More actions
Breeze one (talk | contribs) |
Breeze one (talk | contribs) |
||
| Line 142: | Line 142: | ||
As should be clear from the above, controlling range is the single most important factor in PvP. Being able to impose your range on a fight will allow even a T1 fitted frigate to kill much more expensive fits. Overheating your afterburner gives you a huge 50% extra speed boost, and should always be done at the start of a fight. | As should be clear from the above, controlling range is the single most important factor in PvP. Being able to impose your range on a fight will allow even a T1 fitted frigate to kill much more expensive fits. Overheating your afterburner gives you a huge 50% extra speed boost, and should always be done at the start of a fight. | ||
This emphasis on speed and range impacts on all aspects of Low Sec PvP. For instance, buffer armor tank fits with armor plates are very rare due to the speed penalty incurred, with most armor ships favoring active armor repairers which do not harm your speed or acceleration. Likewise, ships which cannot fit a stasis web alongside their scram and afterburner, such as the Punisher, are very rare as they are completely unable to dictate range versus any ship carrying at least one stasis web. | This emphasis on speed and range impacts on all aspects of Low Sec PvP. For instance, buffer armor tank fits with armor plates are very rare due to the speed penalty incurred, with most armor ships favoring active armor repairers which do not harm your speed or acceleration. Likewise, ships which cannot fit a stasis web alongside their scram and afterburner, such as the [[Punisher]], are very rare as they are completely unable to dictate range versus any ship carrying at least one stasis web. | ||
==Tracking== | ==Tracking== | ||
| Line 156: | Line 156: | ||
All of the above means that knowing the fit of your opponent before you engage in combat gives you a huge advantage over rushing in blindly. With good intel, you can avoid fights which obviously don’t favor you, and devise tactics to win fights which would otherwise be equal engagements. | All of the above means that knowing the fit of your opponent before you engage in combat gives you a huge advantage over rushing in blindly. With good intel, you can avoid fights which obviously don’t favor you, and devise tactics to win fights which would otherwise be equal engagements. | ||
Often, just knowing the type of ship via D-Scan gives you some indication of the fight you can expect. For instance, a Condor is almost always kiting fit, | Often, just knowing the type of ship via D-Scan gives you some indication of the fight you can expect. For instance, a [[Condor]] is almost always kiting fit, [[Atron]]s are usually brawling fit, [[Breacher]]s are most commonly scram-kiters. | ||
If there are relatively few people in local, or if you already know the identity of the pilot you will face, you may want to research them on ZKill, to see their most commonly used fits and help you guess at what you will be facing. | If there are relatively few people in local, or if you already know the identity of the pilot you will face, you may want to research them on ZKill, to see their most commonly used fits and help you guess at what you will be facing. | ||
| Line 165: | Line 165: | ||
This idea of anticipating your opponent can also be used against an experienced pilot to surprise them with an unusual fit, or a ship you rarely fly. | This idea of anticipating your opponent can also be used against an experienced pilot to surprise them with an unusual fit, or a ship you rarely fly. | ||
The king of this approach is the Tristan. The Tristan can be fitted very effectively in numerous ways; the standard kiting Tristan, a brawler blaster Tristan, a scram-kite rail Tristan, or a Neut Tristan relying on close range Energy Neutralisers to drain an opponent’s capacitor and shut down their ship while your drones slowly kill them. As there are so many viable fits for the Tristan, it is almost impossible for an opponent to know beforehand what they will be facing and devise a counter-strategy in advance. This makes the Tristan very powerful in the meta game, and can get you a good number of surprise wins as a new player. | The king of this approach is the [[Tristan]]. The Tristan can be fitted very effectively in numerous ways; the standard kiting Tristan, a brawler blaster Tristan, a scram-kite rail Tristan, or a Neut Tristan relying on close range Energy Neutralisers to drain an opponent’s capacitor and shut down their ship while your drones slowly kill them. As there are so many viable fits for the Tristan, it is almost impossible for an opponent to know beforehand what they will be facing and devise a counter-strategy in advance. This makes the Tristan very powerful in the meta game, and can get you a good number of surprise wins as a new player. | ||
Similar ideas can also apply to more unusual fits such as a kiting Rifter, a neut Slasher, or a dual web Merlin. A surprise ECM module such as a tracking disrupter or damp can also turn an otherwise unpromising fight in your favor. | Similar ideas can also apply to more unusual fits such as a kiting [[Rifter]], a neut [[Slasher]], or a dual web [[Merlin]]. A surprise ECM module such as a tracking disrupter or damp can also turn an otherwise unpromising fight in your favor. | ||
=Finding a Fight in Null Sec= | =Finding a Fight in Null Sec= | ||