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User:Qwer Stoneghost/Old user page: Difference between revisions

From EVE University Wiki
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[[File:Verge_vendor_mission_map.jpg‎]]
[[File:Verge_vendor_mission_map.jpg‎]]


Missions often send you to other systems, usually in the range of 1-4 jumps from the agent's home base. This means that you will be jumping around a lot, and so there is no particular advantage to putting your base in the agent's system.
You need a base because as you go along, you will buy ships, ammunition and other gear, and you will pick up loot and junk from completed missions. It's easiest to keep all this stuff in one place. Plan to go to your agent's base to run missions, and fly back to your base when you need to refit. Missions often send you to other systems, usually in the range of 1-4 jumps from the agent's home base. This means that you will be jumping around a lot, and so there is no particular advantage to putting your base in the agent's system.  
 
You need a base because as you go along, you will buy ships, ammunition and other gear, and you will pick up loot and junk from completed missions. It's easiest to keep all this stuff in one place. Plan to go to your agent's base to run missions, and fly back to your base when you need to refit.  


There are differing opinions on how to pick a good base station. I tend to put mine in a place where it's easy to buy ammo and ship equipment. This makes for minimum hassle if I need to upgrade equipment (because I've gained new skills), or fit out a new ship (because I've gone up a level). But the location is not terribly important ... if you're not sure what to do, just get and Agent and get going. The rest will work itself out as you proceed.
There are differing opinions on how to pick a good base station. I tend to put mine in a place where it's easy to buy ammo and ship equipment. This makes for minimum hassle if I need to upgrade equipment (because I've gained new skills), or fit out a new ship (because I've gone up a level). But the location is not terribly important ... if you're not sure what to do, just get and Agent and get going. The rest will work itself out as you proceed.


generally get a high Connections skill in order to skip these agents.
===Security Missions===
===Security Missions===
Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.
Mission spaces will often contain acceleration gates to move around the deadspace with; these are often locked until nearby enemies have been defeated.