Difference between revisions of "Mordus Folly"
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− | {{ | + | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} |
− | {{NPCTableCSS | + | == Mordu's Folly (Part 1 of 2) == |
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{{Missiondetails | {{Missiondetails | ||
− | |Name= | + | |Name= |
|Level= 4 | |Level= 4 | ||
− | |Type= Encounter | + | |Type= Encounter |
− | + | |Objective= Encrypted Ship log (1 m³) | |
|Faction= Mordu's Legion | |Faction= Mordu's Legion | ||
|DamageToDeal= {{Damagetype|Kin|EM}} | |DamageToDeal= {{Damagetype|Kin|EM}} | ||
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|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion= | + | |ShipSuggestion= |
|Rewards= | |Rewards= | ||
− | |StandingLoss= | + | |StandingLoss= Minor Standings loss with Mordu's Legion |
|Extra= | |Extra= | ||
}} | }} | ||
+ | {{MissionBriefing|There's been an outbreak of commerce raiding in this sector. We strongly suspect the Caldari are behind it, either directly or through something like Mordu's Legion. Whoever it is, they've hit a convoy in Ardene, but it seems there was too much cargo for them to loot immediately. We suspect that they'll be returning in a few hours with a transport and some escorts. | ||
+ | We want to strike back, of course, but also to learn something about who these raiders are and whether the Caldari are really behind the attacks. Take out the transport and escorts when they arrive in-system, and return to us with any logs or transponders you're able to recover. | ||
− | + | Take these guys down and we'll make it worth your time. You might even get a piece of the action if we find out who's behind the raids. The lost cargo is also yours if you want it. Insurance has already covered those losses, so consider that a little extra bonus for yourself.}} | |
− | + | Video: [https://youtu.be/vfP-l8bgZlk Torpedo Golem 2022-06-05] | |
− | + | === Single Pocket === | |
− | Video | ||
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− | ===Single Pocket === | ||
No hostiles on the initial acceleration gate. | No hostiles on the initial acceleration gate. | ||
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. | The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. | ||
Every new wave aggros you and your drones, so keep them safe. | Every new wave aggros you and your drones, so keep them safe. | ||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableSeparator|Wave 1 (50km, autoaggro)}} | ||
+ | {{NPCTableRow|Frigate|3|Mordus Rapier}} | ||
+ | {{NPCTableRow|Cruiser|5|Mordus Cheetah|trigger=triggers wave 2}} | ||
+ | {{NPCTableRow|Industrial|1|State Hauler|note = Does not drop anything and killing it is not required to complete mission}} | ||
+ | {{NPCTableRow|Battleship|1|Mordus Gigamar}} | ||
+ | {{NPCTableRow|Battleship|1|Mordus Mammoth}} | ||
+ | {{NPCTableRow|Battleship|3|Mordus Sequestor|trigger = triggers wave 3}} | ||
+ | {{NPCTableRow|Battleship|0-1|Mordus Fleet Commander|note = 5mil bounty|cargo = random implant}} | ||
− | Wave | + | {{NPCTableSeparator|Wave 2 (50km, triggered by killing the cruisers in wave 1)}} |
− | + | {{NPCTableRow|Cruiser|5|Mordus Leopard}} | |
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− | Wave | + | {{NPCTableSeparator|Wave 3 (58km, triggered by killing the Sequestors in wave 1)}} |
+ | {{NPCTableRow|Battleship|2|Mordus Sequestor|trigger = triggers wave 4}} | ||
− | + | {{NPCTableSeparator|Wave 4 (50km, triggered by killing wave 3}} | |
+ | {{NPCTableRow|Battleship|4|Mordus Phanti}} | ||
+ | |} | ||
'''Mineable Asteroids:'''<br> | '''Mineable Asteroids:'''<br> | ||
Line 61: | Line 54: | ||
'''Structures:'''<br> | '''Structures:'''<br> | ||
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them. | Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them. | ||
+ | * Tip: As of 23 Aug YC124 Abandoned Containers contained only Metal Scraps and ammo (hybrid and energy turrets). | ||
'''Bounty:'''<br> | '''Bounty:'''<br> | ||
Line 68: | Line 62: | ||
Est Price: 12 Mil<br> | Est Price: 12 Mil<br> | ||
− | + | == Mordu's Folly (Part 2 of 2) == | |
+ | {{Missiondetails | ||
+ | |Name= | ||
+ | |Level= 4 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy the Caldari Supply Depot | ||
+ | |Faction= Caldari State | ||
+ | |DamageToDeal= | ||
+ | |DamageToResist= | ||
+ | |WebPoint= yes | ||
+ | |EWAR= ECM | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= 0.02% from Caldari State per standing tick, none if blitzed | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing|We've got some more information from the data you brought back. It seems that these enemies are indeed Mordu's Legion, with their squadron insignia obscured. That means the Caldari are likely behind the raids and we need to send them a message that we know about it. | ||
