Difference between revisions of "Hidden Enemy Base (Caldari)"
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− | {{ | + | {{Mission stub}} |
+ | |||
+ | {{MissionLinks}} __NOTOC__ {{NPCTableCSS}} | ||
{{Missiondetails | {{Missiondetails | ||
− | |Name= | + | |Name= |
− | |Level= | + | |Level= 5 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective= | + | |Objective= |
− | + | |Faction1= Caldari | |
− | |Faction1=Caldari | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
− | | | + | |WebPoint= All Frigates 25-35% chance each |
− | |WebPoint=All Frigates 25-35% chance each | + | |EWAR= Energy Neutralizer Sentry IIIs, Jamming |
− | |EWAR= | + | |ShipSizeLimit= |
− | |ShipSizeLimit= | + | |ShipSuggestion= Ishtar with Osprey Shield Repping. Osprey was only needed for last room. |
− | |ShipSuggestion=Ishtar with Osprey Shield Repping. Osprey was only needed for last room. | + | |Rewards= |
− | |Rewards= | + | |Extra= |
− | |Extra= | ||
}} | }} | ||
+ | Space type: Deadspace, multiple pockets with gates | ||
+ | Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear | ||
− | + | === Pocket 1 - Entry Point === | |
− | + | Empty pocket with 3 gates that lead to the combat pockets: | |
− | + | * Top Gate - Gate to Remote Cloaking Array Pocket 2 | |
− | === Entry Point | + | * Bottom Gate - Gate to Remote Cloaking Array Pocket 3 |
− | Empty pocket with 3 gates that lead to the combat pockets: | + | * Middle Gate - Gate to Pocket 4 |
− | Top Gate | + | [https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action] |
− | Bottom Gate | + | |
− | Middle Gate | + | |
− | [https://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg Entry Point - Pocket 1, 3 Gates lead to the action] | + | === Pocket 2 === |
− | Pocket 2 | ||
via Top Gate (Heavy Web, Scramble) | via Top Gate (Heavy Web, Scramble) | ||
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Elite Frigate|9|Taibu State Tachi/Shuriken|point= scram|ewar= Web|ewar2= ECM|note= 25-27.5% Jamming for 20 seconds. Shuriken Scram and Web}} | |
− | + | {{NPCTableRow|Elite Cruiser|5|Taibu State Shugo/Tendai|ewar= ECM|note= 30-35% Jamming for 20 seconds}} | |
+ | {{NPCTableRow|Sentry|8|Caldari Stasis Tower|ewar= Web|note= Web speed multiplier of 0.665 each}} | ||
+ | |} | ||
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | ||
− | Pocket 3 | + | |
+ | |||
+ | === Pocket 3 === | ||
via Bottom Gate | via Bottom Gate | ||
− | + | {{NPCTableHead}} | |
− | + | {{NPCTableRow|Elite Frigate|10|Taibu State State Nagasa/Shinai/Shirasaya/Suriage|point= scram|ewar= Web}} | |
− | + | {{NPCTableRow|Battleship|2|State Shukuro Daijo/Taisho}} | |
− | 2 | + | {{NPCTableRow|Sentry|3|Caldari Energy Neutralizer Sentry I|ewar= Neut}} |
+ | {{NPCTableRow|Sentry|5|Caldari Energy Neutralizer Sentry II|ewar= Neut}} | ||
+ | |} | ||
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket | ||
− | Pocket 4 | + | |
+ | |||
+ | === Pocket 4 === | ||
via Middle Gate | via Middle Gate | ||
− | + | {{NPCTableHead|}} | |
− | 6 | + | {{NPCTableRow|Battlecruiser|6|State Shukuro Bajo}} |
− | 6 | + | {{NPCTableRow|Battleship|6|State Shukuro Shogun}} |
− | A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays | + | {{NPCTableRow|Sentry|1|Caldari Energy Neutralizer III|ewar= Neut}} |
− | Pocket 5 | + | |} |
− | + | A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in pocket 2 and 3. | |
− | + | ||
− | + | ||
+ | === Pocket 5 === | ||
+ | Takes 30 seconds for all 10 cruisers to spawn | ||
+ | {{NPCTableHead|}} | ||
+ | {{NPCTableRow|Elite Cruiser|10|Taibu State Bajo/Samurai}} | ||
+ | {{NPCTableRow|Sentry|5|Caldari Heavy Missile Battery}} | ||
+ | |} | ||
A gate will take you to the final pocket 6 | A gate will take you to the final pocket 6 | ||
− | Pocket 6 - Enemy Base | + | |
− | + | ||
