Difference between revisions of "Hidden Enemy Base (Caldari)"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{Mission stub}}
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{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}
  
 
{{Missiondetails
 
{{Missiondetails
|Name=Hidden Enemy Base, Level 5
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|Name=  
|Level=
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|Level= 5
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective=  
|Faction=Caldari
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|Faction1= Caldari
|Faction1=Caldari
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|DamageToDeal1=  
|DamageToDeal=Kin/Therm
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|DamageToResist1=  
|DamageToResist=Kinetic /Thermal
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|WebPoint= All Frigates 25-35% chance each
|WebPoint=All Frigates 25-35% chance each
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|EWAR= Energy Neutralizer Sentry IIIs, Jamming
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion= Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
|ShipSuggestion=Ishtar with Osprey Shield Repping. Osprey was only needed for last room.
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|Rewards=  
|Rewards=
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|Extra=  
|Extra=Energy Neutralizer Sentry IIIs, Jamming
 
 
}}
 
}}
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Space type: Deadspace, multiple pockets with gates
  
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Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear
  
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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=== Pocket 1 - Entry Point ===
Space type: Deadspace, multiple pockets with gates<br>
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Empty pocket with 3 gates that lead to the combat pockets:
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
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* Top Gate - Gate to Remote Cloaking Array Pocket 2
=== Entry Point - Pocket 1 ===
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* Bottom Gate - Gate to Remote Cloaking Array Pocket 3
Empty pocket with 3 gates that lead to the combat pockets:<br>
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* Middle Gate - Gate to Pocket 4
Top Gate Gate to Remote Cloaking Array Pocket 2
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[https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action]
Bottom Gate Gate to Remote Cloaking Array Pocket 3
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Middle Gate Gate to Pocket 4
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[https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action]<br>
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=== Pocket 2 ===
Pocket 2:<br>
 
 
via Top Gate (Heavy Web, Scramble)
 
via Top Gate (Heavy Web, Scramble)
8 x Caldari Stasis Tower '''Web speed multiplier of 0.665 each'''
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{{NPCTableHead}}
9 x Elite Frigate (Taibu State Tachi/*Shuriken '''25-27.5% Jamming for 20 seconds/*Scram/*Web''')
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{{NPCTableRow|Elite Frigate|9|Taibu State Tachi/Shuriken|point= scram|ewar= Web|ewar2= ECM|note= 25-27.5% Jamming for 20 seconds. Shuriken Scram and Web}}
5 x Elite Cruiser (Taibu State Shugo/Tendai '''30-35% Jamming for 20 seconds''')
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{{NPCTableRow|Elite Cruiser|5|Taibu State Shugo/Tendai|ewar= ECM|note= 30-35% Jamming for 20 seconds}}
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{{NPCTableRow|Sentry|8|Caldari Stasis Tower|ewar= Web|note= Web speed multiplier of 0.665 each}}
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|}
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3:<br>
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 +
 
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=== Pocket 3 ===
 
via Bottom Gate
 
via Bottom Gate
5 x Caldari Energy Neutralizer Sentry II
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{{NPCTableHead}}
3 x Caldari Energy Neutralizer Sentry I
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{{NPCTableRow|Elite Frigate|10|Taibu State State Nagasa/Shinai/Shirasaya/Suriage|point= scram|ewar= Web}}
10 x Elite Frigate (Taibu State Nagasa/Shinai/Shirasaya/Suriage '''Web/Scram''')
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{{NPCTableRow|Battleship|2|State Shukuro Daijo/Taisho}}
2 x Battleships (State Shukuro Daijo/Taisho)
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{{NPCTableRow|Sentry|3|Caldari Energy Neutralizer Sentry I|ewar= Neut}}
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{{NPCTableRow|Sentry|5|Caldari Energy Neutralizer Sentry II|ewar= Neut}}
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|}
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4:<br>
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=== Pocket 4 ===
 
via Middle Gate
 
via Middle Gate
1 x Caldari Energy Neutralizer III
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{{NPCTableHead|}}
6 x Battlecruiser (State Shukuro Bajo)
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{{NPCTableRow|Battlecruiser|6|State Shukuro Bajo}}
6 x Battleship (State Shukuro Shogun)
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{{NPCTableRow|Battleship|6|State Shukuro Shogun}}
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
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{{NPCTableRow|Sentry|1|Caldari Energy Neutralizer III|ewar= Neut}}
Pocket 5:<br>
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|}
(Takes 30 seconds for all 10 cruisers to spawn)
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A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in pocket 2 and 3.
5 x Caldari Heavy Missile Battery
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10 x Elite Cruiser (Taibu State Bajo/Samurai)
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=== Pocket 5 ===
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Takes 30 seconds for all 10 cruisers to spawn
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{{NPCTableHead|}}
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{{NPCTableRow|Elite Cruiser|10|Taibu State Bajo/Samurai}}
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{{NPCTableRow|Sentry|5|Caldari Heavy Missile Battery}}
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|}
 
