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* '''{{co|wheat|Afterburner}}''' or '''{{co|wheat|MicroWarp Drive}}''': Even with a tractor beam, ships may still need to do a lot of flying around to reach every corner of a wreck field, and the speed boost comes | * '''{{co|wheat|Afterburner}}''' or '''{{co|wheat|MicroWarp Drive}}''': Even with a tractor beam, ships may still need to do a lot of flying around to reach every corner of a wreck field, and the speed boost comes | ||
* '''{{co|wheat|Expanded Cargoholds}}''': Depending on the base size of a ship's cargohold, it can be useful to fit these, as these allow a ship to carry more salvage at a time (and reduce the number of round trips to the nearest station). | * '''{{co|wheat|Expanded Cargoholds}}''': Depending on the base size of a ship's cargohold, it can be useful to fit these, as these allow a ship to carry more salvage at a time (and reduce the number of round trips to the nearest station). | ||
* '''{{co|wheat|Auto | * '''{{co|wheat|Auto Targeting System}}''' (high slot) or '''{{co|wheat|Signal Amplifier}}''' (low slot): When pilots with low [[Targeting#Number_of_targets_locked|targeting skills]] are flying a dedicated salvaging ship with many salvagers and tractor beams, it might be worth fitting one of these modules so that they can target (and therefore salvage/tractor) several wrecks at once. However, this should only be a stop-gap measure until the pilot's targeting skills are improved. Note that the Auto-Targeting System will not automatically target wrecks (it only targets hostile ships), so in this case it is fitted solely for its bonus to the number of targets the ship can have locked at once. | ||
=== Ships === | === Ships === | ||