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Razing the Outpost: Difference between revisions

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Joao Neto (talk | contribs)
add time bonus reward amount
 
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<noinclude>{{AmarrEpicArcNav}}</noinclude>
<noinclude>{{NPCTableCSS}} {{AmarrEpicArcNav|chapter 2}}
</noinclude>


{{Template:Missiondetails
{{Missiondetails
|Level=
|Level=
|Type= Encounter  
|Type= Encounter  
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= 1,000,000
|Rewards= 1,000,000 + 1,530,000 Time Bonus
|Extra=
|Extra=
}}
}}
[[Image:Amarr_epic_10.jpg|thumb|right]]  
[[File:Amarr_epic_10.jpg|thumb]]
{{MissionBriefing
{{MissionBriefing
|I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild.  
|I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild.  
}}  
}}
Video: [[https://youtu.be/dz_LqdYMSeg Typhoon] June 2021]


This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.


This mission can be accepted and completed remotely. Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole. The battleships with higher bounty will deal much higher damage than  the ones that have lower bounty so you should take them out asap.
'''Blitz:''' Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.


You can warp to the warpin at range to avoid being webbed instantly.
'''Tips:'''
* You can warp to the warp-in at range to avoid being webbed instantly.
* Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole.
* Kinetic damage is much more important than thermal, both incoming and outgoing.
* The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.


BLITZ: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate tho) and make best speed to final room. In final room orbit structure and eliminate tackle and incoming dps as needed. Structure damage does not spawn additional waves. Structure kill completes mission. 
=== Warpin ===
 
===Warpin===
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note= Scourge missiles (kinetic)}}
|}
|}


===1st pocket===
=== 1st pocket ===
{{NPCTableHead}}
{{NPCTableHead}}
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note= Scourge missiles (kinetic)}}
|}
|}


===2nd pocket===
=== 2nd pocket ===
{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
{{NPCTableRow|Cruiser|4|Mordus Bobcat}}
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Battleship|2|Mordus Gigamar|trigger= Last battleship destroyed triggers Wave 1}}
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}}
{{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note= Inferno missiles (thermal)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}}
{{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note= Scourge missiles (kinetic)}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
{{NPCTableRow|Cruiser|4|Mordus Leopard}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}}
{{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger= Third battleship destroyed triggers Wave 2}}
|}
|}


{{NPCTableHead|Wave 2}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar={{icon|web|24|Stasis webifier}}}}
{{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point= yes|ewar= Web}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Cruiser|3|Mordus Lion}}
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}}
Line 64: Line 69:


{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|The Outpost|trigger=Destroying completes the mission objective|note=~53,000 HP|drop=Meta module}}
{{NPCTableRow|Structure||The Outpost|trigger= Destroying completes the mission objective|note= ~53,000 HP, Either has 0 hull hp or randomly explodes if you aggro it long enough|drop= Meta module}}
|}<noinclude>
|}
[[Category:Mission_reports]]
<noinclude>
{{NPCTableCSS}}
[[Category:Epic arc missions]]
</noinclude>
</noinclude>