A gate will take you to the final pocket 6
 
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base:<br>
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4 x Caldari Heavy Missile Battery
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2 x Caldari Energy Neutralizer II
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=== Pocket 6 - Enemy Base ===
2 x Caldari Energy Neutralizer III
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{{NPCTableHead|}}
2 x Elite Frigates (Taibu State Nagasa '''Web/Scram''')
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{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa|point= scram|ewar= Web|trigger= Reinforcements|note= This doesn't happen if the towers are all destroyed}}
...Reinforcements are 2 x Elite Frigate (Taibu State Tachi '''27.5 Jam for 20 seconds''')... (This doesn't happen if the towers are all destroyed)
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{{NPCTableRow|Elite Frigate|2|Taibu State Tachi|ewar= ECM|note= 27.5% Jam for 20 seconds}}
2 x Elite Frigate (Taibu State Tachi '''27.5% Jam for 20 seconds''')
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{{NPCTableRow|Elite Cruiser|2|Taibu State Sohei/Tendai|ewar= ECM|note= 32.5% Jam for 20 seconds}}
2 x Elite Cruiser (Taibu State Sohei/Tendai '''32.5% Jam for 20 seconds''')
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{{NPCTableRow|Battlecruiser|5|State Shukuro Bajo/Samurai}}
5 x Battlecruiser (State Shukuro Bajo/Samurai)
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{{NPCTableRow|Battleship|10|State Shukuro Shogun/Bishamon}}
10 x Battleship(State Shukuro Shogun/Bishamon)
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{{NPCTableRow|Sentry|4|Caldari Heavy Missile Battery}}
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{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer II|ewar= Neut}}
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{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer III|ewar= Neut}}
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|}
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{{NPCTableHead|Reinforcements}}
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{{NPCTableRow|Elite Frigates|2|Taibu State Tachi|ewar= ECM|note= 27.5 Jam for 20 seconds. This doesn't happen if the towers are all destroyed}}
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|}
 
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
 
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
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The station drops a T1 named turret or launcher.
 
The station drops a T1 named turret or launcher.
'''Tips:'''<br><br>
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- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries. <br>
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- Set drones to aggressive for any jamming ships (especially Room 2).<br>
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=== Tips ===
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.<br>
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* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.<br>
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* Set drones to aggressive for any jamming ships (especially Room 2).
 +
* For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
 +
* Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
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 +
 
 +
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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{{Missionrelated}}
 
{{Missionrelated}}
  
[[Category:Mission reports]]
 
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 15:49, 1 November 2022

This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.



Level 5
Type Encounter
Faction Caldari
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption All Frigates 25-35% chance each
EWAR Energy Neutralizer Sentry IIIs, Jamming
Ship suggestion Ishtar with Osprey Shield Repping. Osprey was only needed for last room.

Space type: Deadspace, multiple pockets with gates

Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear

Pocket 1 - Entry Point

Empty pocket with 3 gates that lead to the combat pockets:

  • Top Gate - Gate to Remote Cloaking Array Pocket 2
  • Bottom Gate - Gate to Remote Cloaking Array Pocket 3
  • Middle Gate - Gate to Pocket 4

Entry Point - Pocket 1, 3 Gates lead to the action


Pocket 2

via Top Gate (Heavy Web, Scramble)

WD EWAR L


Elite Frigate 9 x Elite Frigate Taibu State Tachi/Shuriken 25-27.5% Jamming for 20 seconds. Shuriken Scram and Web Warp Scrambler Stasis Webifier Target Jammer
Elite Cruiser 5 x Elite Cruiser Taibu State Shugo/Tendai 30-35% Jamming for 20 seconds Target Jammer
Sentry 8 x Sentry Caldari Stasis Tower Web speed multiplier of 0.665 each Stasis Webifier

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket


Pocket 3

via Bottom Gate

WD EWAR L


Elite Frigate 10 x Elite Frigate Taibu State State Nagasa/Shinai/Shirasaya/Suriage Warp Scrambler Stasis Webifier
Battleship 2 x Battleship State Shukuro Daijo/Taisho
Sentry 3 x Sentry Caldari Energy Neutralizer Sentry I Energy Neutralizer
Sentry 5 x Sentry Caldari Energy Neutralizer Sentry II Energy Neutralizer

Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket


Pocket 4

via Middle Gate

WD EWAR L


Battlecruiser 6 x Battlecruiser State Shukuro Bajo
Battleship 6 x Battleship State Shukuro Shogun
Sentry 1 x Sentry Caldari Energy Neutralizer III Energy Neutralizer

A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in pocket 2 and 3.


Pocket 5

Takes 30 seconds for all 10 cruisers to spawn

WD EWAR L


Elite Cruiser 10 x Elite Cruiser Taibu State Bajo/Samurai
Sentry 5 x Sentry Caldari Heavy Missile Battery

A gate will take you to the final pocket 6


Pocket 6 - Enemy Base

WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Nagasa This doesn't happen if the towers are all destroyed Reinforcements Warp Scrambler Stasis Webifier
Elite Frigate 2 x Elite Frigate Taibu State Tachi 27.5% Jam for 20 seconds Target Jammer
Elite Cruiser 2 x Elite Cruiser Taibu State Sohei/Tendai 32.5% Jam for 20 seconds Target Jammer
Battlecruiser 5 x Battlecruiser State Shukuro Bajo/Samurai
Battleship 10 x Battleship State Shukuro Shogun/Bishamon
Sentry 4 x Sentry Caldari Heavy Missile Battery
Sentry 2 x Sentry Caldari Energy Neutralizer II Energy Neutralizer
Sentry 2 x Sentry Caldari Energy Neutralizer III Energy Neutralizer
Reinforcements
WD EWAR L


2 x Elite Frigates Taibu State Tachi 27.5 Jam for 20 seconds. This doesn't happen if the towers are all destroyed Target Jammer

Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.

The station drops a T1 named turret or launcher.


Tips

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
  • Set drones to aggressive for any jamming ships (especially Room 2).
  • For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
  • Suggest using a Drake instead of logistics if not needed. Really speeds up the process.


Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.