Difference between revisions of "Vitoc Vector"

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Vitoc Vector is a 4 part mission chain issued by Distribution division Agents. The chain consists of a Courier and 3 Encounter missions.
name=Vitoc Vector, Level 1
 
  
====Vitoc Vector - The Pickup (1 of 4)====
+
== Vitoc Vector - The Pickup (1 of 4) ==
Mission type: Courier<br>
+
{{Missiondetails
 +
|Level= 1
 +
|Type= Courier
 +
|Objective= Pickup and deliver 1x Small Warded Container (5{{m3}})
 +
|Faction1=  
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards= 1x Civilian Relic Analyzer
 +
|StandingLoss=
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|Well, some good, some… Heh. Just kidding. No, folks are saying good things about you.
  
====Vitoc Vector - Earning Their Trust (2 of 4)====
+
Anyway, listen, I have a lead on a Vitoc shipment not far from here. I've arranged a buy, but I need someone to make the pick-up under the radar. We've arranged for special packaging that will keep the authorities from being able to scan the stuff in your hold, since the stuff is normally highly illegal around here, so you don't need to worry about that.
Faction: Angel Cartel<br>
 
Mission type: Encounter<br>
 
Space type: unknown w/o gates<br>
 
Damage dealt: exp(43%), kin(39%), therm(17%)<br>
 
Extras: None<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: exp<br>
 
  
Bring the hacked data chip to your agent.
+
<Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it?
Make sure you fit out the Civilian Codebreaker that your agent gave you before you leave the station. You may have to run it for a few cycles before you find anything on the wrecked ship.
+
|collapsed= yes}}
 +
Keep the Civilian Relic Analyzer. You might need it for part 2
  
===Single Pocket===
+
== Vitoc Vector - Earning Their Trust (2 of 4) ==
Approach the "Wrecked Science Vessel" which is 33km from Warp In. It's a "Spawn Container" and You have to hack it to get the mission item "Data Chip".
+
{{Missiondetails
There were 16 Veldspar roids.
+
|Level= 1
 +
|Type= Encounter / Hacking
 +
|Objective= Bring the hacked data chip to your agent.
 +
|Faction1= Angel Cartel
 +
|EWAR=
 +
|ShipSizeLimit=
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra= Use Relic Analyzer
 +
}}
 +
{{MissionBriefing
 +
|Well, I've got a job you can do to prove it. We're always looking for information. After the last job you ran, I think I can trust you with something a little more sensitive.  
  
Group 1:<br>
+
I just got a tip that there's a wrecked Amarrian science vessel nearby that is likely to contain something useful; apparently it was here on some kind of "goodwill incentive program" devised by some clown in CONCORD, but the ship was jumped by Brutor Tribe radicals before it landed in station. Heh. Stupid CONCORD, and pathetic Amarrians ― no doubt they were using this program to scout for slave-ship raids anyway.
This group is appearing when You are 3km away from the "Wrecked Science Vessel".
 
Immediate Aggro.
 
Distance: 19km<br>
 
2x Frigates (1x Gistior Defacer, 1x Gistior Shatterer)<br>
 
  
====Vitoc Vector - Mounting a Defense (3 of 4)====
+
Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here.
Faction: Ammatar Mandate<br>
+
|collapsed= yes}}
Mission type: Encounter<br>
 
Space type: unknown with gates<br>
 
Damage dealt: EM(38%), kin(31%), therm(31%)<br>
 
Extras: None<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: EM or therm<br>
 
  
Destroy all the Ammatar attackers.
+
Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer.
 +
Approach the "Wrecked Science Vessel" which is 33km from warp in. It's a "Spawn Container" and You have to [[Hacking|hack]] it to get the mission item "Data Chip".
  
===Pocket 1===
+
{{NPCTableHead}}
8 Veldspar roids present.
+
{{NPCTableRow|Hackable||Wrecked Science Vessel|cargo= Mission objective Data Chip|note= Need to be hacked}}
Group appearance is triggered by time.
+
|}
Acceleration Gate seems not to be locked.
 
