Difference between revisions of "Location Location (Amarr) (1 of 5)"
From EVE University Wiki
(Created page with "<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Location Location (Amarr)}}</noinclude> {{Missiondetails |Level=5 |Type=Encounter |Objective= |Faction1=Amarr Empire ...") |
m (Bot: Replacing category Mission reports with Security missions; cosmetic changes) |
||
Line 17: | Line 17: | ||
− | ===Single Pocket=== | + | === Single Pocket === |
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap. | Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap. | ||
<br>The Contact's ship vanishes and an Amarrian fleet uncloaks. | <br>The Contact's ship vanishes and an Amarrian fleet uncloaks. | ||
Line 65: | Line 65: | ||
− | ===Notes=== | + | === Notes === |
− | *Use a passive tank or plan a capacitor that receives an additional 120 units/s | + | * Use a passive tank or plan a capacitor that receives an additional 120 units/s |
− | *Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm) | + | * Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm) |
− | *Mission flagged complete when all Battery 2 (Left) spawns are destroyed | + | * Mission flagged complete when all Battery 2 (Left) spawns are destroyed |
− | *Orbit distances | + | * Orbit distances |
− | **Frigates: 4km | + | ** Frigates: 4km |
− | **Cruisers: 7-19km | + | ** Cruisers: 7-19km |
− | **Battlecruisers: 9-22km | + | ** Battlecruisers: 9-22km |
− | **Battleships: 17-49km | + | ** Battleships: 17-49km |
<noinclude>'''Next:''' [[The Hard Way]] | <noinclude>'''Next:''' [[The Hard Way]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | [[Category:Security missions]] |
+ | </noinclude> |
Latest revision as of 08:32, 29 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Location Location (Amarr)
Single Pocket
Contact's ship is present 15km away. 20 seconds later, you're notified in local that it's a trap.
The Contact's ship vanishes and an Amarrian fleet uncloaks.
Warning: Do not shoot Missile Batteries first, unless you can tank over 4000 hp/s!
Enemy Group, 25-40km
1st Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Divine Imperial Imran |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Battleship Imperial Templar Dominator/Martyr |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship Imperial Templar Martyr |
View of batteries from warp-in.
Battery Reinforcement
Notes
- Use a passive tank or plan a capacitor that receives an additional 120 units/s
- Maximum damage of initial group is 1814 hp/s (58% EM, 42% Therm)
- Mission flagged complete when all Battery 2 (Left) spawns are destroyed
- Orbit distances
- Frigates: 4km
- Cruisers: 7-19km
- Battlecruisers: 9-22km
- Battleships: 17-49km
Next: The Hard Way
|