Difference between revisions of "The Ploy: Amarr Path"
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{{ThePloyPath | {{ThePloyPath | ||
− | | | + | | empire = Amarr |
− | | start gallente connections iv standing = | + | | start gallente connections iv standing = 0.10 |
− | | start gallente connections v standing = | + | | start gallente connections v standing = -0.58 |
− | | start caldari connections iv standing = 3 | + | | start caldari connections iv standing = 3.85 |
− | | start caldari connections v standing = | + | | start caldari connections v standing = 3.28 |
− | | start minmatar connections iv standing = | + | | start minmatar connections iv standing = 1.32 |
− | | start minmatar connections v standing = | + | | start minmatar connections v standing = 0.69 |
− | | start amarr connections iv standing = | + | | start amarr connections iv standing = 4.18 |
− | | start amarr connections v standing = | + | | start amarr connections v standing = 3.63 |
− | | step one gallente connections iv standing = | + | | step one gallente connections iv standing = 1.35 |
− | | step one gallente connections v standing = | + | | step one gallente connections v standing = 0.93 |
− | | step one caldari connections iv standing = | + | | step one caldari connections iv standing = 4.30 |
− | | step one caldari connections v standing = 3 | + | | step one caldari connections v standing = 3.93 |
− | | step one minmatar connections iv standing = | + | | step one minmatar connections iv standing = 2.11 |
− | | step one minmatar connections v standing = | + | | step one minmatar connections v standing = 1.72 |
− | | step one amarr connections iv standing = | + | | step one amarr connections iv standing = 4.29 |
− | | step one amarr connections v standing = | + | | step one amarr connections v standing = 3.93 |
− | | step two note = | + | | step two note = Avoid destroying Gallente ships in Penumbra. |
− | | step three gallente connections iv standing = | + | | step three gallente connections iv standing = 2.62 |
− | | step three gallente connections v standing = | + | | step three gallente connections v standing = 2.26 |
− | | step three caldari connections iv standing = | + | | step three caldari connections iv standing = 4.11 |
− | | step three caldari connections v standing = | + | | step three caldari connections v standing = 3.82 |
− | | step three minmatar connections iv standing = 3 | + | | step three minmatar connections iv standing = 3.27 |
− | | step three minmatar connections v standing = | + | | step three minmatar connections v standing = 2.93 |
− | | step three amarr connections iv standing = | + | | step three amarr connections iv standing = 4.11 |
− | | step three amarr connections v standing = | + | | step three amarr connections v standing = 3.81 |
− | | step four note = | + | | step four note = Avoid destroying Amarr ships during the [[Church Of The Obsidian]] Epic Arc Mission. The Ploy assumes you will lose no more than 0.004 Amarr Faction Standing during the whole Epic Arc. |
}} | }} | ||
+ | |||
+ | [[Category:Factions]] |
Latest revision as of 13:48, 9 October 2022
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The Ploy: Amarr Path is a guide to completing The Ploy for those who have high Amarr Faction Standing.
You can follow the Amarr Path only if you have the required Unmodified Standings:
Required Standing |
Connections IV | Connections V |
---|---|---|
Gallente | 0.10 | -0.58 |
Caldari | 3.85 | 3.28 |
Minmatar | 1.32 | 0.69 |
Amarr | 4.18 | 3.63 |
EVE Online displays only Effective Standings. Chris Halsky's Sheet will suggest which Path you should take based on your current Standings.
Step 1: Career Agents
You need to achieve at least the following Unmodified Standings:
Required Standing |
Connections IV | Connections V |
---|---|---|
Gallente | 1.35 | 0.93 |
Caldari | 4.30 | 3.93 |
Minmatar | 2.11 | 1.72 |
Amarr | 4.29 | 3.93 |
Complete any ten out of fifteen Career Agent Mission chains for each Empire in the following order:
- 5 Minmatar
- 5 Gallente
- 5 Minmatar
- 5 Gallente
- 5 Amarr
- 5 Caldari
- 5 Amarr
- 5 Caldari
Do this to keep both Minmatar and Gallente Faction Standings high while also reaching 5.0 Faction Standing with both Amarr and Caldari so you can start their Epic Arcs.
You can skip Step 1: Career Agents and proceed to Step 2: First and second Epic Arc if you have the required Unmodified Standings.
Step 2: First and second Epic Arc
Complete the Epic Arcs in the following order:
Avoid destroying Gallente ships in Penumbra.
Step 3: Re-balance Standings
You need to achieve at least the following Unmodified Standings:
Required Standing |
Connections IV | Connections V |
---|---|---|
Gallente | 2.62 | 2.26 |
Caldari | 4.11 | 3.82 |
Minmatar | 3.27 | 2.93 |
Amarr | 4.11 | 3.81 |
In addition, you will need 5.0 Effective Standing with:
- Amarr
- Caldari
- Minmatar's Brutor Tribe Corporation
- Gallente's Impetus Corporation
To achieve the required Standings you need to complete seven Storyline Missions:
- for Minmatar Corporations for +1% Minmatar Standing reward
- for Gallente Corporations for +1% Gallente Standing reward
To generate the Storyline Missions you can run missions for Minmatar's Brutor Tribe and Gallente's Impetus Corporations. This will simultaneously increase your Corporation Standings and allow you to start the Minmatar and Gallente Epic Arcs.
Instead of Storyline Missions you could do:
- Career Agent Missions
- COSMOS Missions
- Data Center Missions
Step 4: Third, forth and fifth Epic Arc
Complete the Epic Arcs in the following order:
- Wildfire
- Syndication
- The Blood-Stained Stars in which you will side with Gallente
Avoid destroying Amarr ships during the Church Of The Obsidian Epic Arc Mission. The Ploy assumes you will lose no more than 0.004 Amarr Faction Standing during the whole Epic Arc.