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==The Basics of Missions==
==The Basics of Missions==
This section provides a quick overview of the mission running experience. For more details go to the [[#Mission Details|Mission Details]] section.
This section provides a quick overview of the mission running experience. For more details go to the [[#Mission Details|Mission Details]] section.
== Mission Levels==
Levels go from low to high: 1-5. As you go up in level, the missions generally require that you have more experience and access to bigger ships.
*'''Level 1''' is where most new players start. Most level 1 missions can easily be done in a [[Frigate|frigate]]. Only the most basic [[Starting_Skills|piloting skills]] are required.
*'''Level 2''' missions usually require a combat [[Cruiser|cruiser]], a larger mining ship, or a small industrial ship. These missions generally expect that you are developing your piloting skills and learning how to [[Fitting_Guidelines|fit out new ships]].
*'''Level 3''' missions require a [[Battlecruiser|battlecruiser]], a mining barge, or a medium-sized industrial ship. These missions go faster if you have trained for better ships and at least some [[Tech_2|Tech 2]] fittings.
*'''Level 4''' missions require a [[Battleship|Battleship]], an exhumer, or a large industrial ship. These missions can be time-consuming, but the offer large rewards.
*'''Level 5''' missions are designed for groups of players and exclusively located in Low Security space.
===The Three Common Types of Missions===
===The Three Common Types of Missions===
There are three standard types of missions: Security (sometimes also called "Encounter"), Mining, and Distribution (sometimes called "Courier").  
There are three standard types of missions: Security (sometimes also called "Encounter"), Mining, and Distribution (sometimes called "Courier").  
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Level 1 and 2 courier missions can be run using frigates, although you may need to use cargo modules in the low slots.  Cargo size for L1/L2 missions can be up to 450 {{m3}} in size.  For level 3 and 4 courier missions, you will need an industrial hauler because cargo sizes will be in the {{gaps|4|000}}–{{gaps|8|000}} {{m3}} range.
Level 1 and 2 courier missions can be run using frigates, although you may need to use cargo modules in the low slots.  Cargo size for L1/L2 missions can be up to 450 {{m3}} in size.  For level 3 and 4 courier missions, you will need an industrial hauler because cargo sizes will be in the {{gaps|4|000}}–{{gaps|8|000}} {{m3}} range.


===Trade Missions===
A Trade mission is to obtain a quantity of some material and deliver it to a destination station.  Unlike a courier mission, the necessary materials are not spawned for you, you have to obtain them yourself: mine it out of asteroids, buy it off the Market, steal it from another player, and so on.  How you get the materials is irrelevant to the mission.


=== Research Missions ===
=== Research Missions ===
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You must also talk to the agent and <span style="color:#eeffcc">decline the latest mission</span> before you cancel research with that agent, or you will suffer a standings loss as if you had accepted and then failed the mission.
You must also talk to the agent and <span style="color:#eeffcc">decline the latest mission</span> before you cancel research with that agent, or you will suffer a standings loss as if you had accepted and then failed the mission.


==Mission Ships==
==Mission Ships==
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==Advice and Hints==
==Advice and Hints==
generally get a high Connections skill in order to skip these agents.
===Security Missions===
===Security Missions===
Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.
Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.
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==Levels of Missions==
Most missioning is split into four levels:
*'''Level 1''' is where most new players start, although more experienced missioners will generally get a high Connections skill in order to skip these agents. Most level 1 missions can easily be done in a combat-oriented [[Frigate|frigate]] (often the one given by the military tutorials) but a [[Destroyer|destroyer]] may help with some of the harder missions, especially with low skills.
*'''Level 2''' missions are the next step, and most will require a combat [[Cruiser|cruiser]] to complete. Some of the easier level 2 missions can be done in a destroyer, though, depending on skills. At this level pilots are encouraged to start working on fitting and module skills.
*'''Level 3''' missions are tougher again, and most will require a [[Battlecruiser|battlecruiser]] to complete. At least a T2 DC and/or repper/booster are encouraged in order to tank the increased amount of damage thrown at the player, and time spent running Level 3 missions should be used to train for full T2 tank, weapon and drone skills in preparation for level 4 missions. Level 3 will also see the introduction of some more complicated enemies such as scram/web frigates; be on the lookout for these and make sure you have the tracking or drones to take them out.
*'''Level 4''' missions are the end goal for many mission runners. Requiring a [[Battleship|Battleship]], [[Command Ship|Command Ship]], or [[Strategic Cruiser|Strategic Cruiser]] and good skills to complete in most cases. These missions can be a vast source of ISK depending on the corporation and agents.
*'''Level 5''' missions are designed for groups of players and exclusively located in Low Security space.


See the [[Mission Ships]] page for more details on specific ships and fittings.
See the [[Mission Ships]] page for more details on specific ships and fittings.