Difference between revisions of "Angel Extravaganza (Level 3)"
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(Corrected EWAR info, added minor blitz, changed to new mission bar, moved pocket strategy to be more immediately apparent) |
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{{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}} | {{NPCTableCSS}}{{hatnote|This article details the Level 3 variant of this mission. For other level variants, see [[Angel Extravaganza|Angel Extravaganza (disambiguation)]].}} | ||
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'''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]]. | '''Angel Extravaganza''' is a mission involving combat against the [[Angel Cartel]]. | ||
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|DamageToResist= | |DamageToResist= | ||
|WebPoint=Angel Elite frigates | |WebPoint=Angel Elite frigates | ||
− | |EWAR= | + | |EWAR=Web, target painters |
|ShipSuggestion= | |ShipSuggestion= | ||
}} | }} | ||
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Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty. | Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty. | ||
+ | |||
+ | All Sentries can be ignored and gates will still unlock. | ||
The majority of the explosive damage noted in the mission details is found in the bonus pocket. | The majority of the explosive damage noted in the mission details is found in the bonus pocket. | ||
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===Pocket 1=== | ===Pocket 1=== | ||
+ | If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn. | ||
{{NPCTableHead|Hostile NPCs}} | {{NPCTableHead|Hostile NPCs}} | ||
{{NPCTableSeparator|Wave 1, 75-80km}} | {{NPCTableSeparator|Wave 1, 75-80km}} | ||
− | {{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 2 when destroyed}} | + | {{NPCTableRow|Cruiser|4|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 2 when destroyed}} |
{{NPCTableSeparator|Wave 2, 15-20km}} | {{NPCTableSeparator|Wave 2, 15-20km}} | ||
{{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}} | {{NPCTableRow|Destroyer|4|Gistior Defiler/Seizer}} | ||
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{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure|1|Angel Cartel Structure | + | {{NPCTableRow|Structure|1|Angel Cartel Structure}} |
− | {{NPCTableRow|Structure|1|Small Refinery | + | {{NPCTableRow|Structure|1|Small Refinery}} |
|} | |} | ||
− | |||
− | |||
===Pocket 2=== | ===Pocket 2=== | ||
+ | If the casino is destroyed before the trigger, Wave 2 will not spawn. | ||
{{NPCTableHead|Initial Hostiles}} | {{NPCTableHead|Initial Hostiles}} | ||
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{{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}} | {{NPCTableRow|Sentry|3|Angel Light Missile Battery|cargo=Chance to drop missiles}} | ||
{{NPCTableSeparator|Group 2, 40km}} | {{NPCTableSeparator|Group 2, 40km}} | ||
− | {{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|trigger=Highest bounty triggers Wave 1 when destroyed}} | + | {{NPCTableRow|Cruiser|3|Gistum Breaker/Defeater/Liquidator/Marauder|ewar = Web|trigger=Highest bounty triggers Wave 1 when destroyed}} |
|} | |} | ||
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{{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}} | {{NPCTableRow|Structure|1|Casino|destructible=yes|drop=Two random commodities}} | ||
|} | |} | ||
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===Pocket 3=== | ===Pocket 3=== | ||
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===Pocket 4=== | ===Pocket 4=== | ||
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Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship. | Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship. | ||
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{{NPCTableHead|Wave 4, 125-140km}} | {{NPCTableHead|Wave 4, 125-140km}} | ||
− | {{NPCTableRow|Drone|2|Spider Drone | + | {{NPCTableRow|Drone|2|Spider Drone|ewar=Web}} |
{{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}} | {{NPCTableRow|Commander Battlecruiser|1|Terzam Tazzon}} | ||
|} | |} | ||
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|} | |} | ||
− | [[Category:Mission reports]] | + | {{Missionrelated}}[[Category:Mission reports]] |
Revision as of 22:49, 2 May 2018
- This article details the Level 3 variant of this mission. For other level variants, see Angel Extravaganza (disambiguation).
Angel Extravaganza is a mission involving combat against the Angel Cartel.
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Warp disruption | Angel Elite frigates |
EWAR | Web, target painters |
Details
Except where noted otherwise, all hostile NPCs will auto-aggro on spawn or warp-in. Drones will receive aggro from newly-spawned waves. The ship that triggers the next wave on destruction is usually the ship with the highest bounty.
All Sentries can be ignored and gates will still unlock.
The majority of the explosive damage noted in the mission details is found in the bonus pocket.
A clear video using a Cerberus can be found here.
Pocket 1
If the Angel Cartel Structure and Small Refinery are destroyed before the first trigger, Wave 2 and Wave 3 will not spawn.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Cartel Structure | ||||
1 x Small Refinery |
Pocket 2
If the casino is destroyed before the trigger, Wave 2 will not spawn.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1, 55-75km | ||||
3 x Sentry Angel Light Missile Battery | ||||
Group 2, 40km | ||||
3 x Cruiser Gistum Breaker/Defeater/Liquidator/Marauder |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Casino |
Pocket 3
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Bunker | ||||
1 x Storage Silo |
Pocket 4
Group 3 (the single cruiser) does not aggro unless it or the sentry towers are attacked, but it may aggro drones. If drones are targeted, it will follow the drones and attack them, but will head back to its initial position if the drones are returned to the drone bay, even if it is very close to a player ship.
WD | EWAR | L | ||
---|---|---|---|---|
Group 1, 2-17km | ||||
3 x Sentry Angel Tower I | ||||
Group 2, 27-39km | ||||
2 x Sentry Angel Tower II | ||||
Group 3, 75-80km | ||||
1 x Cruiser Gistum Crusher/Smasher |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Harvester |
Pocket 5
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Frigate Gistii Hunter/Impaler | ||||
2 x Cruiser Gistum Liquidator/Marauder/Phalanx |
WD | EWAR | L | ||
---|---|---|---|---|
Group 1, 60-65km | ||||
3 x Cruiser Gistum Centurion/Phalanx | ||||
Group 2, 95-100km | ||||
1 x Destroyer Gistior Seizer/Trasher | ||||
1 x Battlecruiser Gistatis Primus/Tribuni |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer Gistior Defiler/Haunter | ||||
1 x Battlecruiser Gistatis Praefectus/Tribuni |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Angel Viper/Webifier | ||||
1 x Battlecruiser Gistatis Primus/Legionnaire |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Drone Spider Drone | ||||
1 x Commander Battlecruiser Terzam Tazzon |
The mission is marked complete upon destruction of Wave 4.
Bonus Pocket
It is not necessary to clear the bonus pocket to complete the mission.
To activate the acceleration gate, the player ship must have an Angel Palladium Tag in its cargo hold. The tag is not consumed.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Sentry Angel Tower III | ||||
4 x Elite Frigate Angel Viper/Webifier | ||||
2 x Elite Frigate Arch Gistii Ambusher/Raider | ||||
4 x Battleship Gist Nephilim/Saint/Warlord |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Angel Battlestation | ||||
1 x Terzam's Stash |
|