  
Group 1:<br>
+
After some time a group of defenders show up.<ref>Evon R'al (8 August 2021): I was using a Relic Analyzer I with {{Sk|Archaeology}} at 5 and the defenders showed up after I successfully hacked the Wrecked Science Vessel.</ref>
Aggro on Warp-in.
+
{{NPCTableHead}}
Distance: 53-54km from Warp-in.<br>
+
{{NPCTableRow|Cruiser|2|Gistior Shatterer/Defacer}}
4x Frigates (Ammatar Navy Executioner)<br>
+
|}
  
Group 2:<br>
+
<references />
Aggro on Warp-in.
 
Distance: 53-54km from Warp-in.<br>
 
3x Frigates (Ammatar Navy Scout)<br>
 
  
Group 3:<br>
+
== Vitoc Vector - Mounting a Defense (3 of 4) ==
Aggro on Warp-in.
+
{{Missiondetails
Distance: 53km from Warp-in.<br>
+
|Name= Vitoc Vector - Mounting a Defense
3x Frigates (Ammatar Navy Inquisitor)<br>
+
|Level= 1
 +
|Type= Encounter
 +
|Objective= Destroy all the Ammatar attackers.
 +
|Faction1= Ammatar
 +
|EWAR=
 +
|ShipSizeLimit= Cruiser
 +
|Rewards=
 +
|StandingLoss=
 +
}}
 +
{{MissionBriefing
 +
|One of our research stations ― the very one where I sent the information from that science vessel you hacked for us ― has been compromised, and we believe that the Amarr and their allies, the traitorous, mongrel Nefantar, will attempt to destroy it. As you know, we Minmatar have many small research stations scattered throughout space to better avoid Amarr detection, but as a result, our resources are necessarily splintered.  
  
===Pocket 2===
+
The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty.
No aggro on Warp In.
+
|collapsed= yes}}
  
Group 1:<br>
+
=== Warp-In ===
Distance: 40-41km from Warp-in.<br>
+
Group appearance is triggered by time.
2x Frigates (Ammatar Navy Inquisitor)<br>
+
Acceleration Gate seems not to be locked.
 +
{{NPCTableHead}}
 +
{{NPCTableRow|Structure|4|Minmatar Bunker}}
 +
{{NPCTableRow|Acceleration Gate||Acceleration Gate}}
 +
|}
 +
{{NPCTableHead|Wave 1 50km}}
 +
{{NPCTableRow|Frigate|4|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I}}
 +
|}
 +
{{NPCTableHead|Wave 2}}
 +
{{NPCTableRow|Frigate|3|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}}
 +
|}
 +
{{NPCTableHead|Wave 3}}
 +
{{NPCTableRow|Frigate|3|Ammatar Navy Scout|drop= Ammatar Navy Midshipman Insignia II}}
 +
|}
 +
{{NPCTableHead|Wave 4}}
 +
{{NPCTableRow|Frigate|2|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}}
 +
|}
  
Group 2:<br>
+
=== Pocket ===
Distance: 56-61km from Warp-in.<br>
+
No aggro on Warp In.
5x frigates (Ammatar Navy Executioner)<br>
+
{{NPCTableHead|Forces on grid}}
 
+
{{NPCTableSeparator|Group A 40km W}}
Group 3:<br>
+
{{NPCTableRow|Frigate|2|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III|trigger= Last ship: Reinforcement A}}
Distance: 56-61km from Warp-in.<br>
+
{{NPCTableSeparator|Group B 56km NNE}}
5x frigates (Ammatar Navy Executioner)<br>
+
{{NPCTableRow|Frigate|5|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I}}
 +
{{NPCTableSeparator|Group C 60km N}}
 +
{{NPCTableRow|Frigate|5|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Reinforcement C1}}
 +
|}
 +
{{NPCTableHead|Reinforcement A}}
 +
{{NPCTableRow|Frigate|1|Ammatar Navy Inquisitor|drop= Ammatar Navy Midshipman Insignia III}}
 +
|}
 +
{{NPCTableHead|Reinforcement C1}}
 +
{{NPCTableRow|Frigate|3|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Reinforcement C2}}
 +
|}
  
Group 4:<br>
+
{{NPCTableHead|Reinforcement C2}}
This Group is appearing if Group 1 is killed.
+
{{NPCTableRow|Frigate|3|Ammatar Navy Executioner|drop= Ammatar Navy Midshipman Insignia I|trigger= Last ship: Aggro from al remaining ships}}
1x frigates (Ammatar Navy Inquisitor)<br>
+
|}
 +
Destruction of this group triggers aggro from all remaining ships.
  