− | + | There's a Caldari supply depot located at <System> that we want destroyed. We can't offer you much support, but we know you don't really need it. That's why we're sending you in, and not some Navy rookie. We want the Caldari to know that we can cause them grief with only a single ship. It doesn't take us a whole fleet. | |
− | + | So, you want to go in? I won't lie, it's risky--the depot is likely to be guarded, and they may send reinforcements once the action begins.}} | |
− | + | Video: [https://youtu.be/RNsZI4nokIg Torpedo Golem 2022-06-05] | |
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− | + | '''Blitz:''' Destroy the Caldari Supply Depot. | |
+ | '''Tip:''' Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. As of 23 Aug YC124, Depot defenders do attack drones so watch them carefully. Supply Depot is very tough (above 180k HPs) but explodes when structure strength falls below 75% (armor and shield go to 0%). | ||
+ | === Single Pocket === | ||
No aggro on warp-in. | No aggro on warp-in. | ||
+ | {{NPCTableHead|Initial defenders:}} | ||
+ | {{NPCTableSeparator|Single frigate (at 40 km)}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Taibu State Tachi | ewar = ECM | cargo = Caldari Navy Captain Insignia III}} | ||
− | + | {{NPCTableSeparator|Battlecruiser group (at 45 km)}} | |
− | + | {{NPCTableRow|Battlecruiser|5|State Shukuro Bajo|trigger=triggers a cruiser wave|cargo=Caldari Navy Commodore Insignia I & Caldari Navy Commodore Insignia II}} | |
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− | + | {{NPCTableSeparator|Battleship group (at 60 km)}} | |
− | + | {{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo|trigger=triggers battleship wave | cargo = Caldari Navy Admiral Insignia I}} | |
− | + | {{NPCTableSeparator|Structure (at 60 km)}} | |
+ | {{NPCTableRow|Structure|1|Caldari Supply Depot|trigger=mission finished on destruction | cargo = 10x Science Graduates}} | ||
+ | |} | ||
+ | {{NPCTableHead|Reinforcement waves:}} | ||
+ | {{NPCTableSeparator|Triggered when the Supply Depot goes below 75% armor (at 60 km)}} | ||
+ | {{NPCTableRow|Cruiser|2|Taibu State Tendai/Sohei|ewar=ECM|cargo=Caldari Navy Commodore Insignia II}} | ||
+ | {{NPCTableSeparator|Triggered by the last initial battlecruiser (at 40-45 km)}} | ||
+ | {{NPCTableRow|Cruiser|3|Taibu State Bajo|cargo=3 Caldari Navy Commodore Insignia II}} | ||
+ | {{NPCTableSeparator|Timed trigger after the three cruisers before (?)}} | ||
+ | {{NPCTableRow|Frigate|3|Taibu State Suriage/Shirasa (Web/Scram)|point=yes|ewar=Web}} | ||
+ | {{NPCTableSeparator|Triggered by the last initial battleship (at 60-65 km)}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Bishamon|trigger=triggers next battleship wave with Nahashin in it | cargo = Caldari Navy Admiral Insignia I}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Shogun | cargo = 2 Caldari Navy Admiral Insignia I}} | ||
+ | {{NPCTableSeparator|Triggered the last battleship above (at 60-65 km)}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Nagashin | cargo = Caldari Navy Admiral Insignia I}} | ||
+ | |} | ||
+ | If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon. | ||
− | + | === Loot === | |
− | + | The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. Supply Depot sometimes drops 10x Science Graduates that are used for building Research Lab module for Upwell structures. Other times, it drops 5x Civilians (with no use that I know of), or 5x Janitors (used in 3 blueprints). | |
− | + | === Salvage === | |
− | + | 1.6 million | |
− | + | 16 Caldari Navy Admiral Insignia I | |
+ | 1 Caldari Navy Captain Insignia III | ||
+ | 5 Caldari Navy Commodore Insignia I | ||
+ | 18 Caldari Navy Commodore Insignia II | ||
− | + | {{Missionrelated}} | |
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− | + | [[Category:Security missions]] | |
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− | [[Category: |
Latest revision as of 19:52, 16 September 2024
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mordu's Folly (Part 1 of 2)
Level | 4 |
Type | Encounter |
Objective | Encrypted Ship log (1 m³) |
Faction | Mordu's Legion |
Best damage to deal | Kin EM |
Damage to resist | Kin Th |
Standing loss | Minor Standings loss with Mordu's Legion |
Mission briefing |
---|
There's been an outbreak of commerce raiding in this sector. We strongly suspect the Caldari are behind it, either directly or through something like Mordu's Legion. Whoever it is, they've hit a convoy in Ardene, but it seems there was too much cargo for them to loot immediately. We suspect that they'll be returning in a few hours with a transport and some escorts.
