for powering through the damage while you rush for the objective
  
==Starting Agent==
+
== Starting Agent ==
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ Wildfire Starting Agent
 
|+ Wildfire Starting Agent
Line 32: Line 38:
 
! Agent<ref name="Standing"></ref> !! Corporation<ref name="Standing"></ref> !! Faction<ref name="Standing"></ref> !! System !! Region !! Mission
 
! Agent<ref name="Standing"></ref> !! Corporation<ref name="Standing"></ref> !! Faction<ref name="Standing"></ref> !! System !! Region !! Mission
 
|-
 
|-
| Arsten Takalo || Brutor Tribe || Minmatar Republic || Frarn || Heimatar || [[A Demonstration]]
+
| Arsten Takalo || Brutor Tribe || Minmatar Republic || Frarn<ref name="Beacon"></ref> || Heimatar || [[A Demonstration]]
 
|}
 
|}
  
<small><references><ref name="Standing">You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.</ref></references></small>
+
<small><references><ref name="Standing">You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.</ref>
 +
<ref name="Beacon">Brutor Tribe Community Area Beacon.</ref></references></small>
  
== Ships and fits ==
+
== Blitzing ==
 +
Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is an armor tanked battleship then it can do both jobs.
  
In this arc you will be mostly fighting against [[Angel Cartel]] ships. Few missions will also have [[Amarr Empire]] ships but you don't need to fight them, just tank.
+
'''Combat ship''' is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Th/Kin best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.  
 
 
Shield tanked ships are recommended for their better native Ex/Kin resistances.
 
 
 
The third chapter has multiple missions where you need to hack while being shot at by Amarr ships. If you want to make things easy you should bring a heavily armor tanked battlecruiser. You can keep the battlecruiser parked in Tanoo system as all the hacking missions are near it. The hacker fit should have a relic analyzer, MJD, MWD or oversized AB and EM/Th tank with Ex/Kin refit in cargo.
 
 
 
==Blitzing==
 
Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is armor tanked battleship it can do both jobs.
 
 
 
'''Combat ship''' is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Kin/Th best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.  
 
  
 
The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.
 
The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.
Line 56: Line 55:
 
If your combat ship is an armor tanked battleship you can refit it for hacking.  If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.
 
If your combat ship is an armor tanked battleship you can refit it for hacking.  If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.
  
If you have dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.
+
If you have a dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.
  
==External Links/Guides==
+
== External Links/Guides ==
  
[http://eve-survival.org/wikka.php?wakka=Wildfire4p1 EVE-Survival]
+
* [http://games.chruker.dk/eve_online/mission_view.php?id=191 Games Chruker Wildfire Guide]
 +
* [https://eve-survival.org/wikka.php?wakka=Wildfire4p1 EVE-Survival]
 +
* [https://eve-files.com/media/corp/jowen/minmatar_epic_arc_guide_by_jowen_datloran_v1.0.pdf Minmatar Epic Arc guide by Jowen Datloran (pdf)]
 +
* Praxis run: [https://youtu.be/Z3tI1EGZzK0 Chapter 1], [https://youtu.be/Dvg3W_Vu6e0 Chapter 2], [https://youtu.be/QTrfm_b8NsE Chapter 3] by Chris
 +
* [https://www.youtube.com/watch?v=OpTm9dVup5Y Full Playthrough] by JPNS (Youtube, 2023)
  
[[Category:Guides]]
 
 
[[Category:Epic Arcs]]
 
[[Category:Epic Arcs]]

Latest revision as of 07:50, 5 November 2024


"The Brutor tribe stands in to support an historical research effort being undertaken by the Republic University, a move bolstered by the presence of a powerful and capable capsuleer - that is, you. Repeatedly denied access to an important historical artifact, the academics are pitted in a constant struggle to uncover ancient truths, and it will be your mission to help them. The histories of conquered civilizations are seldom told in full by the victors, and many organizations will do their best to keep things that way."

Wildfire is the Minmatar Republic Epic Arc which takes place near the Minmatar High Security Regions.

Overview

You will fight:

  • everything up to and including powerful Elite Battleships

You will get:

  • 10% Minmatar Republic Faction Standing (with no derived standings) and 25M ISK if you chose Revelation
  • 5% Minmatar Republic Faction Standing (with no derived standings) and 10x RSS Core Scanner Probes if you chose Retraction
  • ~120M ISK
  • ~20% Krusual Tribe and Republic Security Services Corporation Standing
  • ~30% Brutor Tribe Corporation Standing

You will lose:

  • 3% Angel Cartel Faction Standing (mostly avoidable)
  • minor amount of Ammatar Faction Standing (avoidable)

Preparation

Consider buying:

  • an Olfei Medallion from the Local Market before venturing to Minmatar Regions
  • a Data Analyzer
  • a spare Relic Analyzer in case you misplace the one given to you by the Agent during the Epic Arc
    • a Battleship equipped with long range weapons and Micro Jump Drive to lure enemies away from the objective or
    • an Armor Battlecruiser with long range weapons for powering through the damage while you rush for the objective

Starting Agent

Wildfire Starting Agent
Agent[1] Corporation[1] Faction[1] System Region Mission
Arsten Takalo Brutor Tribe Minmatar Republic Frarn[2] Heimatar A Demonstration
  1. ^ a b c You need at least -2.00 Standing with all and at least 5.00 Standing with the Agent, their Corporation or Faction.
  2. ^ Brutor Tribe Community Area Beacon.

Blitzing

Most of the missions can be blitzed. For best results you will need a combat ship and a heavy tanked hacking ship. If your combat ship is an armor tanked battleship then it can do both jobs.

Combat ship is needed in the missions where you kill things. This ship is needed in all three chapters. You will be fighting Angels (Ex best damage to deal, Kin secondary damage to deal. Same to tank) and mercenaries (Th/Kin best damage to deal, same to tank). Short and long ranged weapons both work. You will want to carry MJD and data analyzer in cargo for refitting for few missions.

The incoming damage can be quite high so don't go light on tank. Burst tank is more important than sustained tank since all of the combat missions allow you to bounce within the pocket.

Heavy hacker is needed in the third chapter. There are multiple missions where you need to hack under fire without shooting yourself at all.

If your combat ship is an armor tanked battleship you can refit it for hacking. If you do fighting in shield battleship it is best to buy a battlecruiser with large number of low slots works for this. Fit for high resists (depending on mission either EM/TH or EX/KIN) and two armor repairers, MJD, AB/MWD and relic analyzer. Free slots for capacitor and rigs for repair/capacitor. Armor tanked ships are better for this since you need mid slots for other than tanking.

If you have a dedicated ship for this keep it parked in system of Tanoo for running the hacking in third arc.

External Links/Guides