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| ==Covert Cynosural Fields== | | ==Covert Cynosural Fields== |
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| The Covert Cynosural Field Generator is a module similar to the regular Cynosural Field Generator, but it can only be fit to [[Battleship#Black_Ops|Black Ops Battleships]], as well as all ships that can fit a [[Cloaking|Covert Ops Cloaking Device]], with exception of the [[Astero]] and [[Stratios]]:
| | Covert Cynosural Fields are a special variant of 'normal' Cynosural Fields which were discussed above. In a context, where you might speak of either version, cynos, which are not covert, are often called hard cynos. A Covert Cynosural Field is only visible on the overview if you are on grid and can be generated even in cyno jammed systems. The module to generate a covert cyno is named Covert Cynosural Field Generator and can only be fitted to certain ships. Those are [[Black Ops Battleship|Black Ops Battleship]], [[Blockade Runners]], [[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]], [[Cruiser#Recon Ships|Force Recon Ships]], [[Stealth_Bomber|Stealth Bombers]], and [[Strategic_Cruiser|Strategic Cruisers]] (with the covert subsystem); further, the single hulls [[Etana]], [[Prospect]], and [[Rabisu]]. As a rule all ships which can fit a covert cloak (except the [[Sisters of EVE]] ships) can fit a covert cyno. |
| | The Covert Cynosural Field Generator requires {{sk|Cynosural Field Theory|icon=yes}} at level 5. Its activation time and fuel consumption is only a tenth of the usual cyno. As Cynosural Field Theory has to be at five, it always only needs 25 Liquid Ozone which greatly reduces the cargo space needed. Otherwise, the module still immobilizes the ship generating the field and can only be used if it is slower than 500 m/s. The bonuses of [[Cruiser#Recon Ships|Force Recon Cruisers]] apply to covert cyno as well, which means they are pinned down for only 30 seconds. |
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| * [[Hauling#Blockade_Runners_.28T2_Industrial.29|Blockade Runners]]
| | Only [[Black Ops Battleship|Black Ops battleships]] can jump and bridge to covert cynos. Black Ops Battleships can only bridge ships which are able to fit a Covert Ops Cloaking Device (it doesn't have to be fitted). Bridges by Black Ops only last 20 seconds. For more details about bridging mechanics see the above section about it. |
| * [[Frigate#Covert_Ops_Frigate|Covert Ops Frigates]]
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| * [[Stealth_Bomber|Stealth Bombers]]
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| * [[Cruiser#Recon Ships|Force Recon Cruisers]]
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| * [[Strategic_Cruiser|Strategic Cruisers]] (with the appropriate subsystem)
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| The module generates a ''covert cynosural field'', which is different to the normal cynosural field in a few important ways.
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| * Activating the module requires the [[Skills:Navigation#Cynosural_Field_Theory|Cynosural Field Theory]] skill to be trained to V.
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| * The field does not appear on the overview of everyone in the system (although it still shows up when probed or scanned for).
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| * The fuel cost and duration are a tenth of that of a normal cynosural field.
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| * The module can be used even in sovereign nullsec systems which contain cyno-jamming arrays.
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| The module still immobilizes the ship generating the field. When the module is used by a [[Cruiser#Recon Ships|Force Recon Cruiser]], the covert cyno (and immobilization) lasts only 30 seconds.
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| Only one class of ship has a jump drive capable of locking onto covert cynosural fields: the [[Battleship#Black_Ops|Black Ops Battleship]]. Luckily, this class of ship can also fit a Covert Jump Portal Generator (requiring [[Skills:Science#Jump_Portal_Generation|Jump Portal Generation]]), which creates a ''covert jump bridge'' to the battleship's destination. Any ship that can fit a Covert Ops Cloaking Device, does not have to be fit just has to be able to fit it, (Covert Ops, Stealth Bombers, Force Recons, Blockade Runners) and T3 cruisers with the Covert Reconfiguration subsystem installed can jump across the bridge, as long as it is in the same fleet as the ship opening the bridge. The bridge lasts for 20 seconds, and ships jumping through consume fuel from the fuel bay of the Black Ops ship. The bridge allows groups of stealthy ships to sneak behind enemy lines.
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| ==Jump Fatigue and Jump Activation Cooldown== | | ==Jump Fatigue and Jump Activation Cooldown== |