Group 5:<br>
+
== Vitoc Vector - A Terrible Thing (4 of 4) ==
This Group is appearing if Group 2 is killed.
+
{{Missiondetails
3x frigates (Ammatar Navy Executioner)<br>
+
|Level= 1
 +
|Type= Encounter
 +
|Objective= Destroy the Amarr Breeding Facility and return the enslaved Matari to your agent. 32x Breeder Slave (48 {{m3}})
 +
|Faction1= Amarr Empire
 +
|EWAR=
 +
|ShipSizeLimit= Cruiser
 +
|Rewards=
 +
|StandingLoss= For destroying breeding facility {{Co|red|0.24}} to Ammar Empire
 +
|Extra=
 +
}}
 +
{{MissionBriefing
 +
|We have tracked down an Amarr "breeding facility." <Pilot>, I was held in one of these places once, when I was young, and it is only thanks to the efforts of one such as yourself that I find myself a free person today. They're hellholes.
  
Group 6:<br>
+
You will find only women and children there; the boys are shipped elsewhere before they turn nine. Most of these facilities don't even bother with Vitoc; they prefer cheaper, more primitive methods of control. After all, the work is hardly complicated: Where humane restraints don't work, brute force and fear often will.  
This Group is appearing if Group 5 is killed.
 
6x frigates (Ammatar Navy Executioner)<br>
 
If this Group is killed, You get aggro from all remaining groups.
 
  
====Vitoc Vector - A Terrible Thing (4 of 4)====
+
Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off.
Faction: Ammar Empire<br>
+
|collapsed= yes}}
Mission type: Encounter<br>
 
Space type: unknown with gates<br>
 
Damage dealt: EM(52%), therm(48%)<br>
 
Extras: None<br>
 
Web/scramble: None<br>
 
Recommended damage dealing: EM<br>
 
  
Destroy the Amarr Breeding Facility and return the enslaved Matari to your agent.
+
To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities, in pocket 2, until one of them drops Breeder Slaves. Bring them to the agent.
 +
Destroying Amarrian Breeding Facilities gives standing loss, so destroy only just enough to reach the objective.
  
===Pocket 1===
+
=== Warp-in ===
6 Veldspar roids here.
 
 
All Groups aggro immediately on appearance.
 
All Groups aggro immediately on appearance.
  
Group 1:<br>
+
{{NPCTableHead|Structures}}
Distance: 13-17km from Warp-in.<br>
+
{{NPCTableRow|Structure||Amarr Cathedral}}
8x Frigates (3x Imperial Disciple, 5x Imperial Haran)<br>
+
{{NPCTableRow|Structure||Amarr Chapel}}
 
+
{{NPCTableRow|Structure||Amarr Lookout}}
Group 2:<br>
+
{{NPCTableRow|Structure||Occupied Amarr Bunker}}
Appears when Group 1 is killed
+
{{NPCTableRow|Structure||Amarr Tactical Unit}}
2x Cruiser (1x Imperial Mathura, 1x Imperial Muzakir)<br>
+
{{NPCTableRow|Acceleration Gate||Acceleration Gate}}
 
+
{{NPCTableRow|Asteroid|6|Veldspar}}
===Pocket 2===
+
|}
12 Veldspar roids here.
+
{{NPCTableHead|Forces on grid}}
 
+
{{NPCTableRow|Frigate|2-8|Imperial Paladin/Disciple/Haran|drop= Imperial Paladin: Imperial Navy Midshipman Insignia II|trigger= Last Ship: Reinforcement}}
Group 1:<br>
+
|}
Aggro on Warp in.
+
{{NPCTableHead|Reinforcement}}
Distance: 23-25km from Warp-in.<br>
+
{{NPCTableRow|Cruiser|2|Imperial Mathura/Mazukir|drop= Imperial Navy Sergeant Major Insignia I}}
5x Frigates (2x Imperial Forian, 3x Imperial Matendi)<br>
+
|}
 
 
Group 2:<br>
 
Gives aggro when You approach the acceleration gate at around 11km.
 
1x Cruiser (Imperial Mathura)<br>
 
 
 
Group 3:<br>
 
Is appearing when Group 1 is killed. Aggro.
 
Distance: 22-24km from Warp-in.<br>
 
8x Frigates (3x Imperial Disciple, 5x Imperial Haran)<br>
 
 
 
Group 4:<br>
 
Is appearing when Group 2 is killed.
 
Distance: 22-24km from Warp-in.<br>
 
2x Frigates (Imperial Sixtus)<br>
 
 
 
===Pocket 3===
 
To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities until one of them drops Breeder Slaves. Bring them to the agent.
 
 
 
Group 1:<br>
 
Aggro on Warp in.
 
Distance: 23-25km from Warp-in.<br>
 
4x Frigates named "Guard Drones" (2x Scorpionfly Apis, 1x Dragonfly Apis, 1x Incubus Apis)<br>
 
  
Group 2:<br>
+
=== Pocket 1 ===
5x Frigate (4x Imperial Matendi, 1x Imperial Forian)<br>
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|2|Amarr Cathedral}}
 +
{{NPCTableRow|Structure|2|Amarr Chapel}}
 +
{{NPCTableRow|Structure|2|Amarr Lookout}}
 +
{{NPCTableRow|Acceleration Gate||Acceleration Gate}}
 +
{{NPCTableRow|Asteroid|12|Veldspar}}
 +
|}
 +
Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km
 +
{{NPCTableHead|Forces on grid}}
 +
{{NPCTableSeparator|Group A 23km}}
 +
{{NPCTableRow|Frigate|1-5|Imperial Sixtus/Florian/Matendi|drop= Imperial Sixtus:Imperial Navy Midshipman Insignia II|trigger= Lastship: Reinforcement A}}
 +
{{NPCTableSeparator|Group B 39km}}
 +
{{NPCTableRow|Cruiser|1|Imperial Muzakir/Mathura|drop= Imperial Navy Sergeant Major Insignia I|trigger= Lastship: Reinforcement B}}
 +
|}
 +
{{NPCTableHead|Reinforcement A}}
 +
{{NPCTableRow|Frigate|2-8|Imperial Matendi/Disciple/Haran|drop= Imperial Matendi:Imperial Navy Midshipman Insignia I}}
 +
|}
 +
{{NPCTableHead|Reinforcement B}}
 +
{{NPCTableRow|Frigate|2|Imperial Sixtus|drop= Imperial Navy Midshipman Insignia II}}
 +
|}
  
Group 3:<br>
+
=== Pocket 2 ===
Distance: 22-24km from Warp-in.<br>
+
{{NPCTableHead|Structures}}
1x Cruiser (Imperial Muzakir)<br>
+
{{NPCTableRow|Structure|4|Amarrian Breeding Facility|note= The right one drops cargo containers at destruction, containing the mission objective}}
 +
{{NPCTableRow|Structure|1|Starbase Silo}}
 +
|}
 +
{{NPCTableHead|Forces on grid}}
 +
{{NPCTableSeparator|Group A 37km NE}}
 +
{{NPCTableRow|Frigate|2-5|Imperial Paladin/Forian/Matendi|drop= Imperial Paladin:Imperial Navy Midshipman Insignia II, Imperial Matendi:Imperial Navy Midshipman Insignia I}}
 +
{{NPCTableSeparator|Group B 51km SE<br>Aggros when destroying Breeding Facility}}
 +
{{NPCTableRow|Cruiser|1|Imperial Muzakir|drop= Imperial Navy Sergeant Major Insignia I}}
 +
{{NPCTableSeparator|Group C (Guard Drones) 33km W<br> After a slight delay}}
 +
{{NPCTableRow|Drone|2-4|Belphegor/Arachua/Incubus/... Apis}}
 +
|}
  
'''Tip:'''<br><br>
+
'''Tip:'''<br>
* Warning: Limit your enthusiasm. Trying to rescue more than the requested number of slaves may result in a HUGE fine.<br>
+
* Warning: Limit your enthusiasm. Trying to rescue more than the requested number of slaves may result in a HUGE fine.
  
 
{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]
+
[[Category:Distribution Missions]][[Category:Mission reports]]

Revision as of 15:54, 8 August 2021


Vitoc Vector is a 4 part mission chain issued by Distribution division Agents. The chain consists of a Courier and 3 Encounter missions.

Vitoc Vector - The Pickup (1 of 4)

Level 1
Type Courier
Objective Pickup and deliver 1x Small Warded Container (5 m3)
Rewards 1x Civilian Relic Analyzer
Mission briefing
Well, some good, some… Heh. Just kidding. No, folks are saying good things about you.

Anyway, listen, I have a lead on a Vitoc shipment not far from here. I've arranged a buy, but I need someone to make the pick-up under the radar. We've arranged for special packaging that will keep the authorities from being able to scan the stuff in your hold, since the stuff is normally highly illegal around here, so you don't need to worry about that.

<Pilot>, this could provide the breakthrough our researchers need. Can I trust you to handle it?

Keep the Civilian Relic Analyzer. You might need it for part 2

Vitoc Vector - Earning Their Trust (2 of 4)

Level 1
Type Encounter / Hacking
Objective Bring the hacked data chip to your agent.
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Extra Use Relic Analyzer
Mission briefing
Well, I've got a job you can do to prove it. We're always looking for information. After the last job you ran, I think I can trust you with something a little more sensitive.

I just got a tip that there's a wrecked Amarrian science vessel nearby that is likely to contain something useful; apparently it was here on some kind of "goodwill incentive program" devised by some clown in CONCORD, but the ship was jumped by Brutor Tribe radicals before it landed in station. Heh. Stupid CONCORD, and pathetic Amarrians ― no doubt they were using this program to scout for slave-ship raids anyway.

Point is, though, that I need you to get in there and hack it; take whatever data you can from it before the pirates rip the whole thing to pieces for salvage. This is more important to us than you can understand right now. Matari lives may well be at stake here.

Fit either the Civilian Relic Analyzer from part 1 or use a regular Relic Analyzer. Approach the "Wrecked Science Vessel" which is 33km from warp in. It's a "Spawn Container" and You have to hack it to get the mission item "Data Chip".


WD EWAR L


Hackable Structure Wrecked Science Vessel Need to be hacked Mission objective Data Chip

After some time a group of defenders show up.[1]

WD EWAR L


Cruiser 2 x Cruiser Gistior Shatterer/Defacer
  1. ^ Evon R'al (8 August 2021): I was using a Relic Analyzer I with Archaeology at 5 and the defenders showed up after I successfully hacked the Wrecked Science Vessel.

Vitoc Vector - Mounting a Defense (3 of 4)

Vitoc Vector - Mounting a Defense
Level 1
Type Encounter
Objective Destroy all the Ammatar attackers.
Faction Ammatar
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit Cruiser
Mission briefing
One of our research stations ― the very one where I sent the information from that science vessel you hacked for us ― has been compromised, and we believe that the Amarr and their allies, the traitorous, mongrel Nefantar, will attempt to destroy it. As you know, we Minmatar have many small research stations scattered throughout space to better avoid Amarr detection, but as a result, our resources are necessarily splintered.

The loss of this research station would be a tremendous setback to us. We need you to get in there and defend the station, for I can't be sure I can mobilize local military forces in time. The Amarrians will go to any lengths to prevent us from reverse-engineering a treatment that could invalidate the Vitoc Method. If we can make it costly enough for them, though, they may just be forced to give up on this station, with it being so deep in our sovereignty.

Warp-In

Group appearance is triggered by time. Acceleration Gate seems not to be locked.

WD EWAR L


Structure 4 x Minmatar Bunker
Acceleration Gate Acceleration Gate
Wave 1 50km
WD EWAR L


Frigate 4 x Frigate Ammatar Navy Executioner Ammatar Navy Midshipman Insignia I
Wave 2
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Inquisitor Ammatar Navy Midshipman Insignia III
Wave 3
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Scout Ammatar Navy Midshipman Insignia II
Wave 4
WD EWAR L


Frigate 2 x Frigate Ammatar Navy Inquisitor Ammatar Navy Midshipman Insignia III

Pocket

No aggro on Warp In.

Forces on grid
WD EWAR L
Group A 40km W
Frigate 2 x Frigate Ammatar Navy Inquisitor Last ship: Reinforcement A Ammatar Navy Midshipman Insignia III
Group B 56km NNE
Frigate 5 x Frigate Ammatar Navy Executioner Ammatar Navy Midshipman Insignia I
Group C 60km N
Frigate 5 x Frigate Ammatar Navy Executioner Last ship: Reinforcement C1 Ammatar Navy Midshipman Insignia I
Reinforcement A
WD EWAR L


Frigate 1 x Frigate Ammatar Navy Inquisitor Ammatar Navy Midshipman Insignia III
Reinforcement C1
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Executioner Last ship: Reinforcement C2 Ammatar Navy Midshipman Insignia I


Reinforcement C2
WD EWAR L


Frigate 3 x Frigate Ammatar Navy Executioner Last ship: Aggro from al remaining ships Ammatar Navy Midshipman Insignia I

Destruction of this group triggers aggro from all remaining ships.

Vitoc Vector - A Terrible Thing (4 of 4)

Level 1
Type Encounter
Objective Destroy the Amarr Breeding Facility and return the enslaved Matari to your agent. 32x Breeder Slave (48  m3)
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Ship size limit Cruiser
Standing loss For destroying breeding facility 0.24 to Ammar Empire
Mission briefing
We have tracked down an Amarr "breeding facility." <Pilot>, I was held in one of these places once, when I was young, and it is only thanks to the efforts of one such as yourself that I find myself a free person today. They're hellholes.

You will find only women and children there; the boys are shipped elsewhere before they turn nine. Most of these facilities don't even bother with Vitoc; they prefer cheaper, more primitive methods of control. After all, the work is hardly complicated: Where humane restraints don't work, brute force and fear often will.

Destroy this place. Rescue as many Matari as you can, but be certain that even those who die are better off.

To accomplish this mission destroy one or more of the 4 Ammarian Breeding Facilities, in pocket 2, until one of them drops Breeder Slaves. Bring them to the agent. Destroying Amarrian Breeding Facilities gives standing loss, so destroy only just enough to reach the objective.

Warp-in

All Groups aggro immediately on appearance.


Structures
WD EWAR L


Structure Amarr Cathedral
Structure Amarr Chapel
Structure Amarr Lookout
Structure Occupied Amarr Bunker
Structure Amarr Tactical Unit
Acceleration Gate Acceleration Gate
Asteroid 6 x Veldspar
Forces on grid
WD EWAR L


Frigate 2-8 x Frigate Imperial Paladin/Disciple/Haran Last Ship: Reinforcement Imperial Paladin: Imperial Navy Midshipman Insignia II
Reinforcement
WD EWAR L


Cruiser 2 x Cruiser Imperial Mathura/Mazukir Imperial Navy Sergeant Major Insignia I

Pocket 1

Structures
WD EWAR L


Structure 2 x Amarr Cathedral
Structure 2 x Amarr Chapel
Structure 2 x Amarr Lookout
Acceleration Gate Acceleration Gate
Asteroid 12 x Veldspar

Group A aggros on warp in. Group B aggros when approaching the gate at around 11 km

Forces on grid
WD EWAR L
Group A 23km
Frigate 1-5 x Frigate Imperial Sixtus/Florian/Matendi Lastship: Reinforcement A Imperial Sixtus:Imperial Navy Midshipman Insignia II
Group B 39km
Cruiser 1 x Cruiser Imperial Muzakir/Mathura Lastship: Reinforcement B Imperial Navy Sergeant Major Insignia I
Reinforcement A
WD EWAR L


Frigate 2-8 x Frigate Imperial Matendi/Disciple/Haran Imperial Matendi:Imperial Navy Midshipman Insignia I
Reinforcement B
WD EWAR L


Frigate 2 x Frigate Imperial Sixtus Imperial Navy Midshipman Insignia II

Pocket 2

Structures
WD EWAR L


Structure 4 x Amarrian Breeding Facility The right one drops cargo containers at destruction, containing the mission objective
Structure 1 x Starbase Silo
Forces on grid
WD EWAR L
Group A 37km NE
Frigate 2-5 x Frigate Imperial Paladin/Forian/Matendi Imperial Paladin:Imperial Navy Midshipman Insignia II, Imperial Matendi:Imperial Navy Midshipman Insignia I
Group B 51km SE
Aggros when destroying Breeding Facility
Cruiser 1 x Cruiser Imperial Muzakir Imperial Navy Sergeant Major Insignia I
Group C (Guard Drones) 33km W
After a slight delay
Drone 2-4 x Drone Belphegor/Arachua/Incubus/... Apis

Tip:

  • Warning: Limit your enthusiasm. Trying to rescue more than the requested number of slaves may result in a HUGE fine.