− | + | === Pocket 6 - Enemy Base === | |
− | + | {{NPCTableHead|}} | |
− | 2 | + | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa|point= scram|ewar= Web|trigger= Reinforcements|note= This doesn't happen if the towers are all destroyed}} |
− | + | {{NPCTableRow|Elite Frigate|2|Taibu State Tachi|ewar= ECM|note= 27.5% Jam for 20 seconds}} | |
− | + | {{NPCTableRow|Elite Cruiser|2|Taibu State Sohei/Tendai|ewar= ECM|note= 32.5% Jam for 20 seconds}} | |
− | + | {{NPCTableRow|Battlecruiser|5|State Shukuro Bajo/Samurai}} | |
− | 5 | + | {{NPCTableRow|Battleship|10|State Shukuro Shogun/Bishamon}} |
− | 10 | + | {{NPCTableRow|Sentry|4|Caldari Heavy Missile Battery}} |
+ | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer II|ewar= Neut}} | ||
+ | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer III|ewar= Neut}} | ||
+ | |} | ||
+ | {{NPCTableHead|Reinforcements}} | ||
+ | {{NPCTableRow|Elite Frigates|2|Taibu State Tachi|ewar= ECM|note= 27.5 Jam for 20 seconds. This doesn't happen if the towers are all destroyed}} | ||
+ | |} | ||
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. | Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed. | ||
+ | |||
The station drops a T1 named turret or launcher. | The station drops a T1 named turret or launcher. | ||
− | + | ||
− | + | ||
− | + | === Tips === | |
− | + | * Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries. | |
− | + | * Set drones to aggressive for any jamming ships (especially Room 2). | |
+ | * For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship. | ||
+ | * Suggest using a Drake instead of logistics if not needed. Really speeds up the process. | ||
+ | |||
+ | |||
+ | Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version. | ||
+ | |||
{{Missionrelated}} | {{Missionrelated}} | ||
− | |||
[[Category:Security missions]] | [[Category:Security missions]] |
Latest revision as of 15:49, 1 November 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Space type: Deadspace, multiple pockets with gates
Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear
Pocket 1 - Entry Point
Empty pocket with 3 gates that lead to the combat pockets:
- Top Gate - Gate to Remote Cloaking Array Pocket 2
- Bottom Gate - Gate to Remote Cloaking Array Pocket 3
- Middle Gate - Gate to Pocket 4
Entry Point - Pocket 1, 3 Gates lead to the action
Pocket 2
via Top Gate (Heavy Web, Scramble)
WD | EWAR | L
| ||
---|---|---|---|---|
9 x Elite Frigate Taibu State Tachi/Shuriken | ||||
5 x Elite Cruiser Taibu State Shugo/Tendai | ||||
8 x Sentry Caldari Stasis Tower |
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3
via Bottom Gate
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4
via Middle Gate
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battlecruiser State Shukuro Bajo | ||||
6 x Battleship State Shukuro Shogun | ||||
1 x Sentry Caldari Energy Neutralizer III |
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in pocket 2 and 3.
Pocket 5
Takes 30 seconds for all 10 cruisers to spawn
WD | EWAR | L
| ||
---|---|---|---|---|
10 x Elite Cruiser Taibu State Bajo/Samurai | ||||
5 x Sentry Caldari Heavy Missile Battery |
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigates Taibu State Tachi |
Destroy the Caldari Station (150,000 hp). Mission is flagged complete when the station is destroyed.
The station drops a T1 named turret or launcher.
Tips
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries.
- Set drones to aggressive for any jamming ships (especially Room 2).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship.
- Suggest using a Drake instead of logistics if not needed. Really speeds up the process.
Thanks to JohnnyMnemonic. I borrowed a good portion of his page and changed what I needed to for the Caldari version.
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