Difference between revisions of "Razing the Outpost"
From EVE University Wiki
m (Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes) |
m |
||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | <noinclude>{{AmarrEpicArcNav}}</noinclude> | + | <noinclude>{{NPCTableCSS}} {{AmarrEpicArcNav|chapter 2}}</noinclude> |
− | + | {{Missiondetails | |
− | {{ | ||
|Level= | |Level= | ||
|Type= Encounter | |Type= Encounter | ||
Line 15: | Line 14: | ||
|Extra= | |Extra= | ||
}} | }} | ||
− | [[File:Amarr_epic_10.jpg|thumb | + | [[File:Amarr_epic_10.jpg|thumb]] |
{{MissionBriefing | {{MissionBriefing | ||
|I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. | |I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. | ||
}} | }} | ||
− | [https://youtu.be/dz_LqdYMSeg | + | Video: [[https://youtu.be/dz_LqdYMSeg Typhoon] June 2021] |
− | This mission can be accepted and completed remotely. | + | This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures. |
− | + | '''Blitz:''' Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission. | |
− | + | '''Tips:''' | |
+ | * You can warp to the warp-in at range to avoid being webbed instantly. | ||
+ | * Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole. | ||
+ | * Kinetic damage is much more important than thermal, both incoming and outgoing. | ||
+ | * The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap. | ||
=== Warpin === | === Warpin === | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
− | {{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point=yes|ewar= | + | {{NPCTableRow|Frigate|3|Mordus Bounty Hunter|point= yes|ewar= Web}} |
{{NPCTableRow|Cruiser|3|Mordus Lion}} | {{NPCTableRow|Cruiser|3|Mordus Lion}} | ||
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}} | {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti}} | ||
− | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | + | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note= Scourge missiles (kinetic)}} |
|} | |} | ||
Line 39: | Line 42: | ||
{{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}} | {{NPCTableRow|Cruiser|6|Mordus Puma/Leopard}} | ||
{{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}} | {{NPCTableRow|Battleship|4|Mordus Gigamar/Phanti/Mammoth}} | ||
− | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | + | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note= Scourge missiles (kinetic)}} |
|} | |} | ||
=== 2nd pocket === | === 2nd pocket === | ||
{{NPCTableHead|Initial Group}} | {{NPCTableHead|Initial Group}} | ||
− | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar= | + | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point= yes|ewar= Web}} |
{{NPCTableRow|Cruiser|4|Mordus Bobcat}} | {{NPCTableRow|Cruiser|4|Mordus Bobcat}} | ||
− | {{NPCTableRow|Battleship|2|Mordus Gigamar|trigger=Last battleship destroyed triggers Wave 1}} | + | {{NPCTableRow|Battleship|2|Mordus Gigamar|trigger= Last battleship destroyed triggers Wave 1}} |
− | {{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note=Inferno missiles (thermal)}} | + | {{NPCTableRow|Sentry|3|Caldari Heavy Missile Battery|note= Inferno missiles (thermal)}} |
− | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note=Scourge missiles (kinetic)}} | + | {{NPCTableRow|Sentry|3|Caldari Cruise Missile Battery|note= Scourge missiles (kinetic)}} |
|} | |} | ||
{{NPCTableHead|Wave 1}} | {{NPCTableHead|Wave 1}} | ||
− | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point=yes|ewar= | + | {{NPCTableRow|Frigate|2|Mordus Bounty Hunter|point= yes|ewar= Web}} |
{{NPCTableRow|Cruiser|4|Mordus Leopard}} | {{NPCTableRow|Cruiser|4|Mordus Leopard}} | ||
− | {{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger=Third battleship destroyed triggers Wave 2}} | + | {{NPCTableRow|Battleship|4|Mordus Gigamar/Mammoth|trigger= Third battleship destroyed triggers Wave 2}} |
|} | |} | ||
{{NPCTableHead|Wave 2}} | {{NPCTableHead|Wave 2}} | ||
− | {{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point=yes|ewar= | + | {{NPCTableRow|Frigate|4|Mordus Bounty Hunter|point= yes|ewar= Web}} |
{{NPCTableRow|Cruiser|3|Mordus Lion}} | {{NPCTableRow|Cruiser|3|Mordus Lion}} | ||
{{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}} | {{NPCTableRow|Battleship|8|Mordus Gigamar/Phanti/Mammoth}} | ||
Line 64: | Line 67: | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure| | + | {{NPCTableRow|Structure||The Outpost|trigger= Destroying completes the mission objective|note= ~53,000 HP, Either has 0 hull hp or randomly explodes if you aggro it long enough|drop= Meta module}} |
− | |}<noinclude> | + | |} |
+ | <noinclude> | ||
[[Category:Epic arc missions]] | [[Category:Epic arc missions]] | ||
− | |||
</noinclude> | </noinclude> |
Latest revision as of 17:15, 13 October 2024
Mission briefing |
---|
I'm sending you the mercenary's coordinates. This should be the base they've been operating out of. Wipe them out. Leave no opportunity to rebuild. |
Video: [Typhoon June 2021]
This mission can be accepted and completed remotely. No standing loss for destroying enemies, sentries, or structures.
Blitz: Clear gates of rats (gates are locked while guarded, missile batteries do not need to be destroyed in order to unlock the gate though) and make best speed to the final room. In the final room orbit structure and eliminate tackle and incoming DPS as needed, but leave 1 battleship. Structure damage does not spawn additional waves. Structure kill completes mission.
Tips:
- You can warp to the warp-in at range to avoid being webbed instantly.
- Remember to switch resists modules for this mission or the incoming kinetic damage will hit to your resist hole.
- Kinetic damage is much more important than thermal, both incoming and outgoing.
- The battleships with higher bounty will deal much higher damage than the ones that have lower bounty so you should take them out asap.
Warpin
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
4 x Battleship Mordus Gigamar/Phanti | ||||
3 x Sentry Caldari Cruise Missile Battery |
1st pocket
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Cruiser Mordus Puma/Leopard | ||||
4 x Battleship Mordus Gigamar/Phanti/Mammoth | ||||
3 x Sentry Caldari Cruise Missile Battery |
2nd pocket
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Bobcat | ||||
2 x Battleship Mordus Gigamar | ||||
3 x Sentry Caldari Heavy Missile Battery | ||||
3 x Sentry Caldari Cruise Missile Battery |
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Mordus Bounty Hunter | ||||
4 x Cruiser Mordus Leopard | ||||
4 x Battleship Mordus Gigamar/Mammoth |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Mordus Bounty Hunter | ||||
3 x Cruiser Mordus Lion | ||||
8 x Battleship Mordus Gigamar/Phanti/Mammoth |
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
The Outpost |