We want to strike back, of course, but also to learn something about who these raiders are and whether the Caldari are really behind the attacks. Take out the transport and escorts when they arrive in-system, and return to us with any logs or transponders you're able to recover. Take these guys down and we'll make it worth your time. You might even get a piece of the action if we find out who's behind the raids. The lost cargo is also yours if you want it. Insurance has already covered those losses, so consider that a little extra bonus for yourself. |
Video: Torpedo Golem 2022-06-05
Single Pocket
No hostiles on the initial acceleration gate.
The last Mordus ship drops the mission objective, it's recommended to leave one frigate until the end so picking up takes no time. Every new wave aggros you and your drones, so keep them safe.
Mineable Asteroids:
Mission contains a field of about 40 Veldspar asteroids with a diameter of around 40 km.
Structures:
Five Abandoned Containers with t1 loot (usually 1 item per container). Tractor beam doesn't work on them.
- Tip: As of 23 Aug YC124 Abandoned Containers contained only Metal Scraps and ammo (hybrid and energy turrets).
Bounty:
6.674.000
Loot:
Est Price: 12 Mil
Mordu's Folly (Part 2 of 2)
Level | 4 |
Type | Encounter |
Objective | Destroy the Caldari Supply Depot |
Faction | Caldari State |
Warp disruption | yes |
EWAR | ECM |
Standing loss | 0.02% from Caldari State per standing tick, none if blitzed |
Mission briefing |
---|
We've got some more information from the data you brought back. It seems that these enemies are indeed Mordu's Legion, with their squadron insignia obscured. That means the Caldari are likely behind the raids and we need to send them a message that we know about it.
There's a Caldari supply depot located at <System> that we want destroyed. We can't offer you much support, but we know you don't really need it. That's why we're sending you in, and not some Navy rookie. We want the Caldari to know that we can cause them grief with only a single ship. It doesn't take us a whole fleet. So, you want to go in? I won't lie, it's risky--the depot is likely to be guarded, and they may send reinforcements once the action begins. |
Video: Torpedo Golem 2022-06-05
Blitz: Destroy the Caldari Supply Depot.
Tip: Even though the mission is against Caldari State, you can run it without standing loss if you only destroy the Caldari Supply Depot. But you have to deal with the ECM from some of the NPCs. Therefore either have good sensor strength or use drones to destroy the structure. As of 23 Aug YC124, Depot defenders do attack drones so watch them carefully. Supply Depot is very tough (above 180k HPs) but explodes when structure strength falls below 75% (armor and shield go to 0%).
Single Pocket
No aggro on warp-in.
If you destroy the depot early, the first battleship reinforcements wave (Bishamon/Shogun) will consist of 4 Bishamon.
Loot
The following dog tags dropped in total. The current value is about 50 million isk. The exact amounts might vary with the exact spawn amounts. Just like the market value might also fluctuate. Supply Depot sometimes drops 10x Science Graduates that are used for building Research Lab module for Upwell structures. Other times, it drops 5x Civilians (with no use that I know of), or 5x Janitors (used in 3 blueprints).
Salvage
1.6 million
16 Caldari Navy Admiral Insignia I 1 Caldari Navy Captain Insignia III 5 Caldari Navy Commodore Insignia I 18 Caldari Navy Commodore Insignia II
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