proper formatting. not perfect yet but ok |
corrected some small errors and added notes. |
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| Line 25: | Line 25: | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= | ||
|StandingLoss= -2.4% standing hit for each faction | |StandingLoss= -2.4% standing hit for each faction, minimal standing hit if blitzed | ||
|Extra= | |Extra= | ||
}} | }} | ||
| Line 33: | Line 33: | ||
One of our patrol teams noticed a suspicious looking craft on its system scanner. I'd like you to investigate the matter. If the craft is hostile, destroy it. Report back to me with your findings. | One of our patrol teams noticed a suspicious looking craft on its system scanner. I'd like you to investigate the matter. If the craft is hostile, destroy it. Report back to me with your findings. | ||
I'll supply you with a bookmark to its approximate location, just be wary of any other hostile activity in the area. I expect a swift return | I'll supply you with a bookmark to its approximate location, just be wary of any other hostile activity in the area. I expect a swift return <character name>.}} | ||
'''Blitz''': Trigger wave 3 by killing the | '''Blitz''': Trigger wave 3 by killing the battleship Republic Sigur 100ish KM away from warp in. In wave 3 kill the battleship Federation Xenan that is not part of the main group on spawn ie. the one not next to the web battery. | ||
{{NPCTableHead|Single | '''Notes''': The pocket is [[Deadspace#Semi-deadspace|semi-deadspace]]. You can use this to ping to an on grid bookmark to get in range of the final battleship. If blitzed the standing loss seems to be limited to -0.002% towards Minmatar for destroying the Republic Sigur. | ||
{{NPCTableHead|Single ungated pocket}} | |||
{{NPCTableSeparator|Initial Spawn (65 km)}} | {{NPCTableSeparator|Initial Spawn (65 km)}} | ||
{{NPCTableRow| | {{NPCTableRow|Cruiser|1|Minmatar Transport Ship|trigger = fire on it triggers wave 1}} | ||
{{NPCTableSeparator|Wave 1 three groups 50-110 km}} | {{NPCTableSeparator|Wave 1 three groups 50-110 km}} | ||
{{NPCTableRow| | {{NPCTableRow|Cruiser|6|Republic Tribal Manadis / Jarpur}} | ||
{{NPCTableRow|Battleship|3|Republic Jotun / Sigur|trigger = killing two triggers wave 2, killing the one at 100km triggers wave 3}} | {{NPCTableRow|Battleship|3|Republic Jotun / Sigur|trigger = killing two triggers wave 2, killing the one at 100km triggers wave 3